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Thank you Captain Politically Correct.
Chaplain Swordwind is right about, ehm...everything.
hmm. well the fire dragons do have a wave serpent. and i was going for the idea of using terrain to keep the banshees and harlequins intact whilst footslogging towards the enemy.
i wanted to include a falcon, but there wasn't enough points =( though i suppose i could reduce the squad numbers of the banshees, which would free up points and give them a falcon for transport, at the expense of the fire prism.
Also, i was trying to do an assault orientated army, hence the high amount of combat troops.
You haunt my in-box like an ex-girl friend could only dream of.
ok, if i swap the shuriken cannons for bright lances on the two wave serpents carrying the avengers, get rid of the vyper and the wave serpent carrying the fire dragons and use the falcon with holofields for transport i have 100 points spare. I'm thinking jetbike squad, as anything on foot wouldn't really suit the army.
The Harlies are fine. There's nothing in the slightest that's wrong with the fluff in taking a squad of them. They do tend to lend a helping hand once in a while.
They're also one of the best footslogging counter-charging Eldar units in the game! They get a large amount of attacks and can cause rending on top of that.
Editing: The above sounds argumentative- I don't want to come across as such, so please don't take it as such, this is just my own opinion, and other players are certainly entitled to disagree with me.
Quote from: Preedy1978 on December 10, 2009, 08:55:46 PMThe Harlies are fine. There's nothing in the slightest that's wrong with the fluff in taking a squad of them. They do tend to lend a helping hand once in a while.Just to say briefly that unless you are playing a Craftworld with specific ties to the Harlequins, the chances that even if a single unit will turn up are very remote, unless you end up fighting Chaos, which is why I made the point about background.QuoteThey're also one of the best footslogging counter-charging Eldar units in the game! They get a large amount of attacks and can cause rending on top of that.Their performance is actually not that much better than that of Striking Scorpions or Howling Banshees, except against a narrow selection of high toughness units, especially given that rending has been (mercifully in my view) toned down, so I think your analysis is rather fourth edition based. In addition, reprisals make a very nasty mess of them if you are not careful.
Yet these units seem commonplace in peoples' army lists.
Although not a perfect comparison, it's a similar sort of thing, so it's not really unfeasible to have a squad of Harlequins come to the aid of a Craftworld in times of great peril (IMO). I'd agree more of them would show up if this was a confrontation with Chaos, especially Slaanesh orientated Chaos, but overall, I think fluff-wise, it's OK to field these. Also on a side-note, there's a bit about them being closely allied with the outcasts of Lugganath- a unit of pathfinders or rangers and Harlequins working together such under this theme is rather fluffy, IMO.
In regards to their counter-assault abilities. I think you underrate them. While Scorpions are most definitely more durable when being shot at, or hit in CC, the Harlequins unique abilities mean that your opponent just won't be shooting at them at all hardly.
If you want more punch, then add a special character to the unit- however, I feel personally that adding other special characters to Harlequins isn't fluffy at all, and I only do this rarely.