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Author Topic: Attention Please! Support the NEW Avatar rules!  (Read 16788 times)

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Offline war999

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #380 on: November 7, 2002, 08:35:21 AM »
i agree.! set up a petition, get people to sign it! post its location on this thread, il sign it!
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Offline farseer reg

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #381 on: November 7, 2002, 03:46:18 PM »
are these official?
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Offline SparqMan

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #382 on: November 7, 2002, 04:53:08 PM »

Offline FrOzEn jAcKaL

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #383 on: November 8, 2002, 12:28:23 AM »
I kinow yall made the rules and all... but I must post what I think should be changed... compare this to yours and see if it makes sense...
=-==-=-=--=-=--=-=-==-====-=-=-=-
0-1 Avatar of the Bloody Handed God

Cost     WS   BS   S   T   W   I   A   Ld   Sv
140       10     0    6   6   4   5   4   10   5+ (invulnerable)

Weapons: Wailing Doom (see below)

>> The Wailing Doom is not only part of the actual weapon carried by Khaine, but has remarkable powers that present themselves in many different instances, usually depending on the Craftworld. In HtH, the Wailing Doom ignores ANY invulnerable save endowed by wargear (ie. rosarius), but does NOT ignore natural invulnerable saves (ie. Ctan's, Assassin's saves). Also, when the Avatar wins a round of CC, the enemy MUST take a morale check... but with a -2 Ld penalty (the WAILING doom). Psykers in CC with the Avatar instead take a -4 penalty, and will automatically suffer an attack from the warp if they fail a psychic test (as if they'd rolled a 2 or 12). In addition, the Wailing Doom may select an additional ability from the below list at the points cost indicated;

Astral Winds (+30 pts): The Avatar is surrounded by vicious winds that seem to defend the Avatar from attack. In HtH, any enemy models must roll a 5+ to hit the Avatar, regardless of WS. When the target of a shooting attack, the Avatar's save is increased by +1 (4+ inv).
Blood Frenzy (+15 pts): The Avatar gets the taste of blood and carnage from his many victories in HtH. When the Avatar wins a round of CC and the enemy unit fails their morale test (fall back!). The Avatar MUST advance 3d6." This advance must ALWAYS occur, as the Avatar is almost incapable of controlling itself from charging the enemy, until the last man standing.
Wings of Light (+25 pts): The Avatar appears to have silvery, glowing wings. The Avatar may now move 12" in the movement phase. It will also advance 3d6" and counts as having a Jetpack. The Avatar will not, though, have to test for difficult terrain. The glow of the wings clearly makes the Avatar stand out against other units and floats above the ground as if a phantom of sorts. Line of sight to the Avatar is only ever blocked by vehicles and CC's.

Special Rules:
Fearless: Same as rule.
Monstrous Creature: Same as rule.
Inspriring: Same as Codex: Eldar.
Daemon: The Avatar is a Daemon and will be affected by weapons and powers that target daemons specifically. Also, the Avatr must be summoned by an Eldar psyker in order to enter play. Follow the rules for summoning daemons as in Codex: Chaos or the main rulebook.
Hopes & Dreams: The Avatar is the center-figure for many Eldar warriors and is a great sight and inspiration for those warriors. But also, when it is defeated, the Eldar become fearful for their lives as the foe that can defeat the Avatar must be a mighty-one indeed. When the Avatar is killed, EVERY Eldar unit must take a Ld test (Fearless models do not have to test for it), with a -1 modifier. If they fail, they must fall back towards their table edge. After the Fall Back, all of the units will automatically regroup (The Eldar are terrified, but know that the Avatar will return again another day). The Eldar do not have to test again in subsequent turns, but the Avatar is removed as normal and if any model would run off the table edge, they instead stop and regroup.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are what I think would be good, but your rules are very similar and I think either would work... thanx!
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Offline Ilfirin Noore

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #384 on: November 8, 2002, 10:52:48 PM »
Has hope not been given up on these yet? I signed the petition (which exists) like six months ago! Is there still real discussion going on here?  :o

Sadly, I don't think GW will give two rips about what 70 some people from EO care about the avatar. They'll do what they please (like always) and customers be damned! If the avatar is going to be changed (which it should be, to give depth if nothing else) they will do it with the release of the new codex. THAT is supposedly coming out in a year or more. Probably 'more' as GW doesn't have the greatest track record of meeting deadlines...  :P
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Offline Galderon

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #385 on: November 9, 2002, 02:43:30 AM »
Wayelder: may I suggest that you stick to your marines. The Avatar is the Eldar incarnation of war and wonton bloodlust, he inspires the Eldar to want to kill and leads by example. He should have 4 attacks (like some of your marine commanders)
And a 4+ Invaunerable would be right on target.
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Offline razor60

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #386 on: November 19, 2002, 08:19:18 AM »
When second edition changed the Avatar from a Living God (which he is supposed to be) I was at first disappointed, but with the explaination that they were trying to get away from "character armies" I could at least understand it.  However with the release of the Necrons and the C'tans (300+ points) that explaination rings a bit hollow.  In my opinion the Avatar should be good enough to take on the C'tan toe to toe (and be comparable in cost as well).  In short, put him back the way he was!!

