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The Space Tavern / Re: Dune Part 2
« Last post by Sir_Godspeed on March 26, 2024, 07:40:02 PM »
I would have liked to see the navigators properly too, but oh well.

40k cribbed an absolute stableload from Dune, but then again, Star Wars also borrowed significantly from Dune so what can you do, lol.
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The Space Tavern / Re: Dune Part 2
« Last post by Guildmage Aech on March 26, 2024, 07:18:00 PM »
Its great, really liked the first one too. I know ot was a long film but it still felt a bit rushed towards the end.

I agree Christopher Walken seems an odd casting hes very recognisable in appearance and voice and he jars a bit when everyone else is being more spacey idk.

A lot of Dune in the books inspired a lot of 40K and they've downplayed that somewhat to be its own thing which I think worked well. Even if I am a bit sad not to see navigators hissing about how the spice must flow...  ;D
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The Space Tavern / Dune Part 2
« Last post by Sir_Godspeed on March 25, 2024, 09:56:43 PM »
Villeneuve's Dune absolutely floored me when I saw it, so I was very excited to see this second part. I had a great time. The ending is particularly powerful and arguably gets the point across better than the novel (even if the movie might fall short in other aspects, but that's to be expected.)

Amazing soundtrack and sound effects. Great visuals. Great performances all around, even if I wonder what the hell Christopher Walken brought to the table, because I'm not seeing it but oh well. Also Irulan's outfits are hilariously dumb, but that's about it for criticisms, lol.
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Projects Blog / Re: H's Painting Table!
« Last post by Guildmage Aech on March 25, 2024, 07:36:48 PM »
This game looks really great. I mean, nuclear weapon-toting space cathedrals? You've sold it really well here. I might hit you up later if I run out of things to read but for now this 25-year-old rabbit hole seems to run very deep indeed. Will be riding the wave of obsession for a good while till I get enough time again to get back to my Napoleonic painting projects.

One of us! One of us!

Its 40K at its most 40K, its Andy Chambers at peak performance where the rules, the fluff and the models all hit the spot perfectly. Get two small fleets printed to start and find someone to blast to pieces! Its a game of highs and lows, with all the 1999 style of big swings on small dice pools.

Heres a link to the current (community reviewed) rulebook:
BATTLEFLEET GOTHIC - RULES: OFFICIAL & NON OFFICIAL

This is Warp Rift the free fan e-zine, issue 43 is the most recent 20 years anniversary issue. Has a guest column from Andy Chambers himself as well as a nice summary of all the fleets. A good starting point.
Battlefleet Gothic @ Specialist Arms

I'm yet to find any really good video battle reports (to the point I'm considering making some!)
But this is Andy Chambers  talking about specialist games which is pretty cool (also a fun channel if you like old school GW designers talking about their work!)
https://youtu.be/d5_YXx-whAE?si=yAKsk-esq7kTJWlR
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Projects Blog / Re: H's Painting Table!
« Last post by PaxImperator on March 25, 2024, 04:15:38 PM »
There is 6 more escorts but I don't have enough bases to go around at the moment!
You don't really have a force org chart, but the cruisers are the bread and butter of a BFG force, and for every two cruisers you can deploy a heavy cruiser (bigger guns), and for heavy three cruisers (including heavy cruisers) you can deploy a battleship (bigger guns, more toughness etc). You can have as many or as few escorts as you like.

Escorts are quick, manoeuvrable and have decent firepower... at the cost of durability, save arguably in numbers. For Imperials and Chaos they're special weapon teams not front line fighters.

Eldar and Orks often have a very escort heavy focus, Eldar because they're fast and mean so being fragile doesn't matter and the ork escorts aren't very fragile at all!

A 38.1 degree fever, a spacefaring-themed wall sticker in my son's room-turned impromptu sick bay and memories of this thread have wrought their magic. I am now obsessively researching Battlefleet Gothic. I've recovered from the fever so it's all good! :D

This game looks really great. I mean, nuclear weapon-toting space cathedrals? You've sold it really well here. I might hit you up later if I run out of things to read but for now this 25-year-old rabbit hole seems to run very deep indeed. Will be riding the wave of obsession for a good while till I get enough time again to get back to my Napoleonic painting projects.

Getting back to project the first for little, we did paint some White Scars!

Looking good!
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Age of Sigmar / Re: 4th Edition AoS Inbound!
« Last post by Dread on March 24, 2024, 05:57:58 PM »
@ myen'tal I'm not opposed to rule changes per say, just paying for more books all the time. Funny I have all 3 of the last daughters of khaine books and have never got to play with either of them.

Now a building structure does need to be put back in place just like old times.

@Wyddr I agree on the battalion thing. I never use them for the same reason.

