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Modeling => Projects Blog => Topic started by: dog_of_war on August 8, 2015, 11:04:42 PM

Title: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on August 8, 2015, 11:04:42 PM
So I've deviated from my roots over the last better part of a decade and started a new army with eldar. I loved the intricacy of the models and I learned a lot of new painting techniques building up that army. With the introduction of all the new paints I can honestly say I've been able to do things I've never even had the guts to attempt before. Now I'm definitely not of the same caliber, as a lot of the awesome painters I've seen on this board, but I'd like to put out some of the things I've been working on and invite any feedback to help me take my technique even farther.

In comparison to my freshly painted eldar, my ork horde, some of which I've had since second edition, is in bad need of a well deserved upgrade and I just don't mean a new coat of red paint. I won't be doing all of my army, as some of the models I feel are just too dated and with the size comparison between some of the old rogue trader models and the current edition versions, I just can't bare seeing them side by side. As well, some of the new models are just so fantastic that I will have to use some newer purchases instead of their older compatriots.

I'll start you off with two HQ choices. I have my warlord with Headwoppa's Killchoppa and an attack squig and a fellow warboss with a big choppa.

(http://i.imgur.com/qkbUc06.jpg])

The killchoppa was taken from the nobz big choppa from the warbike kit. Even as a bloodaxe warlord, I refrained from using any camo patterns, which I would typically have on all my boyz and mech. The leathers are combinations of Steel Legion Drab, Baneblade Brown, and Zandri Dust all washed with Agrax Earthshade. I do my ork flesh using a base of Knarloc Green and highlight with an old paint pot of Goblin Green that must be at least 15 years old (they were by far the best paint pots GW ever made). I then finish with a wash of Athonian Camoshade, which I also use to shade the nails and teeth. All of his armour was done using Mephiston Red.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Ork%20Warboss_zpsdzzpsssf.jpg)

The big choppa was taken from the nobz kit. With the great expanse of the chest I had to use a significant amout of green stuff to reposition the arms to extend them from the frame and with the cross grip holding the choppa so close to the chest I had to extend the head away from the body. The blues I used a Shadow Grey washed with Drakenhof Nightshade.


Title: Re: Ork Blood Axe Waaagh!
Post by: Cavalier on August 10, 2015, 12:58:01 PM
Looking very solid! Nice solid application, bold colors and very clean I really like it. So nice to see an Ork project on the boards. Looking forward to seeing more, make sure you keep us posted!

Post Merge: August 10, 2015, 01:05:43 PM
In the future, please use the modify button. Double posting is against the forum rules, and for that reason, the system merged your posts.

Looking very solid! Nice solid application, bold colors and very clean I really like it. So nice to see an Ork project on the boards. Looking forward to seeing more, make sure you keep us posted!
Title: Re: Ork Blood Axe Waaagh!
Post by: dog_of_war on August 10, 2015, 09:45:21 PM
Thanks for the encouragement  ;D

My beginnings date back to the day when orks were always painted bold and cartoon-like. They were always pictured as your typical space clown. I've always had a hard time giving that up and sticking with the typical ork colour wheel.
Title: Re: Ork Blood Axe Waaagh!
Post by: Cavalier on August 11, 2015, 06:47:36 AM
I think your technique is the way to go. Orks are an inherently fun army to play, and play against I think your bold cartoon style painting serves that purpose very well. Besides they are just gritty enough to blend into the new school, grittier portrayal of the various armies. I dig it big time.
Title: Re: Ork Blood Axe Waaagh!
Post by: dog_of_war on August 19, 2015, 11:22:21 PM
Alright here's the next completed addition to the blood axe clan.

I wanted to do a consistent camo pattern on him rather than multiple patterns as is typical of a lot of blood axe paint schemes I've seen. I started with a forest pattern, but painted over with a desert pattern, as it was looking to hum-drum.

I based the pattern with Zandri Dust, then layered in blobs of Baneblade Brown, followed by further blobs of Steel Legion Drab. I ended up washing all the camo in Agrax Earthshade which made the lines blend better, but I may have lost too much definition and I may add another layer of the Baneblade and Steel Legion. As I'm redoing a whole ork army I didn't want to have to buy a million paint pots of metallic paint to dry brush all my kans, so I found a great arcyllic paint line by Amsterdam and they happened to have a pewter colour that is very similar to Boltgun Metal. It worked really nicely with a 1 1/2" painter's brush when drybrushing.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Desert%20Camo%20Dread_zpswvmfvzvo.jpg)
Title: Re: Ork Blood Axe Waaagh!
Post by: Cavalier on August 22, 2015, 08:32:52 AM
Looks great man! Love the weathering and the red wires are a nice colorful touch. I love Ork Walkers they are true classics. Keep those photos coming!
Title: Re: Ork Blood Axe Waaagh!
Post by: dog_of_war on August 24, 2015, 11:08:46 PM
I finished his brother. I did the camo pattern using Shadow Grey and Space Wolves Grey. Tried to keep the lines across the body parts as continuous as possible to help keep that camouflage illusion. Also avoided washing the pattern to help keep the crisp lines. In fact I went back over the desert camo dread I last completed. to bring back more distinction in the pattern by re-doing the Zandri Dust base and it gave a much better separation of colour.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/City%20Camo%20Dread_zpsgpotenhm.jpg)
Title: Re: Ork Blood Axe Waaagh!
Post by: vonny on August 25, 2015, 08:28:55 AM
wow, these are some neat orks. I love the blood axe idea with different camo schemes, and yet I think they will all still fit together. Can we get a group shot?
Title: Re: Ork Blood Axe Waaagh!
Post by: Grizzlykin on August 25, 2015, 11:01:44 AM
Man this kan really are freakin awesome ! I love it the  paint is so neet ! and clean and beautifull !
Title: Re: Ork Blood Axe Waaagh!
Post by: dog_of_war on August 25, 2015, 11:11:33 PM
Group shot as requested. The dread brothers with their big mek maker.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Dreads%20with%20Big%20Mek_zpsgxnclotk.jpg)

Next on the task list is my second mob of 30 boys!
Title: Re: Ork Blood Axe Waaagh!
Post by: vonny on August 26, 2015, 11:48:35 AM
looking good! Keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on November 13, 2015, 10:14:05 PM
I've been plagued with MAS (Multiple Army Syndrome) as of late and I've decided rather than start a new blog for each army I'm working on, every time I get side-tracked, that I would lump them all into the same blog. This will also help with the long lapses between posts, as I will be able to update everyone on whichever army I'm currently working on. Therefore I've re-titled the blog and will present my new army I am working on, my Nurgle Chaos Space Marine army. I've decided to start with the plague marines which are all conversions from either the Chaos Space Marine box set or re-purposed metal Chaos Marines. I've tried to keep the conversions obviously Nurgle themed, but tried not to go crazy, over-the-top.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Conversions%201_zpsmsdjybwr.jpg)

The above marines are mostly green stuff add-ons with an old school cleaver thrown in. Love doing the breathing apparatus change, as it is very typical plague marine, but I didn't want to cover the whole squad.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Plasma_zpsy9eie1ai.jpg)

All the bodies were metal Chaos Space Marines that were without helmets. It was a pain in the butt to remove the metal heads from the models and dig out a sufficient hole to put a new one on. I found the skulls on eBay and at first the seemed too small, but I finally convinced myself that the fit the scale. The plasma guns I bought years ago from GW with the intention of making some chosen, but when they lost infiltrate with the new codex, I kind of lost interest in building them. As I'm making two plague marine squads, I've done up two sets of plasma bearers.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on November 14, 2015, 07:44:25 AM
Nice stuff! I think the skulls are on the perfect scale and the greenstuff work is nice as welll. I love those horned helmets BTW... are they sculpted onto the mini or did you add them? If so where did they come from?

Anyway very cool stuff. Can't wait to see some paint on em. Keep us posted!
Title: Re: Ork Blood Axe Waaagh!
Post by: Alienscar on November 14, 2015, 08:22:26 AM
I found the skulls on eBay and at first the seemed too small, but I finally convinced myself that the fit the scale.

I must admit that when I first saw your pictures I thought that the skulls weren't the right scale. The model second from the left especially made me think this. Like you though after staring at them for awhile they look great.

Next on the task list is my second mob of 30 boys!

What happened to these? I hope we get to see them soon.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on November 14, 2015, 08:34:21 AM
Thanks for the comments guys. The three plastic marines were actually from the four model booster kit with the extremely static poses. The third model I actually cut off the horns to make him different. They are so vanilla out of the kit that they just screamed for green stuff to make them distinct.

@Alienscar don't worry the boys are built, primed, and base coated, but I had to take a break from the monotony of painting the same colours on thirty models. I'm tempted to just paint them ten at a time in different camo patterns, but keep a similar colour range to keep them unified.

Added 3 more marines to the mix.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Conversions%202_zpsh5gexljp.jpg)

The Nurgle Sorcerer

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Sorcerer_zpsfopm0nek.jpg)

And his new ride.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Sorcerers%20Ride_zpsfsnlgrs3.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on November 19, 2015, 06:38:05 AM
Nice. I love that bike... though I think some more greenstuff to blend the head into the chassis of the bike would really complete it. What kind of list are you building for your Chaos? Any particular dex you are gonna run?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Alienscar on November 19, 2015, 10:36:30 AM
Yeah sorry Dog of War I agree with Cav whilst I really like the overall look of the bike at the moment the head  looks a bit unfinished and the wrong scale.

Will the sorcerer be standing on the bike?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on November 19, 2015, 01:40:50 PM
I've taken out the seat on the bike to have the sorcerer stand, as it was much easier than trying to hack the metal figure in half and try to size the proper legs for him. The positioning works well I 've together and I have an option to run him on foot as well. I decided to remove the green stuff I was going to carve a breast plate out of and I'm currently trying to modify a metal upgrade power armour plate to put in its plate. I could reposition the head on the bike to be more inline with the bottom of the bike rather than the handle bars. Originally I thought it was more streamlined as is, but I see your point. I'll try and reposition the head and graft on the new breast plate and I'll post a photo tonight of the changes. Thanks for the feedback guys.

As for the list, if you travel over to the chaos board I have one I've been working on, with a little help from the forum. I've tweaked it a bit to add a bike to the sorcerer after a game I had against eldar (see batrep posted). I can post the list tonight as well if you're interested.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: vonny on November 19, 2015, 07:34:08 PM
By all means, show us the list, or even better, battle reports. It's always fun to read on how other people play the game.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on November 19, 2015, 09:07:04 PM
Here's a link to the first battle the Nurgle forces encountered. A triumphant win against the pointy ears. Included in the post is the first rendition of the list.

Nurgle vs Eldar 1500 point Relic Mission (http://www.40konline.com/index.php?topic=229270.0)

Below is my latest list with tweaks. I'm hoping to get a game against my ork army this weekend, depending on if I can get an opponent to play them.

Chaos Lord Mark of Nurgle, Black Mace (125)
Sorcerer Mark of Nurgle Mastery Level 3, Bike (145)

Helbrute (105)

Plague Marines x 8 w/ x 2 plasma + champion w/ melta bomb (227)
Rhino w/ Havoc Launcher (47)

Plague Marines x 9 w/ x 2 plasma + champion w/ melta bomb, combi-flamer (285)
Rhino w/ Havoc Launcher (47)

Chaos Spawn Mark of Nurgle x 2 (72)
Chaos Spawn Mark of Nurgle x 2 (72)

Chaos Bikers Mark of Nurgle x 3 w/ x 2 flamer + champion w/ power weapon (145)

Obliterator Mark of Nurgle (76)
Obliterator Mark of Nurgle (76)
Obliterator Mark of Nurgle (76)

[1498]

Redid the breast plate and used a lot more green stuff to make the head fit. Kept the head in the same position, as it just didn't look right any higher. Oh well, it's the paint job that sells it anyways right ;)

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Sorcerer%20On%20Bike%20Right_zpsu5igqwgh.jpg)

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Sorcerer%20On%20Bike%20Left_zpsrdadpilo.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: vonny on November 27, 2015, 06:22:36 AM
That greenstuff works wonders on the bike. It looks much smoother now.

Also congratulations on your victory over the Eldar!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on December 25, 2015, 11:03:45 PM
Okay, here's the thirty boyz as promised and it took some serious determination to slug through it. Still have a detail here or there to do and the basing needs to be completed, but I wanted to give an update before too long. Well there's really 29 boyz less a nob that's still in the works. Thought a group shot would work the best, as they are all painted in the same scheme and if you've seen one boy, you've seen them all.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/30%20Boy%20Mob_zpsppsujlb4.jpg)

Going to get the whole nurgle army primed and ready for paint next. Might start knocking off some deffkoptas, as well. So many choices, so little time.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on December 26, 2015, 11:56:30 AM
Yeomens work my friend thats what painting 29 models is! lol They look great though. I love the pallet you've chosen and the execution is really nice and clean which is hard on those very detailed models. Nice modelling too ecclectic but cohesive. Keep it up man we want moar!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Alienscar on December 26, 2015, 01:59:54 PM
Thought a group shot would work the best, as they are all painted in the same scheme and if you've seen one boy, you've seen them all.

Careful dog_of_war that reads like you are fed up with Boyz. Just like Santa, Skeetergod might be watching and adding your name to some sort of list.

Seriously though I agree with Cav. I like how smooth the green looks and I like how overall your paint scheme lends the group an air of murderous intent.

I notice your bases look clean in the pictures. Do you paint your models off of the base?

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on December 27, 2015, 10:04:32 PM
Thanks for the praise guys. I do enjoy painting boyz, but I should have tried to do only ten at a time instead of tackling all thirty, although it definitely adds to the cohesion. I'm thinking of repainting the skin tones of my other thirty boyz unit, as its just too light in comparison and I want the army to read as a unified force. I think I'll hold off, as the other models still don't have a lick of paint yet.

@Alienscar I actually paint all my models on their intended bases. I normally do get a little paint on the base when I do the boots, but I've kept the boots black like my other boyz unit, so its spared me from any retouches to the bases. I still need to base them with sand and flock and I always love painting the base rim in an army colour, but I'm going to wait until I get everyone done first before I pick my colours.

As I've included eldar in my title, I might as well show off some of my pointy ears. The majority of the army is complete, but I'll give you some little tid bits over time just to keep you nibbling and give me time to work on all my other armies.

The leaders of my warhost:

(http://i.imgur.com/vlIHxwv.jpg)

(http://i.imgur.com/MjvnAHx.jpg)

*edit* I've finally finished my first batch of deffkoptas. Wanted to keep the bloodaxe theme, but stay orky by keeping the paint jobs somewhat unique. The only one I had trouble with is the far left one in the picture that is supposed to suggest tau, but I may rework it into a more traditional camo pattern.

(http://i.imgur.com/8m5aGVv.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on February 21, 2016, 04:20:30 PM
Looking really good man. Very nice clean application, bright vibrant colors. Love those Deffcoptas! Some of the best models GW's ever released for Orks. Just my preference but I think some basing would look really good on their flight stands. Not everyone does it but I think it looks sharp. Anyway man keep up the great work and make sure you keep us updated!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on February 21, 2016, 11:01:13 PM
Completely agree that they are one of the best ork models released by GW. It's such a shame that they never released them outside of the boxed set. Fortunately eBay is swimming with them and I have plenty more to paint. I think I've got ten in total to date.

I never would have thought of painting the clear base, but I can envision it looking pretty sharp. I'll have to do a test or two on some spare bases I have kicking around before I come up with a theme. In fact, I'm holding off on all the bases for the ork and chaos army at the moment until I make my decision. The eldar I'm set on the lava and black rock, as it really sets off the models. I was thinking brown or black rock with dead grass for the orks, with a nod to Armageddon and for chaos I was thinking more black rock with snow. Once I finish painting 1500 points of either, I'll post some sample bases for feedback. If anyone has suggestions for basing, I'd love to hear them.

I recently had so many projects on the go, I'll have to get some photos up of all of the, soon. I've built a games table from scratch through December. It has an exact 4'x6' playing surface that can be removed and changed to insert a different landscape i.e. forest world, ice world, desolate world etc...

I've also found someone more local to have over and try out the table. He hasn't played since 4th edition, so I'm bringing him up to speed. He's currently running a Slannesh army full of noise marines. We had a primer game of 1000 points each, in which I used my nurgle army as a teacher, to keep the special rules to a minimum. For the next few games, we are going to escalate a few hundred points at a time and I'll keep my army chaos until he's comfortable to face a different race. No battle report for the first one, as it was full of mistakes and back-tracking on both our ends (it's been a while since I've had to teach someone the game), but I promise to report on our second meeting in two weeks.

As my chaos army has its marching orders, I better start getting it painted. The following photos are my two plague marine squads with champions that I was able to knock out over the past two weeks. The green was done based in Death World Forest, washed with Athonian Camoshade and then drybrushed with Ogryn Camo. The brown was based with Steel Legion Drab, drybrushed with Zamesi Desert, and finally washed with Agrax Earthshade. There's still some detailing left to do, mostly on the brown unit, but I wanted to give you guys something to look at.

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Paint%20A1_zpsidvrmnt1.jpg)

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Paint%20A2_zpsw4ngml8h.jpg)

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Paint%20B1_zpsm6bsyxin.jpg)

(http://i1344.photobucket.com/albums/p642/mbernhardt1/Ork%20Blog/Plague%20Marine%20Paint%20B2_zps34lqlrtu.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on February 22, 2016, 07:22:52 AM
These are looking great! Love the use of the Raptor (Warp Talon?) legs for your Sergeants... the paint job and modeling is really really nice. The skull head guys are fantastic too. Congrats on finding another local player man is it tough when you've gotta search out players in your area.

If you are gonna paint your bases my advice is just wrap some tape around the flight stand and prime the base with any kind of primer. Then you can put some sand down re-prime it and then dry brush it. Its really easy and really snazzy if you end up going down that route. Yet even the great Scorpion82 doesn't paint his flight stands so you are in no way obligated.

Anyway man really loving your various projects and all the fun details you put into your models. Keep up the great work I'm really enjoying it  ;D ;D ;D
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on February 22, 2016, 08:31:10 AM
The forces of Nurgle are looking very impressive and suitably decayed.  You've done a great job with both the painting and the modelling on those figures.  I hope that we get to see them in action soon.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on March 5, 2016, 10:44:03 AM
Just an update on my table that I built over December. Started from scratch using 2x6s and 2x4s to build a frame to house an exact 4x6 playing surface. The base surface is chip board and the playing surface is a removable particle board that can be flipped or replaced to allow different playing surfaces. I used fine aquarium sand and outdoor deck stain to base it. The legs are 4x4s that are attached with carriage bolts, so that the table can be broken down and moved. The whole build is very much overkill, as I could stand on this table without it budging, but with two small kids at home, I wanted it to be sturdy enough to withstand their abuse.

(http://i.imgur.com/WDg1xP3.jpg)

(http://i.imgur.com/QLOrOQy.jpg)

(http://i.imgur.com/Te95AGP.jpg)

(http://i.imgur.com/DJpy4B9.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on March 7, 2016, 06:56:09 AM
I love your board man! Thats exactly what me and my brother want to do. The storage space beneath, the height, the modular tabletop all brilliant. It really makes gaming at home so much easier when all you have to do is get out the terrain and play. Great job man and brilliantly executed. Gotta show this to my brother later today!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on March 8, 2016, 10:57:29 PM
Thanks Cav, appreciate the love. It was a lot adjusting on the fly, as I wanted everything to be level and true, which is tough when your building it for a sloping basement floor, using construction materials that are never 100% straight. If I were to add to it, I would look into building in leg levelers.

Here's an update from what I've been working on the last week. Decided to paint some obliterators up. I had a set of three plastic and I founf a good deal on a fourth metal one on eBay that arrived just in time for the paint job. I started with a base of Steel Drab Legion and then dry brushed Zamesi Desert. I then used a heavy wash of Agrax Earthshade. For the living metal, I decided to move away from the standard skin tones and painted it as raw flesh, almost exposed muscle. I used the old Scab Red and washed with the old Flesh Wash that gives it a shine. The same could be accomlished if you don't shake your Agrax Earthshade for a long time and just take the top layer of cover with 'ardcoat. The metal was just a base black, drybrushed with Boltgun and then washed with Agrax again. Going to be adding some Typus Corrosion to some highlighted spots, once all the washes are dry.

Up next are either my Chaos Spawn or my bike squad with the sorcerer.

(http://i.imgur.com/uBKT3zO.jpg)

You can see the works in progress left to right.

(http://i.imgur.com/AaYXvUN.jpg)

(http://i.imgur.com/S5WpOgz.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on March 11, 2016, 11:16:55 PM
With all that ork hype coming up this week, I thought I'd finish up another boyz mob to give me a total of two thirty model units. These were a repaint, so they only took a few days and was mostly focused on getting the skin tones to match my most recent models and to redo any key shading that was done poorly, as these guys were originally done pre-gw-wash era.

(http://i.imgur.com/TFaOBHS.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on March 12, 2016, 07:27:57 AM
Oh man both posts are sick DoW. The Obliterators look fantastic and so do the Orks. Your skin tone and gore are SUPER nice. Also I really like the colors on your Chaos stuff it has a very realistic "grit of a thousand battlefields" look to it which I always appreciate on anything Imperial or Chaos.

BTW are you going to have any games on your table soon? I want a bat-rep! lol

Anyway great stuff man keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on March 12, 2016, 09:43:04 AM
Thanks Cav. I normally prefer the effect of edge highlighting, as I do with my Eldar, rather than the drybrush highlighting I do with Orks and Chaos, but the models are just so busy with detail, it's almost impossible to make the edges not look messy after. The gore was after a lot of experimentation with different old inks and washes. I think it still needs a little Blood For The Blood God.

I actually have a game planned a week today with my brother's Nids. Photos and batrep will be forthcoming ASAP.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on March 16, 2016, 11:03:03 PM
So my brother decided to up the ante and plan on a 2000 point game. This will be the first time I'll be facing Nid's with their latest codex and in 7th core rules. He's insisted I play my Eldar, as he didn't get to face them much in, as I just starting playing the army the year before 6th dropped.

I've been frantically building scenery to accommodate 2000 point game, as we will use the full 4x6 table and want to ensure that there is adequate terrain, so the game doesn't become a simple shoot-out.

I've also dusted off the Howling Banshees, finished basing them and added an exarch finally. Hopefully they get to see some action and not just get blasted off the board, as they did all through 6th edition.

(http://i.imgur.com/b93oAwY.jpg)

(http://i.imgur.com/uACkKi1.jpg)

Below is the list I'm going with. No idea what he's bringing, but as all his models are at my house, I'm assuming it's tervigons, mawlocs, warriors, a hive tyrant, zoanthropes, hive guard, and lots and lots of gaunts

CAD [737]
Farseer singing spear
Farseer Skyrunner singing spear

Windriders with scatterlasers x 3
Windriders with scatterlasers x 3
Wraithlord x2 flamers, Shuriken Cannon x2 ghostglaive
Avatar (195)

Avenger Shrine [390]
Dire Avengers x10
Dire Avengers x10
Dire Avengers x10

Aspect Host [484]
Howling Banshees x9 + exarch executioner
Scorpions x9 + exarch claw
Warp Spiders x5 + exarch

Aspect Host [385]
Warp Spiders x5 + exarch
Swooping Hawks x6 + exarch sunrifle
Dark Reapers x4 + exarch

Total 1996

I also made a sweet find at the local second hand shop that I can hopefully use to beef up some terrain.

(http://i.imgur.com/0TMlgdw.jpg)

Well, wish me luck on Saturday. I have yet to beat my brother's Nids, but I've come close in the past.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on March 17, 2016, 05:51:18 AM
The accessories boxed set looks promising.

The Howling Banshees look very impressive painted like that, so even if they do not perform well they'll look good on the table.  I'm not sure that Tyranids are the best army for them to go up against, but you've got plenty of fire power to soften up those hordes before the Banshees engage them.

Good luck :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on March 17, 2016, 07:07:44 AM
Hey the Banshees look great DoW. I love your color choices they really pop and are super clean. I actually prefer the really bold vibrant way your armor looks to my own. For whatever reason (perhaps its the dark red) my guys always look more blended than I really want. Anyway love the Banshees man and I think they'll do well for you. Just keep them out of LOS as long as possible and hop between terrain pieces with their super awesome run moves and you'll be fine.

The list looks super fun too. I ran something similar against Tau a few months back and it was great fun. Not sure what your brother has (i'm assuming he's not spamming flying hive tyrants) but if its a more classic nids build you should do great and have a real nice bust-up.

Love the terrain kit too... I picked up some stuff from Tamiya (same company that made that kit you picked up) and its phenomenal. Their set with barrels and sandbags is brilliant.

Anyway have fun man and make sure you take lots of pics, good luck I'll be rooting for ya
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on March 20, 2016, 02:26:37 PM
Well, I had my first game with my brother in a long time and after meeting up an hour later than expected and not having the proper programs on my computer to read his codex and army lists and having to start from scratch, we were finally able to have our long awaited game. We also trimmed the game to 1750, due to the lack of time and it was the easiest list he could build. We called it only after 3 turns, partially due to time, but it also ended up being a little bit of a blow-out by the eldar. Now a lot of the issues I believe stemmed from having a non-optimal list, having to redo his army on the flash and basing his typical list from 5th edition, as well as two tactical mistakes, which I'll cover after the report. I'd really appreciate some feedback for him on his list and strategy to help him out, as it was a little disheartening for him after years of consistently savaging my armies. All is models are not painted and can be easily converted to i.e. trygons to mawlocs.

Without further ado, here are the lists:

Eldar - "Nid Avengers"
CAD [477]
Farseer Skyrunner singing spear
   Rune of Fate - Doom, Executioner, Mind War, Guide
Windriders with scatterlasers x 3
Windriders with scatterlasers x 3
Avatar
Avenger Shrine [390]
Dire Avengers x10
Dire Avengers x10
Dire Avengers x10
Aspect Host [484]
Howling Banshees x9 + exarch executioner
Scorpions x9 + exarch claw
Warp Spiders x5 + exarch
Aspect Host [385]
Swooping Hawks x6 + exarch sunrifle
Dark Reapers x4 + exarch
Warp Spiders x5 + exarch
Total [1736]

Tyranids
1 tervigon - paroxysm, dominion
1 tervigon - warp blast, dominion
1 tyranid prime- lash whip and bone sword, toxin sacks
5 tyranid warriors venomcannon,toxin sacks
27 termagants
20 gargoyles
5 hive guards
2 trygons, toxin sacks
3 zoanthropes warp blast, dominion, catalyst

We rolled for Purge The Alien, Hammer & Anvil setup. Tyranids setup first, and go first. I do not steal initiative.

Turn 1 - Nids
Everyone moves forward. Tervigons spawn 11 and 10. In the psychic, rolls a 2 for warp flux and tries paroxysm on my avengers and I deny. Shooting phase sees spawned gaunts run, hive guard fire into scorpions and they make all their saves, but lose three to the warriors that fire on them next. Terivgons fire stinger salvos, as well and I lose one more.

Turn 1- Eldar
Everything moves up the board. Roll 2 for the warp flux. I doom the far left tervigon. Shooting phase sees farseer's scatbikes fire into tervigon, causing 8 wounds, 2 saves fail with dark reapers stripping another 2 wounds. The other unit of scatbikes take a wound off the warriors. Scorpions fire on a gaunt squad and kill 5. Avenger formation bladestorms and fires 90 shots into his unwounded tervigon, causing 10 rending wounds, and fails he exactly 6 saves. Tervigon blows up, the lead squad that spawn all dies. Scorpions run. Assault phase sees banshees assault gaunts and wipe them out.

Turn 2 - Nids
Gargoyles and trygon come in from reserve. Gargoyles deep strike behind the reapers. They deviate into terrain and lose three to dangerous terrain tests. Trygon comes in behind the reapers as well. Remaining tervigon spawns 10 and moves to the back field. Gaunts move to intercept banshees, second gaunt unit moves to intercept avatar, while the warriors set their sights on some avengers.

Roll 4 for the warp flux and paroxysm is denied on banshees. Gaunts kill 2 banshees in shooting. spawned gaunts shoot and kill two more. Central gaunts fire into avatar with no results. Warriors fire into closest avengers and I lose one wound on the avatar and an avenger due to deviation of his venom cannon, devorers kill another three avengers. The remaining tervigon stinger salvos into banshees, nothing. Hive guard fires into avatar and he takes six wounds, but makes all his saves. Trygon fires into reapers and lose 2. gargoyles fire into reapers with no results.

Gaunts charge into banshees, overwatch does nothing. They make their charge ramge by rolling a 7. Surprisingly the banshess only cause two wounds while the gaunts kill everyone, but the exarch. I fail morale and run. Luckily the gaunts, do not catch her. Central gaunts charge the avatar, he kills one overwatch and they fail their 8" charge and roll a 3. Warriors charge avengers and fail.

Turn 2 - Eldar
Banshee exarch fails to rally, runs 7. Only 1 spider comes in from reserve. Warp flux is a 6. I doom the warriors and cast executioner, but the latter was denied. Shooting sees scatbikes into warriors, 11 wounds, one unsaved which removes a model. Avengers fire into warriors and remove a model. Second avengers fire and cause a few more, as well as the avatars wailing doom. Warp spiders fire into hive guard and cause 3 wounds, losing a model. Reapers fire into last tervigon and remove him, but he only loses 2 or 3 gaunts when he blows. Last scatbikes fire into warriors and remove one wound to take out the prime. The last avengers unit wipe out the central gaunts.

Assault sees avatar charges remaining warriors and wipes them out. Scorpions charge a gaunt unit and wipes them out.

Turn 3 - Nids
No synapse creatures, so everyone takes instinctive behaviour. Gaunts run and hide, trygon is forced to charge without shooting, gargoyles end up hiding, but can still shoot as they are in a building. Last trygon and 3 zoanthropes come in from reserve. Zoans show up in front of spiders, trygon in front of scorpions.

Warp flux of 2 and he warp blasts the spiders, which don't deny and flickerjump doesn't save them. All die in a blaze of warp energy. Gargoyles fire at the fleeing banshee exarch and fail to wound her. Trygon charges reapers and wipe them out.

