Yes tyrants do have +bs and +s
Troops scoring until destroyed should help.
Well if i combine my warriors into larger broods then it would only take 5 kills to make them nonscoring as opposed to the 6 its takes with the 3/3 layout. Mainly i like the ability to split the firepower up aswell. Squads of 3 get 2.25 MEQ kills and 5.33 GEQ kills, i've run broods of 8 before and found them to just be overkill against GEQ armies, was pretty nice however to kill 6 marines per turn with em.
Even in 5th i dont see deathspitters getting near comparable to a TLDev.
TLDev =4shots, 75% hit, 75% wound 33.3% kill so .75 vs MEQ
TLDEA =1shot,about 75% hit again, 83.3% wound 33.3% kill so .21 vs MEQ
Now on average i notice blasts to get 1.5 hits (always 1 or 2, unless you just poped a transport) so deathspitter probably pulls about .31 MEQ kills per shot.
My warriors run 35 points each, letting a friend barrow my dex so he can get acquainted with nids or i'd probably crunch the price for a deathspitter war.
Any idea what effect twinlink will do on blasts come 5th? all i've herd is they autohit/scatter d6-bs.
I do think i was pretty generous with 75% hit for a deathspitter now that i think about it, assume anything scattering more than 2'' off target is liable to be a miss. Say bs3, so 6's. So scatter dice is 33% hit, 66% scatter 83% scatter is still hit so the actual hit rate would be 88.88% hm not shabby.
New number crunch for deathspitter
TLDEA =1shot,about 75% hit again, 83.3% wound 33.3% kill so .25 vs MEQ
figure 1.5 hits so .38 meq kills
Yeah seems the TLDev still outshines a deathspitter even 5th ed, deathspitters would be great if they were assault X, or at least usable.