40K Online
The Armies of 40k => Tyranids => Topic started by: Purple Raine on July 12, 2002, 10:26:01 AM
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Perhaps it's their terrifying look, or the fact that they usually come in packs of 32, or whatever... but 'nids have always been the one force that terrifies me... I've only played against them once with my Eldar force, but I'd like to say that DANG are those Tyrands hard to kill!
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Have you ever played against a 'nid "turtle army"? THAT'S hard to kill. They set up the terrain in a semi-circle on their side of the board and with a piece of woods on either side of the semi-circle (plus some random stuff on my side of the board). They sat behind the semi-circle with one biovore and 1/3 of their army. The other 2/3 of their army and the 2 other biovores were behind the other two pieces of woods. Seeing as that Eldar doesn't have much in the way of indirect fire, I had to trudge across the board, all the while getting shot at by biovores. Then, when I finally got there, I get charged by a fresh 'nid army...CHEESE!!!
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Im playing against a tynarid army in about a week so im not sure how good they are but my opponent is my best friend so i should know whats hes going to do.
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I actually like to play against the 'Nids. PLaying a mechanized Biel Tan list I'm usually considerably out numbered, but I'm also much more mobile and can pick my fights. The most important thing about playing aginst Nids is threat assessment and using the right unit for the job. You don't want your Howling Banshees getting bogged down in huge Gaunt broods, that's what Striking Scorpions are for. Vypers with Starcannons are GREAT bug hunters! I do think any one should think twice about taking Mind War against 'Nids. The unit's you are really going to want to use it against will most likely have a leadership of 10. You might be better off taking Guide to kill more bugs in the shooting phase. That's just a personal observation.
I really like the Tyranids and have started slowly building up my own Hive Fleet (some of you might have seen my flying Hive Tyrant in the EO Konversions forum). Although, I've still got a lot of work to do on my Craftworld before I stat putting too much effort into my bugs.
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When I play Eldar against 'nids, I basically do the same thing. I like Swooping Hawks for bombing Hive Nodes... slows 'em down.
About the terrain thing... that sounds more than a little... gah! What's the term for that type of thing? When I set up terrain, I just fill the whole field. 'Course, the battles I play start looking like Cityfight... in any case, try to convince the other person to set up terrain evenly.
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naah man, nids arent sooo scary ...
... through the eyes of a (extremely) shooty Imperial Guard army that is!!!
yup i always pack my foot sloggers with as much firepower - ignore all those fancy and expensive elites and commissars - and just load up on GUNZ and blast away, hoping that they dont come TOO close
grim
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A piece of advice for Farseer Eldaroth,
lots of people will tell you to concentrate all your heavy fire on the bigger nids but from my experience it all depends on how the armies are structured.
If you think you have enough guardians and scorpions to handle his gaunts once they get close then go gung ho on the big ones. But if you play biel tan or iyanden then i would suggest lots and lots of scatter lasers. A squad of 3 warwalkers with scatter lasers and a farseer nearby with guide should reduce at least one squad of guants a turn to "manageable" levels ;D
And coming from the other side of the argument since Nids were my first army, if i have enough carnifexes and hive tyrants and raveners then not even the withering fire of the eldar or Tau will be enough to stop me since the raveners and hormogaunts will be in combat on second turn(Considering terrain of course) and i've killed schaeffers last chancers with squad of hormies in combat on first turn without casualties!
Hope this helps,
Seer T
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'Nids aren't that scary...until they start mutating. A couple huge gaunt squads with wings, some warriors with wings, leaping, all of a sudden they're on you in two turns, tying up your front line units and creating quite the obstruction for your reapers (or other firepower units) that you have to hide or they'll be the ones getting assaulted.
