I've read the rules. (tried to keep them in my skull) Watched endless games. Modeled and played. Then ripped the arms off my precious monsters to remodel, since i modeled them in the first place with complete ignorance.
So I've got a list 1000pt strong and the reasons I've chosen the particular items. Maybe someone can tell me what sucks and why.
HQ (215pts)
No wings due to cost. And the fact that he's mostly shooty, with a guard to keep him alive for a little while.
(1) Hive Tyrant
Biomorphs: enhanced senses, toxin sacs, Adrenal Glands (I)
Weapon-Symbiotes: ST/ VC
Psychic scream
(1)Tyrant Guard 45pts
HS (161pts)
I wanted him shooty but be able to do something when in CC. Once again a VC for range. Maybe not best approach? His speed will keep him away from CC for some time. so thus the reason for a ranged weapon.
(1) Carnifex 161
Biomorphs: enhanced senses, Extended carpace
Weapon-Symbiotes: ST/VC
Elites (100 pts)
I wanted ranged, but one at least good at CC.. since their not fast they will need to survive at least for enough time for the CC gaunts etc. to get in close. should all 3 be ranged? i would have liked to give the CC extended Carapace but then all 3 get it..
I had one with BS, and one with a VC, until i found out i could only have one in a unit.. once again, i pulled the clippers. and the CC had extended carapace, with fleshhooks... Clippers, but left the carapace just for looks. Note to self: "Read rules before buying & assembling models" live and learn.
(1) Warrior 38
Biomorphs: enhanced senses, Toxin sacs
Weapon-Symbiotes: ST/BS
(1) Warrior 33
Biomorphs: (2) enhanced senses, (3) Toxin sacs
Weapon-Symbiotes: ST/DS
(1) Warrior 29
Biomorphs: Toxin sacs, enhanced senses
Weapon-Symbiotes:ST/RC
Troops 520
I wanted termies for the living ammo, and cheap cost at same time. they look cool also. i had Devourers and Toxin sacs once, but looking at the costs when i actually began to play, and their crappy hit rate. i took the clippers to them.
Hormagants the extra WS and I was for making them just that bit better in CC. the Genestealers, well their good in CC, if they live that long. I may scrap them if they don't keep up with the Horma's. their ugly and in my opinion the worst ones to make look good with any paint job.
(16) Termagants 96pts
Biomorphs: none
Weapon-Symbiotes: Fleshborers
(11) Hormagaunts 132pts
Biomorphs: Adrenal Glands(I), Adrenal Glands(WS),
Weapon-Symbiotes: scything Talons
(11) Hormagaunts 132pts
Biomorphs: Adrenal Glands(I), Adrenal Glands(WS),
Weapon-Symbiotes: scything Talons
(10) Genestealers 160pts
Biomorphs: none
Weapon-Symbiotes: Rending Claws
total: 996
I see the "get in fast approach" fail allot with the opponents tactics easily countering it. and it seems that putting wings on a Tyrant is the same as a billboard screaming Shoot me at all costs! If my ranged Tyrant don't work well, I'll drill a couple of holes in his back and magnet some silly wings on the pig. I'm not a fan of Lictors and Raveners but i have Zoanthropes that are small but pack punch. Anyone use them all the time?
After all that i have a nice collection of body parts for misc. massacre scenery.
comments? suggestions?