Worked up a datasheet for the eldar Phantom/Warlock Titans for use in Apocalypse. It’s mostly based on the warlord titan and assumes all the normal rules for titans. I wanted to get some feedback/comments/suggestions
Phantom/Warlock Titan
Same Points as the Warlord
Same stats as the Warlord except +1WS, -1 Armour all locations, and +1I
Unit: 1 Phantom/Warlock Titan
Same Type, & Structure Points as the Warlord
Weapons & Equipment:
2 Shoulder weapons from the following list
Phantom Missile Launcher
Star Flamer
Heavy Shuriken Cannon
Prism Cannon
2 Arm Weapons from the following list
Heavy Vibro Cannon
Heat Lance
Long Barreled Distortion Cannon
Heavy Pulsar
Psychic Lance (Warlock titan only)
Titan Close Combat Weapon
Special Rules:
Eldar Titan Holo-Fields
Semi-Agile – May fleet 1D6” if only firing 1 Primary Weapon
Wraithbone Core Shattered – Same as Reactor Meltdown for Warlord
Towering Monstrosity – Same as for Warlord, but with a minimum range of 18” and substitute shoulder weapons for carapace weapons
Warlock Titan Head (+300pts) – Changes Phantom Titan to Warlock Titan. Adds 10Ld to stats. Allows the titan to use all eldar Farseer and Warlock powers at double the range. Any four powers may be used per turn. Firing the Psychic Lance counts as one use of a power. The titan may forgo the use of one of its’ four powers per turn to double the range of another power or the Psychic Lance. The titan may forgo the use of two of its’ four powers per turn to triple the range of another power or the Psychic Lance. Each time the titan suffers a Perils of the Warp attack it counts as 2 Weapon Destroyed results (ignoring the Primary Weapon Saves) and 1 Drive Damaged result from the Super-Heavy Damage Table and subtracts 2 from the number of Psychic powers that may be used per turn.
Runes of Witnessing – Per normal rules (Warlock titan only)
Ghosthelm – Per normal rules (Warlock titan only)
Weapons list
Phantom Missile Launcher – G18”-180” S6 AP3 Apocalyptic Barrage (4)
Star Flamer – As per Inferno Gun
Heavy Shuriken Cannon – As Per Vulcan Mega-bolter, but Heavy 8
Prism Cannon – Per normal rules, but already counts as being combined with a second beam
Heavy Vibro Cannon –As per Sonic Lance but with a 36” range and Heavy 2. Place the first template following the normal Sonic Lance rules. Place the second template such that either end of it is touching either end of the first template and is no closer to the weapon than the first template.
Heat Lance – As per Melta Cannon
Long Barreled Distortion Cannon – As per Vortex Missile, but with G60” range, 7” template, and remove One-shot
Heavy Pulsar – As per Pulsar, but with 96” range and Heavy 3
Psychic Lance – 30” S* AP* Heavy 1 Need to pass Psychic test to fire. Draw straight line from gun to target point at max range. All non-vehicle units which the line crosses suffer a number of wounds equal to the amount by which the psychic test was made by (minimum 1). No Cover or Armour Saves may be taken. Vehicle models which the line crosses suffer an automatic Crew Shaken, if the Psychic test was made by 4 or less, or an automatic Crew Stunned, if the Psychic test was made by 5 or more.