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Offline Col.Gravis

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The NEW Praetorian Imperial Guard Reference
« on: October 9, 2009, 05:11:40 AM »
Quote from: Codex of the 40th Corps
And lo, the new Lord Moddissar General did decree that the codex known as the "Praetorian IG Reference" should be updated and renewed. The task fell once more to General Gravis who laboured long and hard, as the work did progress many of his scribes did collapse and pass unto the Emperor's everlasting embrace until at last the latest version of this great work was ready...

Latest updates to this thread are in RED.

Past Threads - Note these should be considered dead, do not post in them, they are provided for reference only.



A Brief History of the Praetorian Imperial Guard Miniature Range

The Praetorian's were created for the 1997 UK Gamesday's Mega Display 'Massacre at Big Toof River'. The original models were based on Alan and Michael Perry's Mordian Iron Guard, for the most part simply head swaps though some additional models were also created including the Standard Bearer and Kneeling with Lasgun poses.

Due too significant interest in the models GW made the decision to release a platoon sized Limited Edition Box Set, this was followed by a blister release and their inclusion in the GW catalogue though some sources maintain this was an 'accident'.

The Praetorian range was finally dropped from production in late 2007 as part of GW's reorganisation of their Mail Order and Back Catalogue/Classic Miniatures service. 

Occasionally rumours of new dress uniformed plastic Guardsmen from Gamesworkshop have surfaced, however these have all so far proved unfounded with no sign of further support for the regiment - especially given their total absense from the latest edition of the Imperial Guard codex. They have not been completely forgotten about at head office yet though, in summer 2009 a Praetorian novel by Richard Williams was considered by Black Library as part of their popular 'Imperial Guard' series of novels, though unfortunately at this time that project has been shelved in favour of another. This has now been published, and is titled 'Imperial Glory', the similarities to Praetorian's are noticeable however - reading it is recommended.


Games Workshop Praetorian Related Articles

  • "Massacre at Big Toof River" - UK Gamesday '97 Programme (below), Extract in US WD217
  • "Massacre at Big Toof River" UK Gamesday '97 Mega Display Article - UK & US WD218
  • "The Praetorian XXIV" - Booklet, Praetorian Imperial Guard Limited Edition Box Set (below)
  • "Last Stand at Glazer's Creek" Battle Report - UK & US WD218, Spanish WD39
  • Slave Raid at Melfa River" Canadian Gamesday '99 Mega Display Article - UK WD243
  • Praetorian Jeep Conversion - Doc Butcha's Conversion Klinik article in Citadel Journal 29
  • Praetorian Lancers and Horse Artillery Conversions - Doc Butcha's Conversion Klinik article in Citadel Journal 36
  • Medusa V Campaign Vox Cast's - Fan Written, published by GW on the Medusa V Website (below)



Fan Written Praetorian Related Articles





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Offline Col.Gravis

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The NEW Praetorian Imperial Guard Reference (Part 2a)
« Reply #1 on: October 9, 2009, 05:12:41 AM »
Official Background Material

Taken from the Booklet which accompanied the Limited Edition Box Set:

The Praetorian XVII

From their initial planet fall as inexperienced colonists to the present day as hive-toughened warriors, the Praetorians have had to fight to survive. Over the centuries they have adopted a strict discipline which together with their talent for organisation of the smallest details (essential in a hive where even the air is rationed) serves them well on the battlefield. They detest slovenliness and disorder, and even at the height of battle will ensure that their uniforms are correctly buttoned and the buckles on their ammunitions pouches polished to a brilliant shine.

Taken from the Gamesday '97 Programme:

Massacre at Big Toof River

Montar VII is a minor dustball of a planet that orbits close to the second sun of the sparsely populated inhabited Montar system. The planet is an inhospitable place with little in the way of natural resources, and was largely ignored by the Imperium - until a drifting space hulk deposited the Bloody Hand Ork tribe on the planet and their leader, Warlord Bullgarg, claimed it for his own! The Bloody Hand tribe, or Blood Handz, as they are often called, are one of many Ork tribes that inhabit the Galaxy.

