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Offline StraightSilver

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Tale of 5 Gamers - 2010
« on: November 30, 2009, 09:28:24 AM »
Hi everybody,

Well it's now been almost a year since this started:

http://www.40konline.com/index.php?topic=176107.0

And as we head into 2010 we felt it was time to do it all over again!!

As a gaming group we had a huge amount of fun with Tale of Four Gamers 2009 but as you can see we didn't actually ever finish it!

I never finished painting my Ultramarines and we never caught up with the games so never had a final result.

The idea of the challenge was also to kick start and motivate us to all have a fully finished painted army that we could all build upon for the rest of the year.

For some of us (Yan's IG and Stuart's Grey Knights) this did happen, but some of us (myself and Ben) had a solid and intense 6 months of painting and then did nothing for the rest of the year (although Ben did at least finish his beautiful but deadly CSM army!).

So this year there will be some fairly major changes to the way we conduct the challenge, but the basic idea remains the same.

To build and paint a new army and have lots of fun along the way, and to keep a PLOG of our progress so that others can watch as we struggle to do so!

We also have a new recruit to the challenge, as our gaming group has got a little bigger so this year there will be 5 armies instead of 4 (damn I should change the title to Battle of the 5 armies...), as we welcome Alex back to our group.

So the challengers are:

Myself (Chris Parsons) - Imperial Guard Macragge PDF

Ben (lijah_cuu) - Renegade/Traitor Guard

Stuart (Kototoma) - Craftworld Eldar or possibly Necrons

Yan (Dakota) – Necrons

Alex (Albion) - Mechanised IG

The Format:

We learnt a lot last year.

Mainly that some of us paint a lot faster than others, and that you should really stick to your army list before going off on a painting spree (and in my case that you really should check your maths so that you don't suddenly find yourself over a hundred points short with nothing painted half way through the challenge!)

We also learnt that as 4 thirty-something men with wives, kids, mad girlfriends, complicated social lives and a full time job each that gaming and painting solidly for 6 months takes its toll!

For some of us painting a 1500 point army in 6 months was a doddle (damn you!), but for others it was just unrealistic.

Therefore for this challenge there is no set points limit!

We can each paint an army from 1000 - 2000 pts. Points differences between armies will be settled with strategems or handicaps.

Rather than painting a set 250pts per month we will each "pledge" to paint something for our army.

This can be whatever we like as long as we believe it is realistic, and will only receive points if we fulfil our pledge. In other words the minis are fully painted, based and have decals / markings etc.

This will allow the slower painters amongst the group to not lose points, and the more intensive modellers to build large imposing armies.

It was also very difficult to squeeze in enough games for the challenge, and this time we will be playing as part of a campaign so we will either game twice a month, or only as banners move into opposing territories.

We will create a map and divide it into 50 hexes.

Each player will start with 3 hexes each as their territory and will each have 1 x Landing Pad as their base.

Each month players will be able to move around the map and fight battles with each other and the winner at the end of the challenge will be the player who controls the most territory.

Scoring:

Each month players will be awarded points for the following:

Painting Pledge completed - 5 points.

Game won - 3 points

Game Drawn - 2 points

Game Lost - 1 point

Rather than dictating the final score these points will be saved up and can be spent throughout the campaign.

These will be known as Campaign Points.

Spending Campaign Points:

Each month players will be able to spend any Campaign Points they have accrued.

1 point - move 1 hex. Ending your move in an occupied Hex will result in a Battle. Moving through an Occupied Hex but not ending there will result in a possible loss of points on that banner.

3 points - create new banner (500pts) - Landing Pad Required

1 point - increase banner pointage by 100pts - Landing Pad Required

3 points - move to any occupied friendly player hex if Landing Pad still intact

10 points - Build Landing Pad

There are also plans to be able to convert Campaign Points into General Points which will give advantages during battles.

These will be spent secretly before each game and should  provide some interesting twists!

As yet the General Points idea is Yan’s so I will let him expand further on these.

Players will start with 1 Banner each (500pts), which begins in the Landing Pad Hex of their territory.

New banners can be created by spending Campaign Points, but no Banner may be increased by more than 300pts per month. This means that each army can grow by a maximum of 300pts per month, and will allow those of us who don’t want to build massive armies not get too left behind.

New Banners will start on a landing Pad Hex of their player's choice (assuming they have more than one).

