@ Shining Spears: AXEBLADE pretty much shares my thoughts on them i guess. I don't think they would become too powerful if they had 3 attacks on charge, as long as the squad size is not increased. The absence of grenades further limits their uses but that extra attack would strengthen them in their primary role of dealing with armored stuff that thought it doesn't need cover.
I agree with changing wraithguard to T5 and W2, but I don't agree with rapid fire on their weapons. I think that D-weapons are not designed to be able to open a huge number of holes into the warp. It's a technology that is incredibly powerful to begin with. Maybe being able to upgrade every 5th model to having a blast template version, that would be nice.
The discussion in the wishlisting thread mostly involved adding another shot or increasing it's range. I thought Rapid Fire at 18" would be a nice way to combine them
. The drawback would be, that they are no longer able to charge into combat after shooting. No real drawback imho, but still something to consider. I'm not sure what i would like more on an assault wepaon, 2 shots at 12" or 1 at 18" but im leaning towards the increased range.
I don't like changing the starcannon to heavy 3. [...] I can't say that I have a counterargument that would be a better fix for the starcannon, but I don't think heavy 3 is the way to go.
I can understand that
. Tbh. I'm not quite sure what the Star Cannon actually is. There was a short time after 2nd Edition, before there was the 3rd Ed. Eldar Dex, when it was a basic Plasma Cannon. I really enjoyed my 3 Vypers back then
. Well, it is essentially a Plasma Cannon, but with a twist. In the Redux, it is S7 Ap2 which also works. The low number of shots is something to worry though, as most platforms for this weapon have BS3.
I think that warp spiders should lose models on a double. Or, maybe on another combination of dice rolls that happens less frequently. Having that much mobility is very powerful, and I think that rule is a good way to keep the cost of the unit down.
Maybe removing it is really not quite the way to go
. I made a little change, so that instead of ignoring the dangers of the warp altogether, they take a single wound against which an Armor Save may be taken. This would put them in line with overheating plasma weapons used by Marines and the Imperium. Would this be acceptable?