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Author Topic: Storm Cult - 1850 DIY Chaos  (Read 416 times)

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Offline general227

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Storm Cult - 1850 DIY Chaos
« on: December 6, 2003, 09:53:09 AM »
Lord Topeir Bimheroot
MoS, Lightning Claws, Chaos hound, frags, spiky bits, combat drugs, Daemonic: Aura, Essence, Flight, Mutation, Strength, Visage.
228

Lieutenant Kol Barak
Kai Gun, Chaos Hound, Daemonic Flight
102

The Hurricane
6 Possessed CSM w/ Daemonic Flight
includes Aspiring Champ w/ Power Fist, Spiky Bits, 3 Chaos Hounds
298

The One-Man Tornado
Obliterator
70

Rolling Thunder
6 CSM w/ MoS, Sonic Blasters all around
in rhino w/ smoke, extra armor, searchlight
203

Nimbus, Cirrus, and Mammatus Squads
3 X 5 CSM w/ MoCU, plas, heavy bolter, 3 BP&CCW
90 each

Altocumulus Squad
5 CSM w/ infiltrate, 2 plas, 2 BP&CCW
includes Aspiring Champ w/ Power Fist, Daemonic Mutation
148

Thunder, Lightning Squads
2 X 5 havocs w/ Tank Hunters, Night Vision
3 Missle Launchers, 1 Autocannon
170 each

Sonic Boom
5 Havocs w/ MoS, Tank Hunters, 4 blastmasters
190

Totals: 1849 points, 6 MLs, 2 ACs, 4 BMs, 5 Plas, 57 wounds, 1 vehicle

The Havocs castle up behind the screening CSM squads, forming a strong shooty firebase (or 2, or 3). Especially with tankhunters, they should be able to dispatch any rhino rush. They can deal with tough targets that poke their heads out of cover, and go toe-to-toe with any other shooty force in a castle war. The Heavy Bolters, combined with 10 blast templates, should hopefully handle any rushing swarm.

The plas/pfist squad can either supplement the castle, or infiltrate to cause some disruption.

I went with the decision to give both CC elements flight (as opposed to rhino(s)) for two reasons. First, to keep with the storm motiff. But, more importantly, this makes them tactically flexible. Flying the possessed costs 32 points more than mounting them in a rhino. This buys me several advantages. 1) They can hang out in the castle without getting their rhino shot, meaning they'll always be able to charge something 18 inches away, even against shooty enemies that will want to target the CC threat. 2) It takes advantage of their 5+ save. Counting the 3 hounds, it'll take 13 heavy weapon shots to get this squad below half strength, and that's not even counting cover. These guys will be great either counter-charging, rushing a castle and absorbing shots as they come in, or contesting a quarter. And you can't argue with a flying lord with max-rolls for damage and to-hit against tac sqauds, plus rerolls.

The sonic blaster squad can join the castle if I know I'm going to get a foot-slogger rush. Or, more likely, it can go off and provide some mobile fire support, or contest a quarter w/ its mobile rhino bunker. Combined with a deep-striking oblit, flying Kai gun, and infiltrating plas squad, there should be no place on the board I can't reach with my firepower.

Two rules questions regarding the list: Can an HQ w/ hound claim a quarter/objective?
CAN BLASTMASTERS BENEFIT FROM TANKHUNTERS?????????

Offline The Rainmaker

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Re: Storm Cult - 1850 DIY Chaos
« Reply #1 on: December 6, 2003, 10:34:07 AM »
The list looks pretty good.

I'm not sure whether or not blastmasters benefit from tank hunters. Sonic blasters don't, and blastmasters are based on the same technology. However, the reason sonic blasters can't have it is because it is a daemonic gift, but blastmasters aren't.
"Woe to you, oh earth and sea, for the Devil sends the beast with wrath, because he knows the time is short... Let him who hath understanding reckon the number of the beast for it is a human number, its number is six hundred and sixty six."

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formerly Angron

Offline Cheexsta

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Re: Storm Cult - 1850 DIY Chaos
« Reply #2 on: December 6, 2003, 07:35:35 PM »
This topic has come up before. Blastmasters can benefit from the Tank Hunter skill; it is a Heavy Weapon upgrade. Some people thought that Sonic Blasters were eligable for the skill as well as they were "upgraded". But the FAQ ONLY mentions Sonic Blasters.

To the list. I quite like it, though I'd cut down on the min-maxed squads, maybe make the infiltrating squad a little bigger.
W00t for updated avatar and sig...

Footslogger World Eaters wins/losses for 2004 (>1000pts)

W: 9
D: 2
L: 6

Win rate: 53%

Tournament Skull Count: 242.

 


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