flood

News:

Login  |  Register

Recent Posts

Pages: [1] 2 3 ... 10
1
Eldar / Re: Kill team...really?!
« Last post by Partninja on Today at 10:57:44 PM »
Outside of certain models, like Harlies, and a smart opponent it still took a few turns to get into a combat in my games. The Exarch being able to shoot the first and second turn saw more damage than him trying to run across the table getting shot at. Even then, a lot of times models that got into charge range by turn one usually ended up failing the charge as the enemy model would just retreat and then the player didn't roll a far enough charge.

I'm not saying melee is bad. I'm saying a single Exarch equipped for melee is in my experience.
2
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Killersquid on Today at 09:13:51 PM »
Hard to say. Gors with 2 attacks, are wayyy better than an ungor with a spear.

From what I've seen, the Herdstone is probably one of the best free terrain in the game, and the summoning mechanic is very strong. I can easily see summoning tons of units of 10 Ungors to just jump on objectives.

The horn endless spell is crazy good, and I can't imagine playing beasts of chaos without taking it. An increasing bubble of -1 to hit?! That's absolutely incredible, and can just stop other melee armies, especially if you can find more ways to get -1 to hit.
3
Age of Sigmar / 1000pt Beasts of Chaos
« Last post by Wyddr on Today at 08:04:59 PM »
Greatfray: Gavespawn

Beastlord w/Mutating Gnarlblade(s) (General: Unraveling Aura)
Bray Shaman (Tendrils of Atrophy)

20 Ungors w/Ungor Blades, Shields
20 Bestigors

10 Centigors
1 Chaos Spawn

Ghorgon

Endless Spell: Ravening Direflock

The plan is (loosely) to use the Ungors to screen the Bestigors, Ambush with the Centigors, and have the Beastlord and Ghorgon mess up anything big and scary. The Chaos Spawn is there to unlock the Gavespawn's cool command ability and I suppose can serve to support units in combat. Not married to the spell choice for the Bray Shaman, but otherwise this looks like a fun starter army.

Thoughts?
4
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Wyddr on Today at 06:58:09 PM »
But for 200 points you get 40 ungors. That's 120 models for 20 points less, re-rolling 1s *and* 2s.

Granted you don't get the 2 attacks apiece, but run with spears and you're making twice the attacks, right?

Doesn't seem to me like the gors give you that much.
5
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Killersquid on Today at 05:15:49 PM »
I just picked up the Beasts of Chaos book today, so I've not had a lot of time to look at it. I do like 30 man units of gors with paired weapons. For 210pts, that's pretty good. I would probably take two 30 man gor units, and a 40 man ungor unit as my three battleline. Screen with the Ungors and attack with the gors. That's only 620pts for 100 models. If you make them Khorne marked, and ally in a Bloodsecrator, to give them all immunity to battleshock, and +1 attack you'll be laughing.

I think the Marked battalions allow you a lot of fun options for allying with the other gods books. Not really much Slaanesh synergy yet (until they get a book), but a lot of cool options for bringing in Nurgle and Khorne heros to buff your beasts.


I really like the Thunderscorn artifact, which allows you to choose an enemy wizard to not cast spells for a turn. That could be game changing.

I'm mostly just impressed by all the army building options in the book, it's quite a flexible armylist, and the battalions don't pigeon hole you too much. I'm excited for my Skaven to get the same treatment.
6
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Myen'Tal on Today at 04:16:16 PM »
The Ungors only hit on 5s if you take spears--take the blade and it's exactly the same. Which is kinda why I don't see the point of Gors.

Ah, I guess I should re-read the Ungor Warscroll as well, didn't realize they had an option for blades. In that case, you are correct, Ungors definitely win :P, which is somewhat crazy when you think about it and compare it to the lore. Interesting, that means I should probably take another look at the list I posted not too long ago.
7
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Wyddr on Today at 04:10:05 PM »
The Ungors only hit on 5s if you take spears--take the blade and it's exactly the same. Which is kinda why I don't see the point of Gors.

The best I can figure is you take a full-size mob of gors, give them shields, and let them keep their extra attacks for longer as they tarpit it out in combat. But their Bravery isn't that good and outside of the Herdstone there isn't a hell of a lot to help them with that (the Allfray's ability, I guess), so how long can they reasonably tarpit (whatever it is you plan on tarpitting)?

Better to save the points on the Ungors, who will last *almost* as long for less.

Though I agree, I do prefer the Gor models.   
8
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Myen'Tal on Today at 03:18:32 PM »
I agree that Tzaangors are transparently better. But I don't want any birdmen.

See, I think the fact that gors are 20pts more than ungors is a mark *against* them. Take the ungor blade and they just aren't that much better. Keeping them over 20 guys doesn't sound easy, either.

Yeah I guess that's true, I think I just like the natural hit on 4s than I do the Ungors 5s. I would likely use my Gors for a good initial charge, then basically tarpit, then sacrifice, which you can also use Ungors for to be honest.

Plus I like the models for Gors, so I guess it's just preference :).
9
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Wyddr on Today at 02:19:51 PM »
I agree that Tzaangors are transparently better. But I don't want any birdmen.

See, I think the fact that gors are 20pts more than ungors is a mark *against* them. Take the ungor blade and they just aren't that much better. Keeping them over 20 guys doesn't sound easy, either.
10
Age of Sigmar / Re: Next Up; Beasts Of Chaos
« Last post by Myen'Tal on Today at 01:46:42 PM »
So I got the book. Here are my initial thoughts (from my completely Newbish perspective):

Gors don't look so great anymore. I feel like Bestigors are obvious must-haves and Ugors have a lot of uses but I can't quite see what I'd do with Gors. A tarpit, maybe?

I don't think Gors are too bad, taking a group of 30 of them is literally 10 or 20 points more expensive than taking a unit of 40 Ungors. They hit on 4+, which is better than the 5+ of the Ungors, and taking shields give them a +1 to their save in melee, though Ungors can do that too. If you take the Khorne Battalion, you don't have to take dual weapons and can rely on the shield, since Khorne gives the bonus of dual weapons to all units anyway. Plus they get an extra attack if you can keep them above 20 models, and since they have the Brayherd, keyword, teleport them somewhere where they can close with the enemy quickly, and you can have a pretty great initial swing with them.

They can tarpit pretty well I think with shields equipped, but don't forget the herdstone with that -1 to saves and the ignore battleshock, which will help them out a lot. No doubt you'll take Great Bray Shamans as well, give them tendrils of atrophy and stack that -1 save on a unit for -2.

Just some thoughts about them, they're only about 10 or 20 points more than Ungors if you compare the full sized units and their discounts. That makes me consider Gors way more than Ungors.

As for Bestigors, I think I actually prefer the Tzaangors with their two wounds, additional attacks (or additional accuracy) depending on their model count, plus the myriad of weapons you can bring in each squad makes me choose them over Bestigors. Though Bestigors are still wonderful and generally cheaper for a maxed out squad. That additional wound on each model for Tzaangors makes them better value in my book though. That's 60 wounds for a full squad! Pluuus, add in a Tzaangor Shaman to your list, and you're giving them buffs to their hits and wounds if you keep them together!
Pages: [1] 2 3 ... 10

Powered by EzPortal