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Author Topic: Wych Cult of Gore  (Read 17800 times)

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Offline Bannedface666

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Wych Cult of Gore
« on: February 1, 2008, 09:10:08 AM »
Ollieb has stepped down for other duties here around the boards.

I am now the new Archite 'round these parts, and as such, I shall continue Ollieb's legacy as leader of the Wych Cult of these forums.



Cult of Gore positions - taken from the original Cult by Ollieb. Positions will be changed and shifted around. If you want a position, all you have to do is ask me, and we'll work something out. If you see a position on here that you want, but is not listed, tell me and I'll create it for you... Why you would want to be a Warp Beast is beyond me though :)

Please be patient with me. I know some of you, I don't know many of you as well as I used to years ago as I have been away from the boards for some time now, so the relationships you have with the past Archite are still there, but we will have to form new relationships together.

Archite:  Intellectawe

Dracite:  Kwi
Dracite:  The Lord of War (AB(KCB))

Succubus: Relentless
Wych:  Harlequin Daniel
Wych:  Tynstar
Wych: Ravenklath
Wych:  Insulin Junkie
Wych:  His Grace the Duke of Ankh, Commander Sir Sam Vimes
Wych:  Naikee
Wych:  Typhon of Gore

Beastmaster: Ollieb



Thank you kindly for the quick sticky Ollieb. I will make you proud!

I have been playing DE since the Wych Cult update came out back in 2000/2001ish, so my knowledge about Wych Cults and how they can manipulate rules to win easily is pretty decent. I am not nearly as wise as many posters on here, but one day I will be :)

The Wych Cult is a very powerful army. In my opinion ( gasp!! ) it is probably in the top 3 in terms of raw power among armies. Due to our supposed ugly model range, the Wych Cult ( and DE as a whole ) is devoid of many players, so the few we have are either super experienced experts who have stuck with the army over the years, and the total newbies. I find it hard to see middle of the road players for 2 reasons; 1) From what I see online, many players don't have the patience to get over the high learning curve a Wych Cult has, and they give up easily, and 2) With Wych Cults, you are, honestly, either going to loose big or win big, so you normally only see either an Expert or a 'newbie'. It isn't like a Marine army where you can have 10 draws easily. You will tote around ( in my opinion ... SUPER GASP!!! ) 10 wins or 10 losses. Go figure :)

So if you are new, please stick around with the Wych Cult. You will be pleased! The only reason you should ever give up a Wych Cult is because you get bored of winning!

Now hop on that Raider, exit your WWP and enter the Fields of Slaughter!!



Wych Cult / DE Conversion Links

http://www.40konline.com/index.php?topic=155753.msg1877192#msg1877192



Wych Cult Battle Reports

Kwi's Wych Cult versus Space Marines -  February 2008  http://www.40konline.com/index.php?topic=155753.msg1885546#msg1885546

Intellectawe's Wych Cult versus Space Marines - February 2008 - Second Report on page 2
http://www.thewizardswall.com/modules/newbb/viewtopic.php?topic_id=125&start=0#forumpost1096
« Last Edit: July 27, 2008, 03:05:31 PM by Intellectawe »

Offline Grumpy Kwi

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Re: Wych Cult of Gore
« Reply #1 on: February 1, 2008, 09:23:42 AM »
My Leige!

Congrats on your promotion!

... Why you would want to be a Warp Beast is beyond me though :)

Its like you can read my mind, how did you do that  ???

Offline 40kfomPodmaster

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Re: Wych Cult of Gore
« Reply #2 on: February 1, 2008, 09:30:24 AM »
Well done fella . . . anything I can do to help, let me know.

(/ sharpens back-stabbing blade  ;D)

All joking aside, I am currently prepping a few modelling / conversion article ideas (I have three unbuilt Raiders staring me in the face waiting for me to think out the conversion article properly!), and brainstorming a few other ideas too. I'll let you know when I have things sorted on that front.

Are there particular types of contribution you are looking for in particular?

PS: If you'd ever seen me play rugby, "Warp Beast" would appear to have been taylor - made as a title for yours truly!!!

Offline Bannedface666

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Re: Wych Cult of Gore
« Reply #3 on: February 1, 2008, 09:52:44 AM »

Congrats on your promotion!

Why thank you!


All joking aside, I am currently prepping a few modelling / conversion article ideas (I have three unbuilt Raiders staring me in the face waiting for me to think out the conversion article properly!), and brainstorming a few other ideas too. I'll let you know when I have things sorted on that front.

Are there particular types of contribution you are looking for in particular?