There will also be a special Landing Pad mission should players wish to hinder their opponents' means of  expanding their territories.

We will also be using the Campaign rules in the BRB to give veteran upgrades to particularly outstanding units throughout the Campaign.

Incentive.

This time around there will also be another reason for players to work that little bit harder in the form of an incentive.

Each of the Gamers will pay £5 per month into the “Club Kitty”.

This will give us a kitty of £25 per month over 6-8 months (we are considering running this tale for 8 months so that we can guarantee finishing it).

At the end of challenge the player controlling the most territory will be the winner.

The winner will walk away with either a Battleforce of his choice or £50 of vouchers to be spent on gaming goodness (I am hoping £50 of Wayland Vouchers!  ;)).

The remaining cash will be spent on scenery for the group so that we can add variety to our games, and also so that next year we can incorporate Plaet Strike and Cities of Death scenarios in our challenge.

The PLOG

The project log will hopefully be updated on a weekly basis with Battle reports, Work in Progress pics of our armies and other Campaign related news!

I will endeavour to keep this as up to date as possible, work permitting but we welcome as much feedback, army ideas and other criticism as possible.

Let battle commence!

The initial idea was to start this Tale on January 1st, and finish it some time in August.

However in all the excitement we have all started a little bit early (and because I am such a slow painter it gives me a fighting chance!).

Therefore the start date will be December 1st, with the first game being played on 1st February (or nearest Saturday).

For the first game players are required to have completed 1 x HQ and 2 Troops choices up to a maximum of 500pts.

Armies will then be able to increase up to a maximum of 300pts per month as detailed in the Campaign Rules.

Banners must contain units already painted and assembled, but otherwise may be constructed as each player sees fit, but full disclosure will be required and lists must be kept up to date and legible.

Hopefully this will be a lot of fun,I am looking forward to it and let's hope this time we get it finished!

Cheers for looking, feedback and suggestions on the campaign system would also be appreciated as we haven't done this before.
« Last Edit: December 4, 2009, 04:35:18 AM by Chris Parsons »
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Offline lijah_cuu

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Re: Tale of 5 Gamers - 2010
« Reply #1 on: November 30, 2009, 02:55:46 PM »
Thanks for setting this up again mate, i'm definatley looking forward to it!
This year i've decided to challenge myself with a traitor guard army. I was tinkering with idea of treating myself to one over the summer but ended up getting a Warhound instead.
Up until now i've only put together quite small (in terms of number of figures) armies. As an example, last years Death guard army only had 30 troop figures in total so it will be a huge challenge for me to get all those guardsman ready in time!!
All my figures will be, where possible, from the FW Renegade range as they are absolutley stunning imho. The only downside to that is that they are bloody tiny!!! I would not recommend these figures to someone with sausage fingers.....
One of the best things to come out of last years challenge was that it made me look at using new techniques to improve my painting and modelling skills - in the last few months i've become really interested in learning weathering techniques and obtaining a more 'realistic' finish to my models so I plan to weather and rust all my vehicles using mig pigments and oils, etc.
I've made a little head start on the project, mainly because I wanted to crack on whilst I had some focus and time so here is what I have done completed so far.



Offline kototama

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Re: Tale of 5 Gamers - 2010
« Reply #2 on: November 30, 2009, 07:30:30 PM »
Blimey, talk about leaping ahead. Awesome looking punisher. I'm still deciding on which army I'll be fielding and it looks like you've already chalked up a few hundred pts worth.

I'd suggested to Commissar Parsons that I'd field eldar this time round as I have a hefty unpainted eldar mound collecting dust on top of my shelving. However, after completing the grey nits, I'd started sorting out a necron army and after some experimentation decided on a colour scheme for them. I completed a couple of destroyers about 7 weeks ago and have not had time to pick a paint brush up since. As I have the figures and parts out of the box they were hiding in, and have sorted out the paints I need for them, I may consider fielding necrons rather than eldar, and not including the destroyers I've already completed (since everyone else seems intent on fielding IG or a variant of, it would seem only fair to side with Dakota and add another pile of necrons to the mix).

This is the colour scheme I settled on for them:

These are slightly old images, I've added some necron iconology on the back plates since these were taken.