Until they came to Montar VII, the Bloody Hand tribe were nomadic raiders whose only home was their space hulk, and were not considered to be a major threat by the Imperium. What happened on Montar VII would cause the Imperium to re-evaluate this view.

A tribe usually includes Orks belonging to several of the major clans, and in this the Blood Handz are no exception, including Stormboyz, SnakeBites and the Kult of Speed within their ranks. However, the vast bulk of the boyz are content to call themselves simple "Blud 'andz", and leave it to others to dabble in all this whacky clan stuff. In order to show their allegiance to the tribe the Boyz paint their right fist and forearm blood red, in homage to Bullgarg's heroic deed.

Until he came to Montar VII Bullgarg had been content to lead a nomadic life of piracy and raiding, but his arrival on the planet brought a change. No longer would the simple pleasures of boarding actions and hit and run raids be enough - Bullgarg now wanted to found an Orky empire all of his own, starting on Montar VII! What exactly brought about this change no one was sure. Some said that Gork and Mork spoke to the Warlord as he slept, sending visions of the empire he would found, while others said that he'd started to believe his own stories of his exploits and had got too big for his boots. Whatever the reason, the result was the same - Bullgarg had come to the Montar system, and he wouldn't leave until he'd conquered every planet in it!
The Ork landing did not go unnoticed, and Planetary Lord Kinwa on Montar Prime urgently requested aid to deal with the Orks before they spread mayhem and destruction throughout the system. Although preliminary reports indicated that the Ork tribe was of no great strength, Lord Kinwa simply did not have the forces to deal with them. The total human and abhuman population of the entire Montar system numbered less than 700, and Lord Kinwa's planetary defence force consisted of an under strength platoon with only three heavy weapons and no armoured vehicles!
Fortunately for Lord Kinwa his appeal for help was received and acted upon very quickly, perhaps too quickly as things turned out. The Montar system lies in Segmentum Tempestus close to the planet of Tallarn. Imperial Guard forces in this sector were under the control of Lord Commander Sherdan, who had recently completed a successful campaign against a renegade Eldar pirate fleet. The campaign had been a long and bloody one, a running battle fought in half a dozen different systems and on more than 30 worlds, which had ended with the destruction of the Eldar renegades by the Imperial Navy. Reports of this final battle were coming in when Sherdan received the news of the Ork invasion of Montar VII, and it may be t hat his elation over the victory against the renegade Eldar clouded his judgement about how he would deal with Warlord Bullgarg.

Whatever the reason, Sherdan trusted the preliminary reconnaissance reports and decided to despatch a small force to deal with the Orks as quickly as possible. The troops that he sent were the veterans of the campaign against the Dark Eldar, the 24th Praetorians.

Praetoria is a heavily populated Hive World that lies in a system close to the Imperial naval base at Bakka. The overpopulated Hive-Cities of Praetoria are renowned for their squalor and degradation, and produce some of the toughest gangers on any of the hive worlds in the Imperium. This vast population work as little more than slave-labour in the huge factory complexes of Praetoria, producing the goods that have made the planet (and its rulers) one of the richest in the Imperium, with a huge fleet of merchant craft that trade all over the Segmentum and beyond.

Imperial Guard regiments raised on Praetoria are renowned for their iron discipline and bravery, even in the face of the most overwhelming odds. The planetary lords of Praetoria hold it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet can be made to follow orders and do as they are told. Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined in defence.

The 24th Praetorians had lived up well to the traditions of the fighting reputation of their home world, but had suffered very heavy casualties in so doing. Of the 1500 troops that had left Praetoria only about 300 now remained. More importantly, all of the regiment's senior officers had been killed. The most senior officer left alive, and acting commander of the regiment, was 21 year old Captain Gliene of C Company
To overcome these deficiencies for the campaign against Warlord Bullgarg, the 24th was hastily reinforced with the survivors of the 135th Tallarn Regiment, which had been all but destroyed in the battles against the Eldar renegades. Crucially the commander of the Tallarns, Colonel Al' Ter-Ay, was put in overall command of the reinforced 24th Praetorians, even though the bulk of the troops in the regiment were Praetorians. It was a command structure that was to have disastrous consequences for the regiment.

