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The Armies of 40k => Orks => Topic started by: OD from TV on September 18, 2016, 03:29:22 PM

Title: Start Collecting Formation and a 2000 pt all comers
Post by: OD from TV on September 18, 2016, 03:29:22 PM
Like many Ork Players, its been about a two year depression, with numerous attempts at shaking it off.  So I haven’t bought the Start Collecting Box, in fact I thumbed my nose at it, but it just came to my attention that it has a formation.  My initial response was “so what, its probably like all the other Ork formations, another lackluster boondoggle.” 

BUT I was wrong!  Now I haven’t bought the set yet because I already have 9 Dreads, so take everything with that shaker of salt, but the Start Collecting Formation sounds boss.  To abbreviate it for those who like me haven’t picked it up: In the movement phase, every unit from the Formation that is locked in CC can pile in and fight as if it was the Fight subphase, but enemy units cannot fight back.

Now I’m sure there’s some restriction on it, besides having to take the mandatory units, but this is why I have to pick up this box so I can read the rules proper.  And while it may be premature, I’ve devised a new list to take advantage of this Formation…

Start Collecting Formation 1
 55   Painboy w/Bosspole
220   30 Boyz w/Pk Bosspole Nob
160   3 Nob Bikers, 1w/Pk
 90   Dread w/Grot Riggers
=525

525   Duplicate Formation of the above

CAD
 70   Boss w/Finking Cap
 70   10 Grots+Herda x2 units
200   5 Tankbustas w/a Ram Trukk x2 units
220   Flyer Wing of 2 Dakkajets
 75   3 twin Rokket Buggies
 75   3 twin Big Shoota Buggies
240   5 Kannons each w/4 crew x2 units
=950

Grand Total:2000

Plan of Attack:  Pretty straight forward.  Dreads and the Boyz with the Painboyz run and try to find a CC to get stuck in, the two Nob Biker squads are distraction units that might score a quick first turn objective before inevitably getting squatted for an easy kill point, and the Grots run for heavy cover objectives to go to ground on.  The Jets (assuming they both survive the Dogfight) come in (hopefully turn two) in Vigilance Pattern for the Jink Bonus, and the Buggies Outflank for their stereotype pinpoint distraction.
In the event that I land Master of Ambush with one of the two Strategic Traits, my plan is to Outflank one of the Nob Biker squads and Infiltrate the Tankbustas in heavy cover with good LoS, leaving the Trukks for the Grot Mobs.

I’d have taken a third Formation from the Start Collecting box (if not more restructured as Trukk mobz despite how crummy they are) but my local meta is a max of 3 CADS and/or Formations unless your running Decurion (and the Ork one is basically a dead baby joke told to a couple that suffered a stillbirth).  Similarly if my local meta wasn’t so Sniper heavy I’d have the Boss do more then just get me a second Strategic Trait and hide in the back out of LoS.  Of course if I could Waaagh without a Boss he wouldn’t be there at all.

It may not be as krumpy as my beloved old school lists, but I have to constantly remind myself that the 4th Ed codex is gone.  That said, like pretty much all Ork lists with the current book it seems unbelievably flimsy to me, but I'm stuck at the moment how to strengthen the list.  As always I am not only open to suggestions, I encourage them!  No Ork is an island after all!

Peace
~OD
Title: Re: Start Collecting Formation and a 2000 pt all comers
Post by: dog_of_war on September 20, 2016, 08:32:58 AM
Looks very krumpy from here. A few suggestions from a fellow green skin. I've always been a fan of koptas over buggies. They have simlilar durability when you compare toughness to armour and add in a save. The ability to join close combat is just too good for me to pass up the koptas and their ability to turbo boost makes them great at mobilizing where they are needed.

If you can find the points, the extra claws fir the dreads will be great with those formations. If the rule is as you surmise, then they want to get stuck into combat right away. You'll most likely run them every turn instead if shoot and the extra attacks are well worth the points.

Bosspoles I've always been meh, but it's really personal preference. You're taking some pretty big mobs of boys, so the amount of morale checks will be minimal anyways.
Title: Re: Start Collecting Formation and a 2000 pt all comers
Post by: OD from TV on September 21, 2016, 12:44:39 AM
I've always been a fan of koptas over buggies. They have simlilar durability when you compare toughness to armour and add in a save. The ability to join close combat is just too good for me to pass up the koptas and their ability to turbo boost makes them great at mobilizing where they are needed.
I would actually argue that Koptas are superior to Buggies for the reasons you listed as well as their Scout (as an alternative to Outflank, especially in multiple CAD situations for single man suicide distractions), optional Pk, and how they treat Terrain.  I should swap, especially with how similar they are in points, but the Buggys are so close to my heart.  I'll forever hail the buggy, remembering the glory of my 3rd Edition Buggy Kult of Speed army when they were Troop choices.  But since this army (indeed this thread) is about shaking off those former glories in search of new, I really have to consider the Kopta swap.

Bosspoles I've always been meh, but it's really personal preference. You're taking some pretty big mobs of boys, so the amount of morale checks will be minimal anyways.
I have to agree, Bosspoles are super junk in 7th, but I need them nonetheless because of the rule I loathe.  Even with 30 boyz, usually it only takes two or three enemy units shooting on turn 1 to force an Ld Test, killing 8 boyz is like sneezing, even when they are deployed at their maximum 2" coherency to mitigate the pie plate hazards.  But that's why I have so many distraction units, anything to draw fire away, especially when I'm banking so much on two 30 strong mobz.

Peace
~OD
Title: Re: Start Collecting Formation and a 2000 pt all comers
Post by: SKEETERGOD on September 21, 2016, 09:25:01 AM
First question: Are those trucks painted red?   ;)

Seriously though, it looks like a good krumpy list. I was looking all over for those formation rules and can't find them. They must be in the box set only... Let me know where you find them.

I too am a buggy addict, but I have deleted one unit of buggies for a full size squadron of coptas. They are just great for going after squadrons of tanks and guns and other rear area type units. Really great for fighting those pesky command squads that keep issuing orders like first rank second rank. (they can't issue orders or call in ordinance if they are locked in combat) However I still have two units of rockit buggies, and yes they are painted red.  ;D

I know you are still a kan wall addict with more kans than most people these days. So, let us know how this new formation turns out.
Title: Re: Start Collecting Formation and a 2000 pt all comers
Post by: dog_of_war on September 21, 2016, 12:43:19 PM
I run a similar type of list, using the grots and walkers as a screening unit for the boys. With the cover save they provide and the feel no pain, I rarely take more than a few models as losses a turn. My opponents usually more concerned with taking out walkers and koptas, leaving the even deadlier mob alone. It may be because I take the slightly smaller units of twenty boys that they don't seem as menacing.

I definitely agree koptas are superior. If they can be taken as single model units, even better. It really messed with you opponents target priority.