Turn 3 - Eldar
Banshees arrive from reserve and grenade pack the zoanthropes and gaunts removing a few wounds. Last spiders stay in reserve. Warp flux rolls a 3 and I try to mind war the trygon, perils but goes off and I accept the wound. We only tie in roll off. I then fire doom at the trygon with my last two dice and it goes off and he fails to deny even though he throws all 5 dice he has at it.

Scorpions, jetbikes and one avenger unit fires into the trygon and kill him with the help of the doom. Hawks fire into guard and cause 3 wounds and blind them. bikes fire into the same, but to no avail.

At this point we call the game is its after 2:00am and he still has an hour drive back to his place.

Nids x3 units, linebreaker (4)
Eldar x9 units, linebreaker, slay the warlord, first blood (12)

The biggest shock for him I think was that I was able to kill a tervigon first turn, which has never happened to him before. He usually plays very aggressively and he is usually facing orks and chaos. Having his tervigons front and center really allowed me to use my battle focus to get just enough range to unleash my fire power, but not close enough for him to charge me. He also placed way to much importance on my banshees and reapers, which only caused nominal damage. He did this so much so, that he dedicated several hundred points in the back field to deal with the reapers that left them isolated from the rest of the battle. I think if he had started more units on the board and less in reserve, I would have been tempted to concentrate my fire power on different target priorities, allowing him to overwhelm me. He also should have split up his warriors to provide more synapse.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on March 20, 2016, 03:18:23 PM
Thanks for the report :).

I know too little about Tyranids to be able to comment much about them, but I'm sure your analysis is correct.  Regarding the Eldar though, I think that your target priority was spot on and that you provided a great example on how well infantry Eldar can manoeuvre around the board these days.  It's so enjoyable to see Eldar armies no longer making use of so many transports in this edition.

Congratulations on your victory :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: vonny on April 7, 2016, 06:05:00 PM
yes, he should've started a lot more on the table - at least the zoanthropes (which can shoot their psychic powers and still run after, making them faster than they seem) and the gargoyles, who can then put early pressure on. Tervigons are a lot more expensive than they used to be, and generally not considered a top-tier buy anymore, especially if you don't get them into a troop slot and don't use a formation with objective secured.
But yes, eldar firepower is scary, and he should be mindful of that.
other than that... yes, the tyranids aren't very powerful at the moment apart from some standard must-buys (flyrants with double devourers, anyone?), so he might be facing an uphill battle now compared to 5th.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on April 7, 2016, 06:30:37 PM
He was most certainly getting more discouraged as the game went on. Last time we played his nids against my eldar was just when 6th edition dropped and I was using the previous editions codex still, so he was used to taking me to school back then. He insisted on playing my eldar, even though I warned him that they were a top tier force now. Even with that list he could have done a lot better, as you suggested. Start everything on the board and focus on what would hurt you the most. Focusing on my banshees and avatar really didn't help him, as well as over prioritizing the reapers. I hope it wasn't to upsetting, as I'd love to have a rematch using my orks or chaos.

I've got a Slannesh versus my Nurgle game lined up for Saturday night. I'll post a recap as soon as I can.

Also working on a ton of scenery and after the Dire Avengers performance last game, I'm finally finishing up the last squad. Photos coming soon.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on April 10, 2016, 10:13:49 PM
So I had our second chaos versus chaos game last night and had a lot of fun. This was my opponent's second 40k game since the 90's, so it was slower paced with lots of instruction and questions, but we had a great time. A few full flubs, but thats always to be expected. We took our 1000 point lists from the first game and went up to 1200 points for this round. Next month will be 1500 points.

My list
Chaos Lord Mark of Nurgle, Power Weapon

Helbrute Multi-melta, Heavy Flamer, powerfist

Plague Marines x 8 w/ x 2 plasma + champion w/ power weapon
Rhino w/ Havoc Launcher

Plague Marines x 9 w/ x 2 plasma + champion w/ combi-flamer, power weapon
Rhino w/ Havoc Launcher

Chaos Spawn Mark of Nurgle x 1
Chaos Spawn Mark of Nurgle x 1
Chaos Spawn Mark of Nurgle x 1

Obliterator Mark of Nurgle x 1
Obliterator Mark of Nurgle x 1
Obliterator Mark of Nurgle x 1

His list

Noise lord with doom siren, power weapon

Noise Marines, sonic blasters x 8, blastmaster, champion plasma pistol and power weapon
Noise Marines, sonic blasters x 8, blastmaster, champion power fist

Possessed x10

bikes x3 with x2 melta

Obliterator x1
Obliterator x1
Obliterator x1

We played table halves to keep it simple and went for kill points.

Slannesh setup noise marines mid table and in the ruins on the right. The obliterators deployed on the second level of the ruins. The bikers hid behind LOS terrain in the center of the board and the possessed hid behind a hill on the left of the DZ.

I setup my rhinos on either side of a LOS wall with the helbrute behind the terrain. The spawn were in the open field at the edge of the DZ and set to move up the board quickly.

He rolled to go first and unleashed into my spawn. Obliterators and two blastmasters used their assault cannons to decimate two of the spawn, leaving the third untouched. The possessed moved up the field.

My turn saw me advance up the field and fire my havoc launchers, killing a few noise marines, the last spawn moved in closer.

My opponent next used his obliterator's lascannons to explode the rhino that was holding my lord, in which my lord took a wound and I lost a plasma gunner. The possessed attempted a charge, but failed. The noise marines kill the last spawn.

My plague marines moved aside for my helbrute that marched up and melta'd one of the possessed in the face. The unloaded plague marines then fired into the possessed and killed all but 4. Two of my obliterators deepstruck, one mishaps and goes into ongoing reserves. My havoc launchers and the one obliterator unloaded into a squad of noise marines and killed all but 4.

This turn sees his bikers move up next to the possessed with the possessed, who also happen to have his noise lord with him, choose to charge my plague marines. The bikes fire into the helbrute with their melta to no avail. One of the obliterators fires a multimelta into my last rhino and explodes it, sending out my troops. The last two fire a plasma cannons into my plague marines killing 3. The other fires a multi melta. The largest noise marines annihilate the lone obliterator and the small squad fails to damage the plague marines. The possessed and lord charge my plague marines. His lord
challenges and my champion excepts. They trade blows with no damage. My lord and the rest of the marines kill off three possessed and his possessed fail to cause any damage.

The next turn sees my plague marines fire plasma into an obliterator and cause a
wound. At this point I forget about the instant death rule for the double strength, which occurs three more times this game and we only realize this at the end of the game. My other two obliterators come in and use their plasma to pick off three more noise marines. The helbrute fires heavy flamer and multimelta into bikes and kills one. He charges and makes it. He kills them and they fail to damage him with krak grenades. The plague marines overrun his noise lord and possessed.

His noise marines target one of my obliterators and cause a single wound. His obliterators fire lascannons into my helbrute and he rolls three ones for his to hit!

The following turn I assault the noise marine squads one each with an obliterator. The
one makes it, but the wounded one is removed from an overwatch shot from a plasma pistol from his champion. My plague marines fire plasma into the obliterator, removing a wound and my helbrute uses his multimelta to injure another one. At this point they should all be dead, but I'll have to remember instant death next time.

The noise marines last another two rounds in close combat with my last obliterator before being killed and my two plague marines charge the noise marines only to be killed before even causing a hit. His obliterators use multimeltas and explode my helbrute. This leaves his 4 noise marines and three wounded obliterators against my relatively
unharmed plague marine squad, plague lord and a wounded obliterator. We call the game at this point and technically he won as he got first blood and 7 kill points, but if we called the obliterators as dead it would have been 7 kill points for me and
warlord, so we called it a tie.

It was a really fun game, with nothing over-powered that fully dominated the board. Our next game escalates to 1500 points and we are going to add psykers to both lists. I'm either taking nurgle bikers and a biker sorcerer or nurgle terminators and a terminator sorcerer. He's planning on adding some Thousand Sons to the list to hopefully decimate me with sonic blasts and inferno bolts. Should be a good time.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on April 11, 2016, 04:57:15 AM
Thanks for the report :).  It was definitely a very close game and it looked like a lot of fun to be involved in.

I'm looking forward to seeing the Thousand Sons combined with the forces of Slaanesh, as Slaanesh and Tzeentch is an enjoyable combination to field, in my opinion.  It will also be interesting to see whether you opt for the bikes or Terminators.  Neither unit ever used to work that well for me, but I'd say that the bikes would combine well with the more mobile element of your force, so opting for those might be best.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on April 21, 2016, 09:54:59 PM
Thanks Irisado, I can't wait to see some Thousand Sons as well. I hope he starts painting up his army from what I've seen of his other miniatures, he's an awesome painter. Very old school with his blends and ink use. No washes for this guy.

Sorry for the gap in updates, work always gets in the way and, as usually, I have too many 40k projects on the go. I finally finished my third units of dire avengers, which allows me to have a fully painted avenger shrine. Each squad has ten aspect warriors and an exarch, allowing me to run a full unit of vanilla aspects or swap the exarch in depending on the list. Being my third unit of avengers the quality of the paint job is hands above the other two. The first two were actually the very first eldar units I began painting several years ago. Still holding off on the banners and any final tweaks, as I need a steadier hand after the marathon of painting.

(http://i.imgur.com/Btn3YEL.jpg)

(http://i.imgur.com/COQh1UK.jpg)

With the avengers out of the way I'm preparing for our next chaos match up. I was planning on swapping the lord with a sorcerer and then switching the plague marines to chaos marines with a mark or nurgle (a suggestion I took from Wyddr's Batreps) and then mounting him on a bike with other bikers or terminator armour with other terminators. With all the sonic weapons and inferno bolts coming my way next game, I've decided to go terminator armour.

It's going to be a few days of stripping and cleaning, as I'm redoing all my old Slannesh terminators and salvaging some awesome eBay finds, but they've been soaking in Simple Green for more than a week now, so I should have some of the models put together with conversions up on the forum soon.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on April 22, 2016, 05:05:48 AM
Those Dire Avengers are superb.  The bases are a very nice touch as well, as the red makes a great contrast to the blue and white, while also matching the spiritstone on the Exarch.  I look forward to seeing how the banner turns out :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on April 22, 2016, 06:44:21 AM
Oh hell yeah! Looking good DoW. You've got an entire shrine up and running. Very nice paint jobs and the color choices are nice too. I really prefer the bone shuriken catapults to the black when Avengers are painted in this style. Very nice work.

Just so you know the Avenger Shrine is BEASTLY. You can melt anything with a toughness value with these guys when they let off their triple shot.

Great stuff DoW keep us posted!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on April 28, 2016, 10:20:51 PM
Just a short update today. I've been working on my terminators and got them all cleaned and put together. There's still going to be a whole bunch of green stuff added and battle damage done before we go to prime, but I thought I'd show you some progress. I've also acquired a Typhus that I'm going to run as a vanilla sorcerer in terminator armour for now. All four spawn are base coated, so I should be able to get them done by the end of the week.

(http://i.imgur.com/8vswCGh.jpg)

The next game we have planned is 1500 points, but I'm stuck at the 1400 point level and unsure what to add. I've toyed with a small unit of plasma bikes or autocannon havocs. I could throw a lascannon predator in there as well or another helbrute. Any thoughts?

Chaos Sorcerer Mastery Level 2, Terminator Armour (110)

Helbrute Plasma Cannon (115)

Mark of Nurgle Terminators x 4 w/ x2 pair of lightning claws, x1 combi-melta + power axe, x1 heavy flamer + power maul + champion w/ power fist, combi-melta

Mark of Nurgle Marines x 9 w/ x2 plasma + champion w/ power weapon Rhino w/ Havoc Launcher

Mark of Nurgle Marines x 9 w/ x2 plasma + champion w/ power weapon
Rhino w/ Havoc Launcher

Chaos Spawn Mark of Nurgle x 2
Chaos Spawn Mark of Nurgle x 2

Obliterator Mark of Nurgle x2
Obliterator Mark of Nurgle x2

[1400]
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: vonny on April 29, 2016, 04:43:12 AM
it kinda depends on what you feel you need. Autocannon havocs are great for light-vehicle hunting, as well as medium infantry (like tau or eldar), while a hellbrute has a role more oriented to heavy infantry (if you keep the plasma cannon). A predator, I feel, is not worth the investment with just one lascannon shot a turn. Ideally, it has lascannon sponsons and an autocannon turret, but I don't know if that fits in your points.

Also: great to see progress!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on April 29, 2016, 08:52:17 AM
Great stuff DoW. Like the posing on these guys a lot. As for your list I'd go with the Bikes all day. Good shooting, good assault, tough and fast. They can run alongside the Spawn too giving them fire support as they move into their target. Plus with your Termies theoretically deep striking in, you can have a sort of 3 pronged, high speed attack on high priority targets. 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 3, 2016, 10:17:38 PM
Alrighty, added 3 bikers to the list with 2 plasma guns for an even 100 points. I'm going to try and setup a game in the next two weeks and I'll let you know the results.

First spawn completed. He looks a little muddy in the photo, but I'm pretty pleased with all the colour variations in the skin tones. This was a job of alternating between highlighting and washing over and over again and was really an experiment into what I could accomplish without using any actual flesh tone coloured GW paints. I did use a cheap crafter's flesh tone paint I picked up at the Dollar Store to do a very rough pinkish base coat, but after that it was a mixture of 50% Athonian Camoshade and 50% water applied between highlights of the old rotting flesh. Okay, so I did use a flesh tone from the 90's paint line, but it is really a green and not a pink.  ::) The bug eyes I think turned out well and hopefully portray the compound eyes I was trying for. On to #2!

(http://i.imgur.com/Jgq348y.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 4, 2016, 07:18:59 AM
HELL YEAH! Wow this is AWESOME DoW! Absolutley grotesque... where did you get that head? Wow great paint job too. Excellent excellent stuff.

Good luck in your game BTW let us know how the bikes did! Keep us posted bud, this is truly excellent stuff.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 4, 2016, 07:58:17 AM
Thanks Cav! The head is one of the ones included in the kit, definitely my favourite. Since I got two kits, I was able to double up on the wings. I'm really getting antsy with with my decision to wait and base everything at once. I really want to appreciate the models and they're never really done until based. I'm torn between doing my traditional black with black gravel and dead grass, as seen with the terminators or try something new with ice and snow set on a blue base.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 4, 2016, 08:49:37 AM
I feel you bro. On the bases though I HIGHLY recommend keeping with the same basing scheme. Its one of the keys to keep your forces unified. I've heard from people who've done multiple armies with different basing schemes and most have regretted it.

But man I did a Space Wolf commission the other week and I did snow bases.... damn did they look good. I was trying every which way to justify adding snow to my Eldar bases especially after seeing how cool they looked on a snow mat. In the end though I'm glad I didn't change the look of my bases.

But hey its your army bud thats just my 2cents!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 4, 2016, 08:25:04 PM
I was going to strip the terminator bases before I primed anyways and I am most definitely going the same bases throughout. I am really leaning toward the snow and ice theme as a juxtaposition to my elder lava bases. Did you have a photo of those commissions? I'd love some tips on doing some snow bases to try out.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 5, 2016, 07:08:41 AM
Hey bud that sounds like a plan. The snow bases are ULTRA easy. The GW snow flock is like 8 bucks for an awesome tub that should flock an entire army. What I did was paint the bases Celestra Grey but keep the rocks black for contrast. If you put a little snow on top of the rocks it looks great.

This is only a tabletop standard comission so its not super fancy, but it still looks nice.

(https://farm8.staticflickr.com/7321/26736197402_75c4e4e715_o.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Rayvn70 on May 5, 2016, 10:07:42 PM
You can always use crushed glass from secret weapon miniatures. It looks great.

Masterclass Scenics: Crushed Glass Bundle - .00 : Secret Weapon Miniatures (http://www.secretweaponminiatures.com/index.php?main_page=product_info&cPath=13&products_id=134)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 7, 2016, 10:57:23 PM
You both have inspired me to run with a snow base and it's about time I actually committed with something, as the army is already half painted. Finished the second spawn, as well and I've ended up basing both. Went a little more green and slightly darker than the last. Each spawn will be along the same colour palette. but I'm definitely going to be playing with the shading to give them a unique appearance. I usually love painting the edge of the base and in this case I did an overall undercoat of Shadow Gray that I left on the base's edge. I'm not totally sold on it and I might go back to just a solid black, but that's an easy change and I'll just have to try and get a feel for how the army looks on the tabletop once complete. Enjoy.

(http://i.imgur.com/dw9TLdx.jpg)

(http://i.imgur.com/f513C6g.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 8, 2016, 07:01:22 AM
Hey DoW love the new spawn. Such a great kit. The paint jobs are really, really nice and I like the cool basing a lot. As for the grey bases I think I prefer black personally. It'll contrast really nice with the snow if you end up going in that direction. But anyway the models came out really nice. Keep it up man your armies are looking awesome
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 15, 2016, 09:29:45 PM
Last two spawn complete. I ended up adding more snow and going simply black on the base edge, as Cav suggested, and I think it does 'pop' the base better. Terminators are all modeled with green stuff and up to be primed, so their on the docket next. I've got a game against my fellow chaos opponent this coming Friday, so I'll let everyone know how Nurgle fairs against this new alliance between Slaanesh and Tzeentch.

(http://i.imgur.com/UZy4t2u.jpg)

(http://i.imgur.com/sws6D6q.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 16, 2016, 08:36:11 PM
Dang DoW looking really good. That eye though... man is it creepy! The base looks nice too now it has some color on it. Looking killer DoW give us MOAR!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 18, 2016, 09:46:44 PM
Quick update. Finished a warp spider and an exarch, which brings me to two squads of six fully painted. Really enjoying these new snow bases for the chaos army, so I'm going to get everything based that I've painted for the game. Cool news, my new gaming friend was really into all the offshoot games from GW and he has all the armies for Man o War and Necromunda and all the evil armies for Warhammer Fantasy. I think we'll be trying a game of Man o' War next month, which will be super exciting. Tempted to try orks, but as a starter he's suggested I try Bretonia. I will most certainly update you with batreps and photos of those games.

(http://i.imgur.com/JY9Y1uI.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: magenb on May 18, 2016, 10:40:17 PM
Nice job on the warp spiders.

The snow does look good, if you want something different for each army, Galeforce nine does an ash flock, which looks good as a luna style landscape.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 19, 2016, 07:23:11 AM
Damn DoW I love the paint jobs on those Spiders! Wow a really dark, vibrant paint scheme and super well executed. Everything looks so dang smooth, I really like it. The white helm, the dark wraithbone and the green accent colors all really play well of the dark blue and black. Really nicely done man. 2x6 Spiders is nasty business! Can we get a group shot of all those guys?

Also you lucky dog! Thats so awesome that your friend has those old school games... It really takes me back to the day when you'd run into somebody with just a massive collection of old school GW esoterica. Sounds like an absolute blast. Keep us posted and take some pics if you get a chance I love those old school games
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 23, 2016, 09:51:21 PM
Thanks for the love on the spiders. I truly love those models and I hope they never change them.

@magenb I'm using the Galeforce Nine snow flock on the chaos army and I'm really digging their effects. I think I'll have to try that ash flock you're suggesting sometime.

@Cav I'll do you one better and I'll post the entire army.

(http://i.imgur.com/ZtoHhcA.jpg)

So I had my chaos rematch on the weekend and had an awesome game even though we were only able to fit in three turns. The game ended up being a little one sided by the end of turn three and it was getting pretty late, so we decided to call it. This was our first game with psykers and it took quite a while to go through the psychic phase. That was mostly my fault for loaning him my sixth edition rulebook and him coming to the table with a lot of preconceived notions on what was supposed to take place.

Extra bonus though, my opponent brought some wicked new scenary to leave at my place, including a full set of resin ork barricades. They are so beautiful, I couldn't stop drooling over them the whole game.

I brought my 1500 point list from above and he brought the some list as usual, but added a squad of thousand sons and another three man bike squad. I rolled on the biomancy table, as I didn't take a mark and got warp speed and endurance with the primaris. He rolled for doombolt. He also had a gift for his possessed champion, which usually amounts to nothing, but his roll was for d3+1 more rolls, which I he three more. His first roll was for witch killer, then he got daemon prince followed by bloated. That was unexpected and I thought I would be in for a doozy of a game. As I would later find out that daemon prince total threw my opponent for a loop and really messed with his mind that he just held him back for most of the game.

My opponent rolled to go first and he set everything up on the board, either in ruins or behind barricades. I started with my two units of marines in rhinos, the bikers, and the spawn behind some cover and the helbrute on the second floor of a ruin. His first turn was focused on firing everything at the spawn that could reach and he succeeded in killing a model and placing a wound on a second. My first turn got my spawn into some ruins and in striking range for a turn two charge and my rhino's havoc launchers, bike plasma and helbrute plasma killing off some noise marines.

Turn two had him focusing blastmasters and obliterators on my rhinos and he only succeeds in removing two hull points off of one. This wasted the rest of his noise marines who could not target the spawn that were waiting to strike. My terminators came down and thanks to his jinks are unable to damage his bikes, but the helbrute and some havoc launchers made short work of the lead unit. One unit of obliterators land and kill a few noise marines with flamers. The real damage comes from my marines. Both units advance in their rhinos and disembark behind some barricades. They then unload plasma and boltgun fire into his noise marines and thousand sons decimate two units. This sets up the lone spawn to charge the thousand sons, the bikers the crippled noise marines and the two unharmed spawn to charge the full unit of noise marines with his lord. Very few wound are caused on both sides, but I've successfully tarpitted most of his army.

Turn three sees his bikes charging in with mine, but I ace his champion with my power sword before he has a chance to use his powerfist. The thousand sons sorcerer charges his force axe and kills the spawn and his daemon prince and possessed charge into the other spawn and wipe them out. On my side I use my terminators to charge into the bike fray and wipe everyone out. The two units of marines, along with the first obliterator squad and the second deep-striking one that comes on this turn half the rest of the noise marines and the possessed left on the table. We call the game at this point with him only having the thousand sons sorcerer, the daemon prince, his three obliterators and only a handful of noise marines and possessed. I had only lost two marines from each squad, a biker, and my spawn.

Not having elite chaos marines like plague marines, as my troops allowed my to dominate the game, as it gave my a few hundred extra points to play with versus his elite force of noise marines and thousand sons. I was initially worried about losing the feel no pain, but it really was a no contest. We're going to try using the same lists again next time and hopefully my opponent can get a different outcome. I really didn't expect him to hold back with that prince, but as he wasn't expecting it, it really threw him for a loop.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on May 24, 2016, 05:19:43 AM
I'm still very confused by the whole Daemon Prince situation.  You opponent essentially gains a Daemon Prince that he wasn't expecting and doesn't seem to know what to do with it is the way I read the battle.  Is this correct?  If so, surely just attacking with it was the only option?  I'm very surprised that it didn't spearhead the attack, as it would have made life much more difficult for you in some of those close combat situations.  I'm sure that your opponent would use it in this way next time.

Chaos versus Chaos is always fun, and I think that you have fairly similar armies in some respects, so the potential for close battles in the future looks very promising.  Thanks for the report :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 24, 2016, 06:57:21 AM
Awesome stuff DoW. First off your Eldar... what an absolutley classic looking force! I love the original paint scheme and the execution is so bright and clean I just love it. What great army composition too... just classic stuff. Keep it up man your Eldar are rocking.

As for the bat-rep, while it might not have been a close game, at least you had a good bust-up. Too bad your opponent got confused on what to do, the Daemon Prince really could have helped. BTW it was awesome how your Lord executed the champion... just the kind of brutal stuff I'd expect from a Chaos civil war.

Anyway whats next on the hobby agenda? More games, more painting? Let us know and thanks for the bat-rep bud, really enjoyable!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 24, 2016, 08:13:04 AM
@Irisado As the daemon Prince replaced his possessed champion he just had it in his head that he needed to keep it with his unit, even though I repeatedly had to explain that a monstrous creature cannot join units. He was also crippled with the idea that he needed to hide his possessed, as they were continually shot up in earlier games. After the game we talked about how he needed to be more aggressive and to take advantage of the possessed fleet to scurry from cover to cover to get into close combat, as soon as possible.

What really swayed the game was the timing and target priority. He focused all of his heavy fire power on my spawn leaving all that great high ap sonic blasters and inferno bolts weaponry to waste, as it did nothing to my armour. My spawn were an excellent distraction and I've seen this happen three games in a row so far.

@Cav terminators ate 80% painted. I'll finish them up and post this week. I'm thinking that the bikes will be next, followed by the rhinos.

We'll be having another rematch in a few weeks, so I'll keep everyone posted.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on May 24, 2016, 08:24:15 AM
Yes, Spawn are great for absorbing bullets.  I remember an old army of Killersquid's using Spawn in a similar manner to significant effect.

I agree that the Possessed have to be used aggressively.  Your opponent is right that they may get shot up, but it's far better to be aggressive with them, because even if just a few make it into combat they can be very dangerous.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: magenb on May 24, 2016, 07:06:18 PM
Thanks for the love on the spiders. I truly love those models and I hope they never change them.


Do a search for "Attercops".. GW should buy the molds from this guy.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 27, 2016, 10:48:27 PM
@magenb Those models are sick. Too bad I've finished all my spiders, as they would have been awesome editions. Maybe I could replace my exarchs, as I never equip them with powerblades or double spinners, so the current models are never true representations.

Completed one of my termies. Just need to add the snow, but I thought I'd give everyone a glimpse. I really wanted to avoid the impulse to go metallic on the gilding, as you see in all over the codex, and I went flat black with a dry brush of Mechanicus Standard Grey. I might have gone a little crazy with the Typhus Corrosion, but I'll let you be the judge.

(http://i.imgur.com/bJVLt3U.jpg)

(http://i.imgur.com/Vyw8m0N.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 28, 2016, 11:09:47 AM
Fantastic stuff DoW. Love the termie, he's looking great. The brain on the shoulder pad is insanely awesome! I don't think you've gone overboard on anything, the dudes looking great, keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on May 30, 2016, 11:12:51 PM
Here's the second terminator up for perusal. I'm really digging the gilding with the black and gray drybrush, so I think I've decided to finish off all of my obliterators and marines with the same banding colours. I'm undecided if I should repaint the green marines, but I think I'll leave them for now to give me the option of distinguishing them as plague marines.

(http://i.imgur.com/91GfP4Y.jpg)

(http://i.imgur.com/UaZEwrU.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on May 31, 2016, 07:14:48 AM
Nice work again DoW. Really making those old sculpts look very nice. When they are gritty and and grimey they look totally different than those ultra-clean 'Eavy Metal paint jobs. Keep it up man you are cranking through these armies!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on June 6, 2016, 10:41:43 PM
Finished the two with lightning claws andjust tweaking the champion, so I won't reveal him yet. I went with green for the claws, as I did with the warp spider exarch's powerblades and I'm not sure if I'm 100% digging it. I may change them to blue to match the plasma colour I'm using with the marines.

(http://i.imgur.com/XEJidnG.jpg)

(http://i.imgur.com/vzF9Uwx.jpg)

I'm also struggling with what to bring for my hq next round. My opponent is side-boarding his possessed, as he begins painting them and is bringing some more obliterators to the party. I'm thinking of switching the terminator sorcerer for one on a bike or just go for the coolness factor and bring a daemon prince. I have one soaking in Simple Green and is ready to be brought back to life. So what should it be: practical Bike Sorcerer or Daemon Prince?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on June 7, 2016, 06:49:16 AM
Hey DoW looking really nice man. You are doing a great job with these termies. The posing, weathering and paint jobs look very nice. I think I'd prefer blue on the claws like you were suggesting. I tend to do one color for my "energy" bits. Really its a minor preference but I just think blue would look a bit better.

As for the army choices, a Daemon Prince is always useful. However a Sorcerer on bike is also very nice as well. What are you running and which Chaos book are you running?

Either way keep up the great work buddy and let me know on that list!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on June 7, 2016, 10:35:46 PM
Took your advice and changed them to blue, which I much prefer now. Finished the champion as well.

(http://i.imgur.com/x8i1DKO.jpg)

(http://i.imgur.com/bowHgWR.jpg)

As for my most current list, here it is:

Chaos Sorcerer Mastery Level 2, Terminator Armour

Helbrute Plasma Cannon

Mark of Nurgle Terminators x 4 w/ x2 pair of lightning claws, x1 combi-melta + power axe, x1 heavy flamer + power maul + champion w/ power fist, combi-melta

Mark of Nurgle Marines x 9 w/ x2 plasma + champion w/ power weapon
Rhino w/ Havoc Launcher

Mark of Nurgle Marines x 9 w/ x2 plasma + champion w/ power weapon
Rhino w/ Havoc Launcher

Chaos Bikers x 2 w/ plasma + champion

Chaos Spawn Mark of Nurgle x 2
Chaos Spawn Mark of Nurgle x 2

Obliterator Mark of Nurgle x 2
Obliterator Mark of Nurgle x 2

[1500]

I'm really digging all the plasma. It's been ace at getting rid of obliterators with their multiple wounds and terminator save. The helbrute has also been so much more useful with his plasma cannon.

The deep-striking sorcerer didn't really contribute much, as he comes in so late, although against a more competitive list I can really see his potential making the terminators a mini-death star.

I'd have to give up something like the bikes or the helbrute if I took a daemon prince because he's such a point sink. I'd also not take him as a flyer because I don't want to overwhelm my new opponent with even more rules to cover just yet.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Aurics Pride on June 8, 2016, 06:46:39 AM
Wow, really digging those Terminators. It seems to be really easy with Nurgle stuff to make the model look very messy and busy but the way you've painted those guys really works well, you've got a very nice balance there!
Would be interesting to see how you go tactically with the Nurgle stuff, a friend of mine has a fledgling Death Guard themed army but hasn't been having a huge amount of luck with it. Would be good to see what works for you.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on June 8, 2016, 07:02:37 AM
Hey DoW. I wouldn't bother with the Prince if he doesn't have wings. Ground based MC's are just so slow now especially if they dont have ranged weapons. I think I'd go with the Sorceror on a bike and beef up your bike unit. I know they don't have ATSKNF but Chaos bikers are still very solid as far as the codex goes. Bikers x5-6 with a Sorceror and the 4x Spawn would be a good little assault wing. The sorceror can hopefully protect or buff them as well.

