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Author Topic: They're invincible  (Read 6229 times)

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Offline Shadowlord

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Re:They're invincible
« Reply #20 on: July 14, 2002, 11:01:53 AM »

Of course. Simply bring some leman russ tanks or a handful of starcannons, plasmacannons....

I really don't think that necrons are invincible, in fact, they're one of the "weaker" armies in 40k. They never lost a game in the White Dwarf (at least in the german WD) you might say now, but can you think of any army loosing a battle in WD when they first came out  ::)


Dark Eldar didn't win any battle in WD, not even the one when they came out! That one was actually about table quarters and used the nightfight rules, something where DE are the best at. How outrageous!  >:(

Offline Addinarr

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Re:They're invincible
« Reply #21 on: July 15, 2002, 03:04:23 PM »
Any large unit with an intiative higher than 2 with a decent number of attacks will work wonders against the Necrons. True, their guns are powerful, their armor is hard, the "We'll be Back" rule is incredibly powerful, AND they have Leadership 10 to boot, but a large unit of say...Kroot would beat them with a reasonable chance. Providing that they are charging.

It's a gamble, hoping that you'll inflict enough casualties to make the Necrons fail their morale check, and run them off or wipe them out in pursuit.

Suprisingly, it works most of the time.

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Offline Scythe

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Re:They're invincible
« Reply #22 on: July 16, 2002, 10:14:23 PM »
I am just beginning to put a larger Necron force together. You seem to forget that Necrons were designed so that having a unified force to make it stronger. When a Necron player has learnt how to master their force they (apparently. Read WD when the necrons came out) can be come nigh unstopable. The fact the Necron Lord can take Veil Of Darkness, Ressurection Orb. He can start to move whole units from one side of the board to the other. Place a Monolith down out comes a 10 man Immortal squad (20shots Str5 AP4), f#*k. With the units that don't benefit from WBB, use them as the punching bag of the enemy. Say you have 2 Tomb Spiders instead of them hiding at the back of your army use them as spearheads for your force, T6 W2 add a particle projector for free, with 2 damn, they are very anoying to normal troops. Flayed ones, can make a mockery of a SM squad with ease, and their guys don't get back up. Also when using Necron warriors keep them out of reach of Battlecannons and AP3 weapons, power weapons etc. Always take 12+ Size squads, and use cover to attack back. When facing a Close Combat army stay just out of reach and hammer them with Gauss rounds, for Shooty armies, close in as quick as possible, and assualt.

Remember every army has it's weakness and strengths.

Offline SMiF

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Re:They're invincible
« Reply #23 on: July 16, 2002, 10:41:48 PM »
Agreed!  Necron has it's strengths and it's weaknesses, but it all comes down to how you play them.  It also depends on who you're playing, if they're a very shooty army like tau per se, then you'll want to get up close to them to chop them up to pieces!  This helps especially if you have an army who can deep strike or veil right beside them.  Or when you've encounter an assault army, then you'll do something else that'll ensure you have the upper hand and not them!  (warscythe at this point seems so much better when it comes to assault)

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Offline AiR

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Re:They're invincible
« Reply #24 on: July 18, 2002, 04:23:01 PM »
Necrons are just like marines, their stats are the same excluding the iniative.

Necron warriors - 18 pts
Space Marines - 15 pts

For only 3 points more they get a WBB rule! Sometimes We have to watch where we veil. Depending on who you play against  sometimes veiling into the opponent is pretty dangerous. Warscythe! That weapon is so powerful against leaders with invulnerable saves.
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Offline Tobab816

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Re:They're invincible
« Reply #25 on: July 18, 2002, 10:52:38 PM »
Air: They win the WBB but lose initative and "They shall have no fear".

Which means that they are definitly weaker than regular spacemarines in close combat.
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Offline SMiF

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Re:They're invincible
« Reply #26 on: July 19, 2002, 02:55:20 AM »
Yeah I agree.  Whenever I play space marines I have to be stuck with them attacking me first :(  But I believe necrons are one of the slowest in the 40k universe
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Offline Hivemind

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Re:They're invincible
« Reply #27 on: July 24, 2002, 12:34:29 AM »
You'll definitely need to plan a more balanced army Brain.  The Tyranid solution to an 'all warriors' army comes in the form of monstrous creatures.  To a tyrant or carnifex, your warriors are essentially marines armed with bolters only.  It would take, on average, over 200 shots with gauss flayers to kill a 4 wound, T6 creature with a 2+ armor save.  Even the lord only wounds once every 2 assault phases, on average against a Tyrant.  

My strategy using my standard 1500 pt army against an all warrior army would be to march my tyrants straight at the large warrior squads and engage them in CC.  Once they were engaged I could bring up genestealers to assist and make the battle go more quickly.  For the smaller group of warriors, hormagaunts backed by raveners could do the job.  My biovores and zoanthropes would have to focus on the scarabs.  

Work on more maneuverability with something like a Veil of Darkness or Monolith, and add some heavy hitting power with some heavy destroyers.
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Offline Fuegan

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Re:They're invincible
« Reply #28 on: July 24, 2002, 06:25:17 PM »
they are not invincible but they can be VERY hard to beat if they are used right. a lord with staff of light can wipe out a tactical squad with ease and give him a destroyer body to get him there faster and he can be instant killed cause he now has T 6 and with phylactery with the we'll be back he can stand up with 3 wounds again  ;D (gotta luv it) and last but not least the resurrection orb. we'll be back no matter not.
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Offline Scythe

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Re:They're invincible
« Reply #29 on: July 25, 2002, 09:38:05 PM »
Slow yes in physical movement terms but when a great deal of your army can deep strike (flayed ones, monoltih, warriors coming out of monolith), and the Veil of Darkness, Phase Shifting, Destroyers (both types). They aint that slow.

Offline Colonel N. T. Iquacu

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Re:They're invincible
« Reply #30 on: July 26, 2002, 05:26:53 AM »

You all seem to totally misunderstand me.

I'm talking about if Necorns were intered in a tournament.

Now think of a tournament army. An army that will be geared to attempt to cover every eventuality and will not be specialised to deal with necrons.

What about that?

And what if you had 2 lords, each leading a squad of 20 necron warriors?


I have yet to encounter the 'mighty' necrons.  But as every commander knows no army is unbeatable.  Just have to use advantages and expoit his/her weaknesses.
And we all know that superior firepower always helps no matter who you go against.

Offline Greg

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Re:They're invincible
« Reply #31 on: July 31, 2002, 12:14:40 PM »
1000pt games.

Eldar: 30 Banshees in Wave Serpents

Dark Eldar: 2 Lord's 18 Incubi in Raiders

Blood Angels: High Priest and Librarinan and 18 Honour Guard in Rhino's.

Take the main strengths of the 3 best armies in 40K and exploit the main weakness of necrons. Power weapons slaughter necrons; the Lord with res orb, what lord with res orb after turn 2.


 


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