I'm a convert over from Green Tide Orks, so I'm giving something a bit smaller and more mobile a try. I've had good luck so far, but I'm only a few games in so luck could be all it is. Anyway, here it is, base C:SM:
Captain w/Jump Pack, Combi-Melta, Relic Blade: 165 pts
5 Terminators, w/Heavy Flamer: 205 pts
6 Assault Marines, w/Power Weapon, meltabombs on Sgt, flamer: 148 Pts
Squad Tankus Bustius: Tac Squad w/Missile, Melta, Power Fist, Teleport Homer, Rhino: 250 pts
Squad Armorus Penetratus: Tac Squad w/Lascan, Plasma, Power Fist, Teleport Homer, Rhino: 265pts
Squad Infantrus Killus: Tac Squad w/Heavy Bolter, Flamer, Power Fist, Storm Bolter, Teleport Homer, Rhino: 255pts
Vindicator w/Siege Shield: 125 pts
Whirlwind:85 pts
Total: 1498
The basic strategy is to have the tac squads focusing on their designated targets, combat squad-ing where necessary. The jump packers take out targets of opportunity (tanks, ranged units, shooting-depleted cc units, etc.). The terminators deep strike in using the teleport homers to apply focused pressure on any enemies that are getting too close. So what do y'all think? Any suggested tweaks or missing bases to cover? Thanks.