Also the blue looks really good. It really emphasizes the grit and grim on the Termies... excellent stuff. Also that Termie on the bottom... good lord! Looks like something out of an H.R. Gieger painting! Cool but creepy as hell!

Great stuff DoW keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on July 5, 2016, 09:19:09 PM
Sorry for the hiatus in updates, but as always real life always takes precedence over ones hobbies. Just a short update before I get to some more meaty stuff next week. I ended up painting all the filigree on the obliterators and chaos marines with the black/grey drybrushing, as I did on the terminators and I'm really digging the cohesiveness of the force now. Also finished the basing on all the completed models and added the snow effects. Still on the fence about repainting the green chaos marines to match the dusty brown brethren, but I might leave them as is, as an option to take them as plague marines and unique from the rest of the force. Started painting the bikes, but I've convinced my opponent to take on my ork horde next, as I've been itching to get them to the table again. Planning a 1750 game next week and I'm bringing lots of kans, dreads, koptas, and boyz. Should be in for a good time. I'll pre-post the list this week for everyone's perusal.

(http://i.imgur.com/FQinW2Z.jpg)

(http://i.imgur.com/SqWkX9T.jpg)

(http://i.imgur.com/GOvLOyX.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: vonny on July 6, 2016, 11:53:41 AM
wow, those marines on top look ghostly... it's an amazing effect that you've managed to get with your color choices.
And those oblits look downright gory!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on July 6, 2016, 02:12:07 PM
Absolutley sick! Damn man the colors, the basing the conversions and gore effects are just on point. Wow what a unique trio of units... the paint jobs are just great too. Seriously man great stuff, I love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on July 10, 2016, 10:24:05 PM
@vonny Thank you so much for that praise! That was exactly the look I was going for. I wanted to do a nurgle army like it was an undead science fiction army, all rusted and decayed instead of the bloated and diseased armies you typically see.

@Cav Thanks again for the push to go with the snow effects. I think it fits perfectly with the theme. I really need to start taking these guys out of the basement for some natural lighting in my photos, but with two young kids these guys never see the light of day.

Coming up: 5 more deffkoptas for my upcoming game on Friday, two with buzzsaw conversions.

(http://i.imgur.com/VUDhU66.jpg)

And here's my proposed list. I hope its not too overpowered, but heck, its only orks I'm bringing to the table. What's my opponent got to be afraid of.  ::)

FOC 1 Primary Detachment [1103]

Warboss   ('eavy armour, Attack Squig, Killchoppa)(99)
Warboss   ('eavy armour, big choppa)(69)

29 Slugga Boyz + PK Nob (215)
29 Slugga Boyz + PK Nob (215)

Deffkoptas x 1 Rokkit-Launcha+Buzzsaw (55)
Deffkoptas x 2 Rokkit-Launcha (60)
Deffkoptas x 2 Rokkit-Launcha (60)

Killa Kans x 3 Grotzooka (165)
Killa Kans x 3 Grotzooka (165)

FOC 2 Secondary Detachment [645]

Painboy (50)
Painboy (50)

9 Shoota Boyz + PK Nob (105)
   Trukk (30)

Grots x 10 + Runtherd (35)

Deffkoptas x 1 Rokkit-Launcha+Buzzsaw (55)
Deffkoptas x 2 Rokkit-Launcha (60)
Deffkoptas x 2 Rokkit-Launcha (60)

Deff Dread +2 powerklaw (100)
Deff Dread +2 powerklaw (100)

(1748)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on July 11, 2016, 06:54:56 AM
Very nice stuff as always DoW. Always loved the Deff Coptas... I remember how excited everyone was when they first came out. Love the kill saws on the front, very cool.

I forgot about the snow effects thing, but I'm glad I encourage you because it looks super striking with the unique color choices you made. Really nice collection of armies you've got DoW, keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on July 14, 2016, 11:01:36 PM
Thanks Cav, I'm really looking forward to using all ten in tomorrow night;s game. I honour of our new ork git, Roboknee77, I'm revamping my list to use all the kans I have for a true kan wall army.

FOC 1 Primary Detachment [1205]

Warboss   ('eavy armour, Attack Squig, Killchoppa)(99)
Warboss   ('eavy armour, big choppa)(69)

25 Slugga Boyz + PK Nob (191)

25 Slugga Boyz + PK Nob (191)

Deffkoptas x 1 Rokkit-Launcha+Buzzsaw (55)
Deffkoptas x 2 Rokkit-Launcha (60)
Deffkoptas x 2 Rokkit-Launcha (60)

Killa Kans x 3 Grotzooka (165)
Killa Kans x 3 Grotzooka (165)
Killa Kans x 3 Rokkits (150)

FOC 2 Secondary Detachment [545]

Painboy (50)
Painboy (50)

Grots x 10 + Runtherd (35)
Grots x 10 + Runtherd (35)

Deffkoptas x 1 Rokkit-Launcha+Buzzsaw (55)
Deffkoptas x 2 Rokkit-Launcha (60)
Deffkoptas x 2 Rokkit-Launcha (60)

Deff Dread +2 powerklaw (100)
Deff Dread +2 powerklaw (100)

(1750)

Here's what 1750 of ork looks like.

(http://i.imgur.com/YnOlIWN.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on July 16, 2016, 11:20:11 PM
The orks are back on the table and it feels like a homecoming. Man I missed these greenskins. Had a great battle last night using the previously posted list. There were a lot of flops and a lot of surprises. The dice gods were not at all with me, but overall we ended up on the winning side, I think.

My opponent brought:

Lucius The Eternal

Helbrute w/ power scourge, TL-lascannon
Helbrute w/ thunder hammer, multi-melta

Thousand Sons x6 w/ sorcerer
Possessed x 6 + rhino w/ havoc launcher
Noise Marines x8 w/ sonic blasters + blastmaster + champion w/ powersword
Noise Marines x8 w/ sonic blasters + blastmaster + champion w/ powerfist

Bikes x3 w/ x2 plasma
Nikes x3 w/ x2 melta

Obliterator x3 separate units

After typing this out, I figured out it wasn't a bound list with 4 elites. Not concerning, just a note that I'll have to bring it up with my opponent. With only half dozen games under his belt, he's still learning.

So he rolls for boon of mutation on the psychic table and takes the primaris as well. He has two gifts for his possessed champion and rolls for shrouded and, guess what, gets daemon prince again.

I preset the table with terrain, having a certain scenario in mind. I thought we'd have the chaos army defending a city from an advancing ork horde. I gave him line of sight blocking terrain and buildings, to give his particular gun-line style army an advantage with my orks having a few ruins and ork barricades to hide behind.

I setup first and give him the advantage to setup after me in response. Then we roll off to see who goes first. I win and my entire first turn is spent moving and running forward.

He had ended up keeping most of his units on the bottom floor of the building, so he had no line of sight of most of my army. He advances his bikes and with their plasma and melta and all of his obliterators, they end up killing two kans from my center unit and
I fail a cowardly grot test. The rhino with the possessed and daemon prince advance.

My turn brings on 3 of the pairs of koptas and one of the green barons. The kans on the right advance on the bikes, my left dread on the other unit of bikers. 4 koptas come in behind his noise marines on the left side of the board and 2 kopta and the baron come in on the right side behind the other marines. The kans on the left advance and fire their grotzookas into the noise marines in the ruins and annhilate half of them, including the blastmaster.

The kans on the right charge the bikers. They kill one in combat, but I lose a hull point in overwatch and then two more to krak and melta bombs, one of the kans losing his klaw. The dread charges the other bikers, who fail to damage him. He kills two and the champion flees. All the koptas on the board only end up causing a single hull point to be stripped off a helbrute.

Now that my opponent has a threat in his back field he turn all of his attention to the koptas. The sorcerer attempts some Tzeentch's Firestorm, does no damage but ends up sucking himself into the warp. The decimated noise marines advance and fire sonic weapons killing off two koptas. The helbrutes take out some more with the help of the full squad of noise marines. The rest are cleaned up by obliterators. Only my single buzzsaw kopta remains unscathed. Havoc launcher from the rhino picks off a few boyz and there's a lone shot on a kan and I lose another hull point. The rhino and daemon prince advance further. The prince tries to charge my dread but rolls snake eyes in a horrible charge attempt.

A little devastated with my loss of most of my koptas, I reassure myself that I was able to nullify his entire turn off shooting with sacrificng 180 points. The other koptas fail to arrive from reserve this turn and I set my sites at exacting some revenge.

The dread that was about to be charged by the daemon prince, skirts him and charges into the combat with the bikers and kans, easily finishing them off. The large unit of boyz with my warlord move in to fill the gap the dread left and unload sluggas into the prince, removing 3 wounds. They charge into combat, lose a few to his high initiative attacks, but it takes only the regular boyz to take him down.

A unit of grots advance on the now recovered biker champion on the other side of the board and charge in. They end up holding him up for another full two rounds of combat, before being relieved later on by the lone kan to finish the job.

The other dread advances on the thousand sons, but neither cause a wound thanks to my terrible close combat rolling and their invulnerable saves.

Full unit of kans fire into an obliterator and cause an unsaved wound. The buzzsaw kopta attempts to get into combat with the obliterator on the other side of the board, but fails his charge.

The boyz advance and run to setup a charge next turn with the smaller unit of noise marines.

His turn sees some boyz in the warlord units going down from sonic weapons and the helbrute, but not nearly as many as should have thanks to feel no pain. His obliterator charges the killsaw kopta, he fails horribly in his hit dice and the buzzsaw slices him in half with two wounds. The possessed disembark, even though their rhino is surrounded and stand behind the orks looking silly. The thousand sons lose two in combat, he chooses not to voluntarily fail his morale with the "our weapons are useless rule" and fails his combat resolution anyways and the dread catches him. I realize they had fearless, as I'm typing this now,but, hey. 40k is a complicated game. We all make mistakes. :)

The small unit of noise marines fire into the other boyz and only take a few. The last two oblterators fire into the kans and fail to do any damage.

At this point, I declare my Waaagh! The warlord and his boyz, move, run and then make it into a charge with the large unit of noise marines, but not before the grots try to charge them to redirect their overwatch and lose a few and fail their charge. The champion with the fist calls out my warlord and I accept. I horribly fail my attack rolls, but luckily he does as well. The only wound that the boyz end up causing are from the power klaw nob, as amazingly, 16 boyz on the charge failed to make a single wound stick. It didn't help I was making 30% of my rolls where the average should have
been 50%. Oh well, the dice gods are always fickle.

The last of the koptas come in and take paltry shots at the helbrute with no results. The three damaged kans and the dread charge the helbrute with the scourge. The kans first and they survive the overwatch. I lose a kan to his attacks and the dread causes only a single hull point of damage, thanks to more terrible rolling. My other dread, hot off the thousand sons kill charges his other helbrute, but he rolls a 6 for his overwatch and ends up immobilzing my dread with his multimelta.

The other boyz charge the small unit of noise marines and lose a few to overwatch. At this point my opponent reminds me that Lucius is in this squad and I get a little nervous. He calls me out and my other warboss accepts. He hits me with 5 dice, but thanks to my toughness, he fails to cause a single wound while my warboss causes him an unsaved wound. The boys take out two noise marines only, but don't lose any of their own.

At this point we're at the bottom of the turn and we decide to call it after this. He uses his obliterators to finish off the immoblized dread. My warboss strips another wound off Lucius and comes out unscathed, while his boyz finish the rest of the marines.
My warlord kills the power fist champion and a few more marines go down. I lose another kan to the scourge helbrute, which is finished off by the dread, finally with some good rolls.

So in the end, I've lost 6 koptas, 4 kans, a dread, some grots and some boyz. He's lost a helbrute, and obliterator, daemon prince, two units of bikes, a unit of noise marines, and a unit of thousand sons. His remaining helbrute has a single hull point left, his
remaining noise marines are being ground down, Lucius has a single wound left, and he has the two obliterators and possessed marines unscathed.

As we were not playing tactically with objectives or missions, I feel that it was a close game, edging on an ork win.

I felt a little lack luster with the kans, only because they didn't have many viable targets. They did a wonderful job when they had something to shoot at (5 marines dead in one turn of shooting with only three kans) and drew a lot of the enemies fire power, which helped my assault army to make it into combat. The Koptas were the same, very little luck at hitting anything, but they did their job at distracting the enemy, which allowed me to deliver my payload of greenskins to the enemy lines. Even with terrible dice rolling, the green tide did their job and I was certainly surprised that the
warboss made out so well in his combat with Lucius. Dreads with four close combat arms are going to be my go to from now on, as it allowed me to run them every turn without being distracted by the idea that shooting a single rokkit with ork ballistic skill is a good idea.

Thanks for reading. I believe a game of man o' war is up next in a few weeks. I'll be sure to take lots of pictures.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on July 17, 2016, 07:10:54 AM
Hey DoW nice bat-rep. Always great to see Chaos vs. Orks always thought that was an interesting matchup. Their power levels in the game are roughly equal at the moment so there's a good potential for close combat glory.

It was a real bust-up. I like how you thematically setup the terrain as well. I always try to tell a story with the terrain. Its something I picked up from Scorpion82.

Anyway nice stuff, glad you had fun with your Orks. Where's a bat-rep with your Eldar!? lol Seriously though I'd love to see them in action. Anyway thanks DoW!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Irisado on July 17, 2016, 12:04:43 PM
That was a very close game of punch and counter punch from the start.  Certainly a very enjoyable read and Chaos versus Orks often seems to produce close games.  As always, the sheer numbers of the Orks were tough for Chaos to counter, and that was the problem that I cost your opponent in the end.  He was unable to kill your Boyz fast enough, and those Koptas absorbed too much fire power which need to be directed at the Boyz, so you made good use of those.

I'm looking forward to seeing the game of Man O'War :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on December 28, 2016, 09:49:06 PM
Sorry for the lack of updates lately. I work in the retail industry and I haven't had much time over the past few months. I did however have time to complete my two dreads and finish two units of x3 killa kans. I've been experimenting with some Typhus Corrosion and Ryza Rust on these walkers and I think the effect looks fantastic, but I wanted to get your guys opinions before I started finishing off everyone with the same.

(http://i.imgur.com/xFwGSON.jpg)

(http://i.imgur.com/9vSdBTo.jpg)

(http://i.imgur.com/UHPuveA.jpg)

(http://i.imgur.com/9aMqxCs.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Looshkin on December 29, 2016, 04:32:49 AM
I think they look good DoW. I'm guessing that it was a really old, corroded look that you were going for and if that's the case, I think you've done it well.

For me, I think that it would be good to have a little more of the Ryza Rust coming through. Little pockets of corrosion that then join up with the areas that have also been weathered with Typhus Corrosion. I think it will provide a more natural look. That said, that might just be me. They look good already, and if you leave them where they are, they will look great as part of an army.

Glad to see you working the hobby again bud!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on December 29, 2016, 07:12:46 AM
Hey DoW! Long time no see buddy. Really dig the model I think you did a great job painting him. Yeah I agree with Loosh, thinking you could up the Ryza Rust... but overall fantastic paint job and great modelling. Truly top notch! Glad to see you on, always nice to see your great models!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on December 30, 2016, 09:46:39 AM
Thanks for the feedback guys, I was worried that I had overdone the rust. It may not all be showing up in the photos, but I'm glad it wasn't too much. Here's the second dread with a little more "rust-ic" look.

(http://i.imgur.com/T4uQOKz.jpg)

(http://i.imgur.com/7hGirmQ.jpg)

(http://i.imgur.com/ml0MXOy.jpg)

(http://i.imgur.com/4cPYz1P.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Ynneadwraith on December 30, 2016, 10:05:34 AM
Love these Killa Kans! Are they converted or have they updated the models and I haven't noticed?

Either way, they look fantastic :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on December 31, 2016, 09:13:51 AM
Those are actually the latest deff dreads. They've updated the kills kans as well, but I much prefer the older models, the new ones look two much like dreads. Thanks for the compliment!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Looshkin on December 31, 2016, 01:18:18 PM
I like that 2nd Dread a lot DoW! Really nice weathering. It may be down to the lighting being better, but the rust effects really pop.

Have you thought about weathering the camo armour panels at all? They look really clean, but at the moment I think they're a little too clean. That's my only criticism, otherwise it's a great mini.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on December 31, 2016, 03:51:16 PM
It never really occurred to me to weather the paint job. I agree that it would tie everything together. How would you go about choosing where to weather? Should I pick corners and edged where the paint would most likely get chipped off? Or should I look into doing more battle damage and weather the dents and holes? Or a combination of both? Thanks for the awesome idea.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Looshkin on December 31, 2016, 04:23:27 PM
No worries man, happy to help!

I think that you can go for a 'less is more' approach. Kinda along the lines that the armour plates might actually get replaced occasionally. As such, a few of the edges, maybe the odd scratch and weapon blast mark.

I tend to use sponging for that kind of work. If it's something that you haven't tried before, I'd be happy to give you a couple of pointers, but I'd suggest that YouTube is your best friend here!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on January 1, 2017, 07:38:49 AM
Wow super impressive DoW. Really just a huge fan of your approach to modelling and painting in general. Very classic but with a new school twist (think I've mentioned that before but its true). What a freaking beast this guy is! Just fantastic all round.

Have you gotten any games in with them? Let me know how they did! Anyway great stuff bud happy new year :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on January 2, 2017, 09:21:54 PM
@Looshkin I tried adding some weathering to the desert camo dread, just sticking with the modeled chips and obvious edges. Not sure if I love the result, as it was very difficult to dry brush the Ryza Rust on such small areas of Typhus Corrosion. I think I'll hold off on adding anymore and practice the rust effects on some koptas that are badly in need of painting.

@Cav thanks again for all the praise. Coming from such an excellent painter as yourself mean a lot. I guess my old school look comes from the extensive use of a brush. I even prime and base coat with a brush. The paint jobs tend to look dirty and rough, which helps for orks and chaos, not so much for eldar. But that might all change, as my new compressor and airbrush are on the way as we speak, which I hope will help move my painting to the next level. Sadly, I have yet to get in a game since my last bat-rep. My one opponent in town came down with some very serious medical conditions and my only other opponent is my brother that lives an hour a way. I've never tried playing at the LGS in Barrie, I'm just nervous to play outside my circle, as I'm such a casual player and I have no time for ultra-competitive games.

I was able to knock out a few killa kans with the city camo and added the rust effects. Pretty happy with the results. I even tried out doing my first checkered pattern. I still need to finish off basing everything already painted but I'm still not decided on what the finish look is that I'm going for. Was thinking barren wasteland, scorched earth and dead grass, but who knows where I'll end up.

(http://i.imgur.com/A7HBHYz.jpg)

(http://i.imgur.com/jDoq9Q0.jpg)

(http://i.imgur.com/ID8ie5l.jpg)

(http://i.imgur.com/oh536HU.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Looshkin on January 3, 2017, 02:09:34 AM
@Looshkin I tried adding some weathering to the desert camo dread, just sticking with the modeled chips and obvious edges. Not sure if I love the result, as it was very difficult to dry brush the Ryza Rust on such small areas of Typhus Corrosion. I think I'll hold off on adding anymore and practice the rust effects on some koptas that are badly in need of painting.

It's certainly not easy, I'll give you that! Do have a look for some tutorials on sponging if you want to explore more weathering techniques though. It's proven to be one of the easiest things that I've tried, with some of the best results for some of the least effort. If you take a look at my project thread, the Knight was fairly extensively weathered, but all in all it took less than 10 minutes to weather the entire mini!

Looshkin's Everything Thread - New Orc Giants Bloodbowl. (http://www.40konline.com/index.php?topic=229892.20)

Also, I would suggest doing weathering on you armour plates by not doing rust. Sounds odd, but if you aim for paint chips and scratches, it looks beat up but without odd - and probably hard to explain - patches of rust. In your case, I would sponge on tiny amounts of either black or a dark brown, to represent where the top layer of paint has worn or been blasted away. Following that, sponge on an even smaller amount of silver, to show where tiny areas of bare metal have been exposed. Stippling on the damage may also work nicely.

Again though, your models look absolutely terrific as they are. You can be rightly proud of producing 3 top end dreads that are absolutely packed with character and look super Orky!

That last Killa Kan is great. I love how ridiculously oversized the cannon is. I imagine a Mek Boy having to run over to set the thing on its feet again after every shot!

The check pattern is great. Looks to be a super clean, precise finish. Also, I think that this is probably the best set of rust effects that you've produced so far.

Great work DoW, I'm loving what you have produced so far bud - keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on January 3, 2017, 07:47:42 AM
Another great model DoW. Really love your stuff man. Yeah no sweat on the praise, its very well deserved. Can't wait to see what you do with an airbrush. Just some quick tips... clean the hell out of your airbrush after each use! Don't lose the little rubber washer on the tip or order a new one should you use it and most importantly experiment with air pressure! It makes all the difference and thats something I've only learned recently.

It should make your life super easy... especially using it to at least base-coat your models.

Sorry to hear about your friend. That really sucks... I've been in a similar situation down here where my group has scattered to the four winds and the GW where everyone plays is a 2 hour round trip for me which just makes it not worth it.

But if you are in Barrie I think you have a good little group up there! Don't worry about competitive/casual. Just tell your opponents hey- I only play casual. Lets do single CAD no formations... something along those lines. It really brings everyone to a good baseline. Everyone is used to playing making those kind of arrangements so dont worry about it! I'd recommend getting on FB and trying to reach out. If you've got people nearby capitalize! I wish I did  :'( :'( :'(

Good luck buddy and keep on hobbying. You are killing it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on January 9, 2017, 01:50:01 PM
I wanted to finish off the rest of my vintage kans before I started into my new dark eldar army to break in my new airbrush and compressor.

These guys I went with a desert motif to fit in with the corresponding dread that will be accompanying them. I probably need to add more weathering, but that can come later.

(http://i.imgur.com/1T87rpc.jpg)

(http://i.imgur.com/wKpd5cT.jpg)

(http://i.imgur.com/Oz2eP9D.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on January 10, 2017, 06:39:53 AM
Looking great as ever DoW. Love the huge wing of walkers for your Orks. So classic and they all came otu really great. Love the red rockets and wires bud. I think this guy looks great as is!

However I truly cannot wait to see your Dark Eldar! After I'm done fleshing out my Dark Angels and Chaos armies I'm gonna go back and get my Dark Eldar into fighting shape. Can't wait to see how you are gonna paint them. Make sure to keep us posted and good luck with your airbrush. Be patient with it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: dog_of_war on January 11, 2017, 10:57:52 PM
So I needed a change to painting something a little more stylish. I love my orks and chaos, but you can only paint green and brown so many ways before it starts to get repetitive.

I've been fiddling around with some dark eldar wyches to see if I can get something close to resembling a lhamaean. I'm not even close to finished, but I thought I'd post something to see if I'm on the right track. I'm not sure if I'm going to do a cape or dress, but I'm definitely adding ornamentation and hair extensions. Let me know what you think. If I'm totally off base, I may have to look at using a different model for a base.

(http://i.imgur.com/H0Votc8.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Cavalier on January 12, 2017, 06:34:03 AM
Hey bud I love it so far! You know me, I like to keep things basic, so afterwards when Wyches eventually become good again, you can just blam-o! shuffle them off into your Wych squads as Hekatrix or make them be Blood Brides.

Love the banner, the posing and the double blades is really nice. Can't wait to see you paint these guys man. Big fan of all your stuff, I know you are gonna do great!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 12, 2017, 08:08:19 AM
Thanks for the support Cav. I was a little worried that the back banner was too stiff and rigid for such a dynamic model, but if you didn't pick that up, I'm sure its just in my head. I was seriously considering running bloodbrides as a pairing to my archon when I was starting the whole list building process, despite all the negative press they've gotten. After these conversions, I can definitely play them either way.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on January 12, 2017, 08:30:21 AM
Yeah the banner looks great. I like seeing it real taut, as it implies the model is running at a tremendous pace. Yeah I like multi-purposing my units as much as possible. I don't have the finaces to re-configure my army with each new edition or supplement!

Yeah I wouldn't change a thing. Really love this model. Can't wait for more!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on January 12, 2017, 10:36:39 AM
Absolutely love the stitched-together look of the banner. Very DEldar :)

How did you do it?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 13, 2017, 07:51:10 AM
Thanks a lot, I'm glad you like it. I used a dire avenger exarch banner and made sure to file off the rune stones and 'cross'. Next I clipped out sections with some side cutters. Then I used a knife to score lines to create sections. I use a little pocket knife because the blade is thicker and stiffer, but I'm sure you can get a similar affect with a hobby knife. Then I follow each line on both sides and press small holes into the plastic with the tip of the knife. The stiff blade of the pocket knife really helps with this step.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on January 13, 2017, 08:28:10 AM
You've done a great job of that Banner, really works well!
I also really like the posing, it's actually pretty hard to pose the arm with the reverse grip dagger but you've done a great job. Love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 13, 2017, 10:20:37 PM
Thanks a lot. Your kind praise is highly motivating. Had some more time this morning and knocked out the last three.

This is strictly kitbashing and modifying with a pocket knife and a file. I'm hoping to smooth out the transitions and add some more details with green stuff after everything sets and I have a fresh look at it another day.

(http://i.imgur.com/vMb4Hzn.jpg)

(http://i.imgur.com/IOfZLjW.jpg)

(http://i.imgur.com/HZl7xqc.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on January 14, 2017, 02:09:08 AM
Looking good DoW! Can't wait for you to get some paint on these bad boys...sorry, girls!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on January 14, 2017, 07:57:53 AM
Really liking these DoW. Can't wait to see paint on them. The Wych models are really nice... its such a shame they are nigh on unusable as actual Wyches! I'd love to the sale figures on them... it'd probably be frightening!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 3, 2017, 11:30:19 PM
Thanks for the encouragement guys. Well after a week of playing around with my new air compressor and air brush I'm very underwhelmed. Either I don't know what the heck I'm doing or there's something not right with the setup. Most likely its a combination of the two. I'm just not getting the flow of paint I'm expecting. I did get a compressor with a tank, but I'm only getting about five seconds of spray before the compressor kicks in, at which point I get the pulsing. After another 10 seconds I get no paint, as the pressure dips too low. I'm thinking now as I type this that maybe my expectations are too high for this and I may be using it for the wrong application. I'm using it to prime/base some minis, which may be too much for small kit I purchased. I'll keep fiddling away before I actually apply any coats of paint to the dark eldar. I've built my ten scourges, one set with four blasters and I built the second set with two haywire and two heat lance. The lances and haywire are easily convertible to each other so I'll play 'counts as' for some test games until I decide to paint the models, at which time I'll modify two to match the two that I decide to keep.

So as I'm waiting to figure out this airbrush do-hicky, I decided to work on my chaos and try and finish of the bikes. I was able to base coat the brown with the air brush and base coated the black parts by brush. Not much to look at, but a WIP floats some people's boats  ;)

(http://i.imgur.com/MMCDdnO.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 4, 2017, 08:41:29 AM
Hey DoW... I feel your pain bro. I didn't know what the hell I was doing with my airbrush for nigh on 3 years! I had no idea how to adjust the air pressure and was just blasting the hell out of my models with paint. If you can take a picture of your compressor maybe me or Looshkin, or Auric can help you.

The keys are making sure your paint is thin, adjusting the air pressure and trigger control on your airbrush. Take some pics of your setup and I'll try and help best I can.

Anyway off to a good start on your bikers! I'm looking forward to getting some myself. Bikes seem to be all the rage in this addition. Whether your Loyalist Marine, CSM, Eldar, Dark Eldar or Necron... everyone's rocking bikes!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on February 5, 2017, 10:39:20 AM
Very strange, the pulsing generally means you aren't getting an even pressure which if it is a cheap compressor that may be a fault of the unit itself.
I would definitely have a look to see if you can adjust your spray pressure, if you have it too high you may well be emptying the tank and that's what is causing the compressor to kick in. It's very strange that you are only getting such a short period of spraying before it's kicking in.
Feel free to post up the setup that you are using though and I'll have a look!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 5, 2017, 09:51:24 PM
Thanks for the tips guys. I think its an issue of me having the regulator set too high, which is draining the tank too quickly and when the compressor turns on I get the pulsing. What the main issue seems to be, after some more testing, is that I'm not thinning out the paint enough. The paint is too thick, causing me to run a higher pressure to get the paint to spray.

I did some youtube searches and got some good suggestions on paint consistency. It seemed to make an improvement and I was using a much lower PSI, but the paint I put out barely stuck and the air just blew it off the model. Experiments will continue until I can find a good middle ground.

I'm using a double-action gravity feed airbrush that came with the compressor. I have a Badger syphon feed air brush as well, but I need to buy some adaptors to make it fit. The compressor is an AS-186 which seems to be pretty standard out there in the hobby world. It's a 1/6 HP single cylinder piston compressor with a 3.0 L tank.

What tips do you have on paint thinning and what PSI do you normally run? I'm trying to use base paints at the moment, as I want to get base coating down pat before I get into layering.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on February 6, 2017, 03:31:46 PM
That sounds likely although 3l is a pretty big tank to empty so quickly!
Thinning paint does depend quite a lot on what paint you are using. I almost always use Vallejo Model Air or Game Air paints which are somewhat pre-thinned ready for use in Airbrushes. Some of the paints in the range do require a little bit more thinning but you do kinda have to go with your gut a bit!
Most of the model air stuff I'll do a drop of Vallejo thinner for each 5/6 drops of paint, that seems to work pretty well.
The compressor I use is actually only an Iwata neo air which rather than having set PSI has three settings (Low, Medium and High) I've looked at upgrading it a few times but it's been so good for the price I paid for it I can't justify spending out a load of money on something new.

A lot of Airbrushing really does seem to be trial and error, my first trials with the brush were absolutely horrendous!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on February 6, 2017, 05:14:37 PM
If you can take a picture of your compressor maybe me or Looshkin, or Auric can help you.

I think you've mistaken me for someone who doesn't have to replace his airbrush every 6 months due to misuse  ;D

I did some youtube searches and got some good suggestions on paint consistency. It seemed to make an improvement and I was using a much lower PSI, but the paint I put out barely stuck and the air just blew it off the model. Experiments will continue until I can find a good middle ground.

I think AP and Cav are definitely the ones to go to here, but it does sound, to my very untrained ear, like you're either gone too thin, or it's still too high a pressure.

