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Author Topic: # of IC's in Ultra dettachment  (Read 675 times)

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Offline Moto Gaheris

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# of IC's in Ultra dettachment
« on: February 2, 2008, 01:49:50 PM »
so we were comparing Ultramarine rules to the DA last nite, are we right in reading the Ultramarines being able to place one chaplain, one librarian and one master into one HQ slot choice?  The DA can only use the BGB rules for IC's - so #'s wise the UM's are allowed 6 IC's (3 per HQ coice) and the DA only 2?
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Offline Qui-Gon Jinn

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Re: # of IC's in Ultra dettachment
« Reply #1 on: February 2, 2008, 01:56:32 PM »
This is more or less correct, based on rules regarding the Space Marine/Black Templar Codexes and the Dark/Blood Angels Codexes.  Space Marines/Black Templars can have multiple characters in their HQ slots, due to the Command Squad rules.  The BA/DA can only have one per.

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Offline Moto Gaheris

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Re: # of IC's in Ultra dettachment
« Reply #2 on: February 2, 2008, 02:01:34 PM »
my friend is now wondering whether he should trade in his DA for the Boys in Blue, Have you used this advantage before?
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Offline Qui-Gon Jinn

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Re: # of IC's in Ultra dettachment
« Reply #3 on: February 2, 2008, 02:13:27 PM »
Twice, and only because I wanted to be an idiot with spamming all I had in a mega battle.
I generally cannot fit the points, and multiple characters is not a good idea.
Keeps me focused, allowing for points elsewhere.
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Chaplain if I want to assault stuff
Librarian if I want a counter charge/shooting support with FotA.

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Offline Locarno

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Re: # of IC's in Ultra dettachment
« Reply #4 on: February 3, 2008, 05:44:33 AM »
Remember that if you do this, you don't get independant characters. They're tied, inexorably, to the command squad you buy.

It's a neat trick, but don't go insane with it as characters are expensive as hell - the most practical application, to my mind, is attaching a cheap reclusiarch chaplain to a master or librarian's command squad to give fearlessness and litanies of hate. You only need the codex command squad rules to do this if fielding another HQ character elsewhere, though.

Equally, dark angels have some nice hq tricks of their own because unlike codex chapters their HQ characters aren't tied to staying with their command squads - so you can have a 120 or so point command squad with a sacred standard standing in the middle of your battle company forces, making them all fearless, whilst the Interrogator-Chaplain suits up in tactical dreadnought plate, joins a squad of deathwing terminator veterans and deepstrikes into the heart of the enemy lines to take names and kick arse.

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Offline Moto Gaheris

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Re: # of IC's in Ultra dettachment
« Reply #5 on: February 3, 2008, 10:39:42 AM »
UM hq once it no longer has any honor guard models the characters do become ic again, but yeah i see you point, too much of a Pie-plate attracter point-sink wise
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Offline uriŽl1978

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Re: # of IC's in Ultra dettachment
« Reply #6 on: February 3, 2008, 01:02:07 PM »
Quote
too much of a Pie-plate attracter point-sink wise

Yeah, Char's with commandsquad are expensive as they are. Putting 3 of them in a command squad is just asking for that demolisher or something like that to aim at them.
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Offline Locarno

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Re: # of IC's in Ultra dettachment
« Reply #7 on: February 3, 2008, 01:57:12 PM »
Avoid Ultramarines Axe Guard, by the way. The squaddies aren't far short of the price of a terminator-armourd command squad. Honour guard are nice, but full units of them cost too much and die too easily (they can't even get an apothecary!)
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