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Community => Video Gaming and Computers => Topic started by: Sir_Godspeed on May 12, 2016, 12:48:21 PM

Title: Warhammer Total War
Post by: Sir_Godspeed on May 12, 2016, 12:48:21 PM
Anyone been looking into this, it looks pretty awesome. :D
Title: Re: Warhammer Total War
Post by: Grand Master Lomandalis on May 12, 2016, 01:16:31 PM
Battlefleet Gothic and Total War. (http://www.40konline.com/index.php?topic=228559.0)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on May 12, 2016, 06:04:22 PM
Well, derp. Feel free to lock this thread.

That being said; weird thread combo. :P
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on May 12, 2016, 08:38:13 PM
When the thread started, last year, the two games were so new in development we really weren't expecting much. So, pleasantly surprised faces.
Title: Re: Warhammer Total War
Post by: Lonewolf on June 24, 2016, 12:37:07 PM
Quote
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

Ah the thread warning, how i missed thee!

Have bought Warhammer: Total War and been playing with dwarfs for a 100 turns or so now. Overall i really like this game and it makes many things right, like the "book of grudges" for the dwarfes, that is basically your mission book and many other race specific features. Recently thought undead for the first time and managed to make their army crumble (quite literally  :) ). Magic seems to be also cool, though as i have only played with dwarfes till now (who can get magic mostly in the form of magic items) i havent yet much experience with using it.

Some downsides:

Sometimes i suffer from game crashes that tend to freeze up my PC completly, though this might be a problem of outdated hardware.

But what is really bugging me is, that there is no real manual, you are left to find out many things for yourself. For example i just recently found out that "agents" (what have been spys and diplomates in earlier total war games) can actually join armys and activly fight in battles (had been wondering for some time why they had battle stats). Also my biggest gripe is, that whole game is over 15GB and yet they didnt manage to include the manual, as much as there is one, into the game. If you rightclick on a unit to get further information, you are redirected to the total war webside, where you have to work yourself through the entire main page to get to the unit you want to know about. This sucks.

But, as stated, its a really fun game and a must havefor any WHFB and Total War fan  :)

Title: Re: Warhammer Total War
Post by: Sir_Godspeed on July 24, 2016, 06:26:05 PM
I've watched a few full playthroughs on Youtube of it, one as Empire and another as Vampire Counts, plus several shorter ones as the others, and I wish I had the Pc + money to get it, but alas I am a wee bit limited at the moment.

Anyways, they've recently announced the new dlc, which is Beastmen. They will be on the main campaign map (with the two legendary lords actually having different starting positions), and they will be horde armies (like Chaos Warriors), meaning that you'll be razing cities as opposed to building towns by your own.

They have access to "beast-paths", which are similar to the underground movement of greenskins and dwarfs, but with a new battleground aesthetic. They also have a similar mechanic to greenskins in that they summon an allied NPC-army if they fight enough. Additionally, they have a unique ability in that their standard movement stance allows them to ambush other armies.

The DLC features two new lores of magic, the lore of beasts, and the lore of the wilds, the latter of which is unique to the beastmen.

Lastly, there's a new mini-campaign for the beastmen fighting against middenheim, mostly.
Title: Re: Warhammer Total War
Post by: Irisado on July 24, 2016, 06:48:53 PM
I've watched some of the Empire and Vampire Counts campaigns as well, and, like you, I don't have the money for it or a new PC, so I feel your pain.  I know that I will get it in the future though, as it looks like an awful lot of fun.  They've managed to invoke the atmosphere of the Warhammer World very well in my opinion.
Title: Re: Warhammer Total War
Post by: Lonewolf on July 25, 2016, 10:43:12 AM
They certainly did. They managed to capture a great deal of the diversity of the different factions. With VC, for example, you can go monster heavy (strigoy iirc), knight and heavy troops heavy (Blood dragons) etc.

Chaos is also very diverse. And i hated deathbringers when i was playing dwardes  :P
Title: Re: Warhammer Total War
Post by: Irisado on July 25, 2016, 10:52:37 AM
I'd definitely be looking to take Grave Guard and Black Knights for the Vampire Counts.  They were very powerful in the battles that I watched and they were some of the most aesthetically pleasing units in and out of combat too.

