So this is my first go at this list - going for purely competitive.
I believe that I can take multiple factions (DE, Quins, Craftworlders) in one detachment.
That being said, here is my 1.5k (actually 1499) Ynnari Outrider Detachment with DE Air Wing support.
++ Outrider Detachment +1CP++
+ HQ [7 PL, 113pts] +
Autarch Skyrunner: Laser Lance, Mandiblasters, Shuriken Pistol, Twin Shuriken Catapult
+ Fast Attack [33 PL, 562pts] +
Shining Spears [14 PL, 261pts]
. 5x Shining Spear
. Shining Spear Exarch: Star Lance
Windriders [5 PL, 96pts]
. 3x Windrider: with Shuriken Cannons
Windriders [5 PL, 96pts]
. 3x Windrider: with Shuriken Cannons
+ Fast Attack [9 PL, 109pts] +
Hellions [9 PL, 109pts] - +2 movement Drug
. Helliarch with Agoniser and Splinter Pistol, Phantasm Grenade Launcher
. 5x Hellion
+ Heavy Support [16 PL, 312pts] +
Ravager [8 PL, 156pts]: 3x Dark Lance, Shock Prow
Ravager [8 PL, 156pts]: 3x Dark Lance, Shock Prow
+ Air Wing Detachment +1CP [25 PL, 504pts] +
Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin Splinter Rifle
Razorwing Jetfighter [8 PL, 190pts]: 2 Disintegrator Cannons, Twin Splinter Rifle
VoidRaven Bomber [9 PL, 194pts]: 2 Dark Scythes, VoidRaven Missiles
++ Total: [82 PL, 1495pts] ++
Tactics and such!
Everything will start on the board except the scorpions. Autuarch floats with the bikes first turn, moving up the board. His re-rolling of 1's to hit will benefit everything there. The spears will be taking a first turn charge - might have the Autuarch float in first to absorb overwatch. If a small unit can be popped in the charge, a unit of Spears may move in to hit and use the soul burst to jump back out of range after they die.
Ravagers are a dedicated Anti-tank, while Razorwings fly about and simply make a nuisance of themselves. Hellions use their speed to get into position to harass weakened squads or target MC's/characters. VoidRaven will try and get its bomb off first thing to neutralize a threat, after which point it will go after multi-wound units and characters.