Offline Mecra

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #387 on: November 19, 2002, 04:00:55 PM »
The only real change I would do to this custom Avatar is make it so that it doesn't blindly attack anything within range. Avatars are smarter than that and should go for the BIG things. (Like Carnies, C'tan, Dreadnoughts, etc) They shouldn't bother with the small stuff unless they block its approach.
« Last Edit: November 19, 2002, 04:03:58 PM by Mecra »

Offline Vice

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #388 on: November 19, 2002, 06:17:58 PM »
old avatar... /drool
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Offline FarseerAsgaard

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #389 on: November 19, 2002, 06:24:13 PM »
When second edition changed the Avatar from a Living God (which he is supposed to be) I was at first disappointed, but with the explaination that they were trying to get away from "character armies" I could at least understand it.  However with the release of the Necrons and the C'tans (300+ points) that explaination rings a bit hollow.  In my opinion the Avatar should be good enough to take on the C'tan toe to toe (and be comparable in cost as well).  In short, put him back the way he was!!

yeah really. i mean come on, all those necron gods? they make me pee in my pants...but their points cost justifies it. where's the avatar lovin?
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Offline FarseerAsgaard

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #390 on: November 19, 2002, 06:24:46 PM »
When second edition changed the Avatar from a Living God (which he is supposed to be) I was at first disappointed, but with the explaination that they were trying to get away from "character armies" I could at least understand it.  However with the release of the Necrons and the C'tans (300+ points) that explaination rings a bit hollow.  In my opinion the Avatar should be good enough to take on the C'tan toe to toe (and be comparable in cost as well).  In short, put him back the way he was!!

yeah really. i mean come on, all those necron gods? they make me pee in my pants...but their points cost justifies it. where's the avatar lovin? non-character army my @$$....
"A witless fool you have become. Therefore be silent and keep your forked tongue behind your teeth. I have not passed through fire and death to bandy crooked words with a serving-man till the lightning falls."- Gandalf, LOTR, The Two Towers

Offline mordrid311

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #391 on: November 20, 2002, 04:19:13 AM »
Call me silly but the Codex Avatar is already underpriced for his combat potential. Look at the last Chaos Codex and you will see what i mean. He does not need to be beefed up.
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Offline FarseerAsgaard

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #392 on: November 20, 2002, 12:48:42 PM »
sure, the avatar is a bargain. but he doesnt really have many uses. he cant be transported, so he has to foot slog across the battlefield. and with that 5+ save, even if its inv, he's not lasting long. he's more of a liability than anything. i would rather spend that 80 points for another farseer with good equipment and a psychic, power which can be far more useful
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Offline mordrid311

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #393 on: November 21, 2002, 03:21:57 AM »
Point taken but the old Greater Daemons have many of the same liabilities as the Avatar and they still have a bigger price.
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Offline phobius_firehand

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #394 on: November 21, 2002, 07:32:09 PM »
I like the rules but the points should be aroung 175 just because if you take a look at the Blood thirster (200 points) and has wings another attack +2 str 3+ sv ... so if he could fof it might be ok but I played against a bloodthirster (or not I, I was controlling it in a mission friend made for a khornate monolith thing) And my deathwing friend was battling saim hann it went through 5 termies including leader of entire chapter IN ONE TURN OF COMBAT then next turn it took out 11 Saim hann kinsmen in around 3 turns of cc then damaged a land raider took out a tac squad.  ONE BLOOD THIRSTER.  Some say avatars arent as good as bloodthirsters. I say ok if it only takes out the termies Im happy thats about a third if that.  Now for 175 the avatar is about 3/4 - 7/8 as good as the new blood thirster which is just fine and frankly I think it would lose to most all other god creatures (c'tan deamons etc)
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Offline AVT

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #395 on: November 22, 2002, 02:34:23 PM »
With regard to the Avatar,

The Avatar is the living embodiement of a god, and thus he is perhaps the most powerful character in all of 40k.  If the rules don't reflect that they should be changed.  Needed a Scout titan destroyed, send your Avatar.  The Space Marine commander and his retinue, send your Avatar.  A titan's plasma reactor just went critical, whats a little Plasma Fire?  The fluff clearly eludes to the Avatar being an absolute killing Machine.  With the exceptions of maybe Abbadon nothing in 40k comes close(at least in the fluff).  The Avatar isn't even really suited to 40k, it was much better in Epic where it was nigh on impossible to kill and capable of shredding even Warlord Titans.  On top of all that the model is too small for what the background indicates.  Until Games Workshop does the character justice don't use it.  And even if they try to change the Avatar rules it Really doesn't fit the scope of 40K.  

Offline The-great-Farseer

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #396 on: November 23, 2002, 03:04:52 PM »
FFS....
thoose people who say the avatar should be as powerfull as a ctan etc......
well khiane in his full form couldnt even kill a ctan and as an avatar is only a fragmunte a ctan should just be able to step on him...
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Offline Mag-El

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #397 on: November 26, 2002, 05:32:04 PM »
where does it says that the allmighty Khaine can´t kill
a C´Tan, it was almost "killed" by Slaanesh, another god. C´Tan is NOT god´s , some races thinks so.
Do you really think GW would make a God in a
non-character game.
I agree with AVT that it doesn´t really fit in the game,
but i want it, and how in hell can they make him with 3 attacks, Threee!!!!
If he is attacking evrything as stated before give him
4 A and Sustained Assault.
That would make him kick ass, as it should be 8)

Offline Drizzt2

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #398 on: December 2, 2002, 09:12:05 PM »
'bout time they changed that crappy 5+ save.  (now, only to convince my enemies to let me use him...hmmm)
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Offline Craig

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Re:Attention Please! Support the NEW Avatar rules!
« Reply #399 on: December 3, 2002, 07:24:24 PM »
THEASE RULES ROCK
« Last Edit: December 3, 2002, 07:26:05 PM by Draco »
Farseer Draco,Necron lord Jim bob,Force Commander A. Dragon are 1 and the same I am them.... bwahahahaha

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