The diversity of all the armies seems impressive though.  I'd have a lot of fun playing the Empire on that front in particular, since they have included so many units.  Also, magic being one of my favourite aspects of the Empire Army, I'm glad that Balthazar Gelt is one of the options for the general.
Title: Re: Warhammer Total War
Post by: Lonewolf on July 25, 2016, 11:05:52 AM
I have to admit, the game took a bit of a backseat, due to me hammering (literally) filthy Skaven with my Dwarf or Empire Soldier in Vermintide, but once i have got a bit more time on my hands i will finish that vc campaign  :)
Title: Re: Warhammer Total War
Post by: Slick Samos on July 25, 2016, 02:09:28 PM
I've got slightly obsessed by it having complete the short campaigns on Hard for Dwarves (156 Turns), Empire (147 Turns), Vampire Counts (167 Turns), Bretonnia (83 Turns) (using Bretonnia by Prater mod to unlock them) and Mousillon (207 Turns) (using Factions Unlocker and Mousillon City of the Damned mods)

I'd also recommend Home Region Movement Bonus as it lets you have a chance of catching enemy forces (even then they always remain just out of reach...)

Can you guys recommend any mods or got any tips?
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on July 25, 2016, 05:52:13 PM
I've got slightly obsessed by it having complete the short campaigns on Hard for Dwarves (156 Turns), Empire (147 Turns), Vampire Counts (167 Turns), Bretonnia (83 Turns) (using Bretonnia by Prater mod to unlock them) and Mousillon (207 Turns) (using Factions Unlocker and Mousillon City of the Damned mods)

I'd also recommend Home Region Movement Bonus as it lets you have a chance of catching enemy forces (even then they always remain just out of reach...)

Can you guys recommend any mods or got any tips?

The Radious Mods are very popular. Adds a ton of new units to all factions, though not all of them are equally fluffy. It also seeks to rebalance factions, and reportedly makes battles take longer time and more tactical.

There's also a Southern Realms mod for playable Tilea, Estalia and Border Princes with additional units.

Also there is a mod made by Creative Assembly itself that allows you to conquer all regions, not just the ones normally available to your civ. Can't remember what it's called.

I also know that there are mods to increase max unit size in battles.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on July 25, 2016, 11:49:15 PM
I'll definitely be looking into it next Steam sale. Looks like they did all their home work and are going for extra credit with the recent DLC.
Title: Re: Warhammer Total War
Post by: Calamity on July 26, 2016, 05:45:51 AM
With all these new Gaw games out I'm going to ha e to buy a decent PC.  Provided I don't get fired. :P
Title: Re: Warhammer Total War
Post by: Slick Samos on July 27, 2016, 06:24:00 PM
Thanks for the suggestions Sir. Godspeed!

Quote
The Radious Mods are very popular. Adds a ton of new units to all factions, though not all of them are equally fluffy. It also seeks to rebalance factions, and reportedly makes battles take longer time and more tactical.

I've ummed and arred about Radious but currently I'm persuaded not to get his set of mods as I'm looking for fun and fluffy rather than balanced.  Not that they are inherently at odds with each other, but that without Radious I have more freedom concocting my own mod cocktail :P

Quote
There's also a Southern Realms mod for playable Tilea, Estalia and Border Princes with additional units.

Upon further investigation from your suggestions, I've put the Southern Realms; All Tabletop Lords; and, the Legendary Lord Unique Start Positions mods in which I hope will be interesting!

Quote
I also know that there are mods to increase max unit size in battles.

With respect to increasing max unit size, my computer barely plays the game, so I'm currently on medium unit size.  Also I barely play battles as it takes up so much time with my long loading screens :P

Quote
Also there is a mod made by Creative Assembly itself that allows you to conquer all regions, not just the ones normally available to your civ. Can't remember what it's called.

