If they limit the lord at all I hope they do not restrict it to 0-1 as it is unfair to the people that spent their hard earned money on the models and their time assembling and painting them.
I agree. Something like this, i feel, would be appropriate:
Up to 1,000 points - maximum 1 Wraithlord;
1,001-2,000 points - maximum of 2 Wraithlords;
2,001-3,000 points - maximum of 3 Wraithlords.
1. They are'nt hard to bring down a lot of weapons that do other things can bring them down.
2. Most marines and chaos can take a hidden power fist in a squad. Remember the new rules for unbreakable things? it follows them unfortunately so if you inflict a wound in close combat, it usually loses and loses a wound on top of its normal wound.
3. Even by fluff its a better use of the lord than having it sat around the craftworld while the living get whacked.
4. Dreadnoughts are also their mightiest of heroes and are'nt carted around in 6s. There probably is'nt even 6 working, awake dreadnoughts in any given chapter bearing in mind most dreads tend to sleep for ages and are a bit hard to wake up.
5. Sniper rifles can kill them. Railguns kill them rather too easily. Infact tau's entire army can possibly shoot the thing apart if they feel that way inclined.
6. Orks can't deal with them via shooting unless they take large numbers of rokkits but a ork nob can bring one down in cc.
7. They fulfill an important role in the eldar army as general gun platform.
8. Background wise a lot of things should'nt be seen in a 40k setting... claiming that as a way of constraining wraithlord numbers would mean a lot more things not turning up to the battle.
9. Do you really want to see more souped up falcons?
10. 3 units of T8 being a problem. So does 6 marine dreads turning up. I don' think that most people carry that number of anti tank weapons to deal with all of them without being shot into tiny bits. Eldar are seemingly lacking in the accuracy stakes to take so many anti tank weapons other than in specialised squads and storm squads.
1.Yes, but if the enemy is wasting their, for example, Heavy Bolters on the slim chance of wounding a Wraithlord, he should, well, stop doing that.
2. Yes, Wraithlords and Dreadnoughts are affected by this (almost) equally (now).
3. You are taking a logical stance to some fluff, while ignoring the underlying motives of the Eldar (and inserting the motives of the player instead).
4. Yes, but Space Marines have different motivations and fears. If a commander wants 3 Dreads and has 3 dreads ready, there's nothing emotionally stopping him from using them. Dire need or not, it doesn't matter that much to SMs.
5. Yeah, but not effectively enough (if you're not Alaitoc of course). With BS3 most Railguns will probably fall before the firepower of the Wraithlords themselves before they can effectively take them out with 3 successful hits and to wound rolls.
6. 1 rockit luncha hit could kill a Dread, you'll need at least 3 hits to take down a Wraithlord. And in CC Dreads and WLs are almost equal in effectiveness, but I'd give it to the Wraithlord being more reliable with those 3 wounds.
7. I agree.
8. Wraithlords should be seen, but just not in any greater abundance in small-scale battles.
9. Why not try and balance both?
10. 6 marine dreads? Which army? Old Iron Hands IE maybe? Blood Angels?(which would probably not be vary effective at all, it's alot easier when the dreads aren't shooting AND moving towards your power claws) But they could still all be neutralised with 6 very lucky hits. 3 Wraithlords needs 9 lucky hits.
Oh and except i thought that only if the soul stone is destroyed does the soul escape.
You are entirely right, I wasn't accurate enough (but the peril of being lost itself is the big emotional wall hindering Eldar from using many WLs or WGs when they are not direly needed).