Given everyone else seems to be getting stuck in already, I'd better hurry up and make my mind up.
« Last Edit: November 30, 2009, 07:32:22 PM by kototama »

Offline Lord of Winter and War

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Re: Tale of 5 Gamers - 2010
« Reply #3 on: November 30, 2009, 10:15:02 PM »
Hurrah! Necrons!

I mean, good luck to all of you. This should be a very entertaining blog to keep an eye on.
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Offline Semaj_14

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Re: Tale of 5 Gamers - 2010
« Reply #4 on: November 30, 2009, 10:53:49 PM »
Genious... freekin genious! I will be stealing your campaign/painting Ideas now As I think it may help the locals with their painting and me with my genestealer cult. Awesome job on the Paintings and sweet deal with the traitor guard (Ive always wanted to see them in force!)
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Offline StraightSilver

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Re: Tale of 5 Gamers - 2010
« Reply #5 on: December 1, 2009, 06:32:03 AM »
Cheers guys,

I have made some tiny adjustments to the campaign rules, these may change slightly as time goes on and before we start gaming as we haven't fully play tested them yet (in fact the closest we got to play testing them was talking about them over a few beers in the pub!).

@ Semaj_14: Please do indeed steal away. The main idea for our last tale, and this one was to motivate ourselves and inspire others, as we appreciate how hard it can be to find time for the hobby and to do something different. Let us know if you have any ideas for improving our Campaign Rules, or if playtesting throws up any problems. We will also let everyone know if it works as we play through it.

It's also interesting to see the beginnings of some new armies within our group. We have all been gaming for many years (most of us since Rogue Trader) but have really been gaming solidly for a couple of years now and I am curious to see how our experience will affect our lists.

I for one will not be making the same mistakes I did with my original Cadian army and this IG army will be quite different.

So I will be fielding a mechanised IG army based around my interpretation of the Macragge PDF, most heavily influenced by Graham McNeil's Ultramarines novels.

Some of you may have already seen the start of this army as I have a blog in the IG section of these boards, but I guess I should post what I have completed so far here too as it’s for this Campaign.

I have so far only part painted a couple of models, just to get the colour scheme sorted.




And I have started painting up a Hellhound but this is not yet finished




And built the first of my Guilliman Pattern Chimeras (based on the work of Bungaroo on Warseer)



Painting has been a bit slow, but I have been solidly building plastic Guard for a few days, although last night managed to totally ruin what was a lovely Officer! Shouldn't really have been playing with glue at 2am!!

So far I have assembled:

10 man infantry squad - Plasma gun + Autocannon
1 Chimera Transport - Hull Hvy Bolter + Autocannon

1 Guilliman Pattern Hellhound

And have part assembled

10 man infantry squad - Plasma gun + Autocannon

10 man Scout Squad (counts as penal Troops)
5 man Infantry Platoon Command Squad - Lieutenant plasma pistol + ccw, 2 Plasma guns, Autocannon

This will give me my 2 Troops choices and 1 fast attack. I still have to assemble 2 more Chimeras for the command squad and other infantry squad and assemble a Chimera and Command Platoon to get me game legal by February!

As ever I think maybe I have bitten off more than I can chew.

4 Chimeras and 30 infantry in 2 months.

It’s not impossible, but knowing me it will need a lot of effort on my part.

Still, it was my crazy idea to do this, so I’ve only got myself to blame!

 ;D
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Offline burgers4me

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Re: Tale of 5 Gamers - 2010
« Reply #6 on: December 1, 2009, 07:27:24 AM »
3 Things:
1: I will be following this, I had a look at the old one, but I think I will be here from the start this time :D

2: Chris, have you thought about a special weapons squad? They are a 6 man squad which can be deliciously tooled up with 3 meltas or 3 flamers. Being so small, they can ride with the platoon command giving valuable protection.
Ork Player: Ah, so that the command chimera! I will attack it with my nobs!
You: Surprise! Tiny roadblock with 3 flamers!
And so you win a extra turn of shooting.

3: If you can't pick kotoma, why not do both :D
Seriously, Necrons may be a good choice. Not that difficult to paint, can put out decent priced units fast (warriors, destroyers, immortals) andcan offer tactical flexibilty. Seeing your have *a squad* of destroyers already, grab the box set and a lord (foot or destroyer). Lovely list of 1 lord, 2 x 3 destroyers and 2x 10 warriors :D
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Why do I even have this thing...

