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Author Topic: 1500 Point Lists for Tournies  (Read 1209 times)

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Offline Halollet

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1500 Point Lists for Tournies
« on: October 28, 2013, 01:28:59 PM »
Here's my 1850 list 1850 pts for Saturday Game :)

I have a tourny coming up that's 6 games at a 1,500 point level so I've got to trim it down.  I've got 2 slightly different lists I need help polishing!


Here's version one.

Commander - 152
Missile Pod, Missile Pod, Drone Controller, Target Lock, Marker Drone x2
Joins marker drones, lights up targets and hits targets with missiles.
Ethereal
Fish of Fury Fun!

Riptide - 225
Early Warning Override, Stimulant Injector, Ion Accelerator, SMS
Hits hard and distracts opponent.
Crisis Suits Deathrain x2 - 138
MP/TL MP, Shield Drone x2
Takes out light tanks.  Thinking of taking PR/TLML instead.
Crisis Suit x1 - 57
Fusion Blaster, TL Fusion Blaster
Deep strikes and blows up a big tank.

Fire Warriors x9 - 176
Devilfish, Disruption Pod
Fire Warriors x9 - 176
Devilfish, Disruption Pod
Fish of fury!
Fire Warriors x8 - 97
Shas'ui
Markerlight & Targetlock
Holds home objective and marks something.
Kroot x10 - 115
Krootox Rider x2, Hound x1
Outflanks

Marker Drones x4 - 54
Goes with Commander

Hammerhead
Ion Cannon, TL Smart Missile System, Black Sun Filter
Hammerhead
Railgun, Submunition Rounds, TL Smart Missile System, Black Sun Filter
Big guns

57 models
1499 points

Here's version two.  I might have to leave the kroot on the home objective, but I have more guns forward.

Commander - 152
Missile Pod, Missile Pod, Drone Controller, Target Lock, Marker Drone x2
Joins marker drones, lights up targets and hits targets with missiles.
Bodyguard x1 - 69
Fusion Blaster, TL Fusion Blaster, Neuroweb System Jammer
Deep strikes in and then blows something up. Added in the Jammer to further harass the opponent's backfield.
Ethereal
Fish of Fury Fun!

Riptide - 225
Early Warning Override, Stimulant Injector, Ion Accelerator, SMS
Hits hard and distracts opponent.
Crisis Suits Deathrain x2 - 138
Flamer/TL MP, Shield Drone x2
Takes out light tanks.  Flamers for overwatching fun!.
Stealth Team x3 - 115
Shas'vre, Markerlight & Target Lock, Homing Beacon
Infiltrates/outflanks and helps deep strikers hit their targets.  Also harassment and support.

Fire Warriors x9 - 176
Devilfish, Disruption Pod
Fire Warriors x8 - 167
Devilfish, Disruption Pod
Fish of fury!
Kroot x10 - 115
Krootox Rider x2, Hound x1
Outflanks

Marker Drones x4 - 54
Goes with Commander

Hammerhead
Ion Cannon, TL Smart Missile System, Black Sun Filter
Hammerhead
Railgun, Submunition Rounds, TL Smart Missile System, Black Sun Filter
Big guns

51 models
1500 points

« Last Edit: October 28, 2013, 01:48:38 PM by Halollet »
One sure mark of a fool is to dismiss anything that falls outside of his experience as being impossible.

Offline Slick Samos

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Re: 1500 Point Lists for Tournies
« Reply #1 on: October 29, 2013, 05:27:49 AM »
Hey Halollet!

One thing that stands out for me is no Velocity Trackers!

Overall I preferred your first list as it had more troops and a better Crisis Team layout.
For that Crisis Team I'd suggest either Velocity Trackers or keep it as it is.  Plasma Rifles don't provide any benefits over Missile Pods if your opponent has a Cover or Invulnerable Save...
The best place for a Velocity Tracker would be on the Riptide, but we've already had that discussion ::)
Also expect people to shoot the Marker Drones, so don't move out of cover just to get a clear shot with your Commander!

Hope that helps some what and have fun!

Slick Samos
Play more games, paint more models...

Offline Halollet

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Re: 1500 Point Lists for Tournies
« Reply #2 on: October 29, 2013, 10:09:30 AM »
Hey Halollet!

One thing that stands out for me is no Velocity Trackers!

Overall I preferred your first list as it had more troops and a better Crisis Team layout.
For that Crisis Team I'd suggest either Velocity Trackers or keep it as it is.  Plasma Rifles don't provide any benefits over Missile Pods if your opponent has a Cover or Invulnerable Save...
The best place for a Velocity Tracker would be on the Riptide, but we've already had that discussion ::)
Also expect people to shoot the Marker Drones, so don't move out of cover just to get a clear shot with your Commander!

Hope that helps some what and have fun!

Slick Samos

Hi there!

I liked the first list better, but always good to get a second opinion so thank you!

Also, I think I'll keep the MP suits as is, thank for the feedback!

The only flyer that really scares me is the Hell Drake.  With everything else I've found that I can out maneuver them with this army.  I usually push forward and hold the centre of the board meaning that the flyers will have one turn to shoot at me before I move behind it and it can either waste the next 2 turns or it can hover and then I can shoot it.

But... Hell Drake :(

This is where I wished I owned a skyray.  So... Velocity Tracker on a riptide; let's look at that. 
I really really don't want to drop the Stims from him since one of his primary roles in my army is bullet sponge.  So the ideal lay out would be Stims and Tracker making him 240 points.  I can drop the marker light from the fire warrior to make up the points easy enough.  I'm not sure how effective that will be, but it will definitely paint a bigger target on his chest which isn't a bad thing to me. 

Can SMS do anything to the rear armour of a hell drake?
One sure mark of a fool is to dismiss anything that falls outside of his experience as being impossible.

 


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