The only other thing I can think to do is practice your flow control and pressure control. Not ramming through all the air at once, and not putting through the maximum amount of paint at once might help greatly. Don't know that I've explained that at all well, but youtube is your friend here.

I hope you get it sorted DoW. Let us know how you get on.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 15, 2017, 11:11:20 PM
Thanks for the input guys. I posted on AP's thread some further questions, but I've started to see some more success.

I'm still have more fun with the good old brush, and having picked up some new ones (I'm a cheapskate and use my brushes until they look like they've been abused by several generations of kindergartners) I've done some more work on my chaos bikers.

Added some washes and drybrushing, they've still got a lot of layering and detail work, but here's some more work in progress picks.

(http://i.imgur.com/KOZ0pne.jpg)

(http://i.imgur.com/jEIy2BV.jpg)

My local gaming buddy may be up for some games after some serious health issues and he's promised me a game of man o war. I'll keep you posted and I promise some pics.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 16, 2017, 06:46:07 AM
Looking really good DoW... the bone and black is killer! Really think they are under rated models. Can't wait to get some myself...

How are you running them? Traitor Legions? If so what Legion? I'd be fascinated to know.

Good luck to your friend man, I hope he's feeling better. Also I can't believe you are gonna play Man o War! Wow! Talk about blast from the past... can't wait to see those pics!

Good luck with your airbrush, and good luck to your friend. Can't wait for the next update.  ;D
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on March 2, 2017, 01:26:56 PM
Thanks a lot Cav, I really appreciate the feedback. The Nurgle army I'm using has yet to have a back story, but I've always favoured the Apostles of Contagion story line, which are a successor chapter of Death Guard. While their colours are more brass than brown in the fluff, they are also supposed to be mostly rust and decay, so I can see a similar feel to their paint jobs. Their chaos lord is actually an apothecary turned sorcerer that has a bitter rivalry with Typhus, which fits well with my dual sorcerer lead force and I'm using a Typhus model to convert my own warlord. I'm using the vanilla codex to run the force with marks of nurgle instead of going full out plague marine.

I decided to try out the Splintermind podcast today and it gave me the inspiration to get 2 hours of solid painting in. I've finished off the bikes and even drilled the bolter holes and exhaust holes. Just have to finish basing them and then I can start attacking my bike sorcerer.

Here's some pics of the first one completed.

(http://i.imgur.com/COwHRlm.jpg)

(http://i.imgur.com/UwNfaEp.jpg)

(http://i.imgur.com/v9628Tt.jpg)

(http://i.imgur.com/4pSnm1q.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on March 2, 2017, 02:03:46 PM
Great stuff DoW. Really cool color scheme... suitably dour and gritty looking. Love the weathering too... it looks really solid. Paint jobs is also really well executed... nice shading, highlights and all the rest of it. Very cool!

Glad you gave the show a listen, really glad it kept you inspired. If you wanna really get inspired go and find Evil Space Elves painting galleries across the web... the man is a beast of a painter... and works at a pace I've never before seen. 12,500pts of Eldar in like 4 months. Never seen anything like it.

Also question! Why aren't you rocking the Traitor Legions book? You can run a straight-up CAD if I remember and get all the Death Guard benefits. Its SO good! I demand an explanation! lol  ;D ;D ;D But seriously I am curious. Let me know! Alright bud great stuff, keep it up!

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on March 2, 2017, 10:19:54 PM
Never really thought of using the supplemental rules. My gaming group is tiny and are basically at a novice level, so to start throwing formations and supplemental rules at them would really make for an unfair advantage on my part. Although my one friend did just pick up 3 of the chaos supplements for himself, so you may see me toying with some lists, if we get some 40k games back up and running. The last time I took some formations I faced my brothers tyranid army for his first time back to 7th edition and I felt terrible after I just annihilated him. I just sort of just prefer to stick with CAD and core codex now, as a result. Don't get me wrong, I love the art of list building and the supplements just add so many nuances to lists that I could spend hours tweaking and fine-tuning them. I just feel that the balance of the game is really kind of tossed out the window with supplements and everything ends up being an arms race. Just my two cents though. I'm sure if I started playing more competitively I'd try to optimize my lists, as best I could and use the best rules available, I just don't see the need for it at the moment. Besides, I prefer a challenge. That's why I started my eldar during 5th edition.  ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on March 3, 2017, 04:08:20 AM
That bike looks great DoW! The weathering is great and I love the little screen detail. Can't wait to see what you have in store for the base!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on March 3, 2017, 04:56:36 AM
Gotta echo the above comments, that bike is looking really good! Love the details on the control panel/screen.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on March 3, 2017, 07:05:47 AM
No thats totally cool DoW. Although I do run a number of supplements, sadly I keep a good deal of my favorite super nasty units out of most games. The Warp Hunter, Wraithguard, Wraithknight, most of my Jetbikes, WWP Archon shenanigans. I'm totally on board.

Hopefully you do get to play some more competitive opponents because the new Death Guard rules are incredible! Especially with almost everything being Fearless!

Anyway great stuff DoW can't wait to see that Bike unit finished, love the scheme and the paint job. Keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on March 4, 2017, 09:56:37 PM
Thanks Looshkin, Cavalier, and Auric's Pride on the compliments. It's given me just enough boost to finish off the two plasma bikes and the champion.

(http://i.imgur.com/YAmBUqP.jpg)

(http://i.imgur.com/cjsgArY.jpg)

(http://i.imgur.com/qdIR07N.jpg)

They're all still waiting basing, but I'll wait until the sorcerer is completed as well. Speaking of which, here's a little work in progress on the bike. Still lots of detail to add, but I thought I'd share some progress.

(http://i.imgur.com/koLe467.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on March 5, 2017, 02:01:54 AM
That is just so wrong DoW...which means I like it! Seriously cool modelling man, it'll make that bike unit stand out tremendously.

Good stuff, keep it rolling!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on March 5, 2017, 07:53:43 AM
Hey DoW glad to see you are still rolling... BTW man sorry I missed your comment in my thread a few days ago... for whatever reason I only saw Auric's and Loosh's comments. Sorry about that! Super glad you are liking the podcast... I'll reply in my own thread later today. But thanks!

But about your bikes... they look great man! Really glad you are pumped to finish them up. I love the Champion... that helmet is sick! Also what the heck is that final bike made of? I love it but its grotesque! But totally perfect for this army... its like some Daemonic carcass... bizarre, hideous, but I love it!

Anyway keep it up DoW... love seeing this army come together. Can't wait to see it in some games... its getting me pumped to finish my World Eaters which I'm gonna be working on today. Keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on March 5, 2017, 05:21:22 PM
That champ's bikes kickass! Is it all GS work?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on March 5, 2017, 10:16:30 PM
That last bike is the sorcerer's one. As you can see from the unprimed mini on page one of the blog, there was a lot of green stuff modelling done to make that beast head fit with the bike. The head is from a Brontus Rider model from the Rackham line that I've had kicking around for years. I always wanted to use it as some sort of spawn, but I think it fit well with the bike. You may see the body pop up some time later with my dark eldar conversions. You never know, I may make some grotesques yet. I also totally removed the seat to allow the sorcerer, which is converted from a solid metal body chaos fantasy sorcerer, to be able to be removed should I decide to play him on foot. Trying to take a solid metal figure from a standing position to a sitting one would have been impossible, so I turned the back into a sort of palanquin, but still used as a bike.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar)
Post by: Alienscar on March 6, 2017, 08:38:59 AM
Yeah sorry Dog of War I agree with Cav whilst I really like the overall look of the bike at the moment the head  looks a bit unfinished and the wrong scale.

Nice one dog_of_war now that you have painted and green stuffed around the metal head that you stuck to the front of the bike it looks brilliant. So much better than when it prompted me to say the above.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on March 13, 2017, 11:00:42 PM
Thanks Alienscar, you were right to point it out as unbalanced before the greenstuff, which helped me push the model in the right direction.

Something must be going around because, I've been sick as a dog over the past week. Luckily for me I got better just in time to take March break off with the kids. As I'm a miser and my kids are literal helions, this is going to end up being a 'staycation', which means I get to try and crank out some paint jobs.

First on the docket, is the completed bike sorcerer. I hope you guys like it.

(http://i.imgur.com/gQIkcBT.jpg)

(http://i.imgur.com/Vh0r0RE.jpg)

(http://i.imgur.com/SGI6WSZ.jpg)

(http://i.imgur.com/JRGjeah.jpg)

And on his completed ride.

(http://i.imgur.com/Djn2xmO.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on March 14, 2017, 06:06:32 AM
Haha! I definitely like him :)

Standing up like that it looks like he's riding the Segway of Doom ;) in a good way of course
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on March 14, 2017, 07:51:15 AM
Wow! These guys are freaking AWESOME! Cant believe how cool that sorcerer is.... I didn't even realize he was meant to go on the bike... I love his armor, robes and his cane/staff... getting such an old school vibe from him... which I totally love. This is classic 40k kitbashing and converting. Love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Alienscar on March 14, 2017, 12:41:33 PM
I can't say for why but there is something amazingly awesome about that Sorcerer. You know when you look at something and it appeals to you on a level that you can't quite grasp that's what I am getting looking at this model. 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on March 14, 2017, 01:47:55 PM
That sorcerer is deliciously cool. He has that 'pimp strut' about his pose. I love how weathered he looks. A great addition DoW!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on March 18, 2017, 05:06:38 PM
Wow absolutely love that sorceror! You've done a great job on the painting there, just looks so beautifully pestilent!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on March 18, 2017, 10:54:59 PM
Thank you everyone for the positive comments. I truly enjoyed modelling and painting this guy and I'm glad all that hard work paid off. I was a little worried that these nurgle paint jobs come off too muddy, especially with my poor photographic skills, but it's nice that they are registering as I intended them too.

Well, vacation is over and I have very little hobby progress to show for it. Entertaining the kids, drinks with friends and neighbours, and some end of season ice fishing all took over my week. But on a positive note, I started to finish off those last five koptas and that includes my two green barons, which I've decided I'm totally painting up as the original red barons.

Hopefully by the end of this upcoming week, I'll have some finished koptas to show off. I'm also planning on going back to my original five and add those awesome rust effects. Toying around with either duplicating some of the camo paint jobs on the original five on these next ones or coming up with some entirely new schemes. Anyone have an camo schemes they'd like to see executed on a kopta or any preferences on the schemes already used, as seen on page 2 of the blog?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on March 19, 2017, 08:08:08 AM
Wow sounds like an awesome vacation. Never been ice fishing... but I'd love to do that sometime. Glorious!

Hmmm couldn't find the Kopta's on page 2... but were you referencing the Deff Dreads? I think both of those paint schemes look awesome. Either one would do... I think having a mix of them would be funny... like the Orks dont understand camoflage, they just think if you paint camouflage (regardless of color) somehow it'll help.

Also checking back to find those Koptas I saw some of your old chaos stuff.... wow I forgot about those models. Boy do they look freaking awesome. The Spawn and the Terminators are so freaking sweet.... what an awesome chaos army.

Anyway great stuff bud. Cant wait to see those koptas join the ranks. Also I'd love to see a group shot of your chaos stuff... if you get the time of course. Anyway keep it up DoW!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on March 20, 2017, 04:14:13 AM
Entertaining the kids, beers with friends and ice fishing instead of painting? Sounds like you're winning to me. Excellent use of a holiday DoW!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 16, 2017, 09:55:12 AM
I'm always cursed with the need to batch paint units, hence the slow posts. I've finally got my ten deff koptas to a point where I can finish each one off in a few hours,  so I'll try and post them as they come off the assembly line. Here's the first one. I'm not totally stoked about the paint chips, but as a first attempt I'm satisfied with it.

(http://i.imgur.com/eQLKWPp.jpg)

(http://i.imgur.com/XzgmGB9.jpg)

(http://i.imgur.com/pldBiXD.jpg)

(http://i.imgur.com/SQ1hOEm.jpg)

(http://i.imgur.com/ZSGy6WK.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 16, 2017, 11:05:37 AM
Hey Dog of War!
Micky Mouse looking paint and custom jobs you have here, mate. A unique body of work. I couldn't get that much done when the kids were at hope. You can see just how much you enjoy our hobby through every photo. Enjoyed perusing. Looking forward to more. Till then... Pointy ears forever!! 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on April 16, 2017, 11:52:48 AM
Nice! I love the way the stripes look hand-painted :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Alienscar on April 16, 2017, 12:35:21 PM
Brilliant work Dog_of_war I really like how ramshackle they look.

I'm not totally stoked about the paint chips, but as a first attempt I'm satisfied with it.

I am definitely no expert but it looks good to me. They only thing I would say is that usually paint chips are painted as if you can see the bare metal underneath the chip but on your rotors it looks quite blue where the paint has chipped. This gives the effect of peeling paint rather than chipped paint I feel.


Micky Mouse looking paint and custom jobs you have here, mate.

How rude, where I come from Mickey Mouse means substandard or poorly executed.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 16, 2017, 12:48:08 PM
Alienscar: Where I come from, it means top notch.
Don't know why or how it came to be, it just is. I find the same saying having a different meaning across the globe fascinating.

My sincere regrets if this has offended anybody.   
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 16, 2017, 01:45:23 PM
Looking fantastic DoW. I really like the paint jobs. The camo, the rust effects, the skin tone, the chipping all really, really nice DoW. Totally nailed it bud. I love your Ork army, they just keep getting better. Keep it up! Can't wait to see the rest of them!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Roboknee77 on April 16, 2017, 02:40:35 PM
Looking good Dog_of_War.  Love the strips.  And like what the other said, the chipping is rather orky. 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on April 17, 2017, 04:12:50 AM
I think that looks great DoW! Really Orky, which is the main thing with Orks! I really like the bare metals in particular. The weathering is brilliant, with really believable chips and bare metal parts. I think that is executed really well. The Ork looks fantastic - good skin tones and colour contrasts really help to add a good focal point to the model. The blue/white 'camo' is also really nicely done.

Excellent work all round DoW! Keep it up!

I am definitely no expert but it looks good to me. They only thing I would say is that usually paint chips are painted as if you can see the bare metal underneath the chip but on your rotors it looks quite blue where the paint has chipped. This gives the effect of peeling paint rather than chipped paint I feel.

Yeah, you'd normally have the first layer of weathering being the 'base' colour. That is, whatever was painted first onto the model before the blue or white was added. With Ork (and most tbh) vehicles, a small amount of black or brown usually fits best. That way, the initial scrapes represent the top layer of paint coming off. Then, within that weathering, you use a little silver. That represents all if the paint being damaged until only the bare metal shows.

I think DoW has done a really nice effect though, totally in keeping with the style of the model.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 17, 2017, 09:31:13 PM
Thanks everyone for the thumbs ups! Don't worry Saim-dann, I had assumed that it was a geographical difference in cultural references.

As for the model, the camo pattern is made of Shadow Grey and Space Wolf Grey. I did have a tough time picking a colour to do the paint chips with. I had tried using a flat black, but the contrast was too harsh, so I decided to stick with the grey theme and did it with Mechanicus Standard Grey. I was really happy with the contrast, so I've decided to stick with that colour going forward for future paint jobs. It is tough to see from the photos, but each chip does have a metal highlight of Mithril Silver. You can see it a little better in my next model.

Finished my second kopta. The photos need a little colour correction, as the pylon orange is showing a little more yellow. I've also tried basing them, but I'm having a heck of a time getting PVA glue to stick to the flying bases. I think I'll need to prime them first and then try and base them. I've decided that each kopta will be a unique colour and camo pattern. Hopefully it still translates as a cohesive paint scheme. I do run them for the most part in single or double model units, so I didn't feel that they needed to keep with squad identifying patterns.

(http://i.imgur.com/YwTuD0I.jpg)

(http://i.imgur.com/0Tdw8BX.jpg)

(http://i.imgur.com/vtsiwrw.jpg)

(http://i.imgur.com/GrUBuCt.jpg)

(http://i.imgur.com/OttK1Bt.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 17, 2017, 11:17:25 PM
I like these colours, Dod of War. The Ork really stands out. Sometimes they get lost in the mayhem of colour. Their going to look good as a pack.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on April 18, 2017, 04:10:30 AM
That 2nd one is helluva cool! Great colors and you're right, the chips stand out a lot better on this one. Looks great.

You're right about the flying bases too. Prime then first, then you can get your basing materials to stick.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 18, 2017, 02:16:29 PM
Wow! Killer, killer colors! I love camo patterns in 40k... tiger stripe camo is so underrated. I really want to do some Corsairs with tiger camo.

Brilliant colors DoW and excellent execution. The rust work and weathering is great too. Rolling buddy, keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on April 18, 2017, 05:38:09 PM
Great work, got to love some shinny dakka.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on April 19, 2017, 05:06:05 AM
Love it!
You've managed to make them look very Orky without going too busy or chaotic. They'll really stand out on the tabletop!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on April 19, 2017, 11:59:59 AM
That latest one is extra great! The front panel has an almost old-school land of the rising sun flag look about it :) i like it :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 21, 2017, 11:40:47 AM
Thanks for all the encouragement guys! I'm glad you are liking the colour/camo schemes that I've chosen and the weathering is translating in the photos. It's hard not to add more rust or chips, as it definitely makes the model more realistic, but I'm constantly afraid that it will eventually take away from the paint job. I'm trying to live by the mantra 'less is more' and keep telling myself I can add more later.

Here's the next one up for review. Only seven more to go. Let me know if they start getting boring or repetitive.

(http://i.imgur.com/ANcskyz.jpg)

(http://i.imgur.com/1YXnRFU.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 21, 2017, 09:37:57 PM
This is my favourite, Dog of War. The brown commo paint job, recycled armour from an IG wreck? Very nice. With the improvement of each one, mate, they definitely cannot become boring nor repetitive.

The Ork player of our group has a cheeky streak. If he wrecks one of our tanks and wins the game, we can be sure to be facing that same tank Orkified the next game.

Keep them coming, DoG!     
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on April 22, 2017, 03:23:13 AM
This guy is straight out of Gorka Morka! He's very cool DoW. I like the camp - it's very Desert Rats...I can definitely picture this guy swooping low over sand dunes trying to get the jump on enemy transports. The red spot colour is excellent too. I also really like the weathering, particularly on the skids. Looks very realistic to me!

Good job DoW, keep them coming...and who cares if we get bored of Gyrocopters*? It's you Plog, last time I checked!


*Please note, I'm far from bored. I love the gyrocopter models...it's criminal that they never got a stand alone release. Keep em coming!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on April 22, 2017, 09:21:11 AM
Nice! Yeah i'm fairly certain it's impossible to do something boring with Orks. I'd even happily watch a documentary of an Ork accountant ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 22, 2017, 06:47:55 PM
Ynneadwraith: Bwahaha!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on April 25, 2017, 03:00:40 AM
The cool thing about orks, loud colors work so well. It's kinda cheating cause your opponent will be enthralled by the colors they won't be able to pay attention to the butt whooping your laying on them. Great stuff!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 25, 2017, 04:10:18 AM
Hey Dread!
Yes, it's easy to underestimate the Orks. The Toons of 40K, the fun army, then WHACK!! A battle wagon of mushrooms are standing over you, collecting your teeth.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 26, 2017, 10:22:58 PM
Glad you guys are still enjoying them. Here's the next one completed. He was hoping his camo scheme would help him sneak up on some of those greater good little blue fellas.

(http://i.imgur.com/OZrMR1l.jpg)

(http://i.imgur.com/fOyBtLj.jpg)

(http://i.imgur.com/pFw4R3M.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on April 26, 2017, 10:54:05 PM
Niiice! I like how their all different but match your Killercans. Some bright clours, some natural. Very Orky!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on April 27, 2017, 01:09:37 AM
Oh yeah, so cool! I still have a bunch of orks to assemble but paint will be far down the road. Way too much other going on but if the new edition turns out to be good, well we'll see.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 27, 2017, 07:02:49 AM
Hell yeah... absolutley awesome DoW. These guys are so great looking... each one is so unique, but really well executed. The detailing and weathering is soooo nice. Keep it up bud you are rocking!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on May 1, 2017, 10:27:29 PM
With everyone jibber-jabbering about all the 8th edition teasers, I thought everyone needed a break and looked at some new shiny painted models. I need to motor through these guys, so I can move onto the next project. I'm still hesitant to start in on the dark eldar army, as I really want to airbrush them and that thing still scares me. I did pick up some incubi and mandrakes on eBay though, so that might give me the push. Or I can keep working on the orks and put together my new battlewagon and paint up the mega nobz that I stripped down a few years ago and have been begging for some paint. So what will it be; plunge into the dark brothers or keep on krumping?

Oh, and here's some koptas.

(http://i.imgur.com/HyjhBuf.jpg)

(http://i.imgur.com/bZsgvJf.jpg)

(http://i.imgur.com/Pk3BOrx.jpg)

(http://i.imgur.com/GDarytR.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on May 1, 2017, 11:30:44 PM
They look amazing, Dog of War! Again; different but tie in with one another. If I had to choose, I really like the green one. Don't be afraid of the airbrush, mate. practice on some funky models you don't give a hoot about. You won't simultaneously combust into flames if you make a mistake... Happy painting!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on May 2, 2017, 07:06:00 AM
Looking sweet DoW. Again the camo pattern is great and so is the weathering. The chipping on the green copter looks really good. But the purple one is a real standout... didn't expect you to one in purple, but it looks great.

Yeah the airbrush is intimidating. It takes time to learn how to use properly. But you I do highly reccomend learning how to use it. While it can be frustrating at times it makes hobbying so much easier. Don't get me wrong I basically use it for only base coating, but my Eldar and my commission painted armies wouldn't be possible without it. Like Saim-Dann said just test it on some crap models before you start basecoating stuff and you'll be fine.

Just make sure you thin down your paints, clean your airbrush thoughouly and you'll be fine.  ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on May 4, 2017, 04:15:36 AM
Sweet 'copters! These guys will look great together in a mishmash of colours :) i really like the subtle weathering too. Really sets them off nicely :)

As for Orks or True Kin that's a tough decision!

Why not both ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on May 4, 2017, 04:48:32 AM
Ok! This is my bad. Have been commenting on your copters all this time and not on the pilots. Just had a closer look then and... WOW! The detail with the flesh and the teeth. Did they take more time than the copter?   
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on May 23, 2017, 10:08:26 PM
Thanks for the replies guys.

@Saim-dann, the pilots actually were pretty simple. I based them with Knarloc Green and highlight with some old Goblin Green and then just shade with Camoshade, usually two coats. The teeth I've been using my new favourite colour, Pallid Wych Flesh. The browns are just alternating Baneblade Brown and Karak Stone and then wash with Agrax Earthshade. I kept them pretty simple to allow for batch painting. As I get bored with one kopta paint scheme, I go back and pick up some metal highlights or paint the goggles blue.

I think I'm going to dive deep into the dark kin after these koptas are finished, as I'm running into some ork fatigue. Number seven is finished. Only three more to go.

(http://i.imgur.com/9slbEfX.jpg)

(http://i.imgur.com/VSIr9OH.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on May 23, 2017, 10:28:00 PM
Niiiiice!
Checkers pattern isn't easy to pull off. Well done, DoW! Looking forward to seeing all of them done and on display.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on May 24, 2017, 01:09:26 AM
I really like the colors on this one. I'm half way thru building my Gorkanought and haven't figured colors out. You're helping me tremendously. Keep 'em coming.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on May 24, 2017, 08:00:36 AM
Niiiiice. Another great addition to the squadron. Love the colors and the checkers are awesome. Again the rust effects are rocking. Everything has a really crisp application while still feeling suitably gritty. Killer work as always DoW. Keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on May 24, 2017, 01:13:20 PM
Man that's a nice kopta!

Really looking forward to you paintong up some True Kin though ;) the world needs more dark eldar ;) their models are just drop-dead gorgeous
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on May 24, 2017, 03:19:59 PM
That's a really cool copter DoW! You very rarely see Teal as a main colour for any unit, let alone an Ork unit. I think it works brilliantly, just close enough to the Ork skin to compliment it, whilst still being a jarring deviation from the overall colour scheme.

Really great work, I can't wait to see what you have in mind for your Dark Eldar.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Roboknee77 on May 25, 2017, 12:13:58 PM
The color of the last Kopta you posted is my favorite so far, Dog_of_War.  They all look awesome.  Bu like Looshkin said, the color compliments the Ork skin very well.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on June 1, 2017, 10:57:31 PM
Thanks guys, your encouragement is really helping me dig in and finish up the set, although I'm quickly running out of colour combinations with the paints I have available to me. Here's the next two and they're green barons to boot. Only one more left.

(http://i.imgur.com/lNOuK9S.jpg)

(http://i.imgur.com/ATsmzDx.jpg)

(http://i.imgur.com/RQ6sUUv.jpg)

(http://i.imgur.com/zD3Dzoe.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on June 1, 2017, 11:38:25 PM
Hey Dog of War!
These fellas are getting better and better. How is the rest of the squadron supposed to keep up with the, "go fast red", one? Are those buss saws custom jobbies or come with the model? Looking really good, mate. You must be chuffed.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Roboknee77 on June 2, 2017, 10:01:07 AM
I love the buzzsaw mods you added to the Koptas, Dog of War.  I'm gonna have to pull out some bits like those to add to mine.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on June 3, 2017, 05:01:25 AM
Great work dude :) getting close to a group shot now aren't we? Can't wait to see them all together :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on June 3, 2017, 06:20:15 AM
More fine work DoW. I echo Ynnead when I say I'd love to see a group shot of all the Copters.

Great stuff!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on June 3, 2017, 08:23:04 AM
More impressive work DoW. I really love these schemes. Reece from Frontline Gaming has an entire IG army is red and black tiger stripes and I love it. I remember you could get camo like this in Metal Gear 3 (if you ever played that game) and I felt like such a badass in the red and black.

Killer work man. We definitely need a group shot! In fact I want some army pics!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on July 30, 2017, 09:35:53 PM
Well it's been quite a while for a post from me. Unfortunately I got caught in the craziness of the photobucket shenanigans and I've been trying to sort out some new image hosting. Hopefully this new site works out.

I've been able to finish off the last kopta in just a plain gray. I want to try and do a digital style camo, but I need to make some stencils first.

Taste the rainbow.

(http://i.imgur.com/I53UePc.jpg)

I've also started building more of my dark elder force and completed my four raiders kits and picked up some good quality air brush paint to start the army off. Pics to follow soon.

And finally, I've wanted to start beefing up my terrain at home and have been scouring pintrest for ideas. I've got a depot ready to be primed and painted and some second hand kids toys that I want to experiment with to see if I can convert them to something convincing.

(http://i.imgur.com/AxIGyI4.jpg)

(http://i.imgur.com/lU3uwbX.jpg)

(http://i.imgur.com/f8cnLaB.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on July 31, 2017, 03:32:50 AM
G'day Dog of War!
Finally got to see the squadron together. Is squadron the correct term? What is the title of mushrooms plural? A bunch of Deff koptas maybe? Looking good, mate.
The refinery looks amazing. Your painting style will have it and the city appear authentic. Have used Berocca tubes, in the past, to build industrial piping laid horizontally. Like the ones, they sell at GW. Keen to see the Raider, DoW... Be well!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on August 2, 2017, 08:19:28 PM
What a brilliant multicoloured horde ;) brilliantly mishmash.

I'm liking how the terrain's shaping up too. Looks like it's got the basics of looking dead right, which will be finished off which a lick of paint. One thing that constantly surprises me is how something can go from 'tonka toy' to '40k' with nothing more than a coat of grimy paint and some weathering ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on August 2, 2017, 10:33:19 PM
Thanks guys.

I think I like the term a klutch of koptas the best.

Both pieces of terrain are primed and they are ready for the air brush. You're absolutely right how just a little bit of paint can turn something from a kids toy to a hobby showcase. I can't wait to show you the results. I'll hopefully have some more photos by the end of the week.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on August 3, 2017, 01:26:26 AM
I like it! Hoopers should be Cin-Jens mech parts or Lost and Found: battle field salvage, Gork R Us (or Mork). Anyhow, can't wait to see them. I also love the multitude of colors you have used on your army, bet it's amazing on the table.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Grizzlykin on August 3, 2017, 03:45:57 AM
Nice job, I dig the rainbow and the depot. If I may suggest something for the depot btw. Put some grid on top of the tube. That would create a kind of plateform to put some minis on. Would allow for some vantage point wich could be nice. You do that and use toothpick to create some support along the side, for a bit or realism you know may be had some small gard rail?

That said the more I talk the more I wonder if that was a good idea to begin with... might be a bit too desigb heavy were you thing actually have a nice slick design righ ow wich could turn south if modified to much.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on August 5, 2017, 11:24:15 PM
Thanks for the words of encouragement and the great ideas.

I was able to set aside some time today to visit my local gamestore for the first time to play my first game of 8th edition. A huge thank you to the wife for watching the kids. Brought 2000 points of orks and one of the
local players was kind enough to help me through my first game against his
eldar.

DOW's Battalion

Warboss w/ big choppa, attack squig, shoota
Warboss w/ big choppa, attack squig, shoota
Snikrot

30 Slugga Boyz w/ powerklaw Nob
30 Slugga Boyz w/ powerklaw Nob
20 Gretchin

15 Kommands w/ x2 burna
Painboy
Painboy
Runtherd w/ grot prod, squig hound

2 Deffkopta bigbomm, kopta rokkits, spinning blades
2 Deffkopta bigbomm, kopta rokkits, spinning blades

2 Deff Dread x4 dread klaw
3 Killa Kans Grotzooka
3 Killa Kan Rokkit Launcha

Elliott's Battalion

Eldrad
Farseer

20 Guardians x2 shuriken cannon
20 Guardians x2 shuriken cannon
10 Avengers exarch x2 shuricats
10 Avengers exarch shimmershield, power glaive

5 Fire dragons exarch firepike
5 Dark Reapers

Fire Prism
Wraithlord brightlance

Wave Serpent x3 shuirken cannon
Wave Serpent x3 shuirken cannon

(http://i.imgur.com/WttpsPm.jpg)

(http://i.imgur.com/AbVHLG0.jpg)

(http://i.imgur.com/xC1E4kZ.jpg)

(http://i.imgur.com/wciwMq8.jpg])
We played on a 6x4 table heavily littered with terrain. So much so that it was difficult to fit my army in my deployment zone. He rolled high and chose traditional 12" from table edge deployment and we decided to keep it simple and played kill points.