The 24th was despatched immediately to Montar VII with orders from Lord Sherdan to act quickly to eliminate the Ork threat to the system. Information was still sketchy about the size and strength of the Ork tribe, but the common consensus was that they were fairly few in numbers, and lacking in any 'eavy support' in the form of Gargants or Battle Fortresses. Ork Blood Axe mercenaries, hired as scouts for the Regiment during the campaign, confirmed that although they'd never actually met Warlord Bullgarg, everybody knew he was "a git wiv a big mouth wot'll never amount to anyfing".

When the 24th made planetfall on Montar VII Colonel Al' Ter-Ay lost no time in moving against the Orks. Sub-orbital spy-craft had pinpointed the Ork camp at a location on the Big Toof River. Ork numbers were still unknown, the pall of smog hanging over the settlement making it impossible for the Imperial spy-craft to get any readings on Ork numbers, but worryingly there were signs that the Orks were in the process of constructing Gargants and other large engines of war.

Colonel Al' Ter-Ay determined to act swiftly, as instructed in his orders from Lord Sherdan, but against the advice of Captain Gliene who suggested using his company's Blood Axes to scout the Ork camp. Al' Ter-Ay didn't trust the Blood Axes one bit, especially in an operation against their own kind, and in any case his orders specifically instructed him to act "with extreme prejudice", and this he was determined to do. Less than 24 hours after arriving on the planet the 24th Praetorians moved against the Orks.

Al' Ter-Ay split the regiment into three columns. The first of these (Force Kaz-Ter) consisted of the Tallarn Rough Rider companies and all of the Tallarn Tank Companies, and was commanded by Captain Am' Kaz-Ter of Tallarn. The second column (Force Gliene) consisted of Company C of the 24th Praetorians. The third column (Force Ter-Ay) was commanded Al' Ter-Ay himself and consisted of Company A and all of the regiment's support weapons. Al-Ter-Ay's plan was to use Force Kaz-Ter to smash into the Ork camp in a devastating surprise attack. As the Imperial tanks piled into the Orks, Force Gliene (all of which were mounted in fast-moving Chimeras) would sweep round the Ork camp, blocking off the Orks' retreat and cutting down those that tried to escape. By the time that Al' Ter-Ay and the rest of the regiment's slower-moving troops a rrived, all that remained would be to mop up. It was not a bad plan, but it relied on the Orks being too weak to fight back effectively against Force Kaz-Ter. Fatally for the Imperial troops, this was not going to be the case.

As the Imperial troops crested the hills that overlooked the Ork camp, Al' Ter-Ay's plan had already started to fall apart. Force Kaz-Ter had pulled ahead of the rest of the regiment, and started to cross the Big Toof river before Force Gliene could get into position. Captain Am'Kaz' Ter was a brilliant but headstrong commander, who had proved his bravery, if not his common sense, in many battles. Always before when he took a gamble his luck paid off. But as the Leman Russ tanks spearheading his attack crossed the Big Toof River, Kaz-Ter's luck finally ran out...

Suddenly from out of the Ork camp there poured dozens of Snakebite Boarboyz, closely followed by hundreds of Ork warriors and their smaller Gretchin cousins. Super-heavy weapon batteries mounted in the watch towers of the Ork t own burst into action and started blasting away at the surprised Imperial troops. And then, as this torrent of green-skinned destruction smashed Force Kaz-Ter's front, the reeling Guardsmen were hit by an even heavier volume of fire from the rear. As tank s exploded and men died, the Guardsmen stared in horror and disbelief as the Gargant they had believed still under construction lumbered over the horizon, flanked on either side by huge battle fortresses bristling with blazing guns, and supported by Ork Fighta-Bommerz overhead.

Within moments Captain Kaz-Ter was dead, while the panic-stricken survivors of the force that he had led did what they could to escape. Many of the Tallarn Rough Riders attacked to the column survived the initial bombardment, and they now tried to escape back over the Big Toof River and away from the Ork settlement. Unfortunately the steep banks on the far side of the river slowed their escape, and within moments the pursuing Snakebite Boarboyz of the Blood Handz tribe caught up with them. The result was a massacre. As was quickly becoming clear, the Imperial force had walked into an ambush masterminded by Warlord Bullgarg, whose scouts had let him know about the arrival of the Regiment from the moment they had landed on the planet. Bullgarg's ambush was hardly original or even well executed, but when combined with Al'Ter-Ay's fatally flawed plan it lead to a disaster for the 24th Praetorians. It is estimated that within 3 minutes of the trap being sprung Force Kaz-Ter had suffered 85% casualties. But the disaster was not over yet, for above the river valley Force Gliene was also under attack...

