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Offline moc065

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Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.

The tital says it clearly but I want to add that this was a game between The Mighty Green Machine (my CC Necrons) and Bluu in da Phaes (my SpeedFreek Orks - generaled by a good friend Dan who has always wanted to try my orks since he has never beat them and thinks them a bit too Uber). We did the game for a round 2 game of the campaign; but as it happens to be the two factions vs each other, we also incorporated the campaign bonus mission as discribed below.

Quote
"IT'S THEM!!!" (Brutes against Bots All-Campaign Special Mission)

The Orks and Necrons run afoul of each other and a bloodbath ensues as each seeks to hold their rival back by killing them to bits! Each faction has assumed it found the correct tablet, but the enemy's smug grins/implaccable glares make their rivals uncertain. The only way to be sure the correct tablet has been found is to personally dispatch the enemy's leaders, and to this end, your army makes an extra commander available to ensure the job gets done right!

This mission uses the rules for any of the standard missions from the rulebook, but the Force Organization is changed somewhat. Each army may field up to 3 HQ choices, and is only required to field a single troops choice.

I am writing this right after the game, so pics will get added at a later time (Camera went to amphetamine parrote when the batteries died, but I'll do what I can diagram wise).

First off, the Armies.

The Mighty Green Machine
El-Deceivio
Necron D-Lord with Scythe, GoF, Phyl, and P-Shifter.
Pariah X 7
Necron Warriors X 10
Necron Warriors X 10
Necron Wraiths X 3
Necron Wraiths X 3
Scarab Swarms X 5
Tomb Spiders X 3
Tomg Spiders X 2

1693pts.

{live action pic as I was grabbing figures, all but the Scarab Swarm is assembled, and the Diagram is for better clarity}
 

Bluu in da Phaes

Ork Warboss on bike, P-klaw, Cybork, and attack squig
Ork Knob Bikers X 10: Cybork's,
     Waagh Banna, Painboy, Klaw and BP, Klaw and c-skorch, Klaw, B-Choppa and c-skorch, B-choppa, stock and c-skorch, stock and BP, stock.
Ork Boys X 12: knob wit Klaw and BP, in a trukk wit r-paint, r-ram, b-planks
Ork Boys X 12: knob wit Klaw and BP, in a trukk wit r-paint, r-ram, b-planks
Ork Boys X 20: knob wit Klaw and BP
Ork Shoota Boyz X 25: 2 big shootas, knob wit Klaw and BP
Greenbaron
Greenbaron
Greenbaron

1699pts

{Live action pic first as they got set up, and then a diagram for clarity}
 

Ok, so the game went to amphetamine parrote at this point as the camera died; but we did forge on and I took notes, so lots more to follow and I will do diagrams that are representations of the game to let you know how things went. Cheers, and patience please.

I got some work done, so here is the lay out of the battlefield with his deployment, my deployment, then his Scout Moves, and then my 3vil Grand Illusion moves to adjust the Wraiths and join the D-Lord to the forward unit of Wraiths. The only Reserves are the 2 Necron Warrior units that will come into play turn 2+.

     
     Please remember that this is only a representation of the actual game, so my diagram is not perfect; but its close enough to give you the idea of how he used the Deffkopta Scout move to potentially pouch my Wraiths as he hates their initiative in close combat and he has seen me use them as escorts often enough. I then used the Grand Illusion to mess with his plans a little, and had I had another successfull roll of the dice I would have gotten the Big-D adjusted as well; but alas the dice gods were not on my favour.
     I then attempted to Steel the Initiative; but once again the dice gods pouched me with a lousy 3. Dan laughed and stated that he would now shove the Orks down my throat as he had seen me do repeatedly. The Necron inside me started to laugh as well, as I watched him take his turn.

Turn 1a
The Orkz
     The mobs advance en masse, with the Knob Bikers and Warboss using Turbo while the boys simply walk towards Mission Objectives, and the Deffkopta's move up on the Wraith and D-Lord unit, one Deffkopta takes a wound from Difficult terrain as it bounces off some ruins. In shooting the TL-Rokkits do as little as usual since the Wraiths are still getting their 3+ saves, and the boy units decide to run, if you can all 3" and 1" actually running. The only assault was the 3 Deffkopta's vs the Wraiths+D-Lord, Wraiths went first and their str=6 actually killed the center Deffkopta, the D-Lord then sliced right through the Deffkopta on the Left. The Right Deffkopta made his return; but only hit once and the Wraiths 3+ save was once again good. The Last Deffkopta was run down for his efforts, and then the Wraiths + D-Lord consolidated 6" to gain possitioning.
 
