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Main => 40K Rules and Questions => Topic started by: The Reborn on December 4, 2017, 03:44:13 PM

Title: Pop-up Nids...
Post by: The Reborn on December 4, 2017, 03:44:13 PM
I played a game against a tyranid opponent at the weekend and was a bit surprised by his ability to get at me through tunnels and things. As my opponent appeared, he set his units up about 4 or 5 inches away from me. I think this was his equivalent of a disembark distance. I said nothing but thought it seemed a bit powerful....I thought he'd have to start off "no nearer than 9" away"....
Opinions please?
Title: Re: Pop-up Nids...
Post by: Lord of Winter and War on December 4, 2017, 03:55:13 PM
Only one who can set up closer than 9" I believe is the Mawloc, who can't charge. Units deploying from a Trygon need to be set up within range of the Trygon, and outside of 9" of enemy units.

The Death Leaper might be able to set up closer, but I don't know.
Title: Re: Pop-up Nids...
Post by: Blazinghand on December 4, 2017, 05:08:57 PM
As Killersquid said, it is my understanding that Trygons basically work like Drop Pods: Both they AND their contents are subject to the deep strike range rule. Mawlocs can ignore this, but unlike Trygons, cannot bring troops along.
Title: Re: Pop-up Nids...
Post by: The Reborn on December 4, 2017, 05:50:47 PM
Thank you guys. I think pehaps my opponent got confused about the range he got deploy into when he emerged, and used this to his advantage to get closer.
He was as good as guaranteeing charges....just seemed strong. :-\
Title: Re: Pop-up Nids...
Post by: faitherun (Fay-ith-er-run) on December 4, 2017, 08:43:04 PM
Deepstriking nids can very easily get into cc when they arrive. They can take a cheap bio-morph to get an extra inch, and can re-roll charges... so yeah no need to be coming up within 5 inches lol. I think on 6 games with my Flyrant, it has failed the charge once on the deepstrike.

The deathleaper I am pretty sure can get in closer, and the spore mines can, but the latter can't charge when they are shot within 3" of you
Title: Re: Pop-up Nids...
Post by: The Reborn on December 5, 2017, 08:39:21 AM
Are we saying then that unless some rule, item of wargear or strategem says you get bonus movement, emerging units must hang back 9"?
Cheers. :)
Title: Re: Pop-up Nids...
Post by: Lord of Winter and War on December 5, 2017, 11:58:38 AM
Are we saying then that unless some rule, item of wargear or strategem says you get bonus movement, emerging units must hang back 9"?
Cheers. :)

Yes. Over 9".
Title: Re: Pop-up Nids...
Post by: The Reborn on December 5, 2017, 12:48:56 PM
Ok, great thanks KS. :)
Title: Re: Pop-up Nids...
Post by: faitherun (Fay-ith-er-run) on December 5, 2017, 05:47:13 PM
While not an actual rule, this is how the designers seem to be making all the rules.

TBH, a unit of Geenstealers could possibly get within 4" of you on the setup if your not smart about it... their Infestation tunnels allow them to set up within 6" of it, but if you get within 9" it gets removed. So if you are 10" out from it you could get hit from stealers at 4" away.
Title: Re: Pop-up Nids...
Post by: Grand Master Lomandalis on December 5, 2017, 10:04:59 PM
While we can't say for certain that there is a hard and fast rule that dictates everything, what we can say is that you should be following the deployment rules on the dataslates exactly as they are written while also taking into account any applicable FAQs.

Reason I say that is that, while the 9"+ is a common method, there are units and abilities out there that have different requirements.  I may be wrong, but I think the Monolith has to be even further away, as an example.
Title: Re: Pop-up Nids...
Post by: The GrimSqueaker on December 5, 2017, 10:33:10 PM
In summary - they need to show it to prove it and if they can't they don't get to do it.
Title: Re: Pop-up Nids...
Post by: Grand Master Lomandalis on December 5, 2017, 11:21:20 PM
Learn to say "Do you mind if I see the rule for that?  I thought it was X"