From the bluff overlooking the river, Captain Gliene could do little to help his comrades below, for almost at the same moment that Kaz-Ter cam e under attack, his company had been ambushed by a huge force of Ork buggies. The Orks had appeared from nowhere quickly surrounding the Praetorians and forcing them from their Chimeras. Gliene formed the vehicles into a circle, from behind which the grim red-coated soldiers under his command prepared to sell their lives as dearly as possible. All knew that they were doomed, for having dealt with Force Kaz-Ter, the hundreds of Ork Warriors and the huge war engines that accompanied them were turning their attention to "da 'umies dat were left on da hill".

As the Orks swarmed up the hill the Praetorians hit them with volley after volley of tightly controlled lasgun fire, while the multi-lasers of the Chimeras cut bloody swathes through the Ork ranks. Soon the slopes around the Guardsmen were surrounded by hundreds of Ork corpses and blazing buggies. But still the Orks kept on coming, supported by withering fire from the Gargant and Battle fortresses. Yelling their guttural battle-cries and with a complete disregard for their own safety that impressed even the battle-hardened warriors from the Hives of Praetoria, the Ork warriors hurled themselves again and again at the rapidly shrinking circle of Guardsmen, until, finally, there were no humans left alive.

With in an hour of first seeing the Ork camp, every single member of Forces Kaz-Ter and Force Gliene, with the exception of one of Company C's Blood Axe mercenaries, was dead. Colonel Ter-Ay had no option but to pull back in the face of the victorious Ork army . Fortunately for the troops under his command the Orks' pursuit was desultory at best - the Orks were too busy celebrating their victory to be bothered with chasing the few beaten survivors - and they were able to escape more or less unscathed. Colonel Te r-Ay was never to be given an independent command again. He died 10 years later making a lone attack on a Tyranid Dominatrix. It is said his last words were "Let me go to my fate brothers... I must have peace from the ghosts that haunt me."

Warlord Bullgarg went on to found a successful Ork empire in the Montar system, but then disappeared along with most of his followers on board an Ork space hulk. It was assumed that the craft was destroyed in the Warp, but no one can be certain. Who knows, may be one da y Bullgarg and the Blood Handz may return to carve out a new empire.

Lord Sherdan recovered from the setback and went on to reconquer the Montar system from the Orks that had remained after Bullgarg had left. In the forefront of the campaign was the newly raised 24th Praetorian Regiment.



Offline Col.Gravis

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The NEW Praetorian Imperial Guard Reference (Part 2b)
« Reply #2 on: October 9, 2009, 05:13:43 AM »
Official Background Material (Continued)

Taken from the Medusa V Website (now shutdown):

Extract 1

From the darkness they came, massive matt grey drop ships, manufactorum sized behemoths trailed by roaring plasma exhaust gases. They dropped from the heavens onto the especially cleared landing field surrounding Sybilla Tertius, the marshalling grounds of the Imperial Guard, touching down with a crash of thunder and a palpable tremble of the ground.

Even before the engines had silenced the huge bow doors dropped open, slamming to the ground, within moment the first of the hundred’s of brightly uniformed troops began to emerge in perfect marching order. Groups of Navy personnel and Guardsmen, themselves clothes in less elaborate uniform watched on. Some laughed and joked at the ‘toy soldiers’, others feeling a strange swelling in their chests, martial pride, stirred by the sight of this body of men perfect uniforms crisp and clean, lasguns gleaming in the gathering light, all of them moving as one.

The masses of men began forming up in squares, company formation it seemed, each block an hundred or so strong while heavy weapons batteries formed up to their flanks, the barrels of gun metal and brass glinting in the rising sun.

Impossibly, a small group of officers emerged from the drop ships gasping maw, each mounted atop a perfect white steed, the half dozen or so men trotted to another small group of officers stood before the assembled regiment.

