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Author Topic: The Unseemly - back after a while, with all new and blue Forgeworld (1750points)  (Read 1182 times)

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Offline The Unseenly Invincible

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So, hehe, it's been a while. I haven't had an excess of time for my wargaming, indeed, I've barely been having enough time recently to squeeze in a game once per 2 Yhwh-condemned months. But a friend's been nagging me, and anyway, I really need a list update with the shiny new things that came out in the second edition of Imperial Armour: The Tauros Campaign. So, as always...

H.Q
Ethereal
Elites
3x XV8 suits - 3x PR, 3x T-L MP @171pts
3x XV8 suits - 3x PR, 3x T-L MP @171pts
3x XV8 suits - 3x Flamer, 3x T-L FB @141pts
Troops
10x FW - Devilfish w/ DP @185pts
10x FW - Devilfish w/ DP @185pts
10x FW - Devilfish w/ DP @185pts
10x Kroot + 1 Kroot Hound @65pts
Fast Attack
2x Tetras @70pts
2x Tetras @70pts
Heavy Support
Hammerhead - TL-SMS, Submunitions, DP @145pts
Hammerhead - TL-SMS, Submunitions, DP @145pts
2x XV88 suits - 2x T-L H-Y MP, 2x Velocity Trackers, @170pts

Total: 1753 points (Those bummered 3 points)

My generic, all comers, just take an army and play list.

I'll start of by saying that my meta isn't a flyer clog. As far as our wargaming community is concerned, you can't win if half you're army fly around in the air, when there's so many better choices to take. Therefore, I find the broadside set up adequate. They're (basically) a flyer-per-turn killers, and since I usually see no more that 1-3 flyers at this points level, I'm perfectly fine with them.

I quite like these tetra things. I didn't take the DP as it makes them expensive, and they're already plenty durable considering they're fast, they're vehicles (don't get killed by small-arms fire), and they generally sit around the back, flying from one location to the next, somewhere, where nasty eyes of my enemy peer at them. Frontline duty goes to the battlesuits, firewarriors and tanks.

I've also been enjoying my alpha-striking/slinking units in form of the kroot and the Sunforge suits (at least, I think that's what they're called nowdays...). Tau need something that can hit backline units with effectiveness (outside of long-ranged weaponry), and these two units supply just that. Most artillery/campers, unless in numbers, can't take the close-ranged punishment the Sunforge suits dish out, and the kroot do a good job of mopping up, and then slinking off onto my opponent's precious home objective. Unfortunately, they're not as deceptively good in CC with their attack/strength loss, however, still good enough for me to invest 65 points on.
Always absent from school... | Tzeentch's Teddybear | Making Guardsmen aerodynamic since 2003! | Yes, it will hurt. No, I don't care | In Soviet Russia Guardsman kills you

Offline Plastikente

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Interesting to see the Fireknives in your list.  I used to be a great fan, but now that you get a free multi-tracker and don't have to twin-link I've moved more towards specialist suits - dual MP for anti-light vehicle and dual plasma for anti-MEQ/TEQ.

I do like the Sunforge suits though.

Offline Siege_TF

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A bit different from the army I'd run (with a big scary HQ). It'd be interesting to learn how this performs.
Onager 
/ˈänəjər
/Noun
An animal of a race of the Asian wild ass (Equus hemionus onager) native to northern Iran.

In other words GW are calling Tau players wild asses for wanting a melee suit option.

Offline The Unseenly Invincible

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Dunno if it's a bit late for this reply, but either way...

It'd be interesting to learn how this performs.

I tested both the list in the OP, as well as this new list:

H.Q.
Ethereal
Elites
Riptide - Ion Accelerator@185pts
Riptide - Ion Accelerator@185pts
3x XV8 suits - 3x Flamer, 3x T-L FB @141pts
Troops
10x FW - Devilfish w/ DP @185pts
10x FW - Devilfish w/ DP @185pts
10x FW - Devilfish w/ DP @185pts
10x Kroot + 1 Kroot Hound @65pts
Fast Attack
Tetra
Tetra
Tetra
Heavy Support
Hammerhead - TL-SMS, Submunitions, DP, Blacksun Filter @146pts
Hammerhead - TL-SMS, Submunitions, DP, Blacksun Filter @146pts
2x XV88 suits - 2x T-L H-Y MP, 2x Velocity Trackers, @170pts

Total: 1748 points

Personally, I think this new list performed much better. With the previous list, while I did enjoy the overall better and cheaper shooting from the fireknives, the fireknives could take no where near as much fire as the riptide can. Indeed, I'm really starting to appreciate the craziness that the riptide brings to the field. The shooting isn't that much worse than the fireknives', and so I believe the riptide is the better choice. The riptides also got rid of that mostly-redundant 4th tetra.
« Last Edit: July 2, 2013, 01:19:22 PM by The Unseenly Invincible »
Always absent from school... | Tzeentch's Teddybear | Making Guardsmen aerodynamic since 2003! | Yes, it will hurt. No, I don't care | In Soviet Russia Guardsman kills you

 


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