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Offline lijah_cuu

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Re: Tale of 5 Gamers - 2010
« Reply #7 on: December 1, 2009, 09:06:24 AM »
Im still in two minds over my list - My heavies, fast and elites are sorted but I still can't decide on my troops and HQ.

Heavy
1 x Medusa
1 x Manticore
1 x Leman Russ of some form or another....

Fast
3 x Scout sentinels + Flamers
1 x Banewolf

Elite
1 x Psyker Battle squad (9) + Chimera

Troops
To Be Confirmed!!!

HQ
To Be Confirmed!

Offline StraightSilver

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Re: Tale of 5 Gamers - 2010
« Reply #8 on: December 1, 2009, 09:34:36 AM »
Hmmm, this is a tricky one.

You have some quite opposite units there.

The banewolf and sentinels will need to get in close to be effective, whereas the Manticore and Medusa will want to sit back.

Both will need support of some sort, the Banewolf and Sentinels to draw away fire to prevent shaken and stunned stopping them shooting, and some infantry support for the artillery to stop it getting assaulted.

The Russ you can't go wrong with and will ruin most people's day, although I would always have more than one if possible.

With Guard as we talked about on Saturday you need a theme, and yours right now looks to be blast/template based.

You have some nice anti infantry units there, but maybe a little more anti tank to back it up.

With all those vehicles eating up your points I would probably avoid the orders system, as to work effectively it becomes points heavy.

Therefore for your troops I would have 2 squads of Melta toting Veterans in Chimeras for your anti tank which will sort out enemy armour, and maybe a Commissar Lord or Primaris Psyker for your HQ as this is cheap and can hitch a ride to boost their morale.

Personally I would go for the Primaris Psyker. This fits Chaos and there are some lovely Nurgle type sorcerors you could use, and as you already have the Psyker battle Squad this would look cool.

So that's your anti tank troops, and those Chimeras can shield the banewolf too and draw a bit of fire.

Stick some camo nets on the artillery and have one or two Penal squads to shield those, and these can also run forward for objective grabbing if you should need to.

The only problem I foresee is that you have your heart set on lots of infantry, and you have bought up lots of FW Renegade stuff already.

If this is the case then maybe add in one infantry Platoon, with some Autocannon. This will give you more troops and some light vehicle killers.

Maybe a Platoon Commander with Autocannon and 2 greande launchers, and 2 infantry squads equipped with greande launchers and autocannons too.

Having said that though, you could get another tank for that cost, so it's up to you whether you want to go fully mechanised or go down the infantry route.

Of course if you really like artillery you could just arm up on lots of that.....

See the problem I learnt with Guard is that they have so much to offer in the Codex, and it's all really cool and you want to fit as much of it in as possible.

The problem you run into is that for most things in a Guard army to be effectve you need to double up on them.

And although individually they are quite cheap, once you start to do this you run out of points fairly rapidly.

Unlike Marine armies who can have small, individual specialised units, Guard tend to need to overcompensate. This is due to their low toughness, practically nonexistent armour save and average BS.

However once themed Guard can excel, but this means sacrificing some of the more exciting/interesting things in favour of lots of one particular unit.

That way you get your Mechanised IG, Infantry IG and Aircav IG.

My list roughly is as follows:

HQ

Regimental Commander - las pistol + ccw
Medic
3 x Plasma Gun

Chimera transport - Hull hvy Bolter, Turret Auto Cannon, Pintle Stubber

Troops

Platoon Commander - Plasma Pistol close combat weapon
2 X plasma guns
Autocannon Team

Chimera Transport - Hull hvy Bolter, Turret Auto Cannon, Pintle Stubber

Infantry Squad

Sergeant - Las pistol + ccw
Plasma gun
Auto Cannon Team

Chimera Transport - Hull hvy Bolter, Turret Auto Cannon, Pintle Stubber

Infantry Squad

Sergeant - Las pistol + ccw
Plasma Gun
Autocannon team

Chimera Transport - Hull hvy Bolter, Turret Auto Cannon, Pintle Stubber

Penal Squad

Hardened Veteran Squad

Sergeant - power glove + las pistol melta bombs
3 x Melta Gun

Chimera Transport - Hull hvy Bolter, Turret Auto Cannon, Pintle Stubber

Hardened Veteran Squad

Sergeant - plasma pistol + ccw
3 X Plasma gun
Carapace Armour

Chimera Transport - Hull hvy Bolter, Turret Auto Cannon, Pintle Stubber

Fast Attack

Hellhound - Hull Hvy Bolter + pintle stubber

Armoured Sentinel Squadron

3 x Sentinel Plasma cannon

This comes in at under 1500. If we do expand to 2000pts I will add in some Russes.