“Colonel Inglis, sir! 57th Praetorian ready for inspection, sir!”

“Thankyou Captain, inform the Dropship commander he may return to the Faile for the 75th Regiment now.”

The scene was repeated over a dozen times that day, infantry, cavalry, armour and artillery each as immaculate and perfect in their synchronisation, a full two Brigades of Praetoria’s finest troops ready to serve and die in the Emperor’s name on this doomed world.

Extract 2

“Everyone out now, into the ditch! Move, move, move!”

Three trucks were already burning, the stinking smell of burning human fat fanning out with the belching black smoke, the civilian vehicles simply weren’t built to withstand even small arms fire. Unable to go off-road around the road block ahead the column was pinned and even now more traitors were surrounding them. The Medusan PDF stood their ground, but seriously outnumbered and lacking heavy support – their two VP-12 Armored Cars having been smashed to pieces in the first exchange of fire - they were fighting a losing battle.

Lieutenant Straeker, escort commander, didn’t know whether his distress call had been heard, his Vox man was now dead, his ruined corpse propped against one of the big trucks wheels along with far too many of his men - what little real cover existed concealing the civilians. Popping up from behind his boulder he snapped off a couple more shots with his laspistol into the advancing mass of heretics, he prayed to the Emperor for deliverance.

With a roar of thunder two Thunderbolt Fighter-Bombers sped overhead, spilling cluster munitions from their wing mounts, the lightly armored traitors died in droves, shrapnel cutting down many of those not engulfed by the explosive wave. The traitors went to ground in what little cover existed, aghast from the unexpected attack. Even as they recovered their wits the aircraft returned, their bombs exhausted the heavy cannon they mounted spitting death into the survivors of their first run.

This time the thunder didn’t fade, alongside the roadway pulling up alongside and shielding the convoy a column of armored vehicles advanced, a half dozen Chimera’s, a Salamander command vehicle and a pair of venerable Leman Russ battle tanks. Straeker stared open mouthed at the bold crimson and cream livery, glancing at the nearest armored behemoth he glanced emblazoned below the commanders cowl ‘Praetorian LVII’ – Imperial Guard!

As one the Guardsmen, scarlet tunics and dark blue breeches spilled out into perfect line formation all while their armored support poured a whither suppressive fire upon the cowering traitors. An officer stepped down from the Salamander, glancing at his now formed up infantry force.

“Sergeant, fix bayonets.”

In one fluid motion 16” of gleaming steel connected to each Lasgun.

The Officer drew a glowing blue powersword and pointed it towards the foe.

“Die-hards, ADVANCE!”

Extract 3

+++++ Incomming Transmission +++++
+++++ Source: Field Command Post, 5 Kloms NE Point 89 Cithaeron Line+++++
+++++ Author: Colonel Inglis, Praetorian 57th +++++
+++++ Destination: Edethor Sector High Command +++++

Honoured Sirs,
I am pleased to report initial success in our advance on the Cithareon Line, we are currently holding position at our current location pending resupply and reinforcement before assaulting the lines themselves. Advancing in Regimental Battleline Formation we encountered a considerable Xenos Tyranid horde comprising in the region of eight to ten thousand Tyranid organisms, largely of the Gaunt genus (according to our accompanying Magos Biologis). Very few larger organisms were encountered, an fact the Magos finds most intriguing and urged me to make you aware of.

With little in the way of cover for our opposition to take advanatage of, and given our preparedness, casualties on our part were minimal (see attached assesment) though ammunition was reduced by some 40%. Our patrols have continued to encounter isolated Brood-groups throughout the past 24 standard hours. We are due to be joined by a further two Regiments and a full Astartes Company of the Strike Masters Chapter by 1100 tomorrow; we shall commence our assault on Point 89 and establish conditions on the Cithaeron Line at this point.

Your servant,
Colonel Leopold Inglis
Praetorian 57th Foot

+++++ Transmission Ends +++++

General's Notes - I'll 'fess up now, that the three above published fan written extracts were sent in by one 'Col.Gravis', a bloody ungifted author who should never be aloud to put pen to paper. I was'nt going to include them in this section but in the end they are published so could I suppose be considered canon.