I actually think not being able to conquer half the map is very interesting as it encourages peace with the hill civilisations, but it also means when you go war with them it encourages sacking and raiding, two mechanics I rarely used in the previous games. 

----

Aesthetically I've put the Greenskins' Teef Currency and Building Progression Icons in.  I've yet to test Greenskins but the Progression Icons are actually really good and obvious idea which CA completely missed, so would recommend this one highly!

I'm currently considering / examining the Valuable Veterans; No Great Power; Skeleton Archers Unit; Happiness Matters; and, the Closer to Tabletop mods. 

----

Well I should go to bed now and test them another day :D

Slick Samos
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on December 24, 2016, 06:33:00 AM
The "Old World Edition" has been announced for February. It will contain all DLC so far, as well as the upcoming Bretonnia Free-LC. If you already have the game, you can simply download the Bretonnia pack on Steam, iirc.

Will be cool to finally have Bretonnia fully playable officially. The Legendary heroes will be King Louen, the Fay Enchantress, and one of the other Dukes. They've also shown off the Green Knight, and the Grail Reliquae.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 19, 2017, 02:41:46 PM
In case you don't already have him, the White Dwarf legendary hero is now a free update. No more requirement to go into a physical store to get the unlock code.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on March 20, 2017, 10:36:58 AM
Word on the street is that there'll be an announcement 1st this month. It'll either be the last piece of DLC/FLC for the first game, or an announcement of the second game, which most people expect to feature Lizardmen, Skaven, and High & Dark Elves (but it is so far speculative).

The last piece of DLC/FLC is labelled as "An old friend" in the lineup, so a lot of people are expecting the Wight King Krell to compliment the rather lackluster Kemmler, or a playable campaign Middenheim faction.
Title: Re: Warhammer Total War
Post by: Irisado on March 20, 2017, 01:09:28 PM
I'd really like it to be Krell.  Either way, it sounds like there are more exciting developments on the way.  One day, I'll get to play this game. 
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on March 31, 2017, 01:46:23 PM
As expected: Total War: Warhammer 2
https://www.rockpapershotgun.com/2017/03/31/total-war-warhammer-2-announced/#more-438653 (https://www.rockpapershotgun.com/2017/03/31/total-war-warhammer-2-announced/#more-438653)

Quote
“As the twin-tailed comet of Sotek made its recent journey across the skies, it caused the Vortex to become dangerously unstable. Each of the four races has its own objective regarding this: some wish to heal the Great Vortex and prevent calamity. Others see opportunity in disrupting it. That said, no two races have precisely the same objectives and they’ll need to accomplish them in their own way.

“The campaign is therefore a race for control of the Vortex, culminating in a cataclysmic series of endgame events. This is the first TW game where the AI can beat you to the end game objective.”
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on March 31, 2017, 02:40:19 PM
Huh, wonder how that will work in a combined-map game. If you play as Empire, will you have to worry about the Dark Elves doing stuff in Lustria?
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on June 12, 2017, 11:57:57 AM
End of September it is.
https://www.rockpapershotgun.com/2017/06/12/total-war-warhammer-2-release-date-announced/#more-452977 (https://www.rockpapershotgun.com/2017/06/12/total-war-warhammer-2-release-date-announced/#more-452977)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on June 12, 2017, 04:29:51 PM
Ah, you beat me to it, you monster.

Anywho, interesting to see it so soon. Also, glad they're going with an early-adopter bonus rather than the preordering patootie.
Title: Re: Warhammer Total War
Post by: TagniK'ZuR on June 13, 2017, 03:45:02 AM
I have been very busy lately (helping form a new company and whatnot) and have completely forgotten about this  :o

Quote
Steam users who pre-order Total War: WARHAMMER II or purchase within the first week of sale will receive free Total War: WARHAMMER content as an early adopter bonus, playable ahead of Total War: WARHAMMER II's release.

Does this mean, if I buy #2, I get the races from #1 added?
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on June 13, 2017, 10:14:00 AM
No, it means that if you preorder #2 or buy it within its first week of sale, you get certain goodies in #1 if you already own #1, as far as I understand.

