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The Armies of 40k => Tau Empire => Topic started by: The GrimSqueaker on June 28, 2017, 01:48:49 PM

Title: Tetra
Post by: The GrimSqueaker on June 28, 2017, 01:48:49 PM
How do we feel using the Tetra as a markerlight platform considering how its special version works? They're not going to last too long as their vehicle stats aren't overly impressive and their costs, better than battlesuits, aren't the greatest.
Title: Re: Tetra
Post by: Killersquid on June 28, 2017, 02:10:04 PM
How do we feel using the Tetra as a markerlight platform considering how its special version works? They're not going to last too long as their vehicle stats aren't overly impressive and their costs, better than battlesuits, aren't the greatest.

I think the main thing with them is keeping them far back so folks don't shoot them. Their ability to start the game off the table is great too. With such a long range, they should hopefully be avoided by your opponents.

Markerlights are super useful in 8th, as they last the whole turn and are not removed when a single unit uses them.
Title: Re: Tetra
Post by: Wyddr on June 28, 2017, 03:13:10 PM
Markerlights are super useful in 8th, as they last the whole turn and are not removed when a single unit uses them.
(emphasis mine)

This is, perhaps, a modest exaggeration. The good news about the new markerlights is that the marked unit stays marked no matter how many people shoot at them. The bad news is, for the vast majority of the time, the only thing your units are gaining is a measly 8% accuracy bump unless you stack up on seeker missiles (which still miss about half the time) or are one of the few units packing weapons with the heavy designation who might want to move (Hammerheads and Broadsides, basically).

That said, using Tetras means the odds of you getting to the +1 BS level of hits is much, much better. That becomes a 27% accuracy bump, which is great. I'll have to consider these guys closely.