So, the Honest Wargamer podcast, recently did a couple of shows, in which they tiered all the factions in Age of Sigmar. It's not a ranking, but the idea is if you were to go to a 5 round event, with eqally skilled players, how many games you could expect to win.
Based on my experiences, I agree with their choices, and I think it's very interesting. For folks who don't want to spend 4 hours listening to the shows (which are quite interesting, so I recommend it anyway), here is a quick summery.
The number, is the number of games you could win out of five.
Chaos
Mixed Chaos 4
Blades of Khorne 4-5
Disciples of Tzeentch 4-5
Maggotkin of Nurgle 5
Hosts of Slaanesh 3-4
Clan Pestilence 4
Clan Moulder 2-3
Clan Skyre 3
Clan Eshin 1-2
Clan Verminius 3-4
Everchosen 3
Slaves to Darkness 3-4
Legions of Azgor 3 (real Dwarves don't cast spells)
Tamurkan's Horde 1-2
Order
Mixed Order 3-4
Daughters of Khaine 5
Disposessed 3
Devoted of Sigmar 1
Order Draconis 4-5
Order Serpentus 1
Kharadron Overlords 2
Fireslayers 3
Stormcast Eternals 4-5
Scourge Privateers 1
Swifthawk Agents 2
Sylvaneth 4-5
Seraphron 4-5
Idoneth Deepkin 4-5
Wanderers 2
Free Peoples 3-4
Phoenix Temple 4
Shadowblades 1
Darkling Covens 2-3
Destruction
Mixed Destruction 3-4
Beastclaws raiders 2-3
Ironjaws 3-4
Moonclan Grots 3-4
Bonesplittaz 3-4
Gutbusters 3
Gitmob Grots 2
Greenskins 1-2
Spiderfang Grots 2
Legions of Nagash 5
Soulblight 3-4
Nighthaunt 5
Flesh Eater Courts 3-4
I find this all interesting, as most of the factions are in the better half of the skew. Anything 3+ I consider to be quite playable. The factions who rank lower then 3, are that way due toa few factors.
1) Cost of units
2) Quality of Warscrolls
3) Wizards/ Hero
4) Battalions
Also, just because a faction has a battletome, doesn't automatically make it great. Some factions, like Order Draconis/Pheonix Temple, are amazing without allegence abilies, due to the strength of thier units.
Order, is the most skewed of the grand alliances. the factions which score 1/1-2 just don't have great units/warcrolls to really compete agasint more powerful factions. I personally don't think Kharadron Overlords are as downtrodden as they are said to be, but they are in a rough place with fairly expensive units, which all pretty much have the same roll (shooting), in a non-shooing game. Mixed order is also quite strong, as you can cherry pick the best units the allaince has to offer, but you miss out on powerful allegence abilities.
Besides that, they have a lot of powerhouse factions.
Chaos is Fairly evenly spread. Eshin/Tamurkan suffer from either terrible units, or lack of options. Mixed chaos is quite good, as Slaves to Darkness work best being buffed by marked units, or mixed chaos is very good. Chaos Warriors, and Clanrats are amongst the best battleline in the game.
Destruction is lacking a clear winner, but they have a lot of possibly solid factions. It's expected Moonclan will be getting a battletome soon, and that'll help the faction alot.
Death is great, mainly because of how good their spellcasting is and summoning. Legions of Nagash summoning mechanic is absolutly amazing, and they have a fantastic assortment of spells in two lores, and they have some fantastic casters (Nagash and Arkan the Black come to mind). Nighthaunts are a great meta-busting army, as they ignore rend, are super fast. Grimgast Reapers are a standout unit.
Flesh eaters have some fun summoning tricks, but lack the power of LoN.
Anyway, what do you folks think?