UPDATE!!!!
So just got told that 4th Ed will not support any 3rd ed books or data cards. Complete re-do. supposedly there will be download cards, well...
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Age of Sigmar / Re: 4th Edition AoS Inbound!
« Last post by Wyddr on March 24, 2024, 09:29:51 AM »
The main things I'd like to see go are Battalions (which are needless complexity that add very little) and the complete and utter death of the Annual General's Handbook (which is irritating). If they want to add more missions or rebalance points, just publish errata instead of making everyone shell at $40 for a book that just screws with the game for no good reason.

I doubt very very much either of those things are the things they're going to axe. I think instead, they are going to make the game stupider - more "choice," but fewer actual "decisions." Everybody gets to spam whatever the hell they want with no consequences, so everybody just takes tons of whatever the most killy part of their army there is, and we all just play spam games forever and pretend they're fun or interesting.
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Age of Sigmar / Re: 4th Edition AoS Inbound!
« Last post by Myen'Tal on March 24, 2024, 07:27:01 AM »
As someone who prefers the 2nd edition over the third edition - I, for one, am looking forward to the rule changes for the 4th edition.

Armor stacking, overwatch, and abusive magic-focused and shooting armies can be rectified this time.

The rules were getting a little too bloated for me with the latest GHB, so I also appreciate the rules reset there.'

The most exciting changes are the streamlined core rules changes and the fact that every current warscroll is being replaced with new ones. Some armies, like Daughters of Khaine, have had very similar warscrolls that haven't changed much over the last two editions.
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Age of Sigmar / Re: 4th Edition AoS Inbound!
« Last post by Dread on March 23, 2024, 01:14:04 PM »
I am tired of the rules changes. I just got the flesh eaters court and if the screw up things to where the book and cards become obsolete already, like they did the dark Eldar at the end of 5th Ed 40k. I'll stay with 3rd aos if I have too. I have a huge nighthaunt, night goblins( yes I can't say gloom spite because I've played them for years), vampires, daughters of khaine, idoneth and I'm tired of buying 55 dollar books not to mention all my 40k stuff that's going the same way.

Wow that was a good rant.

Anyhow, I have become happy with the current rules and scenarios and just recently got to start playing again so a new edition doesn't sound good to me.
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Age of Sigmar / 4th Edition AoS Inbound!
« Last post by Wyddr on March 22, 2024, 12:03:12 PM »
So, the rumors have been confirmed: GW is releasing AoS 4th edition this summer.

The surprise? They're doing a total rewrite of everything, apparently. They're also parroting their whole "simple but deep" mantra they paraded around before 10th edition and that, frankly, worries me. I find 10th edition pretty Yhwh-condemneded shallow, if I'm honest - so shallow, and so *not* an improvement over the abysmal 9th edition, that I've pretty much stopped playing 40k.

The rumors I've heard so far (and my thoughts)

No more melee weapon ranges
It's going to be 3" to fight or something, sort of like 40k. This isn't the worst thing ever (save a lot of tiny measurements), but it will mean everything will be more killy, which is bad. My bullgors really do NOT need the offense boost. I wonder, also, what will happen with weapon profiles as a result - one of the primary reasons to take spears is the added reach, for example. One presumes they'll flatten it out somehow.

Color Coded Rules
I mean, whatever. I never found these rules confusing in the first place, so I don't see how color coding will make any difference to me personally.

Some Change to Double Turn
Now, I have zero problems with the double turn as it stands now, but I can see putting some kind of cost on it, but other than *going second,* I don't know what that would be, honestly. I'd hate to see it go or make it unusable, because it is one of those things that makes the game interesting.

More Reactions in enemy turn
I, for one, would LOVE to see the old WHFB charge reactions come back, though I doubt this is what that means. I guess you'll get an expanded suite of commands similar to Redeploy and Unleash Hell. I'm totally okay with this and, if done well, could keep the game a tactical challenge.

3" range to claim objectives
Not crazy about this one, if true. I like being able to swing objectives back and forth more easily, and the smaller footprint makes this very tough. The decision (if true) along with the melee range thing suggests they want a more killy game, which I think is broadly a mistake. The central problem of 40k (which GW seems determined not to learn and the fans seem determined not to see) is that everything (everything) dies too easily and too often, meaning you can only reasonably play a decent game on something choked with LOS-blocking terrain.

I don't think AoS (with its relatively modest shooting phase focus) is likely to become that, exactly, but I don't want to play games in which everybody gets tabled in Turn 2 and you just steamroll over opponents. Those are my least favorite and least interesting games to play, and one of the reasons I ditched 40k is that was the only game I ever got to play at all - just two brainless masses of troops exploding without so much as a trick in their bag.

Anyway, I'm concerned what GW is going to do to what is otherwise a pretty well-balanced, pretty interesting game. I honestly don't trust them much these days.
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