Just an idea for the Great Harlequin.
"Let's make some jokes!"
The following powers have effects only when the Great Harlequin is in HtH combat against more than 2 models. If there is only one opponent (the last member of a squad of an independant character without retinue), no effects.
1-"The more opponent, the easier to hit a least one" - 15 points??
In HtH, for each "one" on the dices rolling to hit obtained by the ennemy, the models actually hit their own unit ! Resolve the wound using the strength of the model, unmodified by the weapons (for example, a space marine with a power fist wounds his teammates with S4 and normal armor saves, not "S8 no armor"), but modified by other factor (for example, wyches with combat drug that gives S+1 hits with S4, not S3).
Example : 3 assault marines (6 Attacks) against a Great Harlequin. The marines obtained two "one" on the dices to hit. The unit takes 2 hit S4 with normal armor saves.
Perhaps we could limit the effects to one hit max per member of the unit. Say, 5 members can only take 5 hits even if they roll six "one", the last "one" is lost.
2-"Look at that! This Mon-Keigh is so dumb he has stopped the strike of his friend !" - 15 points??
In HtH for each "one" on the dices rolling to hit obtained by the ennemy, the unit cancel one hit against the Great Harlequin.
Example : Our 3 assault marines(6A) against the Mighty Great Harlequin. The marines roll and obtain one "one" and two hits. They lose one hit and the harlequin take only one.
Of course, the 2 powers can't be taken together.
3-the last one (20 points??). You can combine the 2 powers above BUT with the following changes. When the ennemy of the Great Harlequin rolls some "one" on the dices, he(the ennemy) chooses the effects that will occur.
Example : 3 assault marines, the Great Harly. Marines roll three "one" (very unlucky) and distributes them : two hits to their unit, and one hit to the harly cancelled. Of course, to cancel a hit, they must have one.
Must be tune (obviously).
What do you think of these?