Extract 4

Edafos North-East
Colonel Inglis, of the Praetorian 57th, must receive a special commendation this week for leading the successful expedition to reclaim some portion of the abandoned Cithaeron Line, reaching as far as Point 89. The reports from this front indicate a force of some 10,000 Tyranid creatures, mostly from the Gaunt Genus; interestingly, very few larger beasts were encountered. Other units are moving to press this attack and give support to this advantage gained in the past few days.

Offline Col.Gravis

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The NEW Praetorian Imperial Guard Reference (Part 3)
« Reply #3 on: October 9, 2009, 05:14:30 AM »
The Original Miniature Range
The Complete Praetorian Imperial Guard Minature Range as released was as follows.

Lieutenant
Sergeant 1
Sergeant 2
Trooper 1
Trooper 2
Trooper 3
Trooper 4
Trooper 5
Trooper 6
Trooper 7
Trooper 8
Trooper 9
Flamer
Meltagun
Grenade Launcher
Gunner Torso & Legs 1
Gunner Torso & Legs 2
Heavy Bolter Loader
Autocannon Loander 1
Autocannon Loader 2
Mortar Loader
Mortar Operator
Lascannon Loader
Lascannon Operator
Standard Bearer
Musician
Missile Launcher
Missile Loader
Casualty 1
Casualty 2

In addition a 'Praetorian Sentinel' was released as a blister pack, this was the boxy Mk2 metal Sentinel but with a Praetorian Gunner Torso to replace the usual Cadian pilot, if you happen to have one of these (i.e. the actual Praetorian one), it'd be great to complete the article with a picture against a plain white background.



Contempory Alternative Miniatures

Important Notes -
28mm Heroic & True Scale - Games Workshop Miniatures are of a scale often referred too as Heroic, this means that the heads, weapons etc are noticeably larger then they would be on a true scale 28mm model, Heroic and True Scale models often do not blend together well.


Seperate Heads

Empress Miniatures - Pith Helmets & Glengarry Caps
Key Points; True Scale 28mm, Metal
AVAILABLE HERE

Maxmini - Pith Helmetted Heads
Key Points; Heroic 28mmm, Resin
AVAILABLE HERE - REVIEW HERE

Ramshakle Games - Pith Helmets with Gas Masks
Key Points; True Scale 28mmm, Resin
AVAILABLE HERE - REVIEW HERE

Secret Weapon Miniatures - Pith Helmetted Heads
Key Points; Heroic 28mmm, Metal
AVAILABLE HERE

Victoria Miniatures - Pith Helmetted Heads
Key Points; Heroic 28mmm, Metal
AVAILABLE HERE

Complete Models

Black Tree Design - British Zulu Wars Troops
Key Points; True Scale 28mm, Metal
AVAILABLE HERE

Empress Miniatures - British Colonial Troops
Key Points; True Scale 28mm, Metal
AVAILABLE HERE

Perry Minatures - Sudan British
Key Points; True Scale 28mm, Metal
AVAILABLE HERE

Wargames Factory - British Firing Line
Key Points; True Scale 28mm, Plastic, Multipart
AVAILABLE HERE

Warlord Games - British Anglo-Zulu War Infantry
Key Points; True Scale 28mm, Plastic
AVAILABLE HERE

Other Bits & Components

Curious Constructs / Col.Gravis - Cavalry Conversion Kits
Key Points; Heroic 28mm, Metal
AVAILABLE HERE

Curious Constructs / Col.Gravis - Various Components including Torsos
Key Points; Heroic 28mm, Metal
AVAILABLE HERE

MaxMini - Greatcoat Legs
Key Points; 28mmm Heroic, Resin
AVAILABLE HERE - REVIEW HERE

Victoria Miniatures - Roughriders
Key Points; Heroic 28mm, White Metal
AVAILABLE HERE

Victoria Miniatures - Various Components inc. Arms, Torsos, Legs
Key Points; Heroic 28mm, White Metal
AVAILABLE HERE

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #4 on: October 9, 2009, 10:13:59 AM »
Excellent work Gravis! I have already updated the link in the forum MegaThread to reflect this new Reference. I like all the new material, and it looks like our old regimental articles are back, which is awesome. Keep this up to date at your leasure.
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Offline Calamity

