flood

News:

Login  |  Register

Author Topic: Chapter Fluff - The Clandestine Guard (Possibly A Bit Controvertial)  (Read 775 times)

0 Members and 1 Guest are viewing this topic.

Offline -Makenshi-

  • I See Stupid People
  • Ancient
  • Hero Member
  • *****
  • Posts: 5256
  • Country: gb
Note - Army List can be found Here.



The Clandestine Guard

Traits
Advantages
- ‘See, But Don’t Be Seen’ (The Clandestine Guard utilise surgical strikes to tear apart their enemies in a hail of fire)
- ‘Honour Your Wargear’ (They use heavy firepower to take out their enemy before they can react)
Disadvantage
- ‘Have Faith In Suspicion’ (Due to their proximity to Chaos they do not trust Psykers)
Major Disadvantage
- ‘Aspire To Glory’ (They cannot afford to take their relics and sacred Dreadnoughts except under the direst of circumstances as their missions are high risk)

About The Clandestine Guard

Chapter Symbol



Origins

The Clandestine Guard’s gene-seed originates from the Ravenguard. They employ a similar tactic to their founding chapter however they use their immense and highly concentrated firepower rather than close combat hit and run attacks to overwhelm the enemy.

Unfortunately an anomoly has occured in their Gene-Seed making it much more strenious on potential Space Marines. It was because of this that the Clandestine Guard started focussing on their current tactics, which rely less on numbers of men, and more on hitting the opponent where it counts.

They also 'recruit' far more humans that most Chapters of a similar size, due to the fact that their Gene-Seed is more 'selective'. This had led to a rather unique organisation...

Home World

The Clandestine Guard are extremely secretive, especially to the Inquisition (and for good reason). Because of this they have no home world, they travel upon their ‘fortress’ Battle Barge aptly named ‘The Emperors Illicit Vengeance’ which patrols the Segmentum Pacificus, never staying in the same place for long and moving immediately if they think they have been discovered. They also have a very large fleet compared to most Chapters, and at least 3 other, regular Battle Barges, along with various othr smaller vessels.

Due to their fleet basis they recruit from a large variety of worlds, and generally encourage Space Marines with similar origins to fight in close-knit groups. Due to this it is not uncommon for Space Marines of the Clandestine Guard to have slight variations from squad to squad - this is typically very minor in most cases.

Tactics/Organisation

As said before the Clandestine Guard use surgical strikes to deal punishing firepower to cripple their foes before they can strike back. This is not done in close range as they use their large amount of infiltrators to set up in powerful defensive positions rather than as close to the enemy as possible.

This tactic came about as they are used to facing Chaos cults of the human and Space Marine kind, meaning the quicker they are destroyed they less potent their taint is, for, despite their extremely secretive ways the Clandestine Guard detest wasting the lives of citizens of the Imperium and will act quickly to defend all of them from the taint of Chaos.

They also Heavily invest in versatile (Missile Launcher) Devastator squads and sniper scouts. They are usually an all infantry army, this is to make it easier to transport, maintain and also makes it harder for them to be spotted, however they do on occasion use Assault Squads and Land Speeders, however never bikes, terrain is too much of a hindrance to them and the Clandestine Guard pride themselves on being able to fight in any condition.

The Clandestine Guard do not use Tactical Squads for as soon as a Scout is considered ready they are initiated into Devastator squads.

However, the most unique aspect of the Clandestine Guard (and the most secret one) is their use of humans. As mentioned before, the Clandestine Guard recruit immense amounts of ‘potentials’ (humans witht he potenial to become Space Marines), knowing that only a tiny minority will be suitable. Thist was uncommon at first but became common practice once the Clandestine Guard learnt that rigorous training can sometimes allow those who would otherwise be unsuitable, to become Space Marines. As a result, the Clandestine Guard, as a whole, routinely recruit large numbers of ‘potentials’, training any of those that have failed, through inbetween battle training/fitness excercises, and side by side in war, in the hopes that even a handful of these 'potentials' will be suitable for Gene-Seed implantation.