« Last Edit: December 1, 2009, 10:54:55 AM by Chris Parsons »
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Offline dakota

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Re: Tale of 5 Gamers - 2010
« Reply #9 on: December 1, 2009, 01:42:33 PM »
Yup it's Necrons for me this year. Having looked around the tiny flay and all the armies and stuff – they were one of the few forces I didn't have. It was a tough choice but it was that or just doing a variant on something I already had. The only other choice was to do a kult of speed ork army themed around all the vehicles from Mad Max II (my favourite film). This has been sitting in my head shouting to get made but I think it's going to be a slow burn project instead. My other suspision is that it wouldn't be all that good either, and a bit of a nob biker mob cliché. The other problem would have been just trying to work out just how to transport 6 converted buggies, 4 trukks, and a battle-wagon  petrol tanker across London :(

Instead it's a nice easy to carry Necron force. Heavy on the basic troops and monoliths. It's a bit of a dull list but a cheap one built for it's endurance:

HQ: Necron Lord
Destroyer base, veil of darkness
(I'm going to use the spyder lord conversion for this – hardly original but it looks really cool)

Troops: 3 x 10 warriors

Fast: 1 wraith
(we'll see how this plays out, but I figured for anti-mech a wraiths' pretty good and could nip round and assault those light tanks and artillery pieces)

3 Destroyers
(good all round unit – fast, tough, and quite hard hitting)

4 scarab swarms
(Again, not too sure about this, but a good tar trap and being capable of 24” movement gives them some flexibility)

Heavy: tomb spyder with particle projector
(inaccurate and poor in h-t-h but still a monstrous creature and capable of anti-mech and increasing that survivability factor)

2 x monolith
(love these bad boys – AP1 str 9 ordinance – oh yeah! Resistant to melta spam / creature assault and can use the teleport to enhance we'll be back. Have high hopes for these.)

total points 1494

The list is all about survivability and endurance hopefully. As with last year's guard army though you can never really tell what's going to work for you until you get out there and play it, so this list is anything but final. The next 500pts to 2000 would just be more bolstering of troops and destroyers I think. I know there are all sorts of gimmick / dirty trick Necron lists out there – fear inducers and all that but essentially this is going to be loads of troops around their monoliths teleporting out of melee and putting down rapidfire shots. It might be weak in objective grabbing missions but I think Necrons are perhaps one of the fastest armies out there. Marines can drop pod assault, but a well set up Necron army can shift in and out of combat quickly and easily and deep strike into the heart of an enemy before jumping back to saftey.   

Painting and modelling:
People always seem to do Necrons in sandy deserts (another of those short cut painting and modelling things I guess – spray black, drybrush chainmail and sprinkle sand on base – job done). Instead, I want to do them emerging from a gloopy black swamp. Most of the figures will be semi-submerged or just clambering out on land. To try to enhance this look I'm going to flip over the bases and use them as a little dish for loads of water effects and inks, reeds etc. This is probably some sort of tournament rule violation but the base size remains the same, although their height will be affected. 



As for the Necrons themselves I'm going to try and use MacGuyver from Dakka Dakka's paint scheme. All credit goes to him for the inspiration and great guides.

 http://www.dakkadakka.com/dakkaforum/posts/list/229965.page

I'm also going to use the carbine conversion for the guass blaster for the troops and cut out the green rod section. I don't mind that it's green, it just is a bit too long. The other idea is to try some source lighting in the chest. Unlike Kototoma, I can't do electrics or diodes and all that, but might try using green highlights to suggest a power source in the chest and eyes.

