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The Armies of 40k => Space Marines => Topic started by: R.I.P.L.E.Y. on May 11, 2009, 03:26:02 PM

Title: 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 11, 2009, 03:26:02 PM
Space marine Armored Recon Force


HQ:


Captain  “Ikaros”
100pts.

Troops:

Tactical squad "Sword"
5x additional meatshield
Power weapon
Melta gun
Plasma Cannon
195pts.

Tactical squad "Shield"
5x additional meatshield
Power weapon
Melta gun
Plasma Cannon
195pts.

Heavy support:

Land raider redeemer
240pts.

Land raider “Firefly”
250pts.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Raktra (So long, I guess) on May 11, 2009, 03:30:31 PM
Not really unfair. Someone pops both the Scout units at range then they can just spend the rest of the game hunkered down so the Land Raiders can't do much to them, or they'll send a tough guy out and crack them all open. Bodies bodies bodies, that's what wins smaller games.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Satanic Joker Jester on May 11, 2009, 04:54:49 PM
You should go for two redeemers imo, both with multi melta, good anti tank and amazing anti infantry, keep them close together and see how much pain they can dish out.  As for the third, I guess stand LR is good, but I'd personally go for 3 redeemers, or two and one crusader,

Either way 3 av14 vehicles in 1k points is pretty solid..
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Sheepz on May 11, 2009, 05:14:21 PM
And then someone turns up with a Terminator Squad/Flyrant/Vanquisher/Fire Dragons and it's Landraiders running in all directions.

It's gimmicky. It says 'I'll do really well'. It will most likely phail.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Guildmage Aech on May 11, 2009, 05:27:10 PM
I agree, its a paper tiger. Three lucky shots and its all over...

If you find something that one-ups the trick you have you're in a lot of trouble as you don't have any back up plan. I'd think about how you'd deal with a big horde of orks led by powerclaw waving nobs who'll chew up anything that comes close... or a Vulkan led marine army with meltaweapons comming out their ears...
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 12, 2009, 11:17:15 AM
Actually, tournament rules says that you cannot take named character, which sucks...

I am now thinking about if I change captain to MotF. Thoughts?
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Major Arah on May 12, 2009, 04:14:32 PM
For my guard I managed to fit 6 lascannons into 1000 points. Well I didnt put too much else but if someone wanted to power game the could probably get 9 in with another 6 meltaguns in chimeras. With the new orders those lascannons will be a lot more effective at hitting and though its till hard for lascannons to kill land raiders they dont have to try too hard when there are 9 of them and 3 of you.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Officer man on May 12, 2009, 09:57:51 PM
Ya, I certainly wouldn't call that "unfair."  A DE player who has gone dark lance spam even a bit will not be too worried about seeing 3 land raiders.  In fact, its likely that a DE player with any common sense would simply chuckle then proceed to wipe your fancy tanks off the table. 

Any players who don't see it coming are in for a surprise though.... :D
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Major Arah on May 13, 2009, 01:36:28 AM
The main thing with this list is that it will surprise those players that are not ready for it. Not everyone is going into the tournament with 8 dark lances, 9 lascannons, 6 Meltaguns, 6 Fusion Blasters, or 6 Rail Guns which is probably where you will win since they will simply not be able to kill all your tanks in time.

Just a question though what kind of missions will you be playing?
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 13, 2009, 02:31:17 AM
Tournament will be old fashioned victory points games.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: blacktemplarcommander on May 13, 2009, 03:03:16 AM
while i have seen something similar to this work before, i would say it all depends on the type of players you play with or that are participating in the tourny.  If the players in the tourny are heavy SM users, you might see some more missile launchers and lascannons than against tournies that have players use heavy horde armies.  Before i moved to my new state here in the US, i would play against a lot of opponents who used SM armies, thus i saw many more lascannons in peoples lists than normal, (this is in addition to plasma and whatever else for anyone who wants to question this).  But now i play against lots of tryanid and ork armies and i see many more heavy bolters and just high volume shot weapons over high strenght and low ap weapons.   Just look at the participants and see what you'll be up against and that could help give you an idea.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Major Arah on May 13, 2009, 03:42:04 AM
Monstrous creatures and anything with extra armour penetration will seriously ruin your day. And with tyranids they can easily fit a few monstrous creatures in 1000 points especially when they don't have to worry about holding objectives.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: jawmonkey on May 13, 2009, 04:32:40 AM
Yes a Broodlord, possibly a couple cheap dakka creatures, and a whole mess of genestealers could ruin your plans.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: popsical on May 13, 2009, 04:37:42 AM
Eldar with a wraithlord or two.
Sisters with meltas and mech.
Guard with vanquisher or two or basilisk battery or lascannon heavy..
Blood angels with jump pack melta bomb troops.
Dark eldar with dark lances and raiders.
Nids with fexs tooled for CC.
Demons with greater demon and 3 prince spam (very popular at tournies)
Dark angel double wing spam.
The list goes on bud, needless to say these armies will ruin your day and are quite tournie popular.
Go for your list it will probably be unique, but dont expect it to crush all comers. The 3 raider spam has been around for years so most gamers are well aware of it.
There is an old saying "dont put all your eggs in one basket" your list does, so it may win by lots but may lose by lots too.
A squad of marines needs 10 kills to get rid of , a vehicle just 1.
Good luck and have fun  :)
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: jawmonkey on May 13, 2009, 04:46:40 AM
You're going to end up waiting to get shot the whole game; I play Deathwing, so I am intimately familiar with low model-count armies (you lose one squad and the whole game changes).

