As promised - here is my 1750 "tourney" list. I always warn my opponents that its a hard core list that uses Kroot. I would only play this when I know my opponent can "accept" it as it is - no mercy, I will wipe you out as fast as I can.
Lelith + Retinue
6 wyches + succubus, WW, plasma, agoniser, splinter pistol
Raider DL, nightshield
What I consider a "must have" at low points (anything below 2k is low points to me) – this unit is extremely strategic with getting to pick the drug. Sometimes I choose 12” charge and sometimes I choose “Re-roll misses” depending on the enemy and terrain setup. Last year’s GT rules says Lelith gets the benefit of the drugs and that is how our store plays it - I have no reason to believe they will change that rule this year.
Wych Squad 1
7 wyches, WW, plasma, 2 blasters
1 succubus, WW, plasma, agoniser, splinter pistol
Wych Squad 2
7 wyches, WW, plasma, 2 blasters
1 succubus, WW, plasma, agoniser, splinter pistol
This is all the wyches I use and I see it really as 3 dedicated close combat squads if you include Lelith's squad. Personally, I don’t think there is need for more wyches if you consider the rest of my list.
Warp Beast squad
5 Beasts 1 Beastmaster
Warp Beast squad
5 Beasts 1 Beastmaster
My distraction & anti infiltrator unit. They get sacrificed quite often for the betterment of the team.
Kroot Headhunters
9 Kroot headhunters, kroot rifles, frags, nymune gland (fleet)
1 Shaper, Eviscerator, slugga, auspex, surefoot charm, blood of the stalker
Huge distraction unit that infiltrates, fleets and immediately threatens armor. Their main downfall is that they are a bit pricey for a distraction.
Kroot Trackers
7 Kroot trackers, kroot hunting rifles (snipers), auspex
1 Shaper, Eviscerator, slugga, auspex, veneration charm (master crafted), blood of the stalker
Another huge distraction unit that infiltrates, scouts and moves like cavalry – you can’t ignore this one as it can usually end up within 1” of an enemy tank. This unit I am still play testing as I normally like to take Kroot hounds instead. So far they are a guarantee that they will reach anything I send them at if I win first turn and the game isn't “alpha” mission. Again, they are expensive for unit that will die immediately if I do not win “first move”.
Ravager
3 lance
Ravager
2 dissy, 1 lance
Ravager
2 dissy, 1 lance
Priorities are often tank hunting and I really don’t have a problem using a 3 dark lance ravager – sure, you got to be careful with it but laying 3 dark lances on a tank is worth it to me as I have used this setup quite a bit and accept its fate.
An overall summary of the tactics is rather simple really. Infiltrate the Kroot and make them the enemy's #1 priority. Meanwhile, the wyches and beasts advance accordingly. I will also make the beasts a juicy target if the wyches look threatened in any way. Ravagers have tank hunting priorities and will provide crowd control after the armor threats have been neutrilized.
I will start a bat-rep shortly against decent player with Dark Angels list, deathwing I think they call it (the one with all terminators).