0 Members and 1 Guest are viewing this topic.
NewHeretic, forum policeman.
Thanks for the influx. About disembarking, I do this quite often and wipe out a unit in a volley of bolter, only to be shot to pieces by all the heavy firepower, especially blast template. Is this essential to disembark into cover? Sometimes when I try to hug cover it breaks my formation.Please keep the idea flowing guys
If you have the first turn the tactic is really easy. Load up a rhino with a Tactical Squad, push it to the front of your deployment zone, and on your turn move it as far forward as you can and blow smoke. Regardless of whether or not your rhino survives till turn 2, you'll have enough movement to move your marines forward and either Rapid Fire (most common) or charge (a little more tricky but still possible). The success of this tactic grows exponentially with the number of Tactical Squads in coordination with each other. Generally, a full out broadside from two Tac Squads is enough to kill or cripple a unit that would otherwise be dangerous.
The success of this tactic grows exponentially with the number of Tactical Squads in coordination with each other. Generally, a full out broadside from two Tac Squads is enough to kill or cripple a unit that would otherwise be dangerous.
One problem with the implementation of Rhino rush is that each Rhino can launch smoke only once per battle.However, if two Rhinos work together by leap frogging then smoke can effectively be used two times per battle:Take two Rhinos, one in front of the other. Move both at full speed.The first one launches smoke; the Rhino behind should get cover as its obscured.Next turn, leap frog, move the second Rhino in front with the first behind.The Rhino in front launches smoke: the other Rhino should get cover as its obscured.2 1 -> 2 1* -> 1 2** smoke
When and in what situation should we pull out a rhino rush...
Bad Behavior has blocked 6926 access attempts in the last 7 days.