What I want this thread to be is a home base for all Wych Cult fanatics out there. When people link fellow posters in other forums for Wych Cult help, I want them to link us :)

1) What I want to do is have tactical posts specific for Wych Cults here. Everyone uses the same units for different purposes, so it would be great to get the perspective of many players pooled here!

2) I also want as much modeling and converting help/aid here as well, as our main enemy is not Marines, but our 'F'ugly models. Anything we can do to help new players feel comfortable owning sexxxy models should be our goal! Link any conversion sites/posts that you think are great for Wych Cultists. So a link to 'How to make Razor Wire' should not be posted here, but a link for "How to make Razor Wire for Wych Cults" should find a home here quickly! If you find a 'razor wire' post and it is good, and you can slightly modify it for Wych Cult use, that is OK also!!

3) Battle Reports For Wych Cultists. There is another forum here for Battle Reports, so what you can do is post there, but also post a link to that bat rep here only if it is for a Wych Cult.

When you post something, please put at the top of the post something like Battle Report or Conversion/Modeling or Tactica - Warp Beasts to make it easier for readers to get the info.

Offline 40kfomPodmaster

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Re: Wych Cult of Gore
« Reply #4 on: February 1, 2008, 11:20:14 AM »
Noted and understood my Lord!

Offline Ollieb

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Re: Wych Cult of Gore
« Reply #5 on: February 1, 2008, 11:51:47 AM »
OK now that the joke is over all you that immediately jumped on the "I'm with him" bandwagon prepare for what is rightfully coming to you.

Now I am not giving up on DE or my Cult by any stretch of the imagination.  I'd rather turn the reigns over to someone with the time to grow it.  I'll stick around the Cult in some capacity or the other. 
Looking for a compliment here is like looking for a girlfriend in a cemetary.  You know you will probably not like what you dig up, but you'll take it anyway.
 

Offline Bannedface666

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Re: Wych Cult of Gore
« Reply #6 on: February 1, 2008, 11:56:41 AM »
You are going to be that old withered Archite crone that hangs behind the throne giving advice? I can accept that :)

We'll have Relentless change your adult Archite diaper when you need it. Don't need you stinking up the throne room with your Arcane Wargear Anumus Vitae.

Offline 40kfomPodmaster

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Re: Wych Cult of Gore
« Reply #7 on: February 1, 2008, 02:37:09 PM »
We'll have Relentless change your adult Archite diaper when you need it...

Aaaargh! Enough already...I have 4 children under the age of 8!! Diapers I have enough of...


Offline Bannedface666

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Re: Wych Cult of Gore
« Reply #8 on: February 4, 2008, 02:41:39 PM »
Battle Report


At my local store, we are having a 40k campaign.

I have entered under the Wych Cult of Gore. Even though my armies are normally not Wych Cults in this campaign, this is the Cult I am fighting under.

My Wych Cult lists are tournament lists anyway. I am trying to avoid power gaming as much as I can, so even though I am fighting for our Wych Cult of Gore, I am trying to avoid going FULL Wych Cult unless my opponent wants me to be at my strongest.

http://www.thewizardswall.com/modules/newbb/viewtopic.php?topic_id=125&start=0#forumpost821

As these specific reports are NOT strictly Wych Cult reports, I won't link them to the first post. When specific campaign battles become Wych Cult battles, I will link the individual battle reports in the first post.



« Last Edit: February 4, 2008, 04:08:39 PM by Intellectawe »

Offline 40kfomPodmaster

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Re: Wych Cult of Gore
« Reply #9 on: February 4, 2008, 03:29:30 PM »
Modelling / Conversion

Came across a few interesting sites whilst looking for idea to plagiarise (**cough**) gain inspiration from. Thought you guys might find them interesting:

http://alia.customer.netspace.net.au/cde-conv.htm#maelstrom

http://www.kingworks.net/jetbikeLord.html

And all time classic stuff from Aegis Neubauer:

http://www.agisn.de/html/dark_harlequins.html

I will add to this list when I come across any more gems!

Offline Naikee

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Re: Wych Cult of Gore
« Reply #10 on: February 4, 2008, 03:45:23 PM »
Hiya guys i was just wondering if i could join the cult of gore because as it is under a new commander. Also in have been playing a cult list very regularly.

p.s i will post some pics of my wyches up soon.

 
"Death is my meat, terror my wine."


Current w/d/l with my Slaanesh HOC: 3/1/0
last game against vampire counts 2500

Offline Bannedface666

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Re: Wych Cult of Gore
« Reply #11 on: February 4, 2008, 03:50:50 PM »
Hello Naikee!

