This thread hasn't had anything posted in a while, so let's breath some new life into it with a couple of fun turn of events.
1) While playing during a tournament that was marking the end of 6th edition, using the rules for the last time before everyone made the switch to 7th, I was playing my Ravenwing against a Tau player. I don't remember the exact composition of his army, but the biggest thing that stood out was that he had the special character Riptide joined with a second Riptide, making it a unit that I would have had an extremely difficult time dealing with as my army did focus primarily on bolter shots. He got first turn and moved them forward a bit. On my turn I moved my Librarian on a bike within range and cast Terrify on the unit. They failed the LD test and fled 10". The Riptides were fine, but he had left a drone that was attached to the unit hanging back a bit and it was off the table edge by half an inch, so the entire unit fled the game. From there, because I had very little to actually fear in his army, I went on to destroy everything else in his list.
2) Playing my Deathwing + Imperial Knights (yes, Knights against Grey Knights, my opponent charged my Knight Paladin with his Dreadknight and took all 6 hull points in one round of combat. But seeing as how our initiative is the same, I swung back and hit with one attack, but turns out that was all I needed as I rolled a 6 for the D-weapon chart. That in itself was enough to kill the Dreadknight, but my opponent wanted to know just how many wounds his knight had taken. Roll up another die and that knight was not only killed, but it was utterly obliterated by taking 12 wounds!
3) This one happened just this past Thursday, was playing my Dark Angels against Chaos Space Marines / Daemons at 5000 points. The exact army list construction isn't important, but what is important is that I took Gerantius (the special character Imperial Knight from WD24) and placed it down directly in front of his Khorne Lord of Skulls, or as I like to call it... the Tonka Truck of DOOOOOOOOOOOOOM!
He got first turn and moved the Lord of Skulls forward and measured the distance between it and my knight, telling me that I needed a 6" charge to make it into combat. Moving the knight forward, I figured that due to how many hull points it had, to kill it I would have to do some considerable damage to it in the shooting phase before making the charge. That was easier said than done due to him using the Grimoire that gives a boost to the Invulnerable save of any Daemon unit. After all was said and done, I had managed to peel off one hull point by the end of the shooting phase. The charge sub phase came and I started with the knight, rolling the distance to charge I missed it by one inch. Crap! Now I was in for a world of pain!!!
During his turn, he wanted to make sure that he killed the Knight in one round of combat, so not only did he charge with the Lord of Skulls, but he brought a Maulerfiend in to charge from the rear. Thankfully the knight is faster in combat so I was able to strike the LOS first. I only managed one hit with the D-weapon and again I rolled the 6 for damage, by-passing his invulnerable save, and on the D6 to see how many extra hullpoints I took, I rolled a 3, destroying the Tonka Truck in a single hit before it even got to swing!