My orks were setup with a large boyz mob on each table edge and the grots
in the center off to my left. Each unit of kans were setup beside the boyz
and the corresponding dread behind them. The warbosses were setup one each behind the unit of boyz. I elected to reserve the koptas, kommandos, and Snikrot. You may have noticed I forgot the painboyz. More on this later.

He setup his farseer and the reapers high up in a corner ruin. Each guardian squad mirrored my boyz squads. The avengers were in the serpents about 24" from each of the side edges, The fire dragons were on foot, in the middle of the table with the wraithlord.

He went first and I failed to seize the initiative.

He started by advancing his guardians and serpents. Reapers, wraithlord and one serpents unloaded into the kans and dread and knocked off a wound from the kans and two from the dread. The other serpent took shots at the grots and killed two. Not much to get excited about.

My turn saw me move each boyz mob up and advance up the table edge. The grots moved up to the left most serpent, as well as the left most kans and dread. The right kans moved towards the guardians while the last dread hid
behind a ruin. I brought the koptas in behind the fire prism and dragons. Snikrot and the kommandos came in behind Eldrad and his guardians, but I kept Snikrot on an opposing ruin to the kommandos. The koptas take a single wound off the prism.

My assault phase saw the grots charge the wave serpent and weather the overwatch well and make it into combat. The kans and dread followed up with successful charges. The left most boyz squad charged their opposing guardians and made the charge range with only a few casualties to overwatch. I declined to charge Snikrot or the kommandos and tried to hide
them. I chose to do this to force my opponent to split his attention between the boyz and the kommandos next turn rather than try and weather overwatch for the off chance of making a charge and leaving the kommandos in the open for the following turn of shooting. If he wanted them, he had to come after them. The kans and dread take apart the wave serpent and the
boyz obliterate the guardians. Avengers spill out of the serpent.

His turn saw more shooting of my walkers with maybe a wound from the kans.
The boyz now in the open took some hits from the reapers. The wraithlord and fire dragons annihilate the koptas down to a single model. The avengers shoot and charge the grots and killed five. The remaining guardians move to shoot up Snikrot and only take off three wonds from him,
even with Eldrad's smite. The remaining wave serpent drops off the avengers and goes to intercept the right side boyz mob. At this point I choose to use 2 command points on insane bravery to keep the grots in combat and tie up the avengers.

My following turn sees the boyz advance and charge his farseer in the ruin and strip him down to one wound. He would have been creamed by the powerklaw nob, but when I rolled damage on his two remaining wounds I roll a solitary one after he fails one of his two forced invulnerable saves. Left most kans and dread advance on the fire prism and shots and assault bring it down to only a few wounds. My full strength boyz shoot their sluggas and assault his last wave serpent and take off four wounds. The other kans and dread shoot and assault the full strength avengers taking out about half. The kommandos and Snikrot and remaining kopta assault Eldrad and his guardians. Shooting and assualt take out 75% of the unit with only a two casualties on the ork side. The grots are joined by the runtherd and kill a few more avengers before subcoming to their attacks. I'm feeling in pretty good shape right now and it's only at that moment I
realize that I forgot to deploy my painboyz. My opponent let's me know that its not an issue and I can just consider them in reserve and bring them on from my table edge next turn.

His turn sees the farseer fall back and allows the wraithlord to flame the boyz and charge in. At that point I was about half strength of the thirty boy unit and lost another half to that assault. Surprisingly though I cut the wraithlord down to only a few remaining wounds and I'm left with 4 boyz and the powerklaw nob. Insane bravery kepts them locked in combat at the end of the turn. The fireprism falls back and allows the fire dragons to advance. I lose the last remaining kan, but I choose to reroll a covered save for the dread with a command point and he miraculously lives. The kopta, Snikrot, and kommandos kill off all the guardians but two and leave Eldrad with one wound. His serpent falls back and goes nose to nose with a warboss to take off a wound with his cannons.

With Snikrot and the kopta not in base contact with Eldrad on my turn, they move off to intercept the fleeing fire prism. They charge and leave him with a single wound. The left warboss, now left somewhat in the open moves to intercept the avengers that just killed the grots. The boyz and nob finish off the wraithlord in combat. The kans and dread finish off the other avengers.

The close to full strength boyz unit moves and charges Eldrad and wipe him
and his two guardians off the board. My two painboyz now enter and race up the board trying to meet up with a warboss, as they are the closest unit.

Eldar now strike back and his fire dragons clear out the last kopta, the dread with a single wound left, and Snikrot. The fire prism falls back to a hill. The serpent disengages and flies over head to circle and put the warboss in his sights again to strip another wound. The avengers shoot the other warboss and assault, but only cause a wound and lose 4 to the boss. His reapers remove the nob with his remaining four boyz. This is the final chance for the orks. The left most pain boy finally makes it into comabt and he and the warboss kill the remaining avengers. The other painboy and warboss charge and destroy the last wave serpent. The remaining kans and dread charge the fire prisim. Only the kans make it, but it's enough to strip that last wound. We roll to see if the game continues and it ends.

Orks 9 kill points, linebreaker, first blood
Eldar 8 kill points

Victory orks.

What a great introduction to eighth. I know I probably made a ton of tactical mistakes, mainly with my characters, but I'm really happy with how my orks work now. My list is virtually the same as I've played since fifth edition and it's really starting to click. Besides completely forgetting to deploy the painboyz, I need to learn to keep my characters with my troops. They simply got left behind and in the open this game.

Luckily my opponent wasn't truly able to capitalize on that, but the remained somewhat ineffectual. The koptas didn't seem to perform as I expected them to, but they did provide a significant distraction. It probably wasn't best to pop in behind all of his anti-armour firepower. The kommandos were solid and would have performed better, if it wasn't for the lack of ruins and only line of sight blocking terrain where I needed them. Grots were by all accounts a solid choice. They drew a lot of fire power for some reason and survived several turns of combat. They killed 3 avengers and even took a wound off a wave serpent with their blastas. I'm likely this everything can hurt everything ruleset. I absolutely love my huge boyz units, even though they are a pain to move and dreads and kans will continue to be the foundation for many lists to come.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on August 6, 2017, 04:01:27 AM
I'm so glad you got the experience.  I've played 4 games so far and imho, GW got this right. I hope they don't blow it with overpowered units in the future.
1st game, Eldar win
2nd Eldar, lose
3rd Deathwing, lose
4th Grey Knights, lose

Anyhow, fun was had, dice rolled good, dice rolled bad. It's just about time to be able to play and just have a great time with friends. As a matter of fact, most of our local players have started playing again.

Your game reads the same. Glad your in it.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on August 6, 2017, 08:14:52 AM
Hell yeah. Great win DoW. So glad you had a great win for your first game of 40k. I love the new edition to death so far. Yeah Orks are really, really good now. Playing big horde armies is fun and effective. Ork vehicles and walkers are also really solid. I think you had a great list and played a great game. Congrats on the win man and welcome to the new edition!  ;D ;D ;D ;D
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on August 15, 2017, 10:51:42 PM
Ya, it was definitely fun and I can't wait to go back. I do have to give Cav the credit for prodding me to go out and try my local game store.

I had so much fun with the orks, I just had to paint up another dread that I had sitting around. I really enjoyed painting the red and gray scheme on the deffkoptas, so I thought I'd give it a go on a walker. Playing some Splintermind podcasts in the background certainly do help crank out a quick paint job.


(http://i.imgur.com/l62yjnj.jpg)

(http://i.imgur.com/62gav8o.jpg)

While rooting around for my spare dread parts I came across the first dread I every painting. Certainly has the space clown paint job those rogue trader orks had back in the day. I'm torn about repainting it, as its my last old school painted model I haven't repurposed or sold off. I think I have to keep him around to remind me not to take the hobby so seriously sometimes.


(http://i.imgur.com/U17V32C.jpg)

Up next are my dark eldar raiders. I've finished the modeling and I went to an art supply shop to get some notes on airbrushing and picked up some reasonably high quality paint. Wish me luck.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on August 16, 2017, 07:59:58 AM
Hey DoW glad I helped you get over to FLGS and get a game in man. Trust me, I'm a total hermit. I could just easily stay home paint and do all the other stuff I normally do, but it really juices up the hobby to play games. Still glad you had a great one. Also glad you are listening to Splintermind! The next episode to drop will be good and I think the September episode will be even better (we're gonna talk about in game experiences, lists + key units from across the non-Aeldari spectrum).

But yeah the new dreadie looks sick! Love the grey, red and black. It gives a real gritty industrial vibe which I love. I imagine ork vehicles as greasy, smoke belching mechanical menaces and this gives that vibe!

Also yes! Do not repaint that guy! I saved my first ever 40k mini and will never repaint it. Thats actually a pretty nice paint job. Its pretty dang clean. Man do I remember that old paint scheme. Pretty garish, but if you come from the old school you gotta love it.

Anyway great stuff DoW keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on August 31, 2017, 09:49:29 PM
G'day Dog of War!
Thanks for the flashback, mate. Your rogue trader dread has brought back a lot of fond memories. A very neat paint job on it as well. I find it fascinating seeing the differences in painting styles from peoples first models to their last. Your latest beast looks Micky Mouse. Your Orks must look amazing on the table, DoW... Be well!
 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on September 13, 2017, 12:55:36 PM
Thanks guys. The dread will stay as is.

So it's been several weeks if model building, as I'm the type who wants a built force before I start painting. I've finally finished up and primed my raiders. Spent a few more days playing with the air brush and I'm ready to apply my base coat.

First coat done and as I'm starting on the second raider I notice the paint disappearing and only a gloss finish remaining. I let it try and try again. Same thing. I tweak the pressure, play with the dilution of the paint. No change. Then it dawns on me. The primer. Cheap me decided it was a good idea to follow the internet's advice a just use some hardware store primer that now I realize nothing sticks to it. So a quick race out to Sir-Games-a-Lot, some Corax White purchased on the credit card, and a quick prime later, hopefully I will have some better success tonight after work. It was also not a bright idea of mine to initially use a black primer for a purple undercoat. Hopefully with the right primer and a lighter colour I'm able to salvage these raiders. I'll let everyone know how it goes tonight.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on September 17, 2017, 11:02:50 PM
After several trials, a few reptiles, numerous tests, I think I've finally found a sweet spot with paint dilution and psi. I'm sticking around 25 psi and a paint dilution that just barely coats the walls of glass jar it's kept in when I tilt it. I think drinking all that wine on the weekend really helped, as it's viscosity is pretty similar to a good glass of red. I used golden fluid acrylics Dioxazine Purple. It's a lot more glossy than I typically paint, but I think it's going to lend to the sleekness of the dark eldar line. I am a terrible edge painter, so there was no way I was going to execute a conventional gw paint scheme. The goal is to base coat the Dioxazine, base coat all the metal with an acrylic pewter and wash the metal with Nuln Oil. I'm unsure if I want to highlight or wash the purple, as the airbrush tends to pick out the highs and lows on its own. Super exciting and terrifying at the same time. At least that GW primer saved my butt and covered over that horrible hardware store spray.

(https://i.imgur.com/5Ip6H0P.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on September 18, 2017, 07:55:27 AM
NICE!!! Dark Eldar are meant to be in purple! Looking good so far. Congrats on surviving your first airbrush experience. It can be harrowing. Also I do recommend edge highlighting ... I think the hybrid look is really the way to go with spot edgehighlight on the pointiest/most detailed areas while still letting the airbrush do its thing. Anyway look great good luck DoW!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on September 18, 2017, 08:32:31 AM
Haha i don't tend to need an excuse to have a good glass of red, but i'll certainly use that as justification ;)

Another favourite of mine is that there's a reasonable body of evidence that suggests that one or two alcholic drinks improves creative problem solving ;)

Either way it seems to have worked nicely!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on September 18, 2017, 11:00:15 AM
Awesome stuff!
To be honest I think the entire Eldar and Dark Eldar ranges are just built for airbrushing. Purple is a superb choice of colour for Dark Eldar vehicles though. Can't wait to see how these turn out, off to a good start already!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Blazinghand on September 18, 2017, 01:58:04 PM
That's a great looking purple! It really has that Dark Eldar feel to it.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on September 18, 2017, 07:01:03 PM
At least that GW primer saved my butt and covered over that horrible hardware store spray.

The hardware store primers have been hit and miss for me over the years. So far rust-oleum's ultra cover primers have been working out well though. Nice smooth finish and it's too thick like some I've tried. and it less than half the price of gw's stuff down here.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on September 19, 2017, 10:36:33 PM
G'day Dog of War!
Looking Michy Mouse, mate. Careful with the plonk though, D. You never know what else you'll wake up too covered in purple... Cat, kids, the mother-in-law!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on September 20, 2017, 06:02:26 AM
Awesome stuff DoW! That purple coverage is terrific, you can tell that you've found a good pressure/dilution combo.

Most importantly; what type of good red? Merlot? Malbec? Shiraz?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on September 20, 2017, 08:18:08 AM
@Cavalier ya, you might be right with the edge highlighting. It's my least favourite way to paint, but I should really challenge myself, if I want to improve. I'm going to try and use your method for metal and paint a base coat first and then wash, like you've done with your golds. I've been stuck doing the old second edition black base then drybrush metallic for way too long.

@Ynneadwraith completely agree about the drinks loosening up the creativity. Unfortunately it also makes me just a little clumsy and I spilled my mixing pot not once, but twice. Good thing I had a good solid working surface that contained the spills rather well.

@Auric's Pride I couldn't agree more. Ever since I painted my eldar army, I've longed to try airbrushing. The lines and shapes of the models are just so clean and transitions so smooth, a brushstroke just seems to not do it justice.

@Blazinghand. Thanks! I had to look far and wide for a decent airbrush quality purple that wasn't to primary school or neon. Finally settled on the Golden Acrylics line.

@Magenb the primer was actually very smooth and fine, and covered the models very well. The issue was that the airbrush paint just would not stick to it. Going to save it for my terrain pieces though, as I use a completely different line of acryllics that seem to have no issues with adhesion.

@Saim-dann luckily I keep my shop door closed or else my cat would most certainly be purple by the morning.  ;)

@Looshkin it was a Cabernet Sauvignon. I bottle my own and this one has the wet grape skins added which boosted the body phenomenally. The great thing with homemade wine is there's much less chance of a headache the next day, as you need to put much less sulfates in prior to bottling. The problem is you tend to drink a heck of a lot more of it and a good night is usually measured in number of bottles drunk instead of glasses.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 6, 2017, 10:33:08 PM
Sorry for the lack of updates, I've been pulling in a lot of overtime shifts at work, as my underlings keep jumping ship and I'm forced to work pro bono to keep everything afloat (damn salary positions). I have however been able to keep the painting steady on the dark kin. I've got four raider hulls in all their base coats and a single wash done, which may not sound like a lot, but I've been using non-GW paint to try and keep this army cost effective to paint and, even though its taking much longer and many more coats, I'm pretty pleased with the results. I've also finished modeling and priming the  Sesame Street reclaimed buildings, which should see some paint slapped on it by the end of the week.

Also, I have my second 8th edition game lined up against my local buddy and his Chaos Noise Marine army. It will be his first introduction to 8th edition and we're going to keep it small at 60 power points and hopefully get a few games in. I've come up with an ork, eldar, and dark eldar list and I'm not too sure which one will see the table first. Any suggestions to what you'd like to see face off against some heretic astartes?

(https://i.imgur.com/e3Zl0sI.jpg)

(https://i.imgur.com/DRB4gae.jpg)

(https://i.imgur.com/dssRr5T.jpg)

(https://i.imgur.com/1WaPRgz.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on October 7, 2017, 04:58:02 AM
Oh my!
Can see the potential in those canopies, mate. beautiful color, and how the shop turned out...? Niiiiice!  Saw Mr. Hooper leaning out, talking to big bird in the unpainted photo. Now they're starting to look more suited for a gaming table... Well done so far... Pointy ears forever!!     
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on October 7, 2017, 08:04:33 AM
Wow looking super nice DoW. Just love that purple. Killing it!

Personally I'd love to see you take the DE for a spin. I'd love to see how they do. Dark Eldar in such a good place right now. Take those bad boys out for a spin!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on October 7, 2017, 09:07:11 AM
I am loving that purple! Those raiders look pretty damn sweet already, can't wait to see them progress.
Good luck with the game, Dark Eldar are really good at the moment. The firepower they can put out is pretty intimidating and their vehicles have now become pretty resilient.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on October 9, 2017, 01:33:18 PM
Thunderstruck! I hear that playing in the background. Nuff said
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on October 9, 2017, 07:25:26 PM
Love that purple dude :) manages to look both deep and vibrant which is no mean feat. Great colour choice :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 14, 2017, 09:45:06 AM
Thanks for the kind words on the colour choices guys. I eventually tried some edge highlighting, but the gw colours just didn't mesh with the airbrushed purple. I'll do some more experimenting with lightening up the airbrush paint for some highlights.

Had my first 8th edition game  against my local buddy that's been off sick for almost a year. He brought his Emperor's Children and I brought my orks. I wanted to use a force I was relatively familiar with, as this was my friends first 8th edition game and I was going to have teach the new rules alongside playing my own army. We played 60 power points to try and keep the game simple and a little quicker. Good thing we did because we spent half the time catching up and had a chance for only two and a half turns.

Orks
20 slugga boys PK nob
20 slugga boys PK nob
30 shoota boys PK nob
20 gretchin
KFF big mek
weird boy
snikrot
10 kommandos x2 burnas
deff dread x4 klaws

Emperor's Children
10 noise marines x2 sonic blasters
10 noise marines x2 sonic blasters
10 possessed in a rhino
Noise marine lord
Noise marine sorcerer
3 obliterators
3 obliterators

We played table halves and played with no objectives, just a straight up brawl to get the hang of the rules. He ended up going first as I had two more drops.

(https://i.imgur.com/xIoXKx3.jpg)

(https://i.imgur.com/URISgHs.jpg)

His turn consisted of advancing his rhino with the possessed and a squad of noise marines. He then deepstruck a unit of obliterators on my right flank by my dread. His shooting took out only a few boys, but my dread saw a ton of firepower from the obliterators and was brought down to three wounds.

In my turn I teleport my shoota boys to intercept the obliterators and snikrot brings his kommandos into the refinery to try and take out some noise marines. This turns out to be a huge tactical mistake.

I shoot into the obliterators and he only takes two wounds thanks to the 2+ saves. I charge and fail the first roll, but make the reroll. This is where I feel the first iteration of codex creep. Emperor's Children have an army wide rule that allow him to always strike first in combat, which turns into a huge advantage over my assault army. His obliterators take out a few orks and I hit back, but only achieve eliminating the wounded obliterator.

On his turn he casts feel no pain on his rhinos, which is another huge tactical win for him, as he charges into a big mob of boys. Not doing much, but I only end up doing three wounds total after all the feel no pain saves. I also discover this round that sonic weapons ignore cover bonuses and I see my kommandos cut in half.

To be continued...
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on October 14, 2017, 09:08:26 PM
Oooooouch!
So, field a shooty list when going against Emporer's Children. Thanks for the heads up, mate. Am hoping the, "To be continued ", is for dramatic effect for your boyz coming back and kicking some Chaos buttocks. By the way, a year off sick sounds serious. Hope your mate has beaten whatever sidelined him for so long... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 14, 2017, 10:19:37 PM
Thanks Saim-dann, I actually ran out of time this morning and wanted to finish up the bat rep tonight. There will most certainly be a rematch coming, hopefully in the next two weeks.

So to continue...

On my turn I realize the kommandos are sitting ducks without their cover saves so I go straight for the charge on the noise marines, which leads me to my third learning of the game; noise marines put out a tremendous amount of shots. So much so that I lose the entire second half of unit to just overwatch. Snikrot makes the hail Mary charge himself, losing half his wounds for the effort and then with the Emperor's Children army wide rule in effect, he dies in assault before he can attack.

My shoota boys finally destroy the last obliterator and my second slugga boys mob surrounds the rhino. The weirdboy smites the transport for a few mortal wounds and we finish it off in close combat, but the surround is only effective enough to remove half the possessed inside, the second half able to deploy just past the inch from my boys.

His next turn sees one of the slugga boy mobs wiped off the board from sonic fire and the grots are decimated. At this point it's past midnight and with little mobility or numbers left I concede against the firing squad that remains.

So a few lessons I learned from the game I was supposed to be teaching.

1. Emperor's Children are difficult to assault. You can't count on hitting first, which is of huge importance to an ork assault army

2. Sonic weapons make kommando saves useless, which is the main reason to take them.

3. Sonic weapons put out tremendous amounts of overwatch, which intensifies topic #1.

Now granted, I rolled a lot of 1s and 2s that game and he rolled a lot of invulnerable and feel no pain saves and made an unbelievable amount of successful overwatch attacks, but I was terribly unprepared for how outmatched I felt. The list I brought was in no way prepared to deal with taking it on the chin when it came to assaulting and his was most certainly built to receive a charge.

Still, super happy to have the game. Was a ton of fun and it was great to catch up after a year and it was great to see my friend in better health.

I grabbed a few shots of his guys. Hoping to get a better army wide shot once he completes his starter force in a week of so.

(https://i.imgur.com/4O9lPId.jpg)
Some noise marines. The ksons in the back were just proxies.

(https://i.imgur.com/UrzzmbF.jpg)
Some obliterators and a Noise Lord.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: DuckWake on October 15, 2017, 05:20:17 AM
Emperor's Children have an army wide rule that allow him to always strike first in combat, which turns into a huge advantage over my assault army. His obliterators take out a few orks and I hit back, but only achieve eliminating the wounded obliterator.

The always strike first special rules don't always let you strike first. It only lets you activate them during the same stage of combat activations as charging units and other units with the fight first ability.

"If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place."

You would have activated your boys to fight with first. Though I may have misread, if you made multiple charges that turn, then your opponent could have activated the oblits to fight after your first unit attacked.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on October 15, 2017, 08:03:00 AM
Hi DoW!
Thanks to your batrep we've all learned the same lessons. Obviously catching up to your old mate was the bigger win anyway. He's got some serious painting skills going on there also... Be well!... Both of you!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on October 15, 2017, 08:27:43 AM
Yeah props the DuckWake on the rules. Thats a big one. That rule is mainly meant for units stuck in going combats to go 1st in subsequent turns.

I wouldn't take too, too much away from a 60pl game. Those sonic weapons are nasty, the overwatch is nasty, but in a normal 100PL/2000pt game you are gonna have trukks and chaff units to throw into the overwatch and your boyz are gonna wreck house.

Glad your buddy is feeling better though, cause I know you were pretty bummed when he first got sick. His Noise Marines are freaking awesome looking!

Hope you guys some more battle in soon. Good luck bud!

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 15, 2017, 09:28:04 AM
I'll have to re-read that rule when he brings back the codex. I remember reading the part you quoted DuckWake, but I don't remember that it mentioned charges. Oh well, it only really made a big difference with Snikrot.

I thought three big mobs would just trample his forces, but I did coach him on using the rhino to charge and tie up some mobs and I let myself be distracted by those deepstriking obliterators. I should have jumped the shoota boys in to deal with the noise marines and tied the obliterators up with the grots and left them to the kommandos. The lone dread and KFF big mek was a huge point sink and would have been better spent elsewhere, as well. I also found that having large mobs did prevent a portion of the unit not able to make close combat, especially when assaulting small units. As we're playing power points, I may be tempted to break up some of those mobs to add some extra pk nobs. It's slightly more expensive in power points, but may be well worth it when comparing to what it costs in points and the power klaws made most of the clinching wounds when dealling with power and terminator armour saves. Warbosses I think are a must add as well, if I'm sticking with a greentide. The ability to charge after advancing is huge. Painboys would also be a huge bonus as well. While their area affect FNP works better with larger mobs, with proper positioning, I could make it work with smaller.

I'll see where my heads at in a few weeks when we play again, as I may just try one of the more mobile eldar armies.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 25, 2017, 09:39:56 AM
Here's an update on the dark brothers. I've been working furiously on trying to complete these four raiders, so that I can start on the infantry. Unfortunately I'm a batch painter, so it takes much longer to actually get some posts up that show any actual changes. The reason I batch paint is to ensure consistency across the paint jobs, especially when I'm trying a new scheme. I've also never painted vehicles before, as I've been dead set against them since the rogue trader days, but I finally had to bite the bullet when it came to dark eldar.

The one raider I bought second hand and was completely built, but I was smart enough when building the other three not to have the masts glued in place. Makes it way easier to paint without those getting in the way.

(https://i.imgur.com/0Mjwh97.jpg)

The rudders were a labour of love and frustration. I wanted to experiment with trying to show heat damage, as they are literally redirecting the raider's thrusters. I think I got it right on the thrusters, as the pewter still shows through, but I'm not sure it works on the rudder. It took me about seven different layers, using Agrax Earthshade, Carroburg Crimson, and Guilliman Blue. I'm thinking of using 'ardcoat to give it a shine, but I didn't want to attempt it without some feedback.

(https://i.imgur.com/tNR3wv5.jpg)

(https://i.imgur.com/iMVdhwB.jpg)

(https://i.imgur.com/tBZsVM5.jpg)

I've also completed the masts for the other three (not pictured) and I'm toying with free-handing glyphs on the sails, but that's for a later date, as I need to come up with something unique.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on October 25, 2017, 02:16:01 PM
These look incredible DoW! Damn I thought I had a sick post to make, but you and Vonny are killing it! Just love this shade of purple to death! Its totally Decepticon Purple (to my Autobot Red) and hence I think its perfect. I love the thorns, and the leadbelcher metallics and the rudders look perfect especially with the heat effects. Just the perfect amount of weathering.

These just look fantastic. You couldn't have picked a better time to start a DE army. They are sooooo good right now. Can't wait to see the infantry! I hope you got some Incubi because I think they'll look amazing in this shade of purple. Anyway great stuff my man keep it up! These look amazing!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on October 25, 2017, 05:25:40 PM
In the first pic I had difficulty piecing it together but I have to say once you see the wider shot ypu've absolutely nailed it :)

Perfect :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on October 25, 2017, 06:07:59 PM
Loving the progress bud!
That shade of purple is absolutely awesome and they are really starting to come together with the metal work. Certainly on that first one you have a really nice colour balance. Can't wait to see them completed!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on October 26, 2017, 02:44:21 AM
Nice work on the rudders. Such a great idea and execution. The purple is so perfect for the army.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: vonny on October 26, 2017, 03:15:45 AM
that heat colouring on the rudder behind the engines is an excellent idea, it makes it look realistic and badass at the same time.
Which washes did you use for it?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on October 26, 2017, 05:08:54 AM
Those are coming along brilliantly DoW. The purple is just about the richest purple I've seen anywhere on the interwebs! It really is striking. I think that the heat weathering looks really good. I wouldn't tinker with it.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on October 27, 2017, 08:30:23 AM
G'day Dog of War!
Am really enjoying this journey your taking us on, mate. You are the master of metallics with the heat scouring on the rudders... Be well!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 27, 2017, 11:15:00 PM
@Cav Thanks for the encouragement. You're absolutely right, it's a dead-ringer for decepticon purple. Just wait until I paint up my old-school metal talos. Maybe I'll try to go for a full-on Scorponok with one of them.

@Ynneadwraith you're totally right that's its a little tough to see the effect come together up close. Glad it worked in the wider angle.

@Auric Thanks. Glad you're enjoying the purple. It took me forever to find just the right shade. Hopefully I can get these guys completed soon so I can show them off.

@Dread Appreciate the feedback. I got the idea for the heatweathering from pintrest. Completely different colours and execution, but that's what planted the seed. Glad you like the purple!

@Vonny I started painting the rudders pewter from a non-GW acrylic line. Then I washed the bottom half with Agrax Earthshade. I then built up the edges using Carroburg Crimson and Guilliman Blue in successive layers. The pure pewter ovals are from me rubbing off the washes with my fingernail to expose the bare metal again. I wanted it to seem like the most intense burning occurring at the closest part of the rudder to the thrusters, but there would also be a wrap-around flame licking the back end of the rudder. The thrusters were the same pewter, with a wash of a flat black acrylic and then washed with Guilliman Blue.

@Looshkin That means a lot coming from my favourite painter on the boards (sorry Cav, you've yet to paint an Ork). The purple is from Golden Paints in their Fluid Acrylics line. It's called Dioxazine Purple. It has the consistency of a GW glaze, but has such an intense colour fastness. It's perfect for airbrushing, but it would work great as a wash in it's own right.

@Saim-dann Thanks. Glad you liked the heat scouring. It took an unbelievable amiunt of time, but I think it was totally worth it. Especially with all the positive feedback I've received so far, which I am truly grateful.

Just another quick update, as I keep chugging along on these raiders. Just the finishing touches now.

Here's the finished sails and heavy weapons. I also started adding a little more pop to the ram in the front. Built up the purple's through the GW line from Naggaroth Night to Xereus Purple to Warlock Purple. Not sure if it's too pink, but I like to think it adds a glow to the rune. I wouldn't be disappointed if everyone thought the pinkish tone was too much, as it's easily reversed.

(https://i.imgur.com/fLemkI1.jpg)

(https://i.imgur.com/IkDEPEm.jpg)

(https://i.imgur.com/7aTruwV.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on October 28, 2017, 02:28:14 AM
Looking good DoW!
Is that the shade of red you'll use for the runes on the sails?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on October 28, 2017, 06:45:25 AM
GORGEOUS! Damn man I'm LOVING the look of these raiders. Also don't change anything on the shock prow. I love the warlock purple. I just got the new version Pink Horror and am itching to apply it to everything now. I think its perfect.

Also YES! Talos Scorponok is pure win! BTW you know my army is themed after Hot Rod/Rodimus Prime right? lol.. no lie! If we ever battled it be Rodimus vs. Galvatron lol

Anyway great stuff my man. Keep it up this is a classic looking DE force after my own heart.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on October 28, 2017, 12:56:32 PM
The purple is from Golden Paints in their Fluid Acrylics line. It's called Dioxazine Purple. It has the consistency of a GW glaze, but has such an intense colour fastness. It's perfect for airbrushing, but it would work great as a wash in it's own right.