I am sure I am as new to you as you are to me!

Of course you can join the Cult, but what about your 'old' cult leader, Incubilord? What does he think of your 'defection' to our Cult? You just want a change of view or something?

What about a Wych Cult makes you want to play it?

- edit -

Actually, after reading the Chain of Ascension rules for these forums, you can join/leave Kabals/Cults as you wish.

So a better question would be, why do you want to leave your Kabal and Join our Cult?
« Last Edit: February 4, 2008, 04:02:40 PM by Intellectawe »

Offline Naikee

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Re: Wych Cult of Gore
« Reply #12 on: February 4, 2008, 05:01:20 PM »
well the kabal it a little dead at the moment and not much has actually been happening in the last 2 months or so. I have also been playing a wwp wych cult lately and thought that joining the cult of gore would suit my style better.

here are those wyches i promised



with urien (lol very wychy..)



and a separate shot of the raider



cheers, naikee
« Last Edit: February 4, 2008, 05:13:15 PM by Naikee »

 
"Death is my meat, terror my wine."


Current w/d/l with my Slaanesh HOC: 3/1/0
last game against vampire counts 2500

Offline Bannedface666

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Re: Wych Cult of Gore
« Reply #13 on: February 4, 2008, 05:15:29 PM »
Consider this your new Cult.

Welcome little Wych :)

Nice models! I like the Raider especially. Interesting mix of Purple and 'bone' color.

Offline 40kfomPodmaster

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Re: Wych Cult of Gore
« Reply #14 on: February 4, 2008, 05:26:36 PM »
Hey Naikee...

Like the painting...I love the tone you have on the purple you've used...it looks great. Do you use GW paints?

I use a green scheme with purple as an accent colour. I must confess that a lot of the base colour work was done by my army's previous owner, but I have basing, highlighting, shading and a lot of conversion work, including most of the vehicles and Warriors. Will post some pics soon.

Nice work though.

Offline Naikee

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Re: Wych Cult of Gore
« Reply #15 on: February 6, 2008, 01:39:58 PM »
thank you very much guys. my wyches all 30 have now been based and i have on some of them changed the painting on the weapon so it looks like a glossy black.

yeah relentless i do use GW paints! much easier to get hold of than other companies.

 
"Death is my meat, terror my wine."


Current w/d/l with my Slaanesh HOC: 3/1/0
last game against vampire counts 2500

Offline Grumpy Kwi

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Re: Wych Cult of Gore
« Reply #16 on: February 14, 2008, 07:28:06 PM »
Here is my latest wych cult game at 1,000 points

It was a gamma level Take n’ Hold mission

My list:

Dracite – Shadowfield, Drugs, powerweapon, t-helm, plasma, trophy rack. Reaver jetbike
9 wyches + 1succubus, WW, 2 blasters, plasma, agoniser, splinter pistol – Raider w/lance
9 wyches + 1succubus, WW, 2 blasters, plasma, agoniser, splinter pistol – Raider w/lance
5 Warpbeast + BM
4 Reaver jetbikes + 1succubus, powerweapon, t-helm, 2 blasters
1 Ravager 1lance, 2 disintegrators

His list approximately (I didn’t see a list):

Chaplin with jetpack
10 space marines, 1 sergent w/fist, 1 missile launcher, rhino (I think)
10 space marines, 1 sergent w/fist, 1 plasma (I think)
6 space marines, 1 sergent w/fist, missile launcher (I think)
5 Scouts, heavy bolter, razorback w/heavy bolter
1 Dreadnaught w/autocannon

Sorry about the details but I really didn’t care much about what he had – they are all the same to me once they are in close combat.

Here is the setup:



I won first turn so:
I moved the beasts forward to the north edge of the ruins.
Turbo the raider of wyches with “re-roll” misses and the lord on a bike together
Moved the raider of wyches with “12 inch charge” forward 12”
Turbo the reaver jetbike squad with “+1 attack” northeast
Moved ravager 5” northeast in between the ruins

Raider with 12” wyches immobilizes the dreadnaught
Ravager stuns razorback

12” charge wyches can’t reach the space marines so they must charge the dreadnaught to get into CC – both sides “whiff” and miss each other.



Space marines:
Moves left most space marines into ruins 6” straight south
Moves empty rhino straight south 6”
Jumps Chaplain towards wyches and charges in.

Rhino shoots at beasts but they make the cover save.
Left most Space marines rapid fire the lord but the inv. saves him twice.
Large space marines fire missle launcher at empty raider and stuns it.
Scouts fire h-bolter at ravager but fails to pierce armor
Space Marines on the right fire missile launcher at bikes but misses

Dreadnaught can’t hit dodging wyches but the Chaplin kills one wych – wyches pass morale.