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I play nids(as well as eldar) and can tell how they freak peopel out just by how much fire they concentrate on my tyrant and biovores(which by the way never seem to die :) ). They totally freak out when i put my tyrant on the board with 4 sything talons, warp blast,warp field, all that good stuff ;)
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I have found that hive tyrants always seem to die from either devestator squads or massed bolter/shuricat/pulse rifle etc. fire. Plus warp field is the most rediculus upgrade in the army, if you mutate your hive tyrant. Extended carapace is +15 pts and warp field is 25. I can't see the difference either.
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I agree with Rogue Phoenix. Extended carapace is much better than Warp Field. I don't know why it's even an option for Hive Tyrants. Your extra psychic power is better spent on Psychic Scream. That'll get the Emperor's Finest fleeing!
Happy Trails.
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Tyranids are to be feared, but they can be dismantled. I think nearly anything not normally played is good againts Tyranids. Think Shadow Weavers, Warwalkers (sort of...), Vibro Cannons, Swooping Hawks. My friend just started, so I will test my theory soon
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'Nids definatly arn't scary try to eat my Necrons and they won't have any teeth left!!!!!!
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I like 'nids. They'll probably be my next army if i don't start my "Fallen Eldar" project.
However, i really like playing against them too, with all my raider squads, wyches...
jwu
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I PLAY NIDS AND I ALWAYS WIN!!!!
My Lictor's name is Bubba and hes gay, he makes love to the enemy troops
i have only a few gaunts (16 of each) but i also have 24 genestealers. my biggest pain in the ass is my Zoantheropes, Tyrant, and Carnifex. zoanteropes and tyrant all have warpblast and my tyrant has a pair of rending claws and talons. The Carnifex (Acidfex as he is a mutated genus) carries a DeathSpitter, so hes packing a Strenth 10 Blast Template weapon from hell.
I havent been beaten by any 1 with this army is 6 months
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Have your stealers ever faced wyches with the new rules?
You get no extra attacks for additional ccw's
You attack with halved WS
Wyches have a 4+ invulnerable save in close combat
They will charge you because they have a raider transport
jwu
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Perhaps it's their terrifying look, or the fact that they usually come in packs of 32, or whatever... but 'nids have always been the one force that terrifies me... I've only played against them once with my Eldar force, but I'd like to say that DANG are those Tyrands hard to kill!
No problems with DE vs nids. DE can pick there fights and all those splinters can do wonders! You can just circle around weakening the enemy and fly away when the aliens get too close, only to repet the same stuff. When you finally outnumber them you just assault them and kill the last bugs with ease.
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Acidfex, huh? I still my Terrorfex (yeah, I know, it's also a DE thing) is better. It has a Barbed Strangler (S8, Ordnence Blast), Sything Talons, and Extended Carapace (2+ save!!! WOOHOO!!!) plus implant attack and Bioplasma. Basically a normal Carnifex, with 2+ save.
The Barbed Strangler is usless on any other 'Nid, so take it on the Fex.
I don't actually have a 'Nid army, I just like making mutantes, so if you need an idea, just ask your friendly neighbourhood C'tan!
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C'tan Man, your Terrorfex is okay, except for one thing:
Where the hell are the Adrenal Glands (WS AND I)?
Adrenal glands are complusory for a Carnifex. If you want to, give it Enhanced Senses as well. Don't be afraid to max out your Tyranids. Great call on the bio plasma, though.
And Mr. Mischief, your Tyrant is in need of biomorphs. You should give it toxin sacs to beef it up. Adrenal glands and bio-plasma, as always, wouldn't hurt. And since it has rending claws and scything talons, wings are your friends. Oh, and I think homosexual Lictors are against regulations.
Happy Trails.
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I said it's basically like a carnifex, except with a 2+ save. A "normal" Carnifex would be the one described in the Army List of Codex: Tyranids. He has the exact same stats as that Carnifex, but with a 2+ save!
Get it?
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Yes, you're right C'tan Man. Sorry for cross-examining you before.
