0 Members and 1 Guest are viewing this topic.
If you take Vulcan the C:SP (page 93) say that ďall units in your army lose the combat tactics special rule. Instead, all thunder hammers in your army will count as master-crafted, and all flamers, heavy flamers, meltaguns and multimeltas count as twin-linkedĒMy question is if this rule also affects vehicles and other units that do not have the combat tactics rule from the beginning or if all those guns/weapons in my army will benefit? We had a debate about this during my last game and I canít really decide how you should interpret the paragraph above.
My second question is about the librarian psychic power gate of infinity. Can I use it even if the librarian (and the squad he is attached to) is engaged in close combat at the beginning of my movement phase?
The third and last question is regarding Telion. I know you guys have been discussing this before, but as I said, I couldnít find the thread. Does he confer stealth to the rest of the scouts he is with
Well, in terms of the 2nd question, GOI is used in the movement phase. But units locked in cc cannot move and so GOI is not applicable. I'd take this as a reasonable argument.
The point here being that there is no actual answer to the question, the threads I linked to show that there is not conclusive argument either way. Its fairly pointless to bother debating it.
I would consider it totally unreasonable to describe a psychic power as movement because its not movement; its a psychic power.
Yes but what to do in a game? Throw a die?