DE turn 2:

Warpbeasts roll snake-eyes for difficult terrain test – they move 1” north
Raider moves to left side of ruins and disembarks “re-roll” wyches into ruins
Lord jetbikes into ruins safely
Ravager moves forward again
Bikes move towards chaplin and dreadnaught and charges in

Warpbeasts get a 4” fleet
Wyches fleet into position
Lord fires but does no damage
Ravager fires at razorback but fails to pierce armor

Warbeasts fail the charge rolling double “4’s”
Lord and wyches charge in and kills 8, surviving 2 pass morale but fail armor saves for being outnumbered 4 to 1.
Wych succubus hits dreadnaught with agoniser but only stuns it
Jetbikers puts 1 wound on chaplin but fails to hit dodging wyches – fearless.



SM turn 2:

He only moves the right most space marine squad south for a charge

The left most space marine squad fires a missile at Ravager but misses
Rhino fires at warpbeasts and kills 2
Scouts fire at warpbeasts and wipes them out
Razorback fires at ravager and again fails to damage it! (lousy luck for him)

Wyches fail to hit the dreadnaught and it kills one wych
Jetbike succubus puts another wound on chaplin but he kills 1 wych
Other jetbikes fail to hit the marines and they kill one bike – both pass morale.



DE turn 3:

“Re-roll” Wyches and Lord move through ruins towards left most marines and charge in.
I move 2 empty raiders and the ravager to fire at razorback

It took 2 raiders and a ravager to finally blow up the razorback – I suck at shooting too.

“Re-roll wyches and Lord again wipe out the entire squad (his luck is getting worse).
12” charge wyches cannot pierce the armor of the dreadnaught and it kills 1 wych
Jetbike succubus kills off chaplin
Rest of the jetbikes “whiff” and in return the marines kill all 4 bikes – pass morale they pile in.



SM turn 3:

He moves nothing

Rhino shoots and destroys empty raider
Scouts rapid-fire in to wyches and kills 4 – they pass morale

Both wyches and Dreadnaught “whiff”
Marines kill one wych and the wyches fail morale! Yeah! They run 9” and marines follow with 3” consolidation.



DE turn 4:

Lord and “re-roll” wyches charge scouts
Ravager turns right and moves 5”
Empty raider moves to the right as well

Ravager kills the remaining 5 marines with disintegrators
Empty ravager “pops” the dreadnaught (finally)

Lord and succubus alone kill the remaining scouts.


Game over.

Offline Bannedface666

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Re: Wych Cult of Gore
« Reply #17 on: February 14, 2008, 07:38:01 PM »
Kwi, what a glorious combat!

I really don't have much to say. You did everything right. He hid his marines behind cover, and you took advantage of that. You played him perfectly.

Yet another slaughter added to the Wych Cult of Gore!

Thank you very much for this battle report! I appreciate the time it took for you to make it.

Added to the first post!
« Last Edit: February 15, 2008, 01:33:58 AM by Intellectawe »

Offline 40kfomPodmaster

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Re: Wych Cult of Gore
« Reply #18 on: February 15, 2008, 01:28:28 AM »
Nice one Kwi!

Great batrep too mate...what did you use to create the little diagrams?

Offline Grumpy Kwi

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Re: Wych Cult of Gore
« Reply #19 on: February 15, 2008, 01:04:38 PM »
Thanks guys, I really didn't want to post it in the "Battle Reports" thread but figured as long as its a wych cult battle we can post it here and let others who are curious about Wych Cult to see how the army can be played.

As for the battle, I made some mistakes so it wasn't perfect. For exaple:

12" charge wyches was "botched" as I really, really didn't want to assault the dreadnaught - I knew the agoniser just won't wound him enough. So I thought that was a waste and hoped I would fail morale during his turn so I could get out of it (which did happen in the 3rd.

The warpbeasts were also messed up but they did sacrifice themselves to make sure by taking some of the fire away from the lord and wyches nearby. Not great but oh well.

Jetbikes - eh, didn't feel they did much but the added power weapon (although an expensive one) did help in killing the chaplin.

Great batrep too mate...what did you use to create the little diagrams?

I used microsoft "paint" - the icons I made myself and keep them saved so I can "cut and paste" them whenever I make another report.

I will post another battle report next week of a 1750 wych cult vs. dark angles - this was a practice game for tournaments. It was my "I don't care about how badly I will beat you" list - composition will be controversial... do I have you guessing yet?

 


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