Thanks for the answers DoW. I'll have to look into that line of paints, as it's not something I've used before. The results speak for themselves though, the finish is absolutely killer.

@Looshkin That means a lot coming from my favourite painter on the boards (sorry Cav, you've yet to paint an Ork).

Yeah! beslubber You Cav! I'm the best because I once painted an Ork! Yeah!*


...ahem...sorry...l ost my composure there for a bit...




DoW the progress on these is mind-meltingly cool. Seriously, the finish is spectacular and every update throws in something else which just looks terrific.

In this case, the Shock Prow is superb. No way is it too pink. It's perfect. It pops so much and really brings the model to life.

Be proud of the work you're doing here DoW, it's some of your best.





*Please never paint an Ork Cav, just let me have this. Please?

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on October 29, 2017, 08:02:25 AM
@Looshkin- Damn dude you had me cracking up there. Literally laughing there man. Oh damn that was funny. I vow I shall never paint an Ork!

@DoW- No worries my man. Looshkin stuff is absolute magic. You've chosen well!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on October 29, 2017, 11:19:03 AM
SHINEY!!! I like it, good heavy look and the red pops of especially from the great wash work around it.

As for the sails, put some kinda design on them, just my suggestion, instead of leaving the nice piece of painting real estate blank. Maybe a honeycomb or lace design.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 29, 2017, 11:02:13 PM
@Dread I like your idea of doing a pattern on the sails, making them appear like aether sails, especially since I now have the airbrush up and running and a stencil wouldn't be hard to dig up. I'd have to weigh the choices between doing that or putting on a rune/sigil on the sail because it would be just too busy to do both? What do you think, pattern or symbol?

@Saim-dann it's actually Warlock Purple so its more a shade of pink. I may use it on the sails with a deep purple, if I do the symbol or I may go the route Dread suggested. I'm down for taking a vote on it. Dark Eldar were founded on a democracy, right?  ::)

Well the raider crew has given me a good opportunity to test out the scheme on some infantry models. I tried a few techniques and went with a very similar one I used for my eldar. I base coated Dioxine Purple with the airbrush, then highlighted the armour plates with Xerus Purple, and then washed with the Dioxine Purple again. Picked out some details with the pewter and Hashut Copper and did the face mask glow with Warlock Purple. The colours kind of washed out in the photos (I really need a light box), but I hope you get the idea.

(https://i.imgur.com/rQ5G4Ef.jpg)

(https://i.imgur.com/aZeGaRW.jpg)

(https://i.imgur.com/gEfcqC7.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on October 30, 2017, 03:22:40 AM
G'day DoW!
He's looking Micky Mouse, mate. Are you sure he won't get lost in all that purple onboard? Symbol or pattern? Which one would suit the fluff of your particular army?... A pattern would be my vote though. Really nicely painted crewman, Dog of War. Am jealous of your skills... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on October 30, 2017, 07:24:42 AM
Looking killer man. Are you gonna give him gold/hashat copper shoulder pads and what not? I think that'd look good. I love that helmet by the way, its so grim looking. This force is coming together nicely. I'm a big fan of the raider in this addition. The lances and extra wounds put it over the top for me vs. the Venom. Anyway great stuff DoW looking forward to seeing what you are gonna load into those Raiders. I'm hoping Incubi are included!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 3, 2017, 02:49:33 PM
Thanks for the compliments Saim-dann. I've layered on Xerus Purple over the airbrush to lighten the crew significantly, so they don't blend in too much with the transport. Once I take the fully assembled photos (should be soon now) you should be able to tell them apart.

@Cav I was going to keep the shoulder pads purple and just do all the spikes Hashut. Once everything is together, if it's too much purple, as Saim-dann suggested it may be, I'll take up your suggestion and do the whole shoulder pad Hashut.

So now that all the crew, heavy weapons, and trophies/spears are painted I seem have a dilemma. I need to figure out my heraldry for the army so I can finish the pennants and I need to determine what to do with the sails.

I like the stories behind either the Obsidian Rose or the Poisoned Tongue and I'm also a sucker for a female leader. Both kind of fit my overall force concept of heavy infantry and special weapon based units, but their colour schemes are drastically different than my own. However the Kabal of the Last Hatred matches my colour scheme to a tee and the story-line can fit with my force, as I do use a large amount of pain engines. I wanted to make my own kabal, but the transfers are just so nice and I really wanted to use them for once, since I have a very nice and clean painted army for once.

I also really like the idea of using a stencil to airbrush a web pattern on the sails. I found a neat pattern I could use to stencil at a local dollar store, but I'll have to drastically change the colours of the sail. I'll most likely have to paint it all black and then do a bright colour for the cells like a bright pink or green to get the desired effect. The other option is to use some of those very pretty transfers.

What do you guys think? Oh and by the way, the name I was going to give my Kabal was the Silent Scream. They mutilate their prisoners so that they cannot scream when tortured (cut out tongues/vocal cords) in the belief that screaming allows the victim to find a release from pain. Kind of ties in with the back story of the Last Hatred, where they are masters of extending lives of their slaves indefinitely. Do Kabals have off-shoots? 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 3, 2017, 03:21:18 PM
Hey DoW I seriously dig the name Kabal of the Silent Scream. Great idea... But I wouldn't change the color of the sails to lay down your glyph. I think Pink Horror would look perfectly fine over the bone. I'd lay down a dark Khorne Red first and then put Pink Horror on over it just to get it good and dark. Thats just me though.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 3, 2017, 07:14:42 PM
G'day DoW!
Silent Scream? Niiiiice! Make sure your opponents know their name and the reason for it before each game. Get in their heads right away.

As for the sail, will have to disagree with Cavalier. His suggestion is good and not wrong, however, there is another angle. With the hull purple, sails bone and the pattern red/pink there is a lot of bright colours fighting each other.

With the sails black the pattern will stand out more and the purple hull will shine even brighter. Guess it comes down to what you're after. Everything to stand out? Or the eye to go straight to the pattern, then look over the hull details.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 3, 2017, 11:30:00 PM
If I'm going to do a glyph, I'd keep the sail basic and tan and then paint the glyph using the colours Cav suggested or go with one of the transfers.

If I'm doing the web pattern on the sail, I'd leave off the glyph, as it would be too busy to have both.

I've done a few tests with the pseudo stencil I found and I'm not loving the pattern results. It would be be using different colours, having the background pink and the foreground black making the veins pink, but I'm not sold on it. I think I need to get a much finer stencil if I'm to pull it off.

(https://i.imgur.com/OKG9FT1.jpg)

So I'm back to the idea of using just the glyph. Do I use a pre-made transfer and thereby lock into a preexisting kabal or do I paint an original and stick with my new kabal?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on November 4, 2017, 06:12:04 AM
Love the name of your Kabal bud! I love it when people start to put a bit of thought into the fluff etc of their armies, it gives them so much more personality and to be honest I think it comes out in the modelling and painting side (Just look at Cav's Lions of Asuryan).

To be honest I'm not a huge fan of the pattern of the stencil, to me it looks more like Turtle shell. If you went for an almost transluscent purple for it then I think it'd look good but currently maybe a little overpowering. The sails currently set the model off really well, they add a nice bit of contrast to the Purple hulls of the vehicle.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on November 5, 2017, 02:42:14 AM
My only suggestions would be to look at the different stencils in the air brush section of a hoddy store and look at the different kinds of lace in the material section.

My self, a marker and a piece of poster board or thin plastic and an exacto. Even a thin piece of tin like a soda can. Make a lightning design or a spiral graph then you're able to bend it to the curves.

Hope this helps.

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 5, 2017, 05:39:03 AM
Yeah I'm not a huge fan of the pattern either. Sorry to be a downer! I think the single glyph would be much cooler. Personally I don't think you need anything on the sail, but if I did anything it'd be the glyph. The cream color came out so nice and its a nice bit of contrast that gives the model a lot of dynamism. I say pass! I like what you have done already. A small embellishment via a single glyph will go much further than something more dramatic.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 5, 2017, 10:26:05 PM
Thanks for the feedback guys. I am completely on board with abandoning the stencil pattern. It's not nearly as fine detail as I would like and really needs to be symmetrical.

So at this point, this is as far as I go with the raiders. With all your positive comments, I think I'm pretty stuck on keeping with my original kabal, which means I need to come up with my own sigil. So until I can figure that out, I'm not going to glue any of the crew, sails, or spears in place. I've dry fit them so you can see the completed effect.

(https://i.imgur.com/UPxu0Q8.jpg)

(https://i.imgur.com/Dx4VeVp.jpg)

(https://i.imgur.com/tokRDqE.jpg)

(https://i.imgur.com/Hc1pgz0.jpg)

(https://i.imgur.com/3hKhdUm.jpg)

So I'm going to have to leave the transports alone for a while because I'm wasting so much time researching and testing out designs that I'm impeding my painting progress. So next up some elites choices.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 6, 2017, 01:42:04 AM
Magic, DoW, just magic!
The crew is just lining up, begging to be blue-taced onto the deck for a photo op. 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 6, 2017, 07:20:44 AM
They look sick DoW. Just classic stuff and so well executed. I actually think the all purple armor (including the shoulder pads) looks really nice. Wouldn't change a thing.

If you are looking for glyph ideas check out some of the High Elf/Dark Elf runes for classic Warhammer Fantasy. I've used some of those in the past. I'm sure you can find some good scans online.

Anyway great stuff bud looking great. Can't wait to see how you are gonna bulk out the army!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on November 6, 2017, 04:40:26 PM
fantastic colour scheme.

I couldn't help but think your crew had been lined up against the wall ready for the firing squad though :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 6, 2017, 11:36:24 PM
Thanks guys. I so want to put everything together, but I have to resist the urge until I get my heraldry figured out. Otherwise it's going to be a be-atch to paint/airbrush/transfer the images.

Thanks for the advice on the fantasy range Cav. There's some great stuff out there that I may pillage.

So up next is the first elite  choice. I don't want to particularly batch paint these, so you'll get some work in progress shots one at a time.

First with base coats.

(https://i.imgur.com/7Rw0TW1.jpg)

(https://i.imgur.com/liJEzv9.jpg)

(https://i.imgur.com/N3PHdci.jpg)

Then with some highlights and a few washes.

(https://i.imgur.com/Bmdf4Nf.jpg)

(https://i.imgur.com/3zwBjuN.jpg)

(https://i.imgur.com/PRl00wQ.jpg)

(https://i.imgur.com/e5GK7za.jpg)

Added maybe a few too many images, but I wasn't sure how the lighting was going to show any of the highlights.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 7, 2017, 01:07:45 AM
Great looking model, DoW!
Unfortunately, to me, the blue/green are too bright with the purple. Lolly looking even. You've heard me mention before about colours fighting each other. This is what I meant.

You don't have to change the colours. Just having the hair and swords much darker shades would allow the purple to shine in its own right.

If this was already your intention and you hadn't finished with the washes? Please ignore everything just said... be well!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 7, 2017, 07:31:53 AM
Oh man I really dig this! I gotta disagree with Saim-Dann, I like the brighter more vivid colors. I wouldn't change anything. I really like the green swords in particular, and the hair I think works just fine. Plays off the purple without totally blending in, but doesn't seem so bright as to clash. But hey thats just me. Yeah I majorly dig it DoW.

My only thing is you could blend the "gleams" on the sword a bit more. You could even just throw a super heavy Biel-Tan GLOSS wash on it and it'll do the work for you (to a fair extent). Anyway I like her DoW. Keep rocking bud this army is gonna look great.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 7, 2017, 11:02:42 PM
Thanks for the comments guys. There's still more washes and highlights to come Saim-dann, but I understand where you're coming from. The blue hair is in homage to the kabal of the Last Hatred, that also has purple armour. As these are going to be Lhamaean, I wanted to go the traditional bright green to indicate poison blades. It does give it a little cartoonish feel, but that's my rogue trader ork paint schemes coming through.

I took your advice Cav and washed the blades some more. I used Camo Shade instead of the Gloss to keep it a mat finish. I also did the gleams on both sides and the second sword. Hair was highlighted and washed, which just leaves the banner next, which I'll hold off until the heraldry gets sorted out.

(https://i.imgur.com/ONMsRt1.jpg)

(https://i.imgur.com/nUS6yvv.jpg)

I really need a better camera that has a manual focus. :(
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 8, 2017, 07:46:58 AM
Looking good DoW! Also yes... the struggle is real with digital cameras! It took me 3 years how to use the camera on my iphone (in particular the focus lock and contrast controls). Also didn't realize this was going to be a Lahmian. Cool! Big fan of the color choices my friend. Just love the overall colors of this army. Keep rocking bud.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 9, 2017, 09:42:16 AM
Thanks Cav. I think I made some progress with the camera, as I figured out how to lock the auto-focus, so hopefully these next photos read a little clearer.

Up next, Lhamaean #2.

(https://i.imgur.com/MPhiNcK.jpg)

(https://i.imgur.com/IBsQR4H.jpg)

(https://i.imgur.com/7bV0Ddl.jpg)

(https://i.imgur.com/wOC7rX8.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on November 9, 2017, 08:06:11 PM
Man I've missed loads! Loving the background fluff to your Kabal. Perfectly fitting for Dark Eldar, and it's nice that their practices have some sort of ideological root. Feels like a very believable evolution of thinking (for a Dark Eldar, that is).

Right call with ditching the stencil. Definitely didn't work out the way I'd pictured it when I was reading earlier. If you come up with a rune for your Kabal then you could always make a stencil of that (or have one laser-cut from plastic) so you can airbrush that for repeatability :)

I've been having some thoughts about something to try on your Kabalite's armour plates actually. You're welcome to completely disregard this as it's a little experimental and I can't work out in my head whether it'll look amazing or a bit off, but you could try giving the edges of the armour plates a bit of a rough edge-drybrush of your gold colour. Sort of like a more distinct (so streaky edge bits on all the plates rather than just the knees) version of this:

(https://i.kinja-img.com/gawker-media/image/upload/c_scale,fl_progressive,q_80,w_800/m85ldrd6oxfllnuihasu.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 10, 2017, 07:43:26 AM
Looking super solid DoW. The pose looks really cool head on. I continue to love the colors... the skin tone, hair and the purple of the armor (as well as the banner) all looks awesome. It just looks really vivid and again I just love the colors. Keep rocking man! Can't wait to see some of the units you are gonna rock
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 11, 2017, 11:55:37 PM
Thanks again guys. Glad you're digging the colours. I can totally envision what you're describing Ynneadwraith. It would definitely bring a more realistic, gritty feel to the models, almost like battle damage. It completely fits with my usually dinghy painting schemes like my orks and chaos. I really wanted to keep these guys as clean of a paint job as possible, as I'm trying to work on my technical prowess with this army and I'm certainly lacking in the neat and tidy department. I will most certainly keep that idea alive and well once I start toying with some grotesques or wracks in the future.

Here's the last two Lhamaean which frees me up to start batch painting all my kabalite warriors. Time to put this airbrush to work.

(https://i.imgur.com/0O3pmpG.jpg)

(https://i.imgur.com/otG0uf1.jpg)

(https://i.imgur.com/JXtrE96.jpg)

(https://i.imgur.com/LczgKzp.jpg)

(https://i.imgur.com/XdYflf9.jpg)

(https://i.imgur.com/dEiexCt.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on November 12, 2017, 01:00:55 AM
I'm a very big fan of purple and green and you just flat knocked it outta the park bro.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on November 14, 2017, 10:27:56 AM
Yeah that was the idea :) sort of like the colour has scraped off the edges of the plates.

Can definitely see practicing getting the scheme and technique down before doing any wilder experiments. That's what most of my stuff has been up until very recently. Always planned to go back to stuff when I've sorted techniques I like :)

Looking forward to more dude :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 14, 2017, 05:31:47 PM
G'day DoW!
With the background and poisoned blades explained, they are growing on me. Really like the flesh banners. Going to have a symbol tattooed on there?... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 15, 2017, 03:13:45 PM
Glad everyone's on board with the purple and green, as I just added a whack more green to the package. Hopefully it reads as acid pools. I used ardcoat to give it a nice sheen.

(https://i.imgur.com/6tY8ZAy.jpg)

Base coated a little more than twenty kabalite warriors before the airbrush nozzle clogged bad enough to need an overnight soak. Started on basing the raiders and will follow the lhamaean's example, if you guys are digging the acid bases.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 16, 2017, 07:26:52 AM
Definitely digging the acid bases! Great job on the Lahmeans bud. You could probably use some Nurgle's Rot on the blades or something to make it look like they are dripping in acid if you want to take it to 11... thought it might be going too far. Anyway great stuff I love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on November 16, 2017, 02:49:14 PM
I'm definitely liking the blades bud, they look just as poisoned blades should!
The acid bases look pretty great as well, good work!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 16, 2017, 06:57:43 PM
Niiiiice DoW!
Now your going to have to build an entire table of acid pools.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on November 17, 2017, 09:04:10 AM
These guys are a riot of colour :)

Can't believe I haven't noticed (or had forgotten about) the banners with added stitch-lines. Lovely touch :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on November 17, 2017, 02:22:04 PM
Acid pools are a great touch. Doing a display board that will add s great story visual.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on November 22, 2017, 08:37:10 AM
Loving the retro look on these guys Dread. The acid bases look terrific.

If you went with Goblin Green base rims, it's be like looking through a portal back to 1992!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 22, 2017, 11:13:51 PM
Thanks guys, appreciate the positive feedback guys.

Well I was base-coating my kabalite warriors with the airbrush when it clogged. Soaked it overnight and tried to clear it, but ended up snapping the nozzle. :(

It motivated me to get all my adapters in place and with a clever addition of an o-ring or two, I was finally able to get my old Badger airbrush working. I've also found some cheap replacement nozzles on eBay, so hooray for that.

And I gave up on coming up with my own runes and caved on using the vehicle transfers that came with the kit. Finally assembled everything and finished the bases.

(https://i.imgur.com/qT6xFxA.jpg)

(https://i.imgur.com/BwbOLly.jpg)

(https://i.imgur.com/NckR5QX.jpg)

(https://i.imgur.com/jQwxsag.jpg)

(https://i.imgur.com/VNxv6eN.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 23, 2017, 12:36:28 AM
Niiiiice!
Your opponents will be too busy admiring to be thinking about their game plan. Nice tactic, DoW. Enjoyed the journey and the endgame. Beautiful pieces, mate. well done... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Orange on November 23, 2017, 01:54:16 AM
Really nice work, purple is such a classic colour for Dark Eldar, and going with green is classic villain colours!

The runes on the sail set it off really nicely as well.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 23, 2017, 06:44:37 AM
Those tranfers look perfect DoW! Just a great bit of contrasting color... I think you totally made the right choice. The acid bases look just freaking great. I'm all about it. This army is looking super classic. Keep it up man I'm loving this army!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on November 23, 2017, 07:05:51 PM
Yeah I'll second how good those transfers work with the rest of the scheme :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on November 23, 2017, 07:40:53 PM
Now that choice of transfer is perfect. Goes with the colors scheme so well. Amazing! Can't wait to see a full army pic.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on November 24, 2017, 05:54:43 AM
Those transfers finish off the model perfectly. Just a small splash of extra colour, but nothing to take away from the dominance of the purple or the striking acid base.

Speaking of which, how did you do those bases? They are eye-achingly bright and really provide a massive visual impact.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 24, 2017, 09:52:11 PM
Thanks guys. I was worried I would disappoint you by not coming up with my own design, but I couldn't settle on anything I was happy with and the transfers provided a nice clean finish. It's too bad that I had picked up two of those raiders second hand, as they didn't come with a transfer set. Now I'm scouring the web trying to find a decent value without paying an arm and a leg in shipping for what is essentially paper. I'm also missing a tiller from one of those second hand ones, which is almost as hard a bit to find as a blaster it seems.

Would it seem weird to have different glyphs on different raiders? I think so, but I'm open to suggestions.

As for the acid, I did a base of Kabalite Green, followed by Moot Green, then a 3:1 Moot Green and Ceramite White, followed by a 2:1 and then a 1:1. I finished it off with a good layer of ardcoat to give it a nice shine.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on November 25, 2017, 02:20:55 AM
Let me check my bits box DoW. If I have some DE transfers, they’re yours.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 25, 2017, 07:25:05 AM
I can hook you up with those transfers no problem DoW. Is all you need the orange sun type ones? PM me you address and I'll shoot them off to you. I'll try and find the extra tiller I have lying around too.  8)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 25, 2017, 08:18:15 AM
Wow you guys are amazing! It would just be the transfer shown on the sail that I'm missing x4 (2 raider x 2 sides).

I'd cover the shipping charges or send you something back in trade.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on November 29, 2017, 05:23:58 AM
Yeah if you still need some I'll have a rummage around and see if my eBay Raider kits came with transfer sheets :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 29, 2017, 11:54:36 AM
Thanks guys. Cav's got some in the mail, so they should be here in no time at all. A huge thanks to you Cav for your generosity and to everyone's offer to help out.

Three completed warriors on deck. They're coming along well, now that I've got the method down for the purple. Airbrush Dioxazine Purple, usually three coats. Highlight with Xereus Purple, wash with Dioxazine and Water 1:1, second highlight of Xereus, and then a final wash of Druchii Violet.

(https://i.imgur.com/QRjT5aP.jpg)

(https://i.imgur.com/BaG8gEV.jpg)

(https://i.imgur.com/IAs1Onu.jpg)

I'm hoping to get batches of two or three done every two days. It's easier to have a few on the go, as you wait for a layer of paint to dry, you can do the next step on another already dried.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on November 29, 2017, 02:50:25 PM
Very nice DoW!
The green plasma on the guns and just a lick of acid on the bases too tie in with the girls and transport. The gold goes very well with the regal feel of the purple. Am jealous of your time for the hobby... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on November 30, 2017, 07:11:47 AM
Nice! Still just loving this scheme. I think going with the purple shoulder pads is definitely the way to go too, I feel like it streamlines the models a bit better. Also I love the way you painted the eyes and central line down the top guy's helmet. The basing is really nice too, with just a hint of acid here and there. Love it.

My only suggestion is to perhaps thin you coats a bit on the gold. When I do my gold, I do one layer let it completely dry, then hit it again. I dont actually thin the paint, I just do it in layers letting them completley dry just to avoid it getting a bit thick.

Other than that they look great DoW. Keep up the great work man, this army is looking fantastic!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 30, 2017, 08:38:09 AM
Thanks guys. Ya, the metallics look a little thick. I think the main issue, is that some these guys are second-hand and some of the original paint jobs in some areas were a little thick to begin with. I'm actually doing a Hashut Copper base, with the tiniest highlight with a Shining Gold, followed by a wash of Agrax Earthshade to darken it again. That's good advice that their showing to thick. I'll try and thin the paint even more, so it doesn't seem so gloopy.

Glad you guys like the hint of acid on the bases. As I said before, a lot of these I got second hand and the bases were already finished. They were covered completely with basing material, but I wanted to still tie in the acid theme. I'm glad that it reads along the same lines, as the rest of the army.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on December 2, 2017, 07:23:01 AM
G'day DoW!
I strip my second-hand models with metho first. It also strips the bases. They come up looking like new once you've put your paint job on them... Be well!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on December 2, 2017, 10:28:22 AM
Thanks Saim-dann. I would typically use Simple Green go strip previously painted models, but I thought these guys were in pretty good shape when I bought them online. I think Cav hit the nail on the head when he suggested that I was perhaps applying the metallic paint to a previously wet coat causing it to be to thick in the wrong parts. Most of GW layer paints didn't seem to have the same issues when adding successive coats when wet, but the metallics seem to.

Was it the wet coats or the previous paint job? I blamed the previous paint job because I wasn't ready to accept responsibility. It's most likely applying metallic paint to a previous wet layer.  ::)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on December 2, 2017, 11:27:46 AM
I'd say it was a combo of both, mate. I don't care how thin the previous paint job is on my second hands. Will aaaaalways strip the model for max detail. Painting a second metallic coat onto a wet first coat on top of another 2/3coats of paint? Pretty sure it's a double whammy.

Strip your next one and leave a second as is. Proceed with Cavalier's suggestion on both and see if there is a difference between the two... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on December 3, 2017, 03:19:16 AM
Great colour scheme DoW and I love the basing. I think you got the amount of acid on the base spot on...it's enough to be a spot colour and it works well with the Rifle spot colour, whilst not being so much so that it overpowers the model.

Again, I think that some of the paint just went on a bit thick. I'm sure you'll knock it out of the park on future models.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on December 3, 2017, 07:31:55 PM
Colour scheme is still looking sweet man :)

Everyone else has covered the bases for paint thickness. I'm just waiting patiently until you cave to my wittering on to give the armour plates a rough drybrush highlight with something ;) gold or even a lighter purple would work wonders ;)

Not that I'm trying to coerce you at all ;) feel free to ignore my witterings! It's the default state of most people ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on December 14, 2017, 05:38:24 PM
Thanks guys. I may take try out your method on some Trueborn or a dracon Ynnead to help differentiate the models. I just don't want to do it on the rank and file infantry just yet.

So I've been able to knock out a whole pile more warriors since my last post and with a huge thanks to Cav for the early Xmas present, I've been able to complete the transfers on the last two raiders. I've also designed a 1000 point list as my first play list, so that I have a set painting goal in mind and don't stray onto models that I won't need until a higher point level.

So here's some completed models for you to peruse.

(https://i.imgur.com/1s45wEa.jpg)

(https://i.imgur.com/gprxAfD.jpg)

(https://i.imgur.com/B2kvi21.jpg)

(https://i.imgur.com/OQSjjJo.jpg)

(https://i.imgur.com/Olnv5oJ.jpg)

(https://i.imgur.com/VUrCfHV.jpg)

(https://i.imgur.com/PgPUwxE.jpg)

(https://i.imgur.com/4AGMvcC.jpg)

(https://i.imgur.com/kvDcn0U.jpg)

(https://i.imgur.com/YAuCiEZ.jpg)

(https://i.imgur.com/Y9avCpz.jpg)

(https://i.imgur.com/5aRONhF.jpg)

The Silent Scream (999 points Patrol)

Warriors x5 blaster, blast pistol, agonizer, phantom grenade launcher

Warriors x5 blaster, blast pistol, agonizer, phantom grenade launcher

True Born x5 x2 dark lance

Incubi x5

Lhamean x4

Archon blast pistol, husk blade

Scourge x5 x4 blaster

Raider dark lance, shock prow
Raider dark lance, shock prow
Raider dark lance, shock prow

A unit of blaster warriors go with the incubi in a raider. The other blaster warriors go with the lhamaen and archon in another raider. The last raider is for the true born for fire support. There should be plenty of fire support with all the blasters and dark lances and the incubi and lhamaen should pack a pretty good close combat punch, supported by those phantom grenade launchers.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on December 14, 2017, 06:58:56 PM
G'day DoW!
Your efforts have paid off, mate. They look amazing. Those raiders with 5 plus unvul, carrying 10 wounds sounds very durable. A vehicle with a WS as well, oh my!... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on December 15, 2017, 08:20:54 AM
Looking very solid DoW. Glad those transfers are helping you get into fighting shape for the tabletop. I think your list looks very good as well. Perfect place to start with a DE force. Wouldn't change a thing. Great stuff bud keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on December 20, 2017, 04:50:22 AM
Great little force you have there DoW. The more I see those orange transfers, the more I like them. They're such a great little counterpoint to the bright green details.

Love it all DoW! Great work!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on January 11, 2018, 06:50:50 AM
Looking good dude :)

Yeah the good thing about finiahing touches like weathering and battle wear is that you can quite easily go back over all of your old models if and when you want to/feel comfortable with it :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 21, 2018, 09:32:24 PM
Thanks so much for the kudos guys. Sorry for the absence, my basement flooded after the holidays and I've spent much of my time tearing apart floors and walls and making it somewhat habitable for my kids and more importantly to salvage my hobby space. Luckily nothing 40k related was damaged, but I've only this week reclaimed my painting table from the piled up menagerie of rubbish that one normally stashes away in a basement.

I pulled out my kabalite warriors, in the hopes of finally finishing off my troop choices, and noticed a peculiar thing. They've gone through the all the purple layering and washes and I was going to start on the weapons and other accoutrement when I noticed that the last wash of Druchii Violet, where it had pooled, had reacted to the Golden Fluid Acrylic paint and created an almost melting/bleaching affect. Not to be discouraged, I whipped out the Naggaroth Night, watered it down, and spent the next hour covering all the little gaps in the 17 remaining warriors, that had fallen victim to this discolouration.

(https://i.imgur.com/RM9Egbo.jpg[/url])

(https://i.imgur.com/rjfDqsm.jpg)

With everything back on track, I've been able to finish off most of the rest of the paint jobs. I just have the skin, hair, tabards, and bases to complete. I left a little hint in the corner of that last photo, on what to expect next on the docket.

(https://i.imgur.com/liVm60A.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on February 22, 2018, 12:03:53 AM
G'day, DoW!
Glad to hear you and yours are well... and the models. It's good to get back into the hobby when life keeps you from it, isn't it? Your DE are looking Micky Mouse, mate. Sorry, I don't know DE enough to guess whats in the corner to come. Just keen to see more of your work... Pointy ears forever!!   
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 22, 2018, 06:51:25 AM
Dang DoW sorry about the flood! I had that happen before I moved down south and it was a nightmare. Glad you were able to get things fixed up and your models didn't get damaged.

Great work on the Kabalites. Its tough grinding through all the basic stuff but its great that you've got it done. Now the fun part begins in doing all the detail work. I always love picking out various details to make guys look unique.

Really looking forward to seeing this force finished up. Hopefully the new Dex will come out around the time you finish. Good luck bud and keep us updated!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 23, 2018, 12:26:32 PM
Thanks guys. I`ve powered through over the past two days and completed all my troops. Instead of posting individual models, which I`m sure is tedious to view, I`ve grouped them into rough squads. The model counts don`t seem completely legal, but I ended up painting up some different heavy weapons options and whether or not they`ll have a sybarite.

