Thanks for the influx. About disembarking, I do this quite often and wipe out a unit in a volley of bolter, only to be shot to pieces by all the heavy firepower, especially blast template. Is this essential to disembark into cover? Sometimes when I try to hug cover it breaks my formation.
Please keep the idea flowing guys
Several suggestions for mitigating this have already been offered. I'll recap:
1) Support units that can offer alternate targets or tie up opposing shooty units. Try (Assault) Terminators, Assault Squads, Bike Squadrons, Vanguard Vets, Dreadnoughts, etc.
2) Target Saturation. Having three, four, five, or even six Tactical Squads all doing this together will allow you to focus the fire of more than one Tactical Squad on enemy units so that you can wipe them out altogether and will provide too many targets for your enemy to wipe out.
3) Keep the Tactical Squads inside of the Rhino. Next Turn, you can move again to a better position or have two of the Marines (the Special and Heavy Weapons guys) fire out of the top hatch.
4) Disembark your Tactical Squad(s)
behind the Rhino and pop Smoke. Next Turn, your Tactical Squads can reimbark and move
or the Rhinos can move out of the way giving the Tactical Squad the option of firing all weapons at maximum range or advancing and Rapid Firing
or, if the Rhinos have been destroyed, the Tactical Squads can advance into their wrecks or craters and Rapid Fire from Cover.
NewHeretic