Please Read Below!
I'm not looking to make changes to the list. Period. That being said your opinion/thoughts on the list are needed as follows.
- Which army of the imperium do you play? or would play vs this list.
- Would you defeat this list on pure brute strength? mission objectives? both?
- Can you win with your most standard list against this? Would you need to tweak your list in order to counter mine?
- What would you find most challenging to deal with in this list, what are you most concerned about?
- Which Imperium list build or units would be of major concern against this list? (i.e. War Convocation, Grav Centurions, etc)
- If you had to list the "Cons" in my list what would they be? (i.e. No Anti-Air, No Anti-Armor, Lack of Mobility, etc etc)
1850 Pts - Supplement: Champions of Fenris Roster - Space Wolves - Champions of Fenris
: Company of the Great Wolf Detachment (13#, 1119 pts)
1 Grand Master Voldus (HQ) [GK], 240 pts
1 Wolf Guard Terminators, 240 pts
1 Wolf Guard Terminator Leader (Thunder Hammer and Storm Shield)
4 Wolf Guard Terminator (Thunder Hammer and Storm Shield)
1 Wulfen, 244 pts
1 Wulfen Pack Leader (Stormfrag Auto-launcher)
2 Wulfen (Stormfrag Auto-launcher; Two Frost Claws)
2 Wulfen (Stormfrag Auto-launcher; Thunder Hammer and Storm Shield)
1 Drop Pod, 45 pts (Locator Beacon)
1 Roboute Guilliman [UM], 350 pts (Warlord)
Formation:
1 Wolf Guard Void Claws, 240 pts (Formation)
1 Wolf Guard Terminators
1 Wolf Guard Terminator Leader (Two Wolf Claws)
4 Wolf Guard Terminator (Two Wolf Claws)
Formation:
1 Wyrdstorm Brotherhood [SW], 490 pts
1 Rune Priest in Power Armour (HQ) [SW] (Runic Axe; Runic Armour; Plasma Pistol x1; Mastery 2)
1 Rune Priest in Terminator Armour (HQ) [SW] (Runic Sword; Storm Bolter; Mastery 2)
1 Rune Priest in Terminator Armour (HQ) [SW] (Runic Sword; Storm Bolter; Mastery 2)
1 Rune Priest in Terminator Armour (HQ) [SW] (Runic Axe; Storm Bolter; Mastery 2)
1 Helm of Durfast [SW]
Total Roster Cost: 1849
My Gameplan:
Deployment
- Guilliman Deploys
- Rune Priest in Power Armour deploys/held in reserve depending on powers [There to boost Guilliman's movement]
- Wulfen + Drop Pod in reserve. Arrive turn 1
- Voldus + Wolf Guard + Wyrdstorm Brotherhood deep strike reserve using Drop Pod beacon hopefully.
- Voidclaws deep strike turn 1 and guarantee reserves on turn 2.