(https://i.imgur.com/HXGXBAh.jpg)

(https://i.imgur.com/BUHtS7e.jpg)

(https://i.imgur.com/uReY6uJ.jpg)

(https://i.imgur.com/oukCSJ3.jpg)

(https://i.imgur.com/hTV1Ufd.jpg)

(https://i.imgur.com/k7llOrF.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 23, 2018, 02:38:07 PM
Looking awesome DoW. The color scheme and the acid effects look so good. How many raiders/warrior units do you have? Because it looks like you've got almost a brigade going here. If so... epic! Totally the right direction to go IMO before a codex drops. Get those troops all done so you can then dive in and start to collect those awesome flavor units.

I hope the dex comes out soon so you and Auric's Pride can shape up your collections. Can't wait to see what direction both of you guys are gonna go.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on February 23, 2018, 09:28:34 PM
Niiiiice!
Thank you for taking us on this journey of yours, DoW! What a great reward for you to have them finished with that quality... Pointy ears forever!!
 
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 24, 2018, 09:47:53 AM
I've got a total of 31 warriors completed and four raiders, 3 with dark lances and 1 with a disintegrator.

It felt so good to get these troops out of the way, as it was just such a daunting task and I could never just pop in 30 minutes of painting.

Next on the cue, that I just couldn't wait to get started was my hq.

(https://i.imgur.com/pa3Iat0.jpg)

I started with a base of Naggaroth Night and then a heavy, unwatered wash of Druchii Violet. Then I did successive layers of Naggaroth and Xereus starting with a 3:1, to 2:1, and 1:1. I finally finished with a wetblended edge highlight of straight Xereus. The cabling I added a drybrush of Mechanicus Standard Grey and then a straight Nuln Oil wash. It was well after midnight when I finished. I was on such a roll, but I've come to a crossroads and I didn't want to proceed impulsively.

Should I go with the traditional white faceplate? Should I do the blades white as well or try and tie in the green accent of the poison weapons. Maybe blue blades?

Too many decisions. I think I'll need to sit on this for a day and see what input you guys have.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on February 24, 2018, 01:43:31 PM
Well Done, DoW!
IMO the white mask will balance the grey cabling and the green blades will tie it all together with the rest of your army... Be well!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on February 24, 2018, 03:47:06 PM
Great work DoW!
Also............Dra zhar! I love that model!
I definitely think you should go with the green blades for that model, I think they'll work really well.
I'm not sure on the faceplate, I think the white could well work well.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 24, 2018, 05:48:51 PM
Sickening! Off to a hot start. So awesome to see Drahzar in your list... he's so good!

Also yes! White faceplate all day... this is gonna look awesome.

Props on getting all 30 Warriors finished. A battalion worth of troops is always the right call to starting up an army. Great stuff DoW keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 24, 2018, 11:02:10 PM
Alrighty then, white face plate it is.

(https://i.imgur.com/wWwJI3R.jpg)

I'm having real difficulty committing to the green blades. The lhamaeans were the first to get the green blades to symbolize the poison in the shaimeshi blades. Then the warriors had the green treatment in their rifles to symbolize the splinter poison. So adding the green to the blades when they don't have any poison ability seems off. I think I might go with a white blade with the skull handles being copper. Thoughts?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on February 24, 2018, 11:59:41 PM
G'day, DoW!
I see what you mean by the green blades, mate, however. With such a large area as the blades being white, I think it takes away from the faceplate. Maybe tone it down with a heavily washed bone thinning out to a white razor edge.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on February 25, 2018, 03:15:27 AM
I think he looks great DoW, without green blades. The purple transitions are really smooth and I like how the white pops. I really think a white blade with copper handles will look terrific. Really nice addition to the force DoW!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 25, 2018, 11:58:39 AM
I love it! Killer job DoW... one of your best thus far even if it is a WIP. Yes I second Looshkin's advice all the way. You could even do a super light Waywatcher green glaze on the blades just to tie it in a bit... but go really light, where you wont notice it at a distance.

Love how this force is coming together bud. I wish we were local to each other... I'd love to have my Visarch and his Coiled Blade Incubi clash with your Drahzar is a bid for supremacy. Love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on February 26, 2018, 10:57:57 PM
Thanks for the recommendation guys. I decided to go with the white and copper blades. I used Celestra Grey and Dawnstone on the blades themselves and very watered down Hashut Copper washed with Nuln Oil. Tidied everything else up a bit and then covered the base with green stuff to fill in the cracks. I'm pretty happy with the paint job and I think I'll leave it as is and spend the next few days on the base.

(https://i.imgur.com/WaKQSnq.jpg)

(https://i.imgur.com/uy07RFZ.jpg)

(https://i.imgur.com/qPco8fj.jpg)

(https://i.imgur.com/mymlImV.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Saim-Dann on February 26, 2018, 11:23:58 PM
Very nice, DoW!
Toning down the white of the blades has worked wonders. The faceplate stands on its own and the blades look badass. To cool for school, mate... Pointy ears forever!!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on February 27, 2018, 06:44:01 AM
Fantastic job DoW you've really modernized a classic model with this paint scheme. Super clean and I love the colors. I think you nailed the paint job... no need to push it further. It looks great. Can't wait to see his disciples! This army is gonna be sweet. Looking forward to more...
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Aurics Pride on February 27, 2018, 01:18:56 PM
DoW that Drazhar model is looking boss!
Absolutely love the model and you've done a great job on it, hopefully he'll be just as nasty in the new codex as he is in the index!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on February 27, 2018, 04:41:04 PM
Drahzar's looking mint dude! And congrats on getting through the slog of infantry. Some people really don't mind it but I personally find it really tricky batch-painting loads of similar dudes.

Nice work :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 7, 2018, 10:03:58 PM
Thanks for the kudos guys. I've been slogging away at Drazhar's companions for a while and although they aren't 100% finished, I'll put them out there.

I have however found something I like much less than finecast and that's second hand finecast. Even after stripping, some of the models still had primer that couldn't be removed, which had totally obscured some of the runes on some of the klaives. A few of the faces also had some of their details lost and in one case an entire horn miscasted. Serves me right for being a cheap bastard and not buying these new.

(https://i.imgur.com/cQk3oF4.jpg)

(https://i.imgur.com/rmeGVbv.jpg)

Also had a chance to get some more games in, two in fact. Not only on the day of the codex drop, but also I was lucky enough to get together with our very own Killersquid. A huge shout out to him for being so patient and helpful, as I've never played a game with strategems or maelstrom before. Combine that with only having about 10 minutes to peruse the codex before playing an army I've never played before, he handled it very well. We played a 1000 point game that I was only moderately trounced by the end of turn 7. The second game we jumped it up to 1500 points and I was pretty much tabled by the end of turn 5. Killersquid broke out his Custodes, which I've also never faced before and man those guys are insane. Rarely miss a dice roll and they put out some serious punishment. Great thing is I learned a ton. I saw very quickly what doesn't work for my army and what this codex favours in terms of army builds. Killersquid also gave me some great advice on tactics and where I should look next for army building. Now it's time to get my nose back into that codex, put on some goth music, and truly try and understand these emo space elves.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on April 8, 2018, 03:26:23 AM
Those Incubii are looking great DoW...really broody and dark. I love the style.

I also feel your pain with the Failcast. It's often a pain at the best of times, but to have to strip paint off those guys too, with the fragility of the resin...well, you're a braver man than me! They look great though, so I think the trouble was worth it!

So pleased to hear you got a couple of games in against KS! That's helluva cool. I'm very jealous that you got to see his sweet Custodes army up close and personal. Even if he was using it as a beat stick against you! Really cool though and I'm glad you had a blast!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Killersquid on April 8, 2018, 02:09:00 PM
Thanks again for the games bud. Your dark lance/blaster fire rolled a crazy amount of 1's and 2's, which I think worked well in my favour ha ha. Custodes are tough though, they are small in number, but very hard to shift!

Here are the pictures I took of the games. Dog of War's Dark Eldar look even better in person.

(https://i.imgur.com/lLlRimo.jpg)

(https://i.imgur.com/cGlNJ4Z.jpg)

(https://i.imgur.com/fhoVTx3.jpg)

(https://i.imgur.com/2ILSvmr.jpg)


Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 9, 2018, 06:39:31 AM
Wow! Thats amazing that you two were able to meet up and throw down. So damn jealous! Dang... I wish I lived near some of you guys cause I'd be hitting you up all the time for games. Amazing!

Congrats on the progress with your DE DoW. The Incubi look great even if the Finecast let you down a bit. Even with the metal models there is always some kind of weirdness.

Not a bad start for your first time with Dark Eldar. Remember they are one of the all time hardest armies to master. Be patient and let your playstyle develop and stick with what you like and you will get those wins. Anyways great stuff bud hope you enjoy the codex. Keep on rocking! Cant wait for some more hobby updates
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 9, 2018, 09:54:13 AM
I really should have taken some more time with the codex and built an army list with the new points levels, rather than relying on an old list built in battlescribe. Some of these points drops are insanely good. I've retooled the list to take better advantage of of the raiding party build and with some of the lessons I learned playing Killersquid.

Patrol Detachment A (544) Obsidian Rose
Drazhar
Kabalite Warriors x4, sybarite
Kabalite Warriors x4, sybarite
Incubi x7, klaivex
Mandrakes x4, Nightfiend
Raider w/dark lance and shock prow
Raider w/dark lance and shock prow

Patrol Detachment B (286) Obsidian Rose
Archon w/ husk blade and blast pistol
Kabalite Warriors x4 w/ x1 blaster, sybarite w/ blast pistol
Kabalite Warriors x4 w/ x1 blaster, sybarite w/ blast pistol
Raider w/dark lance and shock prow

Patrol Detachment C (337) Obsidian Rose
Archon w/ husk blade and blast pistol
Lhamean x3
Venom w/ twin splinter rifle and splinter cannon
Kabalite Warrior x4, sybarite
Kabalite Warrior x4, sybarite
Raider w/disintegrator cannon and shock prow

Outrider detachment (332) Cult of Red Grief
Succubus w/ archite glaive and impaler
Scourges x4 w/ blasters, solarite
Scourges x4 w/ haywire blasters,solarite
Reavers x3

Raider 1 = Drazhar, 7 incubi, 1 klaivex, Archon
Raider 2 = 5 kabalite warrior w/blaster x2
Raider 3 = 5 kabalite warrior x2
Raider 4 = 5 kabalite warrior x2
Venom    = Archon, Succubus, 3 lhamaean

9 drops, 8 CP

1499 points
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 9, 2018, 02:13:25 PM
Hey DoW. The list looks really solid, my only question is... why Obsidian Rose? If you were fielding tons of Dissie Ravagers, I think Obsidian Rose would be great, but I think you'd get more mileage out of Flayed Skull or Black Heart.

In the future I'd definitley recommend picking up some Venoms to give your opponent more of a headache in terms of target priority as 4 Raiders can be picked on.

Yeah let me know your plan and I can give more feedback!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 9, 2018, 05:24:21 PM
I liked the Obsidian Rose for that extra range, especially for those splinter rifles. I really took the range conversation you had on episode 43 of Splintermind to heart and being able to stay 30 inches away from my opponent really helped those two games I've played so far. I also really liked that the double tap increases to 15 inches. The rerolls on ones was only on splinter rifles/cannons and increasing the power from pain wasn't appealing as I was keeping my force at a distance and chipped away at the enemy, so I found myself playing longer games and got to level 5 easily.

I see what you mean with the raiders and target priority, but I'm planning on keeping the court of the archon venom and incubi raider in the back field, until a unit is wounded sufficiently and the pounce to clean it up. That leaves 3 raiders of warriors and reavers to screen and kite. Scourge drop in to finish off units or go for maelstrom, mandrakes are for those backfield enemy buff characters.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 10, 2018, 12:01:50 PM
Hey DoW, I think you'd actually get a lot more out of the Black Heart Kabal in the early goings. With the small number of transports, the Innured to Suffering bonus from Black Heart that gets conferred on to vehicles would do a lot to protect them after Invuln. saves.

Plus you'd have plenty of CP's to play Agents of Vect and a good deal more afterwards. Agents of Vect is probably the most powerful stratagem in the game.

Personally I think to get real return on Obsidian Rose when you run 5-6 Dissie Ravagers, and lots and lots Blasters in Venoms (getting more range on the Venoms is big).

Thats just me though. If you have a plan and a playstyle that you think is working for you, I wouldn't listen to too much outside advice. Its usually best to just keeping riding out your theories. Anyway good luck bud let us know how you do in games!

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 11, 2018, 08:23:22 AM
I see where you're coming from with the Black Heart kabal now. I didn't notice the FNP buff for transports before. While not groundbreaking, it is in no way insignificant.

So I'll see the power from pain increase for my warriors and archons and my transports will gain FNP.

Who would you take as warlord in this list? My thoughts would be Drazhar, which would gain him some much needed rerolls.

I could also tweak the list and where the hqs are situated moving Drazhar to the outrider detachment and give the succubus a patrol changing warriors for wyches.
That will give two archon and warrior patrols and one succubus and wych patrol.

I don't have the wyches right now, but that new start collecting box seems to be calling to me.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 11, 2018, 04:08:45 PM
I'd probably steer clear of giving Drahzar warlord as Incubi are always big time targets. I think the Succubus with a the Red Grief Warlord trait to buff her Invuln would be a good call. But thats just me... either way let me know how you do in games I'm fascinated to see how everybody is doing!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on April 12, 2018, 01:15:41 AM
Cool. Thanks for the heads up. Just got the book last night, haven't got to go through it much yet, but oh boy!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on April 15, 2018, 10:22:05 PM
Well I was supposed to get another game in on Saturday, but Mother Nature had other plans, as we get slammed with a pretty major ice storm. Oh well, gave me time to work on the hobby side of things.

Built another blaster warrior and four new sybarites. Since I'm going to try running multiple 5 man units and I wanted to keep the costs down, I needed some new models that had the bare kit, but I needed them distinctive enough from the regular warriors.

(https://i.imgur.com/Br7SYdg.jpg)

I also went on a little spending spree and got myself some new hqs.

(https://i.imgur.com/23GMcjY.jpg)

Hoping to take the haemoculus in a spearhead detachment with three talos. Thought I'd give him the hex rifle to keep him in the same range as the taloi splinter cannons. It seemed the only logical option as everything else didn't have the threat range and I liked the idea of putting pressure on an opponents characters, even if it is very minor, I think the psychological effect is worth the few points it costs.

*edit fixed image links
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on April 16, 2018, 09:41:05 AM

Hoping to take the haemoculus in a spearhead detachment with three talos. Thought I'd give him the hex rifle to keep him in the same range as the taloi splinter cannons. It seemed the only logical option as everything else didn't have the threat range and I liked the idea of putting pressure on an opponents characters, even if it is very minor, I think the psychological effect is worth the few points it costs.

I think even the sight of 3 Talos rumbling towards my battle lines would freak out a lot of players, especially given how much cheaper they are with the Codex. Could work out to be a very cool little detachment!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on April 16, 2018, 01:25:44 PM
Sweet! Looking forward to more games dude, and yeah the Incubi are looking great, failcast or not ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on April 17, 2018, 06:18:15 AM
Nice! Great modeling on all those units DoW. The Archon in particular looks awesome! I thought I'd seen every conversion possible of that dude, but this one is by far one of my faves. I love how he's looking into the wind... and the sword arm looks great too. Great job.

Sorry about your game falling through because of ice. I'm on the east coast too so I know its been rough weather for sure.

Anyway great stuff DoW keep it up you are on a roll!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on April 17, 2018, 10:37:41 PM
Isn't kit bashing so much fun?! It's so great now that GW gives us so many extras so we can put personality into so much now and you have done just that. 2 thumbs up, now get them painted ;).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on May 6, 2018, 11:36:58 PM
@Looshkin they are certainly going to be scary especially since I just ordered 3 sets of haywire blasters that I'm going to get them magnetized with. Look out vehicles, here I come.

@Ynneadwraith thanks on the compliments on the incubi. The paint jobs are certainly growing on me. Maybe I'll just have to get some blood splatter on those klaives to hide some of the poor casting :)

@Cavalier Thanks for the kind words on the archon. I really love those domed reaver heads.

@Dread Kit bashing dark eldar is so much fun. Especially with all the extra bits they come with now.

So I've been busy painting up my scourges, as I wanted to get those done before I started on my characters. Blaster scourges are up first. Pretty much have all the armour done and highlighted and everything else basecoated and ready to wash and highlight. The wing patterns that I'm going to paint I'll leave as a surprise for my next post. After these guys, I was planning on tackling my shredder scourges, but that archon is really begging for some paint.

(https://i.imgur.com/ZWGKP6b.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on May 7, 2018, 06:53:23 AM
Always love to see Scourges :) drop-dead gorgeous models. Watching the wing patterns with interest ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on May 7, 2018, 01:47:42 PM
Scourges are easily some of my favourite models (Swooping Hawks are, of course also in the list!!), so I'm excited to see what you do with these guys. You're off to a great start!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on May 7, 2018, 08:32:50 PM
Oh! *claps hands* ready now go. Off to a good start for sure. What's gonna be the wings base colors?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on May 9, 2018, 08:23:53 PM
Absolutley rocking DoW! Love the color you chose for the wings, truly eye catching! Good call on the Blasters, but super stoked to hear you are gonna rock shredders! Get ready to surprise some people man, because I've heard they are nasty. Make sure you keep us posted on games man I'm super stoked to hear about how you get on with the new dex.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on May 17, 2018, 10:54:12 PM
@Cav thanks buddy. I was super excited about the shredders too, as I've always viewed them as then red headed step child of the dark eldar armaments and I've always wanted them to work. I've also caved and bought enough haywire blasters from a bits site to make a third unit.

@Dread the base colour is a warm white which you can see in the picture, but with my terrible photography skills it just looks like primer for now.

@Loosh these guys have always been my favourite models too, well before I even thought about playing Sark eldar. I love their dynamic poses and giant wings. They are just terrible to play with on the tabletop because of that though. I guess the most beautiful models are almost always the ones that never stand up right or have little fiddly bits that break off all the time. 40k never really pairs form and function very well I guess.

@Ynneadwraith ask a ye shall receive. They only really took me a day and a half, but I figured if I waited to post you'd think I put so much more work into them  ;)

(https://i.imgur.com/wQdC1yx.jpg)

Not an original idea, as I've mimicked something I saw online, but when is anything original anymore. Hope you like them. There's still a little cleanup to do. I was thinking of washing the wings to bring out the lines in the feathers more, but I was worried it would make them too dark. I may experiment if I'm feeling risky or more likely next time I'm a little tipsy.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on May 18, 2018, 03:55:38 AM
Nice DoW. I think the colors work really nicely. I’d probably hit the wings with a Seraphim Sepia shade to get the depths and texture and then follow up with a dry brush of the original colors to ensure you get that initial pop back again.

Looking terrific though mate, keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on May 18, 2018, 07:09:30 AM
Hey DoW. They look great man. Really dig the natural colors on the wings. They look freaking great. But yeah I agree with Loosh 100% hit those bad boys with a little Seraphim Sepia. Its a nice light wash but it'll give great definition and shading, really taking them to the next level.

I love how you are gonna be rocking so many Scourge, thats really cool. Could be some cool backstory there. Anyway great stuff man love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Grizzlykin on May 18, 2018, 07:29:45 PM
I'm loving it, but really these wings could use a nice wash :) don't fear the wash, embrace it :P


Really nice collor balance for the purple to the white ish gold wing it's really nice. Keep it up ^^
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on May 22, 2018, 06:46:43 PM
Looking great dude :) I'd definitely give a wash a try. It's actually pretty tricky to go too thick with them I've found, especially a lighter one like Seraphim Sepia. And besides, I haven't seen a bit that takes washes better than feathered Scourge wings ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on May 26, 2018, 11:02:01 PM
I'm a fan of the eagle wings on the Scourges, but I do agree a nice wash could elevate these dudes to another level. Favorite models I've seen yet are the Incubi and their commander, even with Drazar's model age, he still looks good the way you painted him! He still looks like he belongs with those shiny new Incubi (well, I guess that are not really shiny-new anymore, but you know what I mean ;D).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on June 8, 2018, 10:02:29 PM
Alrighty, I caved and added a light wash of Sepia and I was so disappointed. The whole thing darkened so much that I lost the whole contrast effect on the wings. Trying to save them, I proceeded to add successive layers of of drybrushed Pallid Wych Flesh and light washes to try and keep the definition, but get back that light contrast. I hope it still translates, but after 3 layers I'm done trying to tweak them. Tried my hand at adding a meniscus line to the vials on the packs. Not super stoked with how they turned out, but I think I'm happier with the effect than if I painted them a solid colour.

(https://i.imgur.com/16f0TCz.jpg)

(https://i.imgur.com/0HJvgdA.jpg)

(https://i.imgur.com/8qwxBRL.jpg)

(https://i.imgur.com/UhuoDY0.jpg)

(https://i.imgur.com/4x8htmk.jpg)

(https://i.imgur.com/YS4L9EQ.jpg)

(https://i.imgur.com/zuDzc41.jpg)

(https://i.imgur.com/llIybjj.jpg)

(https://i.imgur.com/N4URxEG.jpg)

(https://i.imgur.com/N1bfXL4.jpg)

(https://i.imgur.com/6ZRCB1g.jpg)

(https://i.imgur.com/wR3i3XM.jpg)

(https://i.imgur.com/BsxXF8p.jpg)

(https://i.imgur.com/kxseOjx.jpg)

(https://i.imgur.com/xApdK06.jpg)

Finished off my Klaivex as well. I know they can't take demiklaives anymore, but he was modelled before the change and it helps differentiate him from the others.

(https://i.imgur.com/99E6SLu.jpg)

Celebrating my 40th this week and I was hoping to get a game or two in on Saturday. Bought a new dice cube that will hopefully bring some luck from the dice gods.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on June 9, 2018, 12:50:48 AM
Happy 40th!

Love your colors, so rich. Wings look really good. I know you said pain in the butt but sometimes beauty comes outta horrible, well done. The bases are really nice, love the green against the purple armor, I mean POP! The blue is the topper on the cake.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on June 9, 2018, 01:43:24 AM
Nice DoW! Great improvements all round. The wings look super organic now, so much more definition.

The bases are zingy as all hell too and really draw the eye to the model. You are definitely going to have one of the most eye-catching armies out the by the time this project is complete.

Great work, well done.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on June 9, 2018, 07:43:19 AM
Hey DoW I think everything came out fantastic. Personally I like the wings a lot more now and I think you did a great job on the vials. The bases also look great. I love how the Scourge look like they are perched on a lake of acid, which just screams 40k.

Also happy birthday my man! Major milestone so I'm glad you are celebrating with some gaming. I hope the Dice Gods show you favor. Hopefully you can give us a little battle-report if you can. I hope you bring your DE! Anyway good luck bud and again happy birthday!

EDIT: Also if you are looking for something similar to Hashat Copper try Balthasar Gold. Hashat Copper is the highlight for that... Balthasar is one of the great GW paints and Hashat goes on like a dream as a highlight over Balthasar. Give it a whirl!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on June 10, 2018, 05:21:22 PM
Thanks guys glad you like them.

So I ended up making it to my local gaming store and while I did have to wait around a few hours to find someone that didn't already have a game setup, who I ended up playing was a great guy. Just my luck it was the knight codex release that weekend and guess what I ended up facing. Never played against a knight list before, but this one was apparently an pretty competitive list. We originally planned for 1500 points, but with his new codex he effectively dropped it down to 1350, so I had to trim a little. I'm not sure his load outs, but I'm sure some of you can figure it out from the photos. My opponent suggested we play with the Total War deck, which I never had, but I'd give it a go. We ended up getting The Prize as the objective, which is essentially The Relic and there was a start of turn bonus where one of our units gained back d3 wounds. Our deployment had one player in the center of the board and the opponent on the outside. The objective was to be placed dead center of the board. I knew I would be going second, as I was told that because he had less drops he would go first (assumed this was a Total War thing, as that changed to just a +1 to see who goes first), so I decided to take the outer edges and hide my guys as best as possible. I rolled to steal, and guess who rolled a 6.

Well that changes plans. I popped my talos out from behind a building and use the haywire blasters to remove six wounds from one of the big boys. A dark lance takes off another four. His turn he heals a wound and unloads everything into my talos. With a lot of miffed hits and great invulnerable saves I only lose one and another takes three wounds. He charges one of his armigers into a talos, fails the range, but uses a command point to make it. Even though he doesn't charge two talos he ends up placing the small knight close enough to a second. His combat fails to yield results and my talos strip off four of his wounds. His untouched knight takes the objective.

My turn I pull back the talos and drop the scourges to their left and right if order to take out a knight. All my shooting takes out the one armiger but that's about it. Certainly a very crummy round of shooting.

His turn he shoots up the remaining talks and charges the remaining armiger into the blaster scourges and a knight into the shredder scourges. Needless to say nothing of mine survives the onslaught.

On my next turn I drop in the mandrakes. Their baleblasts take two mortal wounds of the damaged knight. Blaster shots and dark lances take him alll the way down to two wounds.

All these mortal wounds are scaring the opponent and he tries resurgence of the machine spirit stratagem. I counter with agents of vector and succeed into stopping it, gaining back a command point.

He proceeds to annihilate my haemonculus with his armiger and knight. His other knight takes off four wounds from a raider. My next turn I completely fluff all rolls and fail to kill the knight that only had two wounds left, which on his following turn gains three of them back. He proceeds to blow up a raider. I lose two warriors and two mandrakes to the resulting explosion. In my turn one of my blasters finally finished off the wounded knight. I take a few more wounds off the last armiger as well with some dark lances. On his very last turn the armiger shots up and then charges and destroys a raider. The game ends automatically at the end of turn five. I still have two lance raiders and a dissy raider, a few mandrakes, three almost full five man squads with a blaster, a few mandrakes, and two archons. He has a undamaged knight and an armiger at half strength.

It was certainly an interesting game and I continue to learn the strengths and weaknesses of my dark kin. Haywire was very effective, as were dark lances, when they hit. Changing to all disintegrator cannons may work more in my favour. Love my talos, but I may need something to support them. The game would have been very different if I had started in the middle and seized the prize first or if we had played maelstrom. My mobility would have trumped his armour and dakka.

(https://i.imgur.com/avYO096.jpg)

(https://i.imgur.com/fWHu9tv.jpg)

(https://i.imgur.com/AbECWis.jpg)

(https://i.imgur.com/VPb3WqE.jpg)

(https://i.imgur.com/sRufr7E.jpg)

(https://i.imgur.com/VIGwhlu.jpg)

(https://i.imgur.com/RxVeZ5i.jpg)

(https://i.imgur.com/q9xrWxK.jpg)

I also picked up that Balthasar Gold you suggested Cav. I'll be trying it out on my second unit of scourges this week, so I'll let you know how it goes.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on June 11, 2018, 06:42:22 AM
Hey DoW great to see your dudes in action, but man, very tough match-up. I have to say I'm not a fan of Imperial Knights as an army. I think DE are one of the best counters to them because of all the blasters we can pack into each unit of warriors, but its just one of those things, where if you aren't geared up to deal with them, a random pickup game can quickly become a total waste of time.

So I'm sorry if I'm not reading this correctly (I've yet to finish my first cup of coffee) but who won? It seems like you really went to town on the guy, so I'm hoping its you bud!

What were your feelings on playing against the Knights? Myself personally, I am not a fan. As standalone units they are great and I love seeing them, but as an army I just dont think it makes for a fun experience unless you know you are facing them (and actually own the models to counter them).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on June 11, 2018, 07:58:26 AM
He ended up winning as he had the prize at the end of turn five. I didn't read the cards in depth enough and see that the game ended automatically end the end of turn five. I was hoping to charge in on the last turn and unload my blasters and blast pistols into the last knight. I blame the decades of my playing orks, as I'm so used to ignore the objective of the game and just aim at killing my opponent. As I've never faced knights before, my own personal objective was to bring one of those bad boys down. I literally cheered when I toppled the one.

How did I feel about facing them? As you said, coming unprepared to face them is a little disheartening. A lot of my official list is very ineffective against them. In a maelstrom game, I think I would have wrecked him in points, but the total war mission was completely in his favour. The fact that his whole army got cheaper and he got some pretty devastating close combat attacks to deal with infantry makes them that much more broken. The fact that I was able to successfully being down two knights by the end of turn five and throughout the game people kept coming by saying how cheesy the knight list was, actually made me feel pretty good. I don't think I'd play them in another pickup game, but if I knew ahead of time what I was facing, I think I'd give them another go. With the right tools and mobility, they don't seem that daunting to face. Especially if you're playing maelstrom.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on June 11, 2018, 09:32:04 AM
I think you did really well against those Knights. It's such a tough match up if you aren't prepared for facing them. Conversely, if you had been playing a game with multiple objectives, the Knights players would likely have been screwed...and that's the problem with Knights as a stand alone force; they need to be played with at least a small force of allies that can provide boots on the ground.

Still, it's great to see your boys and girls in action; especially when you fought so hard. I think if you managed to take down that knight 1 turn earlier, you could have had a real chance of pulling off the upset. Great update DoW.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on June 26, 2018, 02:03:38 PM
First off, like everyone else I love your new scourge wings :) might be a bit nervewracking but it's a definite improvement! Wash+drybrush (or drybrush+wash) is my entire painting technique ;)

Next up, awesome game dude :) really held your own against a nasty list. Bit of a hell yeah moment with your opening volley ;) if the dice had been a little kinder you'd have wiped out his wounded knight easily ;)

Solid outing for the True Kin ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on July 8, 2018, 05:12:45 PM
Thanks guys. I think next time I`ll be better prepared to face off against knights, I will fair much better.

Had some vacation time to take, so I was able to crank out some paint jobs and I was even able to get together for a game with my Barrie buddy`s Emperor`s Children that I haven`t faced in over a year.

First up were my shredder scourges. Still need a little more debris on the bases and I`m toying with the idea of adding veins to the wings to try and make them appear more translucent.

(https://i.imgur.com/QDdaIbq.jpg)

Next is my first archon. Still needs some of the metal highlights, but I have been itching to show it off.

(https://i.imgur.com/tRmE1g0.jpg)

Now for the battle report. My friend wanted to keep it simple, so even though he picked up the data cards, we played without command points, strategems, or tactical objectives. It was a simple 4'x4' with a 12" deployment from the board edge. We played 75 power points and while my force was built into detachment's we didn't worry too much about how his force was organized.

