Thank you for the advice... especially Gutstikk as I can now see why it took people a while to make any comment on the list as there isn't too much to go on.
I'll try to give a little more information based on your 5 point criteria and address some of the areas you identified as weak so that you'll be able to give me some more helpful advice.
Background: What I'm trying to build is a balanced, tournament style list that can be competitive against most armies and styles of play. I'm sure it's still a far cry from that point... but that's the idea. I want to keep it fairly aspect warrior heavy... as this is what attracted me to the Eldar in the first place and there's not much point in playing the army if you're not having fun with it!
As per not listing point values... I thought GW and the site as a whole got very cranky if you posted those so I removed them.
Composition: I never really thought about the army being weak in close combat... but now that you mention it... I suppose it is a little lite in that area isn't it? I guess I figured that a full squad of Fortuned Scorpions (it is a full squad BTW, I always list Exarch's as separate when I write up my lists but I'll need to think seriously about the Scorpion Claw) with Doom on their opponents would eventually munch their way through just about anything.
What might you suggest to bring it up a bit? I'm definitely a fan of Shining Spears... and I've been toying with the idea swapping out the Dark Reapers and Rangers for two squads of them and going for a more mobile list.
Hadn't thought about what listing the Falcon like that looked like either. I know it's Heavy Support... but I hadn't considered having to field it separately. I've also been toying with the idea of dropping the Fire Pike and switching some stuff around so that it's a full squad of ten in a Wave Serpent with Star-cannons.
Utility I got good marks in so I'm not going to worry about that one too much...
Flexibility: Hadn't realized that it was going to be quite that vulnerable to fast or Horde armies either... I'm certainly open in suggestions in this regard.
Ingenuity: Alright... the idea is that the Reapers and Guardians form a fire base taking as much advantage of cover and LOS as possible. Each Reaper squad will be screened by a Guardian Squad (may well go for star cannons)... and if at all possible... they'll be separated from each other by a bit of territory so it'll take at least one movement phase to get between one and the other.
The goal of the fire base is for it to lay down enough firepower to coax out some of the enemy assault forces lest they get shot up. Meanwhile... the faster elements will swoop around to the wings threatening to pounce on anything that gets too isolated. So in effect... the two fire bases are a lure designed to break up and separate out the enemies forces so that the more mobile elements can pounce on what ever is left vulnerable.
The Rangers are there to try and pin things and further break up any assault force... while the Hawks mission is to take out enemy armour and otherwise harass and draw off my opponents forces.
If confronted with an all out assault... the scorpions are designed to go out and get stuck in ahead of the gun line... and just draw in as much as possible into the combat. They may not win... but they'll tie up a lot of stuff for a very long time... so long as the Dragons, Avengers and Reapers pick off anything too threatening before it can get to them.
If very shooty... well... CHARGE! The list has a fast striking elememt and I'll hopefully be able to isolate and overwhelm a flank and start rolling it up while the fire base draws fire and does what damage it can to the units that can down my transports.
These are my preliminary thoughts anyway... oh... and I'm completely unattached to the Reaper Exarchs. I ran some numbers on them... and unless you want to kit them with a Missle or Tempest Launcher... they're totaly not worth the points... and possibly not even then. So that's about 64 extra points to play with right there. Thanks for the help.