Normally,#1 had one world map with all its factions (The Old World), and #2 has a completely different world map ("The New World" - Ulthuan, Naggaroth, Lustria and the Southlands, iirc), these two do not overlap unless you own both games, then they combine the maps into one giant world map.
Title: Re: Warhammer Total War
Post by: TagniK'ZuR on June 14, 2017, 06:22:59 AM
Ahh, cool, thanks
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on June 18, 2017, 06:12:02 AM
Here's footage and commentary for the quest battle that was available at E3. High Elves versus Lizardmen. Kroq'Gar on his carnosaur duking it out against a sun dragon is pretty epic.

Total War: Warhammer 2 - Cinematic Gameplay of Lizardmen vs High Elves (E3 Quest (https://www.youtube.com/watch?v=__MOBDJbZlA)
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on August 16, 2017, 08:15:32 PM
World Map revealed. It's pretty huge.

https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/08/14171221/vortex_map_w_factions_final_fulres.jpg (https://cdn.creative-assembly.com/total-war/com.totalwar.www/wp-content/uploads/2017/08/14171221/vortex_map_w_factions_final_fulres.jpg)

Also Skaven:
Queek Headtaker is gonna be the legendary lord of Clan Mors, which starts in the Southlands.
- Hell Pit Abomination, Doom Wheel and the Bell thing (can't recall name off the top of my head) are all in.
- The other faction seems to be Pestilens themed and starts in Lustria.

Total War: WARHAMMER 2 ? Skaven In-Engine Trailer - YouTube (https://www.youtube.com/watch?v=k8EQ1KNkpmw)
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on August 16, 2017, 09:41:48 PM
I was holding out from buying it to wait for the inevitable down the line Steam sale but Skaven, Skaven damn it all.
Title: Re: Warhammer Total War
Post by: Irisado on August 17, 2017, 04:53:20 AM
That's a fantastic map.  It suitably reflects the impressive nature of the Old and New World and the diversity of forces in the narrative.  I'm really impressed with the amount of work into this game.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on August 18, 2017, 07:29:33 PM
Yeah, I'm not gonna go all fanboy, but it's pretty obvious from the game itself, as well as the various vlogs they make, that the developers are pretty big Warhammer fans themselves.

They've enlarged Ulthuan a bit, smushed the seas, and pushed the Southlands a bit westwards, but nothing crazy, and it seems promising.
Title: Re: Warhammer Total War
Post by: Myen'Tal on August 29, 2017, 04:13:29 AM
Also looking forward to Warhammer 2 Total War ;D! All of my favorite races from fantasy are included in the new installment (High and Dark Elves being my ultimate favorite, but then again I like elves of any variety  ;)). I played quite a bit of Warhammer Total War since it launched and play with a few mods like Steel Faith Overhaul and conquer everywhere, Re-skins, stuff like that.

I only hope the vanilla A.I. for Warhammer 2 will be able to recruit top-tier armies in the late game consistently. A.I. Recruitment in Warhammer 1 seemed kind of weird sometimes, Vampires running around with armies full of zombies and probably the biggest annoyance of all, A.I. Legendary Lords never seem to equip their top-tier mount. A little disappointing, but I digress, I'm just nitpicking.

Totally hyped after the Skaven reveal though. Probably one of the most unique looking factions so far.
Title: Re: Warhammer Total War
Post by: Madlens on November 2, 2017, 11:32:03 AM
I do and it's one of the best games I played
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 9, 2018, 12:08:09 AM
Here come the Tomb Kings.
https://www.rockpapershotgun.com/2018/01/08/total-war-warhammer-2-tomb-kings-faction/ (https://www.rockpapershotgun.com/2018/01/08/total-war-warhammer-2-tomb-kings-faction/)
Title: Re: Warhammer Total War
Post by: Irisado on January 9, 2018, 12:30:29 PM
I am really looking forward to seeing the Tomb Kings in action.  The trailer was fantastic and their objective being different from control the vortex gives them another extra dimension.
Title: Re: Warhammer Total War
Post by: Killersquid on January 9, 2018, 06:07:33 PM
Have you folks all played this game? Is it any good?
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 9, 2018, 07:50:03 PM
Played the first one. Terrible at it due to low patience and wanting things to go boom. Waiting on a decent sale for the second one because Skaven and Tomb Kings.
Title: Re: Warhammer Total War
Post by: Irisado on January 10, 2018, 03:59:41 PM
Have you folks all played this game? Is it any good?

