HQ
Farseer 110
Spirit Stones
Doom
Guide
- You should invest in Runes of Warding, unless you're playing against Tau or Orks, otherwise its a stapled gear for our farseer to stave off those trying to use psychic powers against you.
Elite
6 Fire Dragons 133
Exarch
Tank Hunter
- Since your FD are slogging they can't be part of your list, it is a MUST for FD to be inside a vehicle unless you want them to be wasted points as your opponent kills them on the fly.
Troops
10 Wraithguard 396
Warlock
Spiritseer
Enhance
- VERY solid and resilient unit, unfortunately they need a baby-sitter and that would be a Fortune Farseer. So be careful with this expensive unit as it might just get pwned by cheap shots due to no Fortune to save them or have Conceal for the big guns.
5 Rangers 95
5 Rangers 95
5 Rangers 95
- Glassjaw units they die to Flamers and that's the regular kind, let alone be the Hvy Flamers. Better to have DAVU units inside Wave Serpents.
Fast Attack
8 Warp Spiders 176
Exarch
Add. Deathspinner
Power Blades
Withdraw
8 Warp Spiders 176
Exarch
Add. Deathspinner
Power Blades
Withdraw
- Too much points sanked into this thought. I would rather spend the points in beefing up the Troop units since they really need it.
Heavy Support
Wraithlord 140
Flamers
Shuriken Cannon
Brightlance
- This is a prime example of wraithlord trying to be an ALL-Comer and it barely performs adequately, either he's a horde smasher or an AT-Lord.
I've always felt that Warp Spiders' speed and shooting balance Wraithguards slowness, and that Wraithguard units are rocks. Not sure about the Dragons, sense they are so fragile. Let me know.
- Would be nice, unfortunately Warp Spiders will just get pummelled rather than the WG, IF they are near them. The T3 of Spiders are just too easy to kill and not ignore them, unlike the WG and opponents would rather shoot at something else and not a high resilient unit.