This has eventually resulted in the Clandestine Guard fleet containing enough human ‘potentials’ to form a fully functioning and highly elite regiment of Imperial Guard. These Imperial Guard function as training for ‘potentials’, as the Clandestine Guard are a very methodical and tactical Space Marine Chapter, that believe only in war can someone truly be trained. They therefore serve as a ‘step’ between humans and Space Marine Scouts, or those undergoing the transformation to a Space Marine.

While there have long been whispers of their existence, the Inquisition has had an extremely hard time in proving anything, due to the Clandestine Guard’s complete and utter secrecy, not to mention complete distrust of any and all Psykers (other than the blessed Emperor of course). The fact they are a large fleet based Chapter with no home-world of any sort does not help.

The 'Clandestine Shadow Hunters' ('potentials' are the Space Marine name for them), like the Chapter that trains them, heavily specialise in infiltration, surprise attacks and cripplingly heavy firepower, and so are well versed in the use of Grav Chutes, Infiltration and Heavy Weapons. They are also a highly trained and motivated force in general, and will rarely back down from a fight due to their intense desire to prove themselves worthy of joining the illustrious ranks of the Clandestien Guard.

Enemies/Friends And Other Information

As has been sad before the Clandestine Guard are very secretive, this is because they illegally control what is basically a regiment of Imperial Guard and because they were originally created to fight the Red Corsairs and Chaos taint in the Segmentum Pacificus and hence do not trust anyone, especially Psykers. They are weary of all Inquisitors and will demand said Inquisitor prove their loyalty and purity before they trust them fully, if the Inquisitor is a notable Psyker then they simply will not collaborate with them at all.

Despite their secretiveness they are one of the more welcome Space Marine Chapters in the Segmentum Pacificus, at least by the general populace. The reason for this is that they are reknown for their intense distaste for collateral damage, their tactics and organisation being geared towards removing the key threats and often focussing on destabalising their enemy's command structure instead of simply tryign to obliterate them.

In addition, there is no record of them ever bombarding a planet, although most Inquisitors find it very hard to find the Clandestine Guard and they themselves rarely speak of anything they have done, so this belief has often been questioned.

For this and many other reasons, Chapter Master Alistair of the Clandestine Guard, is often referred to as 'The Defender Of Men', for his and his Chapter's actions.

'If But A Single Life Of The Glorious Emperor's Beloved Imperium Has Been Saved, Then We Die Not In Vain, And With Our Guns Blazing' - Chapter Master Alistair of the Clandestine Guard.

'Why Cut Off The Limbs When You Can Strike The Heart?' - Famous maxim of the Clandestine Guard



Opinions?

~MTWC
« Last Edit: April 30, 2006, 09:20:02 AM by Makenshi - Your New Evil Dictator »
Quote from: IainC
Because spamming the hotkey for a Deathknight's weapon in WoW is precisely the same as learning to use a sword in real life. That's why when Kendo grandmasters fight, they just stand there shouting keystroke combos at each other.

Offline Irandrura

  • Only mildly annoying
  • Ancient
  • Hero Member
  • *****
  • Posts: 6835
Re: Chapter Fluff - The Clandestine Guard (Possibly A Bit Controvertial)
« Reply #1 on: April 30, 2006, 08:29:37 PM »
Oh, I like it! The idea of a Space Marine Chapter without Tactical Squads is an interesting one, though I must wonder about its effectiveness. I like the Guard link, though, it ties your armies together nicely.

What's their colour scheme, if I may ask?
The ending of the words is ALMSIVI.

Offline Wildonion

  • Junior Member
  • **
  • Posts: 104
  • What are you looking at?
Re: Chapter Fluff - The Clandestine Guard (Possibly A Bit Controvertial)
« Reply #2 on: April 30, 2006, 10:06:38 PM »
A very nice chapter, I think it is definitely going to throw some people off when they see no tactical squads!

