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Author Topic: Roleplay Review  (Read 4289 times)

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Offline The GrimSqueaker

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Re: Roleplay Review
« Reply #20 on: December 22, 2007, 06:41:30 PM »
Heh, I killed O' Rum.

A stigma you've already been branded with.  ;)
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Offline 42

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Re: Roleplay Review
« Reply #21 on: December 22, 2007, 06:46:18 PM »
frak i died and yeh Iin hindsight I really should have realised he was the patriarch and soz talon I did say I amimed to ram it down your throat but could av mised lol i am only bs3 and yeh I think more general orders via pm for the groups and sets of groups at the start would make life easier and how did I kill pax by following rummy?
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Offline Ailaros

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Re: Roleplay Review
« Reply #22 on: December 22, 2007, 07:45:42 PM »
so, resting on a decade of D&D experience, I would suggest the following:

1.) people can still be surprisingly open-ended and creative, even with a restrictive ruleset.

2.) If you don't want people coming up with the result of their actions, someone else has to. In D&D, it's "I attack the kobold" and the DM says "you kill it". Otherwise, it becomes players saying "I attack the kobold and kill it". This leads to a lot of the minor problems that happened.

3.) D&D is packaged into scenarios. This makes it so that players are guided through a story, rather than wandering aimlessly with vague objectives and thinking up things to do. The reason I quit out in the middle is that I felt like I could read an entire page of posts while still getting the feeling that absolutely nothing was going on. Thus, I think that there needs to be a lead that actually drives the story, rather than it just sort of randomly going along.

So, in conclusion, I think that it needs to be set up with the thread creator (or a nominee) as the person driving the story (and presenting obstacles to prevent the players from easily achieving their objectives), and people need to get feedback from their actions, while being restricted from creating it themselves.

And you guys want a map? I'll spend the next ten minutes drafting something simple for you all, how's that?

EDIT: Allright. For those of you who think there should never be a map (and I can think of some good reasons myself), don't click here. I say this as it's a highly abstract, scaleless, impression of what it COULD look like.
« Last Edit: December 22, 2007, 08:11:29 PM by Ailaros »

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Offline The GrimSqueaker

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Re: Roleplay Review
« Reply #23 on: December 22, 2007, 07:48:54 PM »
And you guys want a map? I'll spend the next ten minutes drafting something simple for you all, how's that?

No thank you. Leave it nebulous if you please.
Quote from: @TracyAuGoGO
Tact is for people who are too slow witted to be sarcastic.
Drink
Knights Tippler
Quote from: Surviving the World
If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Kludkerdunk

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Re: Roleplay Review
« Reply #24 on: December 24, 2007, 01:06:44 PM »
I really enjoyed the RP, although I was a little disappointed I never got to shoot my bolt pistol  ;)  As others have said, the middle was a little unguided and people in groups were often limited if other members didn't post enough.

A massive thanks to Spiteful and anyone else who ran, organised and thought up the RP though.

cheers
kludkerdunk

ps, I expect those bionics to be TOP quality when they arrive!
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Offline Skankin_Catachan

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Re: Roleplay Review
« Reply #25 on: December 24, 2007, 05:31:56 PM »
i was happy to die in this scenario... somewhat early, but who cares.
maybe we should close the thread after the first week to know who is in the story, allowing other posters to get familiar with the other characters personalities. I made a fatal mistake by trying to control other characters based on their personalities, but proved to be wrong. I feel that having a small degree of control over other posters' actions helps move the scenario forward.

in short, lets do the first week of posting to introduce the characters, where they are, and limit random drop ins by other members that may clutter the story.

 


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