     I discussed an issue with patience vs any army with Dan; but he said that he had seen me shove the Knob Bikers down enough enemy throats to understand how tough they were. He actually said that Necron CC would not be much in comparison even though I did get lucky vs his Deffkopta's, I then reminded him that Necrons are the most 3vil race in the multi-verse, and he was now in for some serious education in that regard.

[uTurn 1b[/u]
The Necrons
     WBB - not relavant yet.
     The Wraiths with D-Lord encircle behind the Knob Bikers as the Necrons start to unfold their plan, the other Wraiths also advance to gain side access to the Knobs, while the Tomb Spiders try to congrigate forward while stacking themselves into as tight a space as possible. The Pariah were next to take up possition and they shifted as far right as possible while advancing so that the Knobs were well encircled before the Scarab Swarm used Turbo to get Central (setting up for future reserve arrivals). And finaly El-Deceivio advanced to set the linch pin of the Necrons 3vil plan into motion with a casting of "Dread" onto the Knob Squad. Dan laughed and asked how bad can "dread" possibly be, -- I informed him that his Knobs were now LD=7 (due to the proximity of the Pariah), and if they failed their LD test they would need 6's to hit anything in the Close Combat that they were about to be engadged in -- His jaw hit the table as he said that as a Necron player he really should have been able to forsee a combo such as that, he actually thought that Dread was a joke within 5th, as so many armies have great ld or LD assisters. The Knobs rolled for their Ld and got 8, one of the Klaw Bikers then punched a regular Biker in the face to re-roll that, and well it only got worse, as the bloody nosed fool rolled 10. The Tomb Spiders then pumped out some babies (one got wounded in the effort) as the rest of the combo unfolded. With the trap set in place the Necrons went into Close Combat en masse with the Wraiths and D-Lord making sure to be in btb with the warboss, and the rest of the Necrons getting into CC with the Knobs as best as they could, unfortunately there was no room for El-Deceivio to fit into the mix. With the Wraiths and D-lord going first the Warboss was the first casualty of the CC action, a single minor wound was also put on the knobs; but the real damage started when the Pariah and Tomb Spiders took their turns in CC with some 17 wounds being felt including the Warboss`s death and the death of some 6 other Knobs as well as those extra wounds felt on the squad, not to mention that there were no BPs left, although he did manage to save a couple P-Klaw dudes. Through the CC action and with the P-Klaw attacks added to the mix a total of 1 Pariah and 1 Tomb Spider (with its baby) were removed from the Necrons. Thus the Orks were at a -11 or so to their Moral Test and they promptly failed that, only to be overrun for their efforts while the Necrons consolidated en masse.
     
Dan looked in astonishment as his 800+ Knob Squad got mowed down giving very little in return. He said something like WTF was that, is that even possible; while I reminded him that not only did I just shove some 900+pts intot hat assault, I also used some of the best CC Necrons in the game and one 3vil combo to slant the whoel event in my favour.     

Turn 2a
The Orks
     Dan started to move a few things and then said, that was amphetamine parrote - conceed, Lets have another game if we have time, and now I understand why you tried to caution me. We had a good discussion after that and I am now trying to get him to have a necron vs necron game with me, as he likes Twin Tower lists and would like to see how I could use the CC Crons vs that sort of thing. We had a few laughs and a rootbeer (its my thing - OK), but we didn`t have time for another match at the time so we just did a few tactical scenerio`s where I showed him why or how I would have staggered the Orks more to use their shooting on the Necrons, as the old adage of shoot CC thingies while assaulting shooty thingies is still one of the best simple concepts for 40K.

Result, Necron Victory due to Concession of the Orks.

Cheers

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« Last Edit: October 16, 2010, 07:30:37 PM by moc065 »
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Offline Gutstikk

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #1 on: October 17, 2010, 09:52:11 AM »
This is perhaps the best example I've seen in recent times of why Necrons really can still pull their weight, even vs some of the most hideous opponents in the 40K universe. To big things are the ability to mass cheap monstrous creatures and the ability to ignore invulnerable saves. The Deceiver still has a lot to say about most enemy armies too - but remember, that those powers of his are next to useless vs Fearless targets!

It's also a good warning against "deathstar' builds - which I'd be fine referring to the Nob Unit as, but with the Necrons, the damage is spread across lots of different units that can focus or disperse as necessary.

The Nobs still have some tricks though - especially if they can hit a couple weaker targets at the same time, like scarabs, to really up the number of casualties they inflict. Even hitting on 6s if those power claws could have laid into scarabs, with just a bit of luck swinging in either direction they might have pulled through. So it's definitely a matter of knowing when to take the risks and when to avoid it!

Offline moc065

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #2 on: October 17, 2010, 03:23:47 PM »
I see what your saying about my use of "Dread" as the ork Knobs with the Warboss would actually be fearless and immune to the test (not sure how I missed that in the game, I just thought of them as 10 not 11). But as I check through me notes it would not have made a huge difference, as he was staking most of his attacks on the Tomb Spiders to try for the extra wounds of the Babies should he actually kill them, and he didn't roll that well anyway. I do think it might have been somewhat closer in the combat but he still would have been down -3 or -4 to his CombatRez LD roll anyway (or more). I guess in retrospect I actually should have tried to Pin the Knob Squad just for the fun of that.

I would like to do a rematch with us reversing the armies as I have seen a number of occasions where you don't simply point and fire the Knob Squad where ever you like, and this just happens to be one of them. Don't point and shoot them at Eldar JBCouncils either, or 25+ Khorne Bezerkers, etc.

Cheers.
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Offline SKEETERGOD

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #3 on: October 18, 2010, 07:51:30 AM »
How sneaky, I will make sure to watch out for that little tactic next time I play the necrons. I saw lettheharvestbegin buy the eldeceivo model, so hopefully he did not read your batrep.
(I think he bought 5 more destroyers too)

So when the toasters come to try to get the tablet back it will be a very intense fight. Now, I must figure out how to make a living stompa, just as soon as my big mek recovers from his brain injury.


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Offline moc065

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #4 on: October 18, 2010, 08:37:39 AM »
I was actually surprised that he conceeded like that, as he did have options to win the game still; such as.

1.. Both Trukk mobs gang bang into the Wraith+D-lord squad, yes the Wraiths will go first and probably kill some boys (about 3-4) and the D-Lord would kill a few more (2-3); but that would still have some 17+ Boys rushing in, including the 2 P-Klaws for some 51+ attacks depending on how they were set inregard to the Gaze Of Flame on the Lord, etc. Overall though, the Necron Squad would probably die as it only caries some 6 wounds total.

2.. Have the Slugga's foot squad plough through the forest to get into CC with the Pariah, Going first and killing them before they even strike back.

3.. Shooting from the trukks and Pistols from teh trukk mobs might pick off a Wraith or three to ensure the trukk mobs prevail, etc.

4.. The Shoota boyz could have easily adjusted their stance to vaporize the Wraiths that were hiding in the woods.

That would have left the Necrons with the Deceiver, 4 Tomb Spiders, some Scarabs, and any reserve Warriors that arrived; vs the 2 trukk mobs, the Slugga's & Shoota's and the 2 trukk's. Not an even fight yet; but still possible with a few decent dice, or late Necron Reserves, selective assaults, etc. I personnally would have at least tried to go on; but I think he just wanted a quick rematch as he wanted to actually use the Knnob Squad on me.

In regard to lettheharvestbegin vs your mob, I do suggest that you think things through (he can pin you even if your fearless, etc) and the Orks do not do so well vs the Big-D in CC, as even with their P-Klaws they need multiple PK figures to actually get the job done. And don't forget that anything with a C'tan Phase Weapon will mow right through those FNP figures etc as its a power weapon and it allows no save what so ever (not even Invul saves) so watch out for Pariah, Lord with WarScythe, C'tans.

Cheers
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Offline Blood Hawk

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #5 on: October 18, 2010, 09:09:36 AM »
I was actually surprised that he conceeded like that, as he did have options to win the game still; such as.

While all of that is true, it probably mostly has to do with his 780pt death star dying on the first turn of the game without taking out that much.  ;)

Offline moc065

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #6 on: October 18, 2010, 10:23:06 AM »
Its actually 805pts of Deathstar. Not to mention the 210pts of Greenbarons (3 X Deffkopta, Buzzsaw and TL-Rokkits) that went down on his turn 1 assault for a total of 1015pts vaporized.

HQ
(150) Ork Warboss on Bike, Cybork, P-Klaw, squig.

Troops (started as Elite)
(655) Ork Knob Bikers 10; Cyborks,
     Waagh Banna Bum        Painboy                         Klaw wit BP       
     Klaw wit C-Skorcha         Klaw                             Big Choppa       
     Big C wit C-Skorcha        Reg wit C-Skorcha        Reg wit BP       
     Reg.

But he still had some 684pts of mean lean Orkz to fight with. And as I mentioned, he might still have succeeded in triming the right units first to at least regain his "face". If he removed the D-Lord, Wraiths, and Pariah as I mentioned (some 698pts to go along with the already missing TS for a total of 753pts removed) there would only have been a 262pts differential as the Necrons went into turn 2, and if the Warriors didn't arrive it actually would have had him at the advantage points wise (for a while at least).