The Emperor Shine on You,

The Wildonion, Chapter Master of Wild's Warriors
Duty is as heavy as a mountain, but death as light as a feather; only in Death does Duty end.

Offline -Makenshi-

  • I See Stupid People
  • Ancient
  • Hero Member
  • *****
  • Posts: 5256
  • Country: gb
What's their colour scheme, if I may ask?

I'm still 'testing' it out, but so far it's a mix of black, grey and dark angels green.

And thanks for the comments :D.

~MTWC
Quote from: IainC
Because spamming the hotkey for a Deathknight's weapon in WoW is precisely the same as learning to use a sword in real life. That's why when Kendo grandmasters fight, they just stand there shouting keystroke combos at each other.

Offline TheOnlySpiral

  • Keeper of the Book of Salvation; Last of the Timelords
  • Ancient
  • Senior Member
  • *****
  • Posts: 2616
  • Country: ca
  • Returned from the Immaterium
  • Armies: Deathwing
I like it for the most part...but IIRC isn't it a feat of Dark Age technology to transform someone to a Space Marine after puberty? Otherwise excellant.  I enjoy the emphisis on Close Range fire-fights.
Quote from: David Holland
The Point of the Game is to be Playing it.

Quote from: Devern, The Unsung Hero
Actually, it pains me to say this, but Spiral is right.

Offline Meneroth

  • Full Member
  • ***
  • Posts: 570
  • Run, while you still have legs.
Sounds like marine tau to me. Not a bad idea though, and i like the color scheme(alot like mine, da green, with codex grey trim).

It really sounds like marine tau though,

Quote
use surgical strikes to deal punishing firepower to cripple their foes before they can strike back. This is not done in close range

yea?

Offline bad_luck

  • Newbie
  • *
  • Posts: 25
  • On a mission from God
neat concept

reminds me of the 2nd edition, where you could take an "allied" army as part of your force
How ya doin'? {elbow}

The only thing necessary for the triumph of evil is for good men to do nothing- Edmund Burke

Offline DevilSquid

  • Lazerous Penguin
  • Full Member
  • *
  • Posts: 1195
  • I'll be...bleh.
Very nice background...Nad good how it ties in with the IG...you could even make a third army using LoTD to have some IG being led by marines.

Have you decided what Doctrines to use for the IG? Carapace Armor might be a good idea, as it'll show them training to become familar with what scouts wear...

Two thumbs Up!

D-DS
"While the art of conversation is not dead, it is severly wounded."

Offline TheGreatSacrifice

  • Newbie
  • *
  • Posts: 81
  • Chaos...cause its just a giant rock concert
I like it alot its kinda like what i had for my army(i didnt steal from you lol) about the secretiveness of the army. I also like d the IG thingy reminds me of the DeusEncamine books...any ways cool!
SMs: Judges of Faith 3/4/1
Nids: HiveFleet MongolianDeathWorm 0/1/0

Offline -Makenshi-

  • I See Stupid People
  • Ancient
  • Hero Member
  • *****
  • Posts: 5256
  • Country: gb
Have you decided what Doctrines to use for the IG? Carapace Armor might be a good idea, as it'll show them training to become familar with what scouts wear...

-Restricted Troops: Heavy Weapon Platoons
-Restricted Troops: Abhumans
-Skills And Drills: Afriel Strain (represents their superior training by Space Marines, as well as their recklessness when it comes to prooving themselves)
-Skills And Drills: Light Infantry
-Skills And Drills: Veterans

You can find more info on their IG Counterparts here: http://www.40konline.com/index.php?topic=113158.0

~MTWC
Quote from: IainC
Because spamming the hotkey for a Deathknight's weapon in WoW is precisely the same as learning to use a sword in real life. That's why when Kendo grandmasters fight, they just stand there shouting keystroke combos at each other.

 


Powered by EzPortal