On a side note, for my extra 500 points to make 2000 I've just added a squad of 19 Plague Marines w/ Champion, Fist and 2 Meltas
erm... on second thoughts, lets scrap upping the limit
yea, checking the average time line of 2000pt games will help make the choice. I do also like the idea of an escalation type day as well... though putting together armies for this sort of thing can be very difficult and I would have thought favours some forces over others?
And to reiterate, we'll definitely be playing random game length but fixed time limits (normally 2 hours a game), ignore O!nk's heretic ramblings.
Well, it was just a musing - having suffered with my Tau due to short games. And really through no fault of my own - i think all the tau players had trouble on the day. I mean, it takes a tau army at least three turns to capture an objective (that is occupied).
Generally, you need to allow at least two turns of shooting to clear the enemy (where another army can shoot and assault to have the same effect). Then you need to be able to move into range of hte objective... which will again take at least one, maybe two turns.
To make matters worse they are simply no good at holding it once there!
What this means is that a Tau army has to start manouvring and clearing objectives on turn 2... whilst other armies are still happily targetting enemy threats and whittling down the enemy force before thinking about objectives!
In any case, it means I won't be using the Tau this time around.