Still, why not? Hide the troops in the LRs and shoot what you can, good luck!
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 13, 2009, 05:09:22 AM
I am not worried obout nids. I can drive faster than they move. Additoinal. 4 Las cannons will take couple fexs down anytime.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Tarrin the Space Marine on May 13, 2009, 05:53:25 AM
do u really drive faster than they move... well that puts pay to you shooting your guns then.

this list is just "meh".
its been tried before and fails every time.

Any tau player worth his salt would laugh if you put this on the field. Last year i faced practically this same list (3 crusaders) in a 1k tourney. It lasted 3 turns. My list contained 2 broadsides with 2 shield drones each and 3 fusion guns on deep striking suits, as well as bodies to seize stuff.
1st turn one died to railgun fire. The other two had to charge 12 to even consider getting into range.
2nd vwap, bang went a second, and the scouts went as well.
3rd turn my commander and crisis team drop in, and fusion blaster the 3rd.
game over.

I have even seen this pulled at GT level with 5 LR's (using DH) and it fared just the same.

If you want to be "look at me i'm land raider boy" go with two and spend the other 1000/4 points on a couple decent squad of marines to ride.

at least then your army might stand a chance.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: popsical on May 13, 2009, 06:08:55 AM
Has someone you know accused you of being unfair using this list?
If so i take it you will be using these replies as evidence in your favour?
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 13, 2009, 06:30:59 AM

Any tau player worth his salt would laugh if you put this on the field. Last year i faced practically this same list (3 crusaders) in a 1k tourney. It lasted 3 turns. My list contained 2 broadsides with 2 shield drones each and 3 fusion guns on deep striking suits, as well as bodies to seize stuff.
1st turn one died to railgun fire. The other two had to charge 12 to even consider getting into range.
2nd vwap, bang went a second, and the scouts went as well.
3rd turn my commander and crisis team drop in, and fusion blaster the 3rd.
game over.

I have even seen this pulled at GT level with 5 LR's (using DH) and it fared just the same.

Well, I quess that he wasn't so good player, as he didn't use his smoke launchers or cover. Actually I have always thought that LRCs are worst LRs ever.
Quote
If you want to be "look at me i'm land raider boy" go with two and spend the other 1000/4 points on a couple decent squad of marines to ride.


Actually I am girl.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: popsical on May 13, 2009, 06:46:01 AM
Basically some people are gonna say your list is cheesy coz they may not be big on anti tank. A seasoned vet is gonna wipe the floor with you (even if they play kroot mercs).
Your list is a novelty and very one dimensionall. Not the kind of list i would take coz i like variety.
Good luck tho ok  :)
Title: Re: 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 13, 2009, 07:21:04 AM
Well, I have now re-organized my army. I was thinking MotF for 2+ cover save for my scouts but I can't decide.
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Major Arah on May 13, 2009, 07:48:52 AM
Well, I quess that he wasn't so good player, as he didn't use his smoke launchers or cover. Actually I have always thought that LRCs are worst LRs ever.

I like crusaders, but then again I am a black templars player so go figure.

Good luck tho ok  :)

I find this comment funny and dunno how much of a feminist you are but only after you said you were a girl did we change our attitude towards you. Sad really sorry that this is a male dominated game...

But alas I shall jump on the boat and wish you well. But just try to put as many bodies on the table. I mean in 1000 points if you put down

2 squads of meltagun and lascannon tacticals and 3 squads of flamer and missile launcher tacticas your opponent will really have a hard time trying to kill all of them a much harder time than trying to kill 3 Land Raiders and 20 Scouts as instead of dealing with a maximum of 8 units in this list they will have to contend with 11 with the one above.
Title: Re: 1000pts. