Along the Coast of Trax-Delta. Combined force of the Cadian XI Armored Company, with supporting Elements of the Death Korps XXI armored Divisions were moving along the coastal beach's next to the ruins of the Trax-Delta spaceport. The regiments had both recently fallen into favour with the Tau, and were working on their behalf. Helping clear away resistance on the Trax-Delta in order for a full Tau occupation. The space port was the last area of strong resistance, and now all that needed happen was a mopping up of the rest of the imperial forces. Unfortunately, the fighting had awoken a more ancient force, hidden under the planets surface. The Necron Forces of the Brotherhood of the Spiraling Worm, had a strong presence in their tombs on the planet.
Ranks upon ranks of Necron warriors, and their eldric weapons phased onto the surface of the world, in order to drive the invading forces spearhead into the sea. Unknown to any of the sides, a small black templar strike force was also ready to strike the rebel forces, when the time was right. The Black Templars were equipped with recovered technology from a recently purged Necron Tomb, which, when worn, was able to hide their presence from the Necrons sensors for a small period of time. Hopefully it would be enough time in order to ensure that the Rebel forces were neutralized. Especially their super heavy tanks. A Stormlord, and Shadow Sword tank.
The forces were now ready, only question was, who would be the first to strike?
Not sure of Exact forces (besides mine), due to the size of them. But, from what I can put together is the following. Pictures have most truth.
Imperial Guard and Tau forces.
over a dozen Leman Russ Variants.
One armored Sentinel
Three Veteran Squads in Chimeras
One imperial Guard combined squad platoon
Lascannon heavy weapon team
ShadowSword super heavy
Stormlord super heavy
Imperial Thunderbolt fighter
Imperial Marauder Bomber
A couple sniper squads
Vendetta with three lascannons.
Creed and Kell
two Pasks in Vanquishers.
Firewarriors in Devilfish
Stratagems. Force Field Generator, Orbital Bombardment, Strategic Redeployment.
The Necron and Black Templar
55 Necron Warriors
5 heavy destroyers
8 flayed ones
2 tomb spiders
1 Gauss Pylon (part of the Undying Legion formation, with the warriors).
High marshel Helbricht
Terminator Assault squad, in Crusader
Chaplin with Assault Squad
Tactical Squad in Rhino, another on foot.
Assets. Resurrection Scarabs, Flank March, Blind Barrage.
Total 6kpts. a side, so a 12000pt battle.
The tables deployment was split diagonally, from the bottom right corner, to the top left corner.
This paint map, will give a good idea of how the deployments happened, and where the objectives were. Team Necron-Templars deployed first, and got first turn. I set up the Undying Legion (Pylon+warriors) formation on the objective in our deployment in the top right, destroyers set up to the south of that position, between the woods and some ruins, while Flayed ones outflanked and Pariahs and Deceiver set up straight ahead. Scarabs lined my entire deployment line,D-lord on the left side with them. Warriors were in five squads. 10,10,10,10,15. VOD lord with the larger squad, last lord with one of the furthest forward 10 man squads.
Black Templars kept most of their forces in reserves, but the devastator squad, and a dread deployed in a fortification in the middle of our deployment.
Our opponents Deployed next. Stormlord tank, went into the ruins on our left, massive guard squad in the tank traps in the exact bottom middle of the table. The rest was deployed in between. Shield generator right in the middle. A Vanquisher with Pask, outflanked due to Kreed. The Fliers (including the Vendetta) stayed in reserves. The tau focused their forces near the bottom of the Ruins, with the Kroot Infiltrating to top of it, into no mans land.Turn 1.
The Necron Advance, was heralded by a vast cloud of thick smoke which passed over the Imperial Guard tank lines, cutting off all line of sight of anything behind the Chimeras. Chittering clouds of scarabs flew into the Guard lines, with the backdrop of smoke acting as their cover. The Destroyer Lord, and his scarab squad Turboboosted into the city, to fight the Stormlord. The Other group, headed to the far right flank of the Guard lines, which was guarded by a Punisher tank, and a Guard Platoon.The Black Templars, and Destroyers Attempted to damage the Chimeras, but were protected by the energies of the force feild generator, while the Deceivers 'deceive' power caused the guard platoon to fall back.
The immense powers of the Gauss Pylon turned it's sights to the Stormlord super heavy tank, damaging it's tracks, and causing integral structural damage as well.Guard turn 2
Our Opponents turn began with an Orbital Bombardment opening up ontop of my destroyers, after that (and any tanks fire, that could get through the smoke of the Blind Barrage) resulted in all 11 destroyers, three heavy destroyers, and one tomb spider dead. With no chance of We'll be back. On the right flank, the Tau and Stormlord fired at the Destroyer Lord and his scarab unit, but due to 2+ and 3+ cover saves, I only lost a couple of bases. Their army did not move very much, but the Kroot charged the Scarab and Lord unit, resulting in 5 wounds dealt to the Scarabs, but same amount to the Kroot.
The Loss of the Destroyers was pretty harsh, but we withstood the first shooting phase quite well, and now the enemy forces would only weaken.
My Black Templar ally, sent in his Flanking Forces this turn, a chaplain with assault squad jump in behind the Stormlord, while a Landraider rose from the surf, unleashing five lighting claw terminators behind the infantry Platoon. The Viel Lord teleported 15 necron warriors, and himself behind the tank lines, near an objective and ran to spread themselves out.
Shooting was not quite as strong as we wanted, due to the force field protecting his Chimeras, but the Pylon got a shot into the Stormlord through the force Fields and shot off it's Volcano Cannon. In assault, The Destroyer Lord lost the last of his Scarabs, but still drew combat. The other scarab squad charged the Punisher, and stunned it, while the Pariahs and Deceiver both charged separate Chimeras and wrecked them. Leaving two veteran squads (one with Primaris Psyker) on foot. Assault Terminators Eliminated the Infantry Platoon, while the Assault marines had an easy time latching meltabombs onto the Stormlord, causing it to explode. The Explosion was not as bad as it could have been, but still caused a few wounds on both sides. Guard Turn 2.
Imperial Guard reserves also Enter Play. The Vendetta swoops in, south of the Pylon, while Pask outflanks to the left of the Pylon. Marauder Bomber Strafes the area above where our forces outflanked the tanks. Tau Firewarriors Devilfish drops them off right next to my warriors, while one vets squads moves to get sight on my Pariahs. The Maurader Bomber drops six bombs on my Necron Warriors which teleported behind their lines, but only four fall, then the rest of the gaurd and tau forces open up on the Assault Terminators, Assault Marines, and my Necron Warriors unit. When the dust settles, Three terminators are left, along with the Chaplin and one Assault Marine, and one Necron Warrior.
Pask's Vanquisher opens up on the Pylon with it's vanquisher Cannon, and lascannon on the hull, and the Vendetta joins in as well. All the both manage to do, is a Drive Damage (Which is ignored due to Living Armour), and a weapon Destroyed (which reduces the shots I can fire by one). The Veterans and snipers eliminate the Pariahs.
In their Assault with My Lord, and the Kroot, The Necron Lord kills one of the avian buggers, and is immune to their retaliation.Turn 3
The rest of our Reserves enter play. The rest of the Marine units enter in the ruins, near the Stormlord, while the Flayed Ones outflank next to the Basilisk tank. With teh Pariahs, Scarabs and Deceiver punching in the front, while the Black Templars and my Warriors/Flayed ones punching through the back, the main part of the Guard force is surrounded.
Near the center of the table, my remaining Tomb Spider, and a lord-lead warrior squad advance to a central objective, while the Deceiver continues to eliminate guard tanks. Scarabs blow the turret off the only Leman Russ Demolisher, while my lord assaults and immobilizes and blows the cannon off a Vanquisher tank, while my warriors charge the Tau Firewarriors and run them down. The Black Templar Chaplin Charges Creed, but is cut down by Kell, the Lone assault Marine stuns another Leman Russ, and my Lord finally kills all the Kroot, and tanks cover from the Stormlord, behind a wall.
The Pylon turns it's attention to the Vendetta, but as it's a flier, all my shots are downgraded to glancing hits. It's still shaken, so unable to fire. Warriors around the Pylon fire at Pasks Vanquisher with little effect. The Newly arrived Black Templar forces advance upon the Tau Suits, and the Stormlord. Lead by Helbritch and the Emperors Champion. The Assault Terminators charge a Vetren squad, lead by a defiant Commissar who survives the initial onslaught alone.
Flayed ones charge the Baslisk, immobilize it, and destroy all it's guns in one fell swoop. I like it when peoples tanks don't move.Guard turn 3.
Thunderbolt fighter arrives this turn. Valkrye flies to pick up a Vet-squad from the ruins of the Chimeras, while the Thunderbolt appears mid table, and the Maurader Bomber relocates to the top edge of the table. In a bid to contest objectives, the Damaged Demolisher runs to the center-table objective which my lord and Spider were heading too. The tanks are either getting trapped by their shaken, or ruined comrades, or stunned/immobile themselves, and thus the big cluster-beslubber of tanks near the beach fails to move very much.
The Marauder Bomber drops the rest of it's bombs on my newly adventurous warrior squad (one with my lord and spider), but drops only a couple in the end. The Thunderbolt bomber drops it's load of bombs on space marines, indeed the Tau also join in the shooting of the newly arrived marines too, and they soon find their Rhino destroyed, as well as quite a few marines fallen. The Storm Lord fires at my Destroyer Lord, knocking him out of the air.
Vanquishers near the beach, fire into the Landraider, but succeed only in stunning it, and blowing off it's multi-melta, though one fires at my VoD Lord, and knocks him down for the second time. Pask's vanquisher near my Pylon opens up with Vanquisher Cannon, Lascannon and two multi meltas, accomplishing nothing. The Lascannons from the Bomber join into the shooting of the Pylon, and are also equally ineffective.
The last of the Scarabs are killed off, by the flamers on a Chimera. Sadly, little buggers lasted a long time.
In the assault phase, my Warriors near the beach, are charged by the Armored sentinel, and are thus stuck in combat.