The only problem with this technique is covering the larger panels of the tomb spyders, destroyers and monoliths where it just doesn't look quite right. I've got lots of plasticard to trial it, but that could be awkward. The other option is to look into optical / colour shift car paints. As they'd be going over plastics they might be a bit too corrosive (??!) aerosol solvents and all that. It's certainly something to look into – advice, hints, experiences, links, stockists etc all welcome

Offline kototama

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Re: Tale of 5 Gamers - 2010
« Reply #10 on: December 1, 2009, 05:19:26 PM »
3: If you can't pick kotoma, why not do both :D
Seriously, Necrons may be a good choice. Not that difficult to paint, can put out decent priced units fast (warriors, destroyers, immortals) andcan offer tactical flexibility. Seeing your have *a squad* of destroyers already, grab the box set and a lord (foot or destroyer). Lovely list of 1 lord, 2 x 3 destroyers and 2x 10 warriors :D

I considered using both for a while but knowing myself I'll get hooked into painting what looks interesting rather than focussing on the units that are needed (itching to paint a wraithlord but wouldn't be fielding one if I went eldar). After talking to Commissar Parsons today, we may be leaning towards a more themed tale of struggle between chaos and necron anyway. In fact, we could probably write some half decent fanfic based on this tale (or at least we'll come up with additional ideas and let Dakota write it given his talent for writing, in fact the Commissar isn't bad either - you finished that story yet Chris?).

I'm about 90% decided on necrons as I actually know how I'm doing them (except for the monoliths - I'm still trying to work out how I'm going to light those things, I know what I want to do but not how yet). I want my necs to look like they'd been rusting in a storage facility for millenia, the bulk of them covered in rust, the carapaces however remain nice and shiny. I also wanted to cover them in cobwebs but so far have not come up with anyway of doing this (any ideas out there? I can't find anything on the web from anyone that has done this, the nearest I found was something for dolls houses but it was not suitable). I guess I could leave them lying around long enough so they actually collect real cobwebs......Chris's flat comes to mind......

Guys, Chris suggested we meet and spend an evening going over the concept and rules etc in an appropriate inn somewhere inconvenient to everyone that has enough beer in stock to cope. What do you other three think?

Offline Semaj_14

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Re: Tale of 5 Gamers - 2010
« Reply #11 on: December 2, 2009, 01:38:23 AM »
Dakota... your one of THOSE people?! We have one of your kind around here -_-' two monoliths You should be ashamed of yourself! Lol Im just joking. (but seriously I am usually the only person willing to play against this guy in pickup games) The Destroyer lord Goes well with the Wraith(s) so nither of them are picked out. I would also suggest taking two of them as a body guard. Scarabs are usually effective in larger squads. With disrupter fields you can usually glance tanks to death. (just what I have gleaned from playing him so much... although He does not field scarabs any more)
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Offline dakota

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Re: Tale of 5 Gamers - 2010
« Reply #12 on: December 2, 2009, 03:17:26 AM »
Dakota... your one of THOSE people?! We have one of your kind around here -_-' two monoliths You should be ashamed of yourself! Lol Im just joking. (but seriously I am usually the only person willing to play against this guy in pickup games) The Destroyer lord Goes well with the Wraith(s) so nither of them are picked out. I would also suggest taking two of them as a body guard. Scarabs are usually effective in larger squads. With disrupter fields you can usually glance tanks to death. (just what I have gleaned from playing him so much... although He does not field scarabs any more)

Oh - trust me I'm going to be utterly shameless in this  ;D
Besides, i usually have to go up against two winged nurgle daemon princes, and a greater daemon. For a bunch of mature old school, fully realised and background friendly players - there's still a lot of "beard."

My basic tactic was to have the monliths move up together with the troops stood around them. As the enemy move up they'll recieve the full force of the troops rapidfire supported by the monolith's guns. Naturally, artillery and other big templates will rain from the sky on to this wedge, but by positioning the troops with the monoliths acting as cover, and then teleporting through the monolith all those high STR/AP shots will count for nothing. the scarabs and the wraith are there to run interference. their unit size may be too small for this role, but the threat they can exert with their speed might be useful. monoliths only have a short range this wedge will compact it in to a a small but deadly area of effect. the lord is there to survive and drag units out of hand to hand away from those pesky powerfists. his high strength, and toughness will let him lurk at the fringed and buff. if he goes down he can still be rezzed by the tomb spyder. I'm putting in all these fail-safes, and endurance tricks but will the basic 3+ save and a hedge to lurk behind be more than enough? Are three troops choices enough to grab all the objectives especially if i'm tying them to the monoliths? We shall soon see.

