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1
Age of Sigmar / Re: Bad moon shrine
« Last post by Alienscar on Today at 04:30:36 AM »
Hey Dread, according to the internet it is roughly 4.5" by 4.5".
2
Orks / Re: Comming back from a long 40k break need advice
« Last post by gordon92 on Today at 03:59:55 AM »
Thanks mate for the advice and I left the axe in the warlord due to being able to inflict mortal wounds allows the charge twice strat to be used from the saga, and points donít really let me put a claw on him, and I canít find this dread waggg I must be blind what book a it in?

Updated list


++ Battalion Detachment +5CP (Orks) [28 PL, 573pts, 8CP] ++

+ Configuration +

Battle-forged CP [3CP]

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP [5CP]

+ HQ +

Big Mek W/ Kustom Force Field [3 PL,]: Grot Oiler, Kustom Force Field

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

+ Troops +

Gretchin [2 PL,]
. 11x Gretchin: 11x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Lootas [13 PL,]
. 15x Loota: 15x Deffgun, 15x Stikkbombs

Mek Gunz [2 PL,]
. Gun: Smasha Gun

Mek Gunz [2 PL,]
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [62 PL, 1,195pts, 4CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP [5CP]

+ HQ +

Warboss [4 PL,, -1CP]: Big Choppa, Brutal but Kunnin, Da Biggest Boss, Headwoppa's Killchoppa, Kustom Shoota, Warlord

Weirdboy [3 PL,]: 3. Da Jump

+ Troops +

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

+ Elites +

Meganobz [18 PL,]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL, ]: Kustom Shoota

++ Battalion Detachment +5CP (Orks) [10 PL, 232pts, 5CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Deathskulls

Detachment CP [5CP]

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

Weirdboy [3 PL,]: 2. Warpath

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

++ Total: [100 PL, 17CP, 2,000pts] ++
3
Campaigns and Battle Reports / Re: Corono V Battle two
« Last post by Roboknee77 on Yesterday at 11:55:31 PM »
That was an epic battle.  I really dug the set-up, much different than usual.  Truly another great Ork victory as they got into a nice scrap.  Also glad to see the 'Ead Whoppa get picked up by another Nob, ready to take the fight to the Humies next time.
4
Orks / Re: Comming back from a long 40k break need advice
« Last post by Roboknee77 on Yesterday at 11:51:09 PM »
Hi Gordon92 and welcome!  Always good to see another Greenskin here and we're happy to help out and answer any questions you have.  If you haven't yet, you can check out the battle reports section of the boards and you can find post by either myself, Wyddr (one of my frequent opponents), or Skeetergod for Ork action.

This looks like the start of a very solid, all around list.  It's similar to some of the armies I've fielded or have thought about fielding, with varying levels of success.

The Bad Moon Battalion is almost identical to what I take in my games.  15 Lootas is great and can really dish out the dakka.  They can be CP hungry when using both More Dakka and Showing Off but can be worth it.  The Grots are great for protecting them with the Grot Shield Strategem.  The Smahsa Guns are also cheap, a threat to armor and elite units, and can be repaired by the Big Meks.

The Evil Suns Battalion is also solid.  Put Brutal but Kunning on your Warlord as his trait and with the Killa Klaw he will re-roll both hit and wound rolls.  Add in the new Stratagem from Saga of the Beast they previewed, Da Biggest Boss, and he will get an extra attack, wound and a 4+ invulnerable save.  Jumping one group of boyz and charging the other two across the field is also a solid plan.  Same with Telyporting the Meganobz.  The Meganobz do put out a lot of dakka and can rip up armor.  You will be in your opponent's face turn one and 2.

The last Battalion I would suggest some changes.  It looks like it's just there for more CP, which is always good.  They won't get much bonus out of being Goffs other than the Warboss.  I'm going to suggest some musical chairs of your HQ units and making the last Battalion Deathskulls.

I'd suggest you have a Big Mek with Gun and a Weirdboy in the Bad Moons Battalion, a Warboss and Big Mek with Force Field in the Evil Sunz Battalion, and Big Mek with Gun and Weirdboy in the final Deathskull Battalion.  One, the Weirdboys can be in any Battalion, their abilities aren't tied to use on a their own clan.  Two, the Force Field will possibly help mitigate some damage to the footslogging boys.  Three, by moving a Shokk Attack Gun to a Deathskull battalion it gains a feel no pain roll but also can re-roll a single hit, wound, and damage roll each time it shoots or fights, which is great for a Shokk Attack Gun.  And for two CP you could make the battalion a Dread Waaagh specialist detachment and get Da Souped Up Shokka relic, which doubles the shots on the gun, and opens up another stratagem that lets it shoot twice in a round.

Anyways, that's my two teef's worth of advice on your list.  Like I said, I think it's a good start and it looks like you have a solid grasp of some of the orks strengths based on what you picked.  Happy Waaaghing!
5
Age of Sigmar / Re: Bad moon shrine
« Last post by Dread on Yesterday at 11:15:47 PM »
Sorry, I meant the bottom. I'm thinking it's probably around the 100 mm oval. I can't find a pic with a model next to it for comparison. I'm gonna do up one using the old teepee looking one and just want to get it about the same size.
6
Age of Sigmar / Re: Bad moon shrine
« Last post by Myen'Tal on Yesterday at 11:04:34 PM »
Hi Dread, the terrain peace has no base. Also, the piece itself is gargantuan lol.
7
Age of Sigmar / Re: Fuethan Enclave -Idoneth- 2 2000 Lists
« Last post by Dread on Yesterday at 10:55:43 PM »
Wish I could coach you on this but don't know the army other than your beautiful paint work. If and when you get to run the list, please put up a batrep.
8
Age of Sigmar / Re: Mortal Realms: Issue 5
« Last post by Dread on Yesterday at 10:53:49 PM »
Wow, I hadn't heard about this yet. After this virus thing is over and some normalcy comes back, I'll have to check into it. I have a huge nighthaunt army already and my brother has all the sigmar stuff already so the models not so much but the other stuff is interesting.
9
Age of Sigmar / Bad moon shrine
« Last post by Dread on Yesterday at 10:47:51 PM »
Hey evryone! Can anyone tell me roughly how big the base on the shrine is? Thanks in advance
10
That melee out put looks like it could chew up any melee monster or vehicle easily. They're tough enough you need to dedicate serious firepower to them, too. A few shurikens won't clear them out.

No, they really need to be hit by a lot of mid-strength firepower with good AP or just plain old antitank weapons. Shuriken Cannons massed could do some damage, probably. Dark Reapers would be no fun. But they've got a really good save and when you throw in some of the Imperial Fist doctrines (Pain is a Lesson, for instance), they get even harder to shift.

And then, also, you've just dedicated so very much firepower to what amounts to the cost of a two units of Intercessors. It's ridiculous.
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