Login  |  Register

Author Topic: Daemonic Mutation on Possesed Marines???  (Read 277 times)

0 Members and 1 Guest are viewing this topic.

Offline Kishvier

  • Gooder Speller Then U
  • Full Member
  • ***
  • Posts: 537
  • BANNED - for crimes against bandwidth.
Daemonic Mutation on Possesed Marines???
« on: April 11, 2007, 01:15:01 PM »
I was looking through my codex the other day and saw that possesed marines can get daemonic mutation.  My question is how are you supposted to model them, they already look like they got daemonic mutation to begin with.

Offline Killersquid

  • The Cause of Diabetes -Captain- Necrontyr Immortal - KoN Veteran - Master of All Diplomacy | Wi-Fi Nomad |
  • Moderator
  • Hero Member
  • *****
  • Posts: 8697
  • Country: ca
  • Armies: Harlequins, Spiderfang, Skaven, Space Wolves
Re: Daemonic Mutation on Possesed Marines???
« Reply #1 on: April 11, 2007, 01:24:49 PM »
Well, just add erm..Tentacles, horns, extra arms, spikes. Really if you have possessed, then what ever you did to convert them would be good for mutation.
Harlequin Army Blog

That's not blatant, this is blatant: I'm super happy that I'm playing Austria, the greatest nation in all of Diplomacy!

Azore of Austria

Offline web ghost

  • Lookit me! I did something useful!
  • Lazerous Penguin
  • Senior Member
  • *
  • Posts: 2291
  • Country: 00
  • "Beware of this and that" -Edward Gorey
Re: Daemonic Mutation on Possesed Marines???
« Reply #2 on: April 11, 2007, 01:26:54 PM »
the mutation sprue (which i am assuming you've already used) is good enough for some mutatedness.  all manner of tentacles (skaven tails) horns, etc.  the purpose is some extra limbs for extra attacks.  if you are using the metal possessed they should be fine as is.  whatever you can think of really.

later WG


Powered by EzPortal