Again, all this is hyperthetical and will probaly change on the first game. the best laid plains and all that. until you've shaken the lists under some brutal assault and gone up agianst Ben's bloody nurgle army I don't know what'll happen. just opening the box of the destroyer lord and seeing his tiny flimsy arms and poorly cast staffs almost made me change the list before even starting. 

Offline burgers4me

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Re: Tale of 5 Gamers - 2010
« Reply #13 on: December 2, 2009, 03:58:53 AM »
An awesome thing with dual monos is say your warriors are charged. One mono teleports the squad out of CC, and the other pie plates the nicely compacted unit :)
What, Wait?

Why do I even have this thing...

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Offline lijah_cuu

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Re: Tale of 5 Gamers - 2010
« Reply #14 on: December 2, 2009, 05:28:21 AM »
Theres nothing wrong with a 2 DPs and a Greater Daemon - perfectly sensible if you ask me!!!
I have come to a descision over my troop choice dillema - i'm going to do both!!
As this new challenge is a lot more flexible than the old one and I found myself restricted with my nurgle list after the challenge ended this year as I've only really got the figures I painted up during it to use as an army. So this year i've decided to collect the figures to build up a much more flexible army and see how each different part games. Obviously I haven't started painting up the troops yet so we will see if my attitude changes after i've made a start on them!!
« Last Edit: December 2, 2009, 05:37:41 AM by lijah_cuu »

Offline StraightSilver

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Re: Tale of 5 Gamers - 2010
« Reply #15 on: December 2, 2009, 06:40:35 AM »
Yes I must admit that my list has changed quite significantly already, and I am also now fielding more troops that originally intended!

It will be interesting to see our 2 Guard armies come together, and see if I can actually get mine painted in time!

Probably not.....
Dig in, and wait for winter.

Offline burgers4me

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Re: Tale of 5 Gamers - 2010
« Reply #16 on: December 2, 2009, 07:22:01 AM »
Parson! The spray gun! TeH sPraY GuN! (spooky fail :p)
Anyway, while I understand you are an adorer of the details, you don't *have* to do them!
Shock, Gasp!
I mean, you have a simple decent colour scheme. Got your base coat, highlight, highlight 2.0 and then prodigious details. But you can grab an entire platoon, base coat and high light them and they are ready to play :D
I am not saying don't use details, in fact I demand them!
But with guard, you have a enormous amount of troops (and then tanks) so a simple effective colour scheme is required, one that looks good across a group. It shows that you like small elite armies in the way you paint, as every model looks like art. But with IG, you need to block out the squad and then, say when you have a couple of hours spare, hit up the details.
To sum up:
Paint basecoat with highlight, batch paint it hard.
Hit up the detail later
Sounds okay?
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Why do I even have this thing...

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Offline lijah_cuu

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Re: Tale of 5 Gamers - 2010
« Reply #17 on: December 2, 2009, 05:19:25 PM »
I've almost finished this:


I still have to finish off the last bits and bobs and tidying up some of the detail work, etc, but its 95% there. Although the kit needed very little cleaning and heating, etc, it was a sod to put together and glue after I had painted each section!
I have the family coming up this weekend so won't really get anything done but next week I make a start on the infantry.

Offline kototama

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Re: Tale of 5 Gamers - 2010
« Reply #18 on: December 2, 2009, 05:52:40 PM »
An awesome thing with dual monos is say your warriors are charged. One mono teleports the squad out of CC, and the other pie plates the nicely compacted unit :)

An inspired idea. Might have to try that sometime. Like Dakota, I'm a fan of monoliths - the more the better. I'm actually thinking about building two detachments for this outing, each detachment consisting of a necron lord, two squads of warriors, and three monoliths. For some reason the thought of a line of three monoliths slinking across the table followed by another three deep striking behind the opposition and sitting over their objectives appeals to me. Come to think of, I wonder what would happen if a monolith landed square on top of that oversized greater demon....

Offline kototama

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Re: Tale of 5 Gamers - 2010
« Reply #19 on: December 2, 2009, 06:07:49 PM »
I have the family coming up this weekend so won't really get anything done but next week I make a start on the infantry.
You mean the rest of us might be able to catch up slightly! looks like you've a production line worthy of mars going there.

That kit looks a git to put together - Chris said the same about his. Nice job though. How about putting one of Chris's ultramarines down the barrel - The Magnificent Smurfo, the galaxy's first cannon fired flying space marine......

Wonder what it would look like with a monolith landed on top of it.......

 


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