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #5 on: October 9, 2009, 10:42:28 AM »
Great work!  Good to see that the redcoats are back.  I've always loved the Patorians because they suit the gothic nature of 40k so well.  Shame they don't really exist anymore.   :(

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #6 on: October 22, 2009, 10:04:36 AM »
Hey anyone who knows, how do the Wargames option on there or these
http://www.thewarstore.com/product43048.html

size up with the normal GW versions? I am thinking about slowly building up an infantry force over time and already have about 20 or so of the GW ones and I rarely see any on ebay that are cost effective. At the same time I dont want the GW ones looking freakishly fat or big by comparison.
« Last Edit: October 22, 2009, 03:40:30 PM by Col. Dash »

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #7 on: October 22, 2009, 07:43:18 PM »
The GW one's will look freakishly stout, which big heads and huge hands and guns - true 28mm and the 28mm GW uses are vastly different in terms of internal scale.

Picture your typical GW model with a pistol - the pistol is usually about the size of the model's head.  Picture yourself holding a pistol the size of your head, standing next to a guy with an actual 9mm pistol - that's what a GW fig looks like next to a historical.


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Re: The NEW Praetorian Imperial Guard Reference
« Reply #8 on: October 22, 2009, 09:52:45 PM »
So pretty much stick with one line or the other. Well the lasguns I add will look big and tough I guess lol. I hear the Perry minis look great and are slightly taller and more slender than GWs. Price isnt bad so I might try a couple different sets and see which I prefer.

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #9 on: October 22, 2009, 09:56:54 PM »
I have some of the Perry's pith helmetted minis (I bought them for their camels), and I can say that they are shorter, thinner and pretty much all out smaller than 40K minis - next to a cadian they look like a child or a D&D halfling.

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Offline Col. Dash

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #10 on: October 26, 2009, 08:19:35 PM »
Interesting. I picked up a box of the British troops in the link I put up(which is also one of Gravis's links but from a different site I think) and found they are very comparable to GW Praetorians, in fact slightly taller, but definately a bit more slender, but throw a GW lasgun in their hands and they look about right. The heads are just about the same size and could see swapping very easy if the GW ones were plastic.

Conversely though I am making an attempt to convert a plastic cadian and the proportions are all out of whack. Wondering why I put the cadian next to the GW Praet and they are nowhere near the same scale, thus they appearently have taken this heroic scale thing up a few notches since they made the Praetorians.


Offline Gorzag Gulgrim

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #11 on: November 4, 2009, 09:35:39 PM »
Hey anyone who knows, how do the Wargames option on there or these
http://www.thewarstore.com/product43048.html

size up with the normal GW versions? I am thinking about slowly building up an infantry force over time and already have about 20 or so of the GW ones and I rarely see any on ebay that are cost effective. At the same time I dont want the GW ones looking freakishly fat or big by comparison.

These do not work at all as they are way too small.  I may be able to use the heads only.

Offline Chosen Man

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #12 on: December 24, 2009, 12:37:31 AM »
Update: I have revived my 13th Praetorians article in the new 40KO Articles area, so I updated your link on here Gravis. 8)
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Offline Col.Gravis

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #13 on: June 14, 2012, 05:02:48 AM »
Update -
Lots of new Hobby/Project Logs added.
More Background Articles added.
Updated alternative models/components, many new added.

Offline Chosen Man

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #14 on: June 15, 2012, 02:02:38 PM »
Awesome Update! :) Now don't forget my 13th in your Montar VII background ;)
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Offline Col.Gravis

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #15 on: June 15, 2012, 05:36:30 PM »
You'll have to come along and join in the fight then ;) a group of us are planning to get together at Warhammer World early next year for a Praetorian IG v Ork Apocalypse bash, the Montar background is for that one.

Offline Chosen Man

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Re: The NEW Praetorian Imperial Guard Reference
« Reply #16 on: June 22, 2012, 05:05:46 PM »
Being on the wrong side of the pond is a bit of a problem for me making that. ;) Either way have a blast and I'll be looking forward to seeing the tons of pics I'm sure you'll post on your Blog about it. :)
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