No, but I have watched a lot of extensive let's plays on one You Tube Channel which have been excellent.  It requires quite a bit of strategy and patience to get right, especially if you're playing some of the more challenging factions, such as Vampire Counts, but it's really rewarding when you get the opposing faction just where you want them, and there is so much more to the game than just battles as well.
Title: Re: Warhammer Total War
Post by: Grand Master Lomandalis on January 10, 2018, 05:32:07 PM
I picked up the first one on sale, and was going to use this as my first foray into the Total War series.  I am going to have to give it a concerted effort to try and get into it, because the game play is not at all what I was expecting.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 10, 2018, 07:57:25 PM
It's an acquired taste. I'd played Rome before so knew mostly what was coming.
Title: Re: Warhammer Total War
Post by: Sir_Godspeed on January 17, 2018, 08:55:40 PM
Tomb Kings roster revealed:

Tomb Kings Roster Reveal - Total War (https://www.totalwar.com/blog/tomb-kings-roster-reveal)

It covers pretty much everything. Some differences are:
- There are no Hierophant Lords, only Heroes. There is also no need to have a Hierophant in every army.
- Tomb Heralds are followers and not battlefield characters (partly this is because standards aren't really a thing in Total War).
- Tomb Swarms are an army ability and not a unit (there are no other swarm units in the game either.)
- the Casket of Souls can only be recruited through a rite (a special ability that requires certain objective to be met) and it can also move around on a spinning pile of bones (kinda like how the dwarven stationary rune forge thing is also mobile in Total War).
- There are ranged and melee ushabti, but the melee ushabti have been rolled into one instead of a double-sworded and great-weapon variant. The melee Ushabti have an animation where they occasionally combine their twin weapons into a great weapon to strike with. No idea whether this has any practical effect or if it's just aesthetic.
- Most notably, there are no Bone Giants/Necrolith Colossi. Their tactical role have largely been taken over by other units, including the Hierotitan, which is the giant staute firing laser beams from its eyes.

- There are also two new units:
-- Nehekharan Warriors are a double-sworded melee skeleton unit that serves as an intermediate between Skeleton Warriors with spears, and the Tomb Guard (who come in two variants).
-- Nehekharan Horsemen are upgraded versions of Skeletal Horsemen(sp?), and have swords instead of lances, iirc.

Not all of this info is in the site above, it's gleamed from dev logs and livestreams and the like.

Also, for the heck of it, the starting position of all the Legendary Lords in both maps:
- Settra starts in Khemri in both Vortex and Mortal Empires.
- Arkhan the Black starts in the Wizard-Caliph's Palace in Vortex and the Sorcerer's Isles in Mortal Empires.
- Khalida starts in the Lost Isle in Vortex (in Lustria), and in Lybaras in Mortal Empires.
- Khatep starts in Scarpel's Lair in Vortex (Naggaroth) and Plain of Spiders in Mortal Empires (Naggaroth)
Title: Re: Warhammer Total War
Post by: Irisado on January 18, 2018, 05:26:35 AM
Thanks for the information :).

That all sounds really promising in my opinion.  I'm really looking forward to seeing a lot of those units in action, especially the Ushabti, whose melée attacks looked spectacular in the trailer.
Title: Re: Warhammer Total War
Post by: The GrimSqueaker on January 22, 2018, 02:15:24 PM
Bretonnia are getting a few tweaks during the general update. Also a new Skaven lord and other patches.
Title: Re: Warhammer Total War
Post by: Irisado on January 22, 2018, 04:59:13 PM
The Tomb Kings look incredible from the Let's Plays that I have been watching.  They have really made them feel so alive and vibrant.  The feel of the Land of the Dead has been captured superbly.