I don't like to conceed games, and I normally try to fight on regardless of how badly I am doing, as it can make you try new stuff out that really helps in the future. For example. In real life my first experience vs CC Necrons was when I faced Gutstikk (using the list I used above as I never thought of it before that) with my Saim-Hann. On our turn 1 or 2, he had my 800+pt JBCouncil broken and running off the table (the barstitch introduced me to LD=7 modifiers like Pariah, and then had the Deceiver casting "Deceive" on them as if they had received 25% casualties - they failed, even with a re-roll) . I percervered though and I actually got the game to a draw at the end. If I had another turn, I was on my way to actually Phasing him out, I learned a lot more than that one trick in that game, so I was glad that I didn't conceed the game; and thus, I always advocate to stay in the fight.

I know that in some games it can appear that all is lost; but to me, that's when you take a deep breath, regroup and try out new tactics in order to at least have some fun on your way down the toilet (as it were). The worst that can happen is that you actually do lose the game, but sometimes you can actually regain your "Face" and turn things around.

Cheers.


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Offline Blood Hawk

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #7 on: October 18, 2010, 11:26:37 AM »
Its actually 805pts of Deathstar. Not to mention the 210pts of Greenbarons (3 X Deffkopta, Buzzsaw and TL-Rokkits) that went down on his turn 1 assault for a total of 1015pts vaporized.

HQ
(150) Ork Warboss on Bike, Cybork, P-Klaw, squig.

Troops (started as Elite)
(655) Ork Knob Bikers 10; Cyborks,
     Waagh Banna Bum        Painboy                         Klaw wit BP       
     Klaw wit C-Skorcha         Klaw                             Big Choppa       
     Big C wit C-Skorcha        Reg wit C-Skorcha        Reg wit BP       
     Reg.

But he still had some 684pts of mean lean Orkz to fight with. And as I mentioned, he might still have succeeded in triming the right units first to at least regain his "face". If he removed the D-Lord, Wraiths, and Pariah as I mentioned (some 698pts to go along with the already missing TS for a total of 753pts removed) there would only have been a 262pts differential as the Necrons went into turn 2, and if the Warriors didn't arrive it actually would have had him at the advantage points wise (for a while at least).

I don't like to conceed games, and I normally try to fight on regardless of how badly I am doing, as it can make you try new stuff out that really helps in the future. For example. In real life my first experience vs CC Necrons was when I faced Gutstikk (using the list I used above as I never thought of it before that) with my Saim-Hann. On our turn 1 or 2, he had my 800+pt JBCouncil broken and running off the table (the barstitch introduced me to LD=7 modifiers like Pariah, and then had the Deceiver casting "Deceive" on them as if they had received 25% casualties - they failed, even with a re-roll) . I percervered though and I actually got the game to a draw at the end. If I had another turn, I was on my way to actually Phasing him out, I learned a lot more than that one trick in that game, so I was glad that I didn't conceed the game; and thus, I always advocate to stay in the fight.

I know that in some games it can appear that all is lost; but to me, that's when you take a deep breath, regroup and try out new tactics in order to at least have some fun on your way down the toilet (as it were). The worst that can happen is that you actually do lose the game, but sometimes you can actually regain your "Face" and turn things around.

Cheers.
Hmm I forgot about the the Deffkoptas but yea the first turn was brutal for the orks but your are right about him still having enough on the table to do some serious damage on his next turn.  Ork boys are rather nice CC units for what the orks pay for them.  I don't like conceding games either I have had a few opponents concede on me before after poor luck on their first few turns, I manged to convince a few on them to keep playing and one time the SM player manage to assassinate all my troops in a objective game and force a tie.

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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #8 on: October 19, 2010, 09:10:40 AM »
I think in part this result is a lack of understanding by the Ork player. Too many Ork players throw together that Nob biker list and think it's an "I win" button. They toss their strategy out the window in hopes that this one unit will just break the opponent. Case and point: The Ork player loses that unit and quits. Seriously? There was a lot left in that game and his concession so early further proves the point.

It kind of reminds me of some BA players I know who rely WAY to heavily on Chuck Norris (Mephiston) and then you can see them fade away if he somehow dies.

You obviously knew what you were doing. Kudos on the win. I guess you can't expect 'clever' actions from the greenskins but I've played against them so much I never count them out unless they literally have nothing left. If they get the rush, even a 100pts of them can be a game changer.

If I were the Ork player I would have waited it out. If I did my math right, you are 2 squads of warriors away from phase out? Dirty? Maybe, but  I bet next time he won't head butt your front lines like that.

Good job though moc. I'll take away from this battle how important set up is in this list type. Also it helps to have an opponent underestimate you. ;)


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Re: Necrons vs Orkz, 1700pts, KoN Round 2 game and campaign bonus mission.
« Reply #9 on: October 19, 2010, 09:12:26 AM »
Nice work moc, That is a tactic I really need to try myself some time. Need to get some wraiths first, but thats absolutely brutal.
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