I'm all for a new Scourge-Only weapon. But make it nice. Here's my idea (generally speaking)
Give them an uber-splinter Cannon type weapon for anti-troop, and make it have an underslung Haywire Grenade Launcher for vehicles (that way it's *just* against vehicles and not a lascannon anti-MEQ squad).
For example....
Scourge Cannon (crappy name, I know, I know...)
This weapon is the trademark of the Scourges. Essentially an upgraded Splinter Cannon, it has greatly increased strength and armor penetration capabilities. Stabilizers built in to the Scourges' armor allows them to weild this otherwise bulky weapon as easily as its smaller cousin.
In addition, the SC (heh.. that'd get confusing...) comes equipped with an underslung Haywire Grenade Launcher, allowing them a deadly barrage against enemy armor. Combined with their ability to move about the battlefield quickly and gain the upper hand with unequalled positioning, the Scourges can provide unmatched support to any Raiding Force.
Stats:
Standard Cannon S6 AP4 Assault 4 24"
Haywire Grenade Launcher Sn/a AP n/a Assault 1 24" (uses Haywire Grenade special rules regarding damage to vehicles - HGL's use normal BS for the To Hit roll against Vehicles)
Totally mobile, Gives us a new weapon (anyone else tired of the same 4 weapons in the army?), and gives scourges a real reason to exist. Perhaps S6 is a bit much, but I didn't want to just copy the Heavy Bolter profile... although we do have a higher rate of fire (being DE and all, we're just cool like that). S5 really would be plenty for an anti-infantry role.... but that aside (it's just a first draft afterall) what do you think? Like I said, using Haywire Grenades means we don't get an uber-lascannon squad of doom vs MEQ's, but it's nasty vs vehicles (although remember you do need a 6 to Pen). And it gives us a real alternative to Lances vs Vehicles. *And* with a max 24" range, they're gonna have to jump into the danger zone just a bit to pull off this attack, unlike being able to sit back and chill with a Lance.
Anyway, just wanted to throw that out there... what do you guys think? All assault, so you can keep their current movement. With this, I'd say the current cost is about right also.
And for the record, I wouldn't say no to a 4+ save (they're wearing bulkier armor to stablize the weapon already in this case, and they can't fleet, so a 4+ isn't *too* horrible, I don't think). If they got the weapon and a 4+ they'd *definitely* be worht the cost, I think.
Anyway... thoughts?
Khira'lyth