FrozenFury, I said about six times now, but I have to say it again. THERE IS NO SUCH THING AS CHEESE! I see where you are coming from though. I'm going to assume your army is Eldar, as I've seen your posts on EldarOnline. To mow down those biovores, two things come to mind: 1) Swooping Hawks
2) Dispersed Formation
As for the Genestealers and other Tyranids, maybe you should consider taking Wave Serpents.
Happy Trails.
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Any balanced IG army can take out the Nids. Your firing doctrine has to be this way: Fire least powerful weapon and work your way up to the most powerful. Lasgun the crap out of the gaunts and lesser Nids, then when you get to your heavier weapons, pop the node creatures. What you want to do is force morale checks on the gaunts as soon as the node creatures are eliminated. Also, I see that reserve missions suck for Nid players because most of the time their troops are the majority non-node units. They flake like flocking on christmas trees when all by their lonesome.
I have played several experienced Nid players and with one exception, they all play the same.
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I play Iyanden - nuff said really :-\
Fortunately, I have prepared for swarm armies like the Nids and Orks... a pair of vibro-cannons and a pair of walkers armed with 2x scatter lasers each is a fair bit of anti-swarm heavy support ;D
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well lets put it this way My girl friend of 2 years now plays tyranids i play eldar and i am dont want to play her too much if i win i lose , if i lose i ........lose.
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Note for assault armies:
Nids look scary, but anyone who has the codex and knows their profile's will know that they are not all that.
If you pick your fights and know which units you can defeat they are easly beaten back.
I play Biel Tan all mounted and all assault, sure I will take casulties but I do far more damage to them in the process.
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Nids ARE all that! for 1536 points i get a 192 units that move a maximum of 48 inches a turn, have 576 strength 4 attacks and hit marines on a 4+ They kill everything. The Hive Tyrant IS the best most rounded dreadnought any army has to offer. He does everything Daemon princes, avatars, and wraithlords can do plus a lot of nifty tricks like Deep strike!!! A carnifex glances a land raider when you roll 2 2s!!! tyrandis are just as competitive as any warhammer 40k army.
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all of you nid players say that you get to the other army in like 2 turns but how do you do that? your playing board must be small cuz my nids can move 12 inches in moving and a D6 during shooting and still it takes more then 2 turns to get to my enemy. how big is your board and how does your models "move a maximum of 48 inches a turn" Antediluvian? i donn't know how you got that? bye
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Nids828, I think what Antedeluvian was referring to was that a hormagaunt could move 6", fleet of claw 6", charge 12" then sweeping advance 18" in a single turn. Now that comes out to 42" of movement. The only way you could get 48" would be if you had both wings (12"move) and leaping legs (12"assault) which is not legal - only one movement mutation is allowed. I'm not quite sure how he's getting all those abilities into just 8pts a model either.
As Greg said it's really a matter of knowing how to match your units. If you send a tough, good armor save unit against hormagaunts you're probably going to do alright - but the same unit used against genestealers would get slaughtered. I wouldn't match my genestealers against a unit like wyches or scorpions though - even if they got lucky and won they would take too much damage in the combat.
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if you start the game out of synapse you can potentualy move 48" on turn 1.
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Well, I finally found this site (by accident) and here is where some of that stuff went!!! Any way, as a Saim Hann player I must boast back at "MrMischief" in that I have only lost to nids 3 times in two years. Well over 100 games (lost count) The only nid army I have a hard time against is the mycetic spoor attack, without number. I read the "White Dwarf" article that my friend (John the million point nid guy) showed me and we played. I usually slaughter his nids but that day he finally beat me. Now he always comes at me with that mycetic bunch and the games are very close. Usually less than 100 points difference. His plus is I have to really work at getting the manuvering room to become effective, because he is on top (literally) of me first turn. As for biovore removal, my hawks have got so good at it my opponents are leaving lictors in the rear to attack the hawks when they get close. Usually the biovores dont survive past 3rd turn. Dont get me wrong here, I love playing against nids, they are very formidable. Of all the 40k armies I think the nids are the most balanced army.