So. I'm a player with a few years under my belt and a decent knowledge of all of 40k, and i'm looking for an army that will warm my heart and want to finish. I'm looking for something that is fun to play and in a way antipodal to my guard army of much shooting.
Qualities that would be really great include:
-Small. Not only am I disgustingly sick of painting guardsman after guardsman, I want to be forced to try more inventive tactics like concentration of force to spearhead attacks on a short part of an enemy line.
-Preferably Mobile: I want to take the initiative for a change. Though this is probably one of the minor wants so I don't need to be .
-Elite. Goes in with the whole small army plan, but I want to start winning firefights and close combats for a change when used squad vs squad rather than platoon vs squad.
-Semi-all rounder. Would be great if i could charge in guns blazing and then finish off the enemy face to spiky visor as i hit into their lines
-Infantry Rich. One tank to lug around my tank fighting power would be fine. A mechanised wave of steel isn't.
-Preferably "heavy". a at least a 4+ save basic would be great.
Armies I have considered So far:
-Orks. All rounders, good at what they do and can be very infantry rich. However, having to buy all those boyz don't particularly attract me.
-Space Marines: BA i don't like because the death company is so unreliable (randomised amounts of them...) BT are out in october, adn i'd wanna start now.. SW interest me, but am wondering if being infantry heavy would restrict them too much. 13th company sound almost perfect. Yet, I only really love their grey slayers.
-Tau. No decent CC unit. No kroot are a nice cc shield, but little more. Seems like there is a need to buy many devilfishes for your firewarrior squads.
-IG variants. Still the issue of the rather impotent man on his own. Wanting to move away from that. Alternative to that is AC.. and that is a big no-no.
-Chaos. Alpha legion and an all infiltrating death guard can be intersting. However there is the stigma of playing such a force that everyone else plays and calls beardy.
-Kroot. Even after reading tsoalr steve's strips about kroot fried material, i don't think i would particularly like these guys. Seems like a rather flimsy force
-Necrons. Faaar too slow. Again a lack of decent CC punch, but have unearthly frirefight potential.
-Inquisition. From what I hear, grey knights only ever excel at killing chaos. Sisters of battle interst me, but i don't love their models or the assosiated costs with having to buy an all metal army. Do all storm trooper armies ever work?
-Tyranids. Isn't a all consuming horde a basic principle of nid armies?
-Eldar. Biel Tann seems nice. But looks like mechanisation is almost mandatory. Alaitoc interests me, but i am always wary of eldar cc units as they never seem to preform for me when i proxy them.
-DE. Again, it would seem mechanisation would be pretty important. otherwise looks interesting.
Soo... i can't decide, and i was hoping someone with a different perspective could show me something i've been missing. Perhapse even a more mobile, assaulty guard? Also if i have missed any armies or varients that might fit what i want, could you please tell me?
Thank you all in advance.