Perhaps this belongs more in the Projects section, but if so a mod can move it...
Before I begin, I am aware that there is a pdf of sorts up for pirates/corsairs, HOWEVER that is based off of old Rogue Trader stuff, old fluff, etc...
I'm interested in creating a new, unified codex for eldar corsairs/pirates (I will stick to corsairs, because it sounds awesome) for eldar corsair users of 40konline to use in friendly matches. I want this to be a fair, BALANCED list for use in games with friends.
This was largely brought on by the upcoming release of the dark eldar, and I was thinking that there could be some amazing modelling opportunities for a corsair fleet by mixing bitz from both CWE and DE.
Anyway, I'm thinking that pirate fleets would be based largely off of the eldar codex, with LIMITED dark eldar wargear based on the idea that some trade and/or interaction goes on with the Dark Kin while walking the path of damnation
The way I see eldar are generally a fast army with powerful firepower and specialization
and dark eldar as a very fast army that is very combat based.
I'd think eldar corsairs would be a sort of mid-way point, moderately fast, able to put on the fire power and the close combat, but without the same degree of specialization (lack of aspect warriors) and not to the same level
Do not have the dark eldar codex, but I glimpsed through it on friday at my local shop, when I finally get my hands on it I will be able to go through with it in more detail, until then, this stuff is all going to be based on the eldar codex.
I think the general structure a corsair fleet would follow is:
HQ:
Fleet Admiral / Commodore (possibly represented by Autarch, Archon, or some combination of the two): the big bad boy on the ship(s), has the choicest wargear (DE and Eldar armories?) best skills, superior tactics, etc...
First Lieutenant (Captain?): The idea is basically the same, except he's in charge of one ship - in game turns it would be the lower point version of the admiral, less wargear options, slightly less skilled, etc...
ELITES:
Admiral's Bodyguards: possibly modeled around Incubi or Warlocks (without psychic powers). These are the elite pirates, the guys who have been through thick and thin and know what they're doing.
Corsair Specialists: As corsair fleets lack aspect warriors, they're going to half to get those dedicated units (tank destruction, combat) elsewhere. I'm thinking specialists - pirates who are so in love with one method of battle that is what they stick to. One set statline, but with different wargear options (effective for the entire unit) that sets them apart. I'm thinking one type of specialist group armed with meltas or flamers, and another armed with chainsword/power weapon + pistol
Elite Specialist: Essentially an exarch, access to more specialized wargear (not to the degree of a lieutenant or admiral)
Harlequins - they deal with the dark eldar as well as the eldar, so I don't see why they wouldn't have an occasional dealing with corsairs.
TROOPS:
rangers - they walk th epath of damnation = they could be working for a pirate fleet as well. the same as in the codex.
Eldar Corsairs:
the average eldar pirate. possibly a combination of dire avenger statline with kabalite warrior statline? I'm thinking each individual model could have differing weapons, so one person in the unit may be rocking out with pistol + cc weapon while another has a shuriken catupult and another has some dark eldar weaponry. The dark eldar weaponry should be limited by a ratio to the squad size, representing the rarity of such weapons. Debating the fluffiness with myself about heavy weapons - yes/no?
FAST ATTACK:
some combination of jetbikes with reaver jetbikes could be fluffy and viable, yes? Perhaps a ratio to the unit size allowing laser lances.
debating if it would be possible for a regular unit of corsairs to get access to warp spider warp packs. Somehow I doubt it. If so they would not have the warp spiders 3+ save.
TRANSPORTS:
we'd have to design a name for it, as I do not think using a raider, ravager, falcon or wave serpent would be fluffy. Definitely a fast skimmer, possibly open topped. Maybe something like
Front Armor
12
Side Armor
11
Rear Armor
10
with a back turret similar to the vypers? the back turret and gun mounted under the hull?
HEAVY SUPPORT:
no idea. war walkers, but with some possible DE weaponry?
support weapon batteries, but the crew are eldar corsairs, not guardians. updated stats and point cost to reflect this.
EDIT:
there could be possible limitations, like maximum 1 falcon/fire prism / wave serpent, that they purchased/took with them from the craftworld.
I think any form of wraithguard or wraithlord would be unfluffy. No bonesingers to create such a body, etc...
EDIT 2:
I'm not aiming for a type of Eldritch Raider thing, which was essentially craftworld eldar in exile (according to today's fluff) but an honest, bad-to-the-bones, corsair fleet. REALLY walking that path of damnation