Silent Scream 75 PP

Battalion
Archon
Drazhar

5 incubi
5 kabalite warriors blaster, blast pistol, agonizer
5 kabalite warriors blaster, blast pistol, agonizer
10 kabalite warriors blaster, dark lance

3 raiders dark lance
1 raider disintegrator

5 scourge blasters
5 scourge shredders

Spearhead
Haemoculus hex rifle
Talos
Talos
Talos

Emperor's Children 73 PP

Chaos Lord
Sorcerer

10 Noise Marines sonic blasters, 2 blastmasters
10 Noise Marines sonic blasters, 2 blastmasters
10 possessed
Rhino

3 bikers
3 obliterators
3 obliterators

Turn 1 (Dark Eldar)

Move all the raiders to the right side of the board. The dark lances take care of the first two bikers and the last is removed by the talos' splinter cannons.

Turn 1 (Chaos)

He moves up his rhino. Havoc launcher fires into a raider causing two wounds, which I save. Sonic blasters fire into a talos and I end up taking 3 unsvaed wounds. Blaster masters from the closest unit focus beam fire on the talos causing 3 wounds, which are saved with my invulnerable. The farthest noise marines fire their blastmasters as well, but fail to damage the talos. He attempts to charge the rhino into a talos, but fails to make the necessary box cars.

Turn 2 (Dark Eldar)

Talos move back out of range of the sonic blasters. Three dark lances do 1, 0, and 6 wounds on the rhino destroying it, resulting in one possessed dying from the destruction. Four noise marines die from the remaining dark lance, disintegrator, and splinter cannons.

Turn 2 (Chaos)

He drops in both units of obliterators in front of my raiders and advance the possessed towards my talos. Sorcerer manifest delightful agonies giving a unit of obliterators feel no pain. He fires both units of obliterators into the raiders. The first unit causes 3 wounds, which I save only one. The second unit hits, but fails to wound. All four of his blastmasters fire into the same raider and strip another two wounds.

Turn 3 (Dark Eldar)

I move my three talos up to intercept the obliterators. Firing of dark lances, splinter cannons and rifles, blasters and distintegrator take out two obliterators from one unit and take two damage off one in the other unit. The talos charge in, losing a wound to overwatch. I succeed in charging all three talos into the two units of obliterators and kill the three models left remaining unscathed myself.

Turn 3 (Chaos)

Realizing that he can`t continue to sit back and try and take me at range he advances both of his noise marine squads to attempt and get them into range of my units. The possessed move up to engage the talos. His sorcerer smites the most wounded talos and removes 3 mortal wounds, leaving him on a single wound. Sonic blasters fire to no effect, but his final wound is finally removed by two blastmasters. The second set of blastmasters fire into an unharmed talos and remove two wounds, the sonic blasters in that unit still out of range. The possessed charge a talos and take a wound to overwatch. They fail to cause any damage in assualt, while the talos removes one of their number.

Turn 4 (Dark Eldar)

It`s now time for both units of scourges to come in. I place them in front of the still full unit of noise marines on the far flank. I proceed to back them up with a dark lance raider with a full 10 man warrior squad. The other two dark lance raiders with 5 warrior units and the disintegrator raider with the incubi move up to the half squad of noise marines. The single talos falls back from the combat with the possessed.

My shooting turn simply annihilates his forces. The shreeder scourges dump out 23 shots and cause 14 wounds. He only makes 5 saves and his unit is wiped from the board leaving the lone chaos lord. The blaster scourge take the lord down to a single wound. The dark lance on the raider and in the squad flub their rolls, as does the squads blaster, but luckily the rapid fire splinter rifles finish the job. On the other side of the table my blasters, blast pistols, dark lances, and disintegrators wipe out the remaining second noise marine squad. It`s at this point we call the game, as he`s only left with the possessed.

While it was a fun game, I have to admit I felt my opponent was quite outgunned. We talked at length about what changes he could make going forward and I felt it really boiled down to working on his army composition. As we were playing power points, the dark eldar really min/maxed their options better than the marines did, as I was able to flood the table with a ton of dark light. He also had a lot of options that just felt either redundant or not worth the power points. The possessed cost as much as a full squad of noise marines or several points more than a regular chaos marine squad, which would have given him much more utility. The obliterators too seemed not worth their cost, as it seemed they seemed to suffer much from the edition shift. (He had also mistakenly placed them far to close to my units, only 9" away, as he misinterpreted the rule as needed to be 9" away from my units rather than a minimum of more than 9" away.

Stars of the game were really the shredder scourges, wiping out a full squad of noise marines in one shooting phase and the talos for wiping out the obliterators in combat and doing damage where needed with their cannons and drawing fire away from my delicate gun boats. It was a shame Drazhar and his incubi didn't taste any powered armour this fight, but I'm sure there's much more where these ones came from.

Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on July 9, 2018, 07:08:26 AM
Thanks for the report DoW. I look forward to any rematch you guys may have...it sounds as though your opponent was very ring rusty and needed to blow off some cobwebs. Even so, well done on the victory!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: SeekingOne on July 10, 2018, 02:42:12 AM
Hey DoW, your army is developing into excellent shape! What Obssessions did you use in the game against chaos?

Also, in the latest batrep it sounds like you deep-struck the Scourges - if so, you robably did it on turn 3 rather than 4? Units in reserve have to arrive by the end of turn 3 per basic rules.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on July 10, 2018, 07:20:15 AM
Thanks for pointing that out Seekingone, is that part of the BRB? I only have a copy of the primer rules that we've been playing with and it seems to only say they need to arrive by the end of the battle or be destroyed.

It would be good to know if that is a competitive rule, so that I don't make the same mistake at a competition.

I have to say the biggest lesson I learned this game was patience. I normally bring in my deepstrikers right away and they normally get blown away next turn. It was much more advantageous to bring them in when they would do the most damage and face the least retribution.

The obsessions I used were Kabal of The Black Heart for the advanced power from pain and the feel no pain save on the transports and Prophets of Flesh for the better invulnerable save for the talos which was super useful.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: SeekingOne on July 10, 2018, 03:17:05 PM
Thanks for pointing that out Seekingone, is that part of the BRB? I only have a copy of the primer rules that we've been playing with and it seems to only say they need to arrive by the end of the battle or be destroyed.
It's actually part of the Matched Play rules. Page 215 of BRB, "Tactical Reserves" rule. It has been heavily modified by the latest big FAQ, but that version of the rules is Beta - but still I'd recommend reading it in the FAQ pdf on the Warhammer Community site. Anyway, in both versions the rule requires all units in a Matched Play game to arrive no later than turn 3 or be destroyed.

Quote
I have to say the biggest lesson I learned this game was patience. I normally bring in my deepstrikers right away and they normally get blown away next turn. It was much more advantageous to bring them in when they would do the most damage and face the least retribution.
That's a really good lesson indeed - it's one of those things that are very easy to forget.

Quote
The obsessions I used were Kabal of The Black Heart for the advanced power from pain and the feel no pain save on the transports and Prophets of Flesh for the better invulnerable save for the talos which was super useful.
Very good choices. 6+ FnP is awesome on vehicles! And CP farming as well as THE stratagem are great too.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on July 10, 2018, 03:35:51 PM
Awesome Bat Rep, Dog of War, glad to hear your Dark Eldar are a force to be reckoned with! I agree that your opponent did not bring the greatest list for fighting Dark Eldar, but if he was playing with what he had, then better than no game at all :). Hope both of you guys had fun! Cannot wait to see more Dark Eldar on both the Paint Table and the Battlefield!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Cavalier on August 4, 2018, 11:44:19 AM
@DoW- Glorious! Glad to see you racking up wins with your DE. Thrilled to see you running Shredder Scourge, I can use my "counts-as Warp Spiders" which are Corsairs with shredders in the same capacity (2x squads of them!). Great stuff man. Way to go on those Knights too, the photos are amazing BTW. What a great table!

Anyway great stuff DoW love it!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 28, 2018, 12:14:30 PM
Well it's been overly too long in posting. I've had zero time for any hobby stuff or games in the last three months, as I've been losing managers at my work left, right, and center and being the only one on salary I've been having to pick up the slack.

This past week I've finally been able to take some of that time in lieu that's been owed me and I was able to get back into the hobby.

Being Orktober I had to go back to my roots and boslter the klan.

I've loved this model forever and I was finally able to pick one up for a half decent price on eBay. This was also the first model I painted in parts before building it and I'm ecstatic with what I was able to accomplish.

(https://i.imgur.com/yO0dcgC.jpg)

(https://i.imgur.com/BBqmQ3k.jpg)

(https://i.imgur.com/dD8Bfs4.jpg)

(https://i.imgur.com/SYaO2lF.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on October 28, 2018, 02:17:55 PM
Glorious addition to the Greentide, DoW! I also love Ork Kommandos, really cool thematic unit. This Kommando is masterfully painted. I'm sure that my only critique is work of the camera, but the red power klaw doesn't look highlighted for the most part. I can see highlights around some of the slits in the poewr klaw, which makes me think that the rest is highlighted and I'm blind :P, but I cannot see much else.


Other than that, another stellar model! Great work ;D.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on October 28, 2018, 04:16:47 PM
That looks great DoW. Love how much character they puti into the Ork mini's.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on October 29, 2018, 01:45:39 AM
They are perfect. The one thing orks never really need is highlights on anything but their skin. Bold heavy colors on everything else works soooo well.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on November 7, 2018, 12:58:39 PM
You're right that is a cracking sculpt, and you've done an awesome job on it :) love the skintone especially.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on December 13, 2018, 11:00:35 AM
Thanks for the praise guys. I've tried some new colour tones to improve the highlights on the ork skin and by what I'm hearing its really working. I'm basing with the old goblin green (matched by Army Painter), washing with Athonian Camoshade, highlighting with Skarsnik Green, a final wash of Camoshade, and then a final highlight with Skarsnik again.

I dirtied up the paint job a little and added some rust and scratches to the metal work, so hopefully that breaks up the red a little more.

(https://i.imgur.com/FBoicn7.jpg)

I was so happy with the my improved techniques that I up'd the paint jobs on my two war bosses.

(https://i.imgur.com/bRV7qdd.jpg)

(https://i.imgur.com/aMf81QY.jpg)

(https://i.imgur.com/E7aN3UZ.jpg)

(https://i.imgur.com/hUswkJn.jpg)

(https://i.imgur.com/UirpgVX.jpg)

Finally, I grabbed one of the new Painboys off of eBay recently, as I wanted to replace the old rogue trader pain boys that I only have to play with. I'm happy with the paint job, but man do I prefer to paint metal models over plastic. The details don't seem to pick up the paint as well and they just aren't as fun to hold. Probably just in my imagination.

(https://i.imgur.com/J1j1k3B.jpg)

(https://i.imgur.com/CmhsegU.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on December 14, 2018, 10:17:22 PM
Wonderful additions to the Waagh, DoW, I think the additional details you've added to that red are great. And the way you've done the skin on the Orks and that Squig Hound is fantastic! And good job on all of that leather, it turned out quite well :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on December 15, 2018, 03:40:14 AM
Those are looking really great DoW. Lots of character and great execution. Top notch work!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on December 15, 2018, 09:31:15 PM
Well, well, you're still alive. That's great. I really love the colors, sharp and solid. The fluids in the syringes really look liquid. My only critique is I would have liked to see different colors for them but the effect is really well done. Good to see you back.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on December 16, 2018, 03:46:10 PM
Orks seems to be where the sculpters can unleash the fun side :) Fantastic paint work mate.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on December 21, 2018, 04:44:22 AM
Yeah those scratches and general roughing up look great :)

Funny you should much prefer metal models. Given gow much conversion work I do in plastic I have real trouble with metal. Massive props to people who converted stuff back in the day :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on December 22, 2018, 10:05:52 PM
@Myen'Tal Thanks a lot. I really appreciate the kudos on the paint job. I think the big turn around for me lately has really been in simply picking the right colours. I'm really just paying attention to my colour wheel and not haphazardly picking tones.

@Looshkin That filled me with a ton of pride coming from a master painter such as yourself. Aprreciate the nod.

@Dread Oh I'm still here lurking in the shadows. Working retail this time of year its difficult for me to get much painting in, but I'm surprised with how much I've put out in the last 30 days. I totally feel you on the liquid. I was supposing ork blood/plasma was green and it would translate, but I see your point. I may change it to red when I revisit the model.

@magenb you can't beat a good ork sculpt. They are full of such whimzy!

@Ynneadwraith for conversion plastic is awesome, but I'll take a metal model over a finecast any day for conversion. Almost every conversion in my nurgle army is metal. But for painting, metal is just picks up the paint so much better.

So I was able to knock off another dark eldar hq slot with my first haemonculus. Seemed proper to follow an ork painboy with one from the dark kin. I stayed with the green liqued and I think it fit here much better than the ork model, but I'm always open to critiques.

(https://i.imgur.com/QkMZfsu.jpg)

(https://i.imgur.com/XH6OVSX.jpg)

(https://i.imgur.com/8eXbXJn.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on December 23, 2018, 08:26:37 PM
Awesome Haemonculus, Dread :D, is that a hex rifle he has equipped on him? I think my favorite thing about this guy is the cloak and the hair, really make the model pop I feel. Any reason why you chose white for the empty portions of the vials? I think some black would make the vial feel more like it was filled. But that's just me nit-picking an already great paint job!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on December 24, 2018, 09:52:14 PM
The green definitely fits this model. I always use it for poison type weapons myself. My first dark elf witches all had green on their blades to denote poison. As for the rest of the model, 2 thumbs up! No really if you could see me they're both up.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 7, 2019, 09:15:24 PM
@Myen'Tal I chose the white over the black as it seems to read better as a liquid from a distance. That is a hex rifle, plucked off of an extra wrack I had lying around. Didn't really want to kit him out for close combat, so I thought that the hex rifle was a cheap option.

@Dread Thanks! I'm all over using that Moot Green for these Drukari highlights. Hopefully its not confusing that I use it for the poison blades/vials, dark light weapons, and my acid bases. I wanted to keep the scheme cohesive, so I stuck with the same colour.

Well, I'm continuing on my ork journey. Still don't have the codex or the strategem cards yet, but I've yet to find a convenient time to play, so I can save my money for now.

Here's some lootas for you to browse. Sorry if the shots get repetitive, they aren't the most dynamic models

(https://i.imgur.com/yBqjrmn.jpg)

(https://i.imgur.com/bvzpnez.jpg)

(https://i.imgur.com/FMnk9rO.jpg)

(https://i.imgur.com/K6712UN.jpg)

(https://i.imgur.com/61DVSIX.jpg)

(https://i.imgur.com/TZSJ4Zz.jpg)

(https://i.imgur.com/dqdtQHZ.jpg)

(https://i.imgur.com/3DPRt15.jpg)

(https://i.imgur.com/QPbpUko.jpg)

(https://i.imgur.com/5AUuH9R.jpg)

(https://i.imgur.com/DcU8OyY.jpg)

(https://i.imgur.com/lshteW3.jpg)

(https://i.imgur.com/WkGq1lQ.jpg)

(https://i.imgur.com/WINxLhu.jpg)

(https://i.imgur.com/VXHs7Pm.jpg)

(https://i.imgur.com/5AAYKhp.jpg)

(https://i.imgur.com/dF8WEdR.jpg)

(https://i.imgur.com/kmTmajc.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on January 7, 2019, 09:55:29 PM
I don't think your images are visible, Dog_of_war :).
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 7, 2019, 10:22:06 PM
Sorry about that, my phone died as I'm trying to post the image links. Should be good now.

On a positive note, it looks like my Photobucket links from the beginning of the project log work now. I guess they decided extortion wasn't the best way to make money.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on January 7, 2019, 11:24:17 PM
Those are some snazzy Boyz :). I like the subtle rust effects on the weapon muzzles, and the colors on the wiring. The Lootaz themselves look great!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 8, 2019, 01:55:45 PM
Thanks! Its hard to see in the photos, but I've got some heat damage, going from purple, to blue, to red on those muzzles. There's also a lot more rust spots, but I didn't want to swamp everyone with shots from every angle.

As I get better with these techniques, I'll start touching up my other boyz to being them to the next level.

Snikrot and his red skull kommandos are next on the docket.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on January 8, 2019, 07:21:12 PM
Thanks! Its hard to see in the photos, but I've got some heat damage, going from purple, to blue, to red on those muzzles.

You can just about see them. I'm betting that they're more pronounced IRL...lighting for minis photos is nigh impossible to get right!

I think these looters look sweet. The weapons look just right and the Orks are a nice counterpoint. I think you've done a great job.

Looking forward to seeing Snikrot. He's always been one of my favourite Orks!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 8, 2019, 10:17:56 PM
Thanks Loosh. I should really be using an actual SLR camera instead of just my 5 year old smartphone for the shots too. Trying to focus and get good lighting is just a crap shot sometimes.

Well, I was able to touch up Snikrot last night. Redid all of his skin tones, added some rust and battle damage. Cleaned him up a fair bit. I had modeled him without the overbearing backpack, as I thought it took away from his sneakiness. I think he's more like Rambo: First Blood here. Added some finishing touches to his Red Skull Kommandos as well. All of these guys were originally done when washes never existing, so it didn't take much to just bring them into the latest decade.

Enjoy.

(https://i.imgur.com/VXJYG5S.jpg)

(https://i.imgur.com/9KJ7deW.jpg)

(https://i.imgur.com/iKJjfWR.jpg)

(https://i.imgur.com/O75CvFN.jpg)

(https://i.imgur.com/PCGtzPp.jpg)

(https://i.imgur.com/7WSWozf.jpg)

(https://i.imgur.com/l8WFUEB.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on January 8, 2019, 10:36:18 PM
Nice, Dog_of_War! Skinrot and his compatriots look great! I also think I like skinrot without the backpack, and with that mask, looks like a 41st millennium Sam Fisher has entered the galaxy!

I agree about the camera, I'm using my smartphone too  :P. One day, I'll get a digital camera sometime. Haven't heard about the SLR cameras (Don't know much about cameras), but I'll check them out!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on January 9, 2019, 07:01:48 PM
nice work DoW, the basing works well for Orks too :)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on January 10, 2019, 02:02:54 PM
Ace work DoW! I think Snikrot might be my favourite model that you've done. I like the removal of the backpack. As you say, he has a very Rambo: First Blood feel to him now.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on January 15, 2019, 09:54:10 PM
Thanks guys. Snikrot is one of my all time favourite ork characters. Haven't had a ton of success with him on the table in a while, but hopefully that will change soon, if I ever get a game in post-new-codex.

Well, I've spent my last week cleaning up some units and getting them to look like a more cohesive force. I've started getting all the bases painted alike. Spent an entire night drilling slugga and shoota barrels. I also had to paint up one of my last nobs for one of my thirty boy units.

(https://i.imgur.com/BN2xCFp.jpg)

(https://i.imgur.com/Jx1pEfT.jpg)

(https://i.imgur.com/f9gcs0c.jpg)

(https://i.imgur.com/L8liKd1.jpg)

Grabbed the power klaw off an old metal nazdreg model, so he stands a little lop-sided. Adding a washer under the base really helped level off the model and stopped the constant tipping.

Next up, I'm not sure. I still have a load of orks that I have to assemble and paint. What shall it be? Old metal meganobz? Unopened battlewagon box? Shokk Attack Gun Big Mek or maybe just a good old nobz mob.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on January 22, 2019, 04:08:18 PM
Great Kommando Nob, DoW, I'm loving the simplicity of the color scheme and the great effort that you've put into giving those few colors a lot of love and depth. The Beige / Black / Bronze makes him feel like a desert wolf! And that converted power klaw certainly adds an element of BAMF!

As for your next model, I would vote on the Shock Attack Gun, since I feel that'd be something refreshing and different after an entire unit of kommandos!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Ynneadwraith on February 1, 2019, 12:12:16 PM
Kickass haemi dude :)

Snikrot has to be one of my favourite ork models. I juat absolutely love the bug-eyed helmet/facemask he has :)

Great work all round!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on February 1, 2019, 09:49:06 PM
So so so orcie! Having to big heavy power fist goes so perfect since that's what Orcs do. Colors fit so well on him also and the eyes, those eyes are mesmerizing, great work as usual buddy.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on April 3, 2019, 05:42:10 AM
Spent an entire night drilling slugga and shoota barrels. I also had to paint up one of my last nobs for one of my thirty boy units.

Thank you for raising this; nobody seems to talk about how painful drilling out boaters/sluggas/shootas/whatever is. It is so time consuming and makes me want to beat my head against a wall.

Still beats removing flash though, right??!!!

Next up, I'm not sure. I still have a load of orks that I have to assemble and paint. What shall it be? Old metal meganobz? Unopened battlewagon box? Shokk Attack Gun Big Mek or maybe just a good old nobz mob.

I'm pulling for the Shokk Attack Gun. Such a cool model with an old school feel to it.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on June 21, 2019, 10:08:38 AM
Apologies for the massive absence. I've recently starting delving heavily back into freshwater aquarium keeping and went from one to five tanks very quickly. This resulted in a massive rearrangement of my office and subsequent hobby space. With all my tanks setup and settled, it was time to get back into the hobby.

Luckily I've found some motivation, as I have my first game in a year tonight against a local buddy I haven't seen in a long time. I'll be bringing out the boyz this time against his Emperor's Children and, as we are playing on his dining table, a smaller than ideal gaming surface, I've decided to bring more toys than boyz. With that decided, I just had to finish up my mega armoured nobz. I so wanted to get my newly purchased shokk atack gun ready for play, but I just didn't have the time to build and then paint it, and I abhor playing with unpainted miniatures.

So without further ado, here are the MANz.

(https://i.imgur.com/4iPbttr.jpg)

(https://i.imgur.com/pOwGY4e.jpg)

(https://i.imgur.com/qUDO9ix.jpg)

(https://i.imgur.com/fST7NBu.jpg)

(https://i.imgur.com/QaX98su.jpg)

(https://i.imgur.com/wFm2g3q.jpg)

I stuck with the Blood Axe rainbow paint job scheme, as I did with my deffkoptas. I tried to do an actual camo pattern on the Ogryn Camo painted MAN, but I'm not sure if it translated well, so I kept the others a single colour paint job. That may change later, but I'll wait to see how they look on the battlefield.

Up next is that SAG!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on June 21, 2019, 12:54:00 PM
Great additions, DoW, and welcome back ;D! Nice to see that you've returned, and with some cool stuff no less! I like colors on the meganobz. I think the camo could be improved in some areas, while think in other areas where the pattern is longer and more prominent are pretty good. But I cannot give much advice as I have not tried the camo pattern! Kudos for tackling it though! You're braver than I, sir!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on June 24, 2019, 12:13:34 AM
love how the parts have been salvaged from various SM chapters ;)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Looshkin on June 29, 2019, 04:32:41 AM
They look cool DoW.Really nice weathering effects across all the models. My favourite is definitely the Blue guy. Really nice finish on him.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 4, 2019, 08:56:53 AM
Thanks everyone for the kudos. I absolutely loved painting and playing with these mega armoured nobs.

Sorry for the absence, but I've been an extremely busy boy over the past few months. I've recently joined a dodgeball league and realized I'm not as young as I thought I was. I've also found a new LGS that opened just minutes from where I lived. Having a place close by has reinvigorated me to start playing again and the guys that own the store are so cool. One of the co-owners is a top tier Canadian player and I asked him to show me how to play ITC games, as I was interested in maybe joining some tournaments in the future. Needless to say I was taken to 'school', but I learned a ton and had heaps of fun.

This has put me on the warpath to start reconfiguring my typical army lists and forcing me to pickup the newest codex and datacards instead of just relying on Battlescribe.

I've gone to town building and now have 4 more lootas, 14 burna boyz, 5 tankbustas, a trukk, and a battlewagon built, primed and ready for paint.

I'll try and update after each new unit is completed.

But as promised, here's my Shokk Attack Gun;

(https://i.imgur.com/48TBY1a.jpg)

(https://i.imgur.com/lFM8PZu.jpg)

(https://i.imgur.com/jJk3Rxh.jpg)

I still have to finish basing him and I'm still on the fence on what to do with the warp energy effects, but he's table top ready at the moment.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on October 4, 2019, 08:50:36 PM
Welcome back, Dog of War, glad to see you making a triumphant return!

That Shokk Attack Gun is really well executed. I love how you did the leather on the tubing, the rusted metal on the weapon itself, and the skin on the Big Mek and the Gretchin is great.

Wonderful job, cannot wait to see the rest in time ;D!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on October 4, 2019, 11:14:39 PM
Good to have you back. I really like what you've done on him. I'm about to paint one for a friend so will use yours for some influence. I'm stealing the leather idea on the weapon, that really looks good.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on October 6, 2019, 01:42:23 AM
welcome back DoW. Orks are just a lot of fun to paint :) Looking great.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Nutty on October 6, 2019, 03:29:39 AM
That's a good looking Mek. I like the weathered look of the metal; it's nice and worn without being over the top.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on October 10, 2019, 01:56:49 PM
Thanks everyone! It's good to be back. Had a little hiccup this and last week with both my games being cancelled, as my opponent had forgotten we had made plans both times and was either engaged playing someone else or was a no-show. Oh well...it was just an excuse to get some more painting time in and work on my list some more.

I finished off 4 more lootas and I'm now up to 13 (damn you GW for only putting 4 deffguns in a 5 man box!). My thoughts were to load up a battlewagon with a full 15 man unit and add a shokk attack gun mek and a kustom force field mek to make a brutal, mobile, shooting platform. I also thought of putting in 2 units of 10 lootas instead and mob them up at the beginning of the battle to make my stratagems a lot more effective, but I'll need to buy a lot more lootas for that.

(https://i.imgur.com/5xIojcY.jpg)

(https://i.imgur.com/MDQWAZj.jpg)

(https://i.imgur.com/xlGQ5iC.jpg)

(https://i.imgur.com/6kfgBXx.jpg)

(https://i.imgur.com/jo12li5.jpg)

(https://i.imgur.com/tRppsMc.jpg)

(https://i.imgur.com/UoMCWes.jpg)

(https://i.imgur.com/vkVanBD.jpg)

Still may add a few details here and there, but over all I'm satisfied and think their battle ready.

Next up I have a trukk and a battlewagon to work on. I've got both built, primed, and the base dry-brushing coat completed, so I should be able to get them completed by next week.

As for what I'm working towards, I'll leave you the 2000 point ITC list that I'm building towards.

Battalion A Goff

Warboss: Attack Squig, Big Choppa, Shoota
Weirdboy

Slugga Boyz x29 + nob Powerklaw
Slugga Boyz x29 + nob Powerklaw
Gretchin x10

Burna Boyz x10

Meganobz x2 w/ x2 kombi-skorcha
Meganobz x2 w/ x2 kombi-skorcha

Painboy with Powerklaw
Painboy with Powerklaw

Trukk w/ Big Shoota

Battalion B Bad Moon

Big Mek w/ KFF
Big Mek w/ SAG

Shoota Boyz x30 w/ x1 big shoota
Gretchin x10
Gretchin x10

Battlewagon w/ x4 Big Shootas
Lootas x14

The idea is to have a mob of 30 slugga boyz team up with a unit of mega armoured nobz and a painboy and advance up the field. The warboss will stay within range of both to ensure they can Waaagh! The weirdboy will Da Jump the shootas to get them in range and mortal wound things after. The lootas, SAG mek, and KFF mek will sit in the battlewagon and fire long range. If they have to move, I'll be using Dakka Dakka stratagem on them anyways, so the -1 to hit won't affect the lootas. I'll also have a pesky trukk filled with burnas to send them up the battlefield to bring some pain to any squishier units. Alternatively, if I want to hold the burnas back, I can get both units of MANz in the trukk and fire them into the enemy lines.
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Nutty on October 11, 2019, 04:05:23 AM
Cool lootas, would it not be possible to build them a big gun out of bits to compensate for the fact that there are only 4 in the box?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on October 12, 2019, 09:49:46 PM
Great looking lootaz, DoW, they're looking for very goffic'! I'd love to see you paint some Flash Gitz sometimes, as Flash Gitz are my favorite Ork units since I first discovered Dawn of War back in the day.

Keep it up!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: dog_of_war on November 6, 2019, 11:13:47 PM
Thanks Nutty. I could do that, and I was actually running some old rogue trader kombi guns as lootas (they were what lootas were based off of), but this time I'm going to try and get a more cohesive esthetic. I've run the 13 lootas for a few games now and I may just run short 2 for a while and spend the points on something else. If I ever happen by 2 loose used models, I'll be sure to snatch them up.

Thanks Myen'Tal. Flash Gitz would be super cool. I love the new models, but man are they pricey. $65 CAD for 5 guys is outrageous as an ork player. I'll either try and find some used or maybe I'll do some converting. Hmmm.... You've got me thinking now.

So I've been spending some time building more units and painting what I can. I've gotten in 3 more ITC games since last I've posted and I'm really loving the new codex (new for me anyway) and all these lovely strategems.

I was a little perturbed to find out that your standard ork is now a 32mm from a 28mm base and I`ve been spending a lot of my time upgrading 90 boyz worth of bases. Luckily my new local game store owner had some nifty base enlargers on hand, so I was able to update the entire army for under $40.

Off to play another ITC game tomorrow and hopefully my next post will have 2 more painted shokk attack guns, but here`s a trukk for now.

(https://i.imgur.com/3tHtyNm.jpg)

(https://i.imgur.com/2GoefzZ.jpg)

(https://i.imgur.com/u2XCyiH.jpg)

(https://i.imgur.com/BakYJJW.jpg)
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: magenb on November 7, 2019, 03:16:51 PM
sweet trukk DoW the strips look fantastic!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Nutty on November 8, 2019, 05:46:28 PM
Nice camo: does it make the truk twice as lucky?
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Myen'Tal on November 9, 2019, 11:25:03 AM
Great work on that trukk, DoW, absolutely loving the blue stripes on it! Gives it so much personality that just screams Death Skullz!
Title: Re: Dog of War's Multiple Army Project (Ork, Nurgle, Eldar, Dark Eldar)
Post by: Dread on November 9, 2019, 12:33:30 PM
Oh boy do I love it. How many ultra smurfs did you have to "CRUSH THHA BONES, GRIND THE TEEF'S! to make the blue.