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Two units of ten marines. Both with powerfist Champ, Icons of Chaos Glory. One unit with Autocannon and the other with either duel meltaguns or flamers (undecided).The Autocannon, I feel is the best bet as a heavy wepon for the chaos marine unit. I have a heavy bolter, or lascannon it could hold instead, but I feel Autocannons are a good 'jack of all trades' weapon. I am open to suggestions.
If you meet a bear named Sanctjud in the tavern, don't get into his van for candy. I did once....it's sticky, salty, and really not very nice.
I was looking through your list again and came up with a neat idea. I imagined little mini-warbands of Spawn and CSMs that move around in clumps on the field. Like 4 clumps of 3 Spawn with 6-8 CMSs that slog around right behind them. Each unit of CSMs has one plasma or melta, a bare bones champ, and a IoCG. Cheap, expendable, but uterlly annoying for your opponent to deal with. GD and Lessers can come in that way on 4 different points on the board, and all 4 clumps are just constantly inching towards the enemy like a wall of zombies.To compliment, you get a beefy Chosen unit with nice firepower, (autocannons, plasmas, what ever you want) and then put the good Champ with fist and maybe a combi-something. The Chosen can infiltrate on a nice point on the board and blast away from cover.Hows that sounding?
Quote from: Killersquid on January 30, 2009, 08:09:31 PMTwo units of ten marines. Both with powerfist Champ, Icons of Chaos Glory. One unit with Autocannon and the other with either duel meltaguns or flamers (undecided).The Autocannon, I feel is the best bet as a heavy wepon for the chaos marine unit. I have a heavy bolter, or lascannon it could hold instead, but I feel Autocannons are a good 'jack of all trades' weapon. I am open to suggestions.To each his own I suppose, but like Dryad has already stated, CSM are best in an assault oriented go get 'em role. The autocannon is good, I just hope you get to shoot it enough to warrant its usage. However, I would say that if you must take an autocannon, I think you should fill out more troops options before making a static firebase. Havocs would make better use of this!The Tide of Spawn!!! I have been waiting to see this being used, even without the Apoc rules, well, that is if there are any. I don't know. I always knock armylists with just 1-2 Spawn, but with 9, you bet you have my support!! It will definately confuse your opponent! Definately report your success/failure with them!L.Daemons,.......meh. If they were ~2-3 pts cheaper then I would be for them. Also, at this point, you are only going to have 1 maybe 2 icons to summon them on, and one of those being the static Autocannon CSM unit........not so good as you want the L.Ds' to get into the thick of things ASAP, otherwise they get shot down pretty easily.
Yea, I recently used a 42 spawn list at 2000 points vs. Locke's gun line Tau.It was fun, spawn were very random....5 dice to move, dice to see the attacks...Anyway, the results will be like a rollercoaster, spawn did it all, die, make/fail cover saves, instant killed by railguns, die to small arms, Wipe out whole FW squads, Tie combats with firewarriors, lose combat to firewarriors, no retreat wounds...CSM are ok.Lesser daemons, eh, I only see them working at 10 man and 20 man squads.I suggest you use your model as a DP, generally the speed from the 'wings' upgrade can be explained differently (ie, jump pack, remember daemonic speed, stuff like that)I experimented with 2 different IC HQ options for lesserdaemon/spawn spam lsits.Lord, biker, PI, and weapon is nice to hide and ride around delivering LD'sSorc, MoS, Lash, mount, same speed of spawn, and can enhance charge distances for spawn (as it's always random).My 7 Cents.
I quite like Dryads idea of the unit set up. I keep finding lots of bitz where I am (as out of town as my Model storage workshop-room). So I'll be able to have more resources to draw from when I get back. Might have to do lots of stripping though. I have found at least five more basic marines and a couple of sorcerer models plus an entire little container full of plasmagun parts.
yeah, I quite like the idea of the termies more than chosen. I have no real experiance either (have not used terminators since 3rd edition. I have re-built a few terminators to weild combo-plasmas and Ihave been in the process of converting one with heavy flames (I like fire).
I run 5 man. One champ upgrade w/lightning claws. One guy is my tank buster with a chainfist in one hand and a combimelta in the other. One guy holds a Heavy Flamer. One guy holds the Banner of the Dominus Nox (well, in the codex they made a spelling mistake and called it the Icon of Slaanesh ). and the last guy is just stock. Comes to 210 point.They work good in a Land Raider, but usually not unitl about 1850. Otherwise, they DS from my Chosen, or one of the other 3 icons I have flying/driving around the board.
I run a 5 man squad as well. Champ with claws and IoK, one with heavy flamer/chainfist, and 3 with power weapon/combi-plasma. Deepstrike plasma spam is sooooooo much fun! They dont even see it coming . Sometimes I bump it up to a six man squad to get a 4th combi plasma in there. I've decimated squads of smurfs before when all 8 plasma shots hit home and the flamer roasted what was left. Its not too points heavy either, although I cant remember the cost at the moment. Your list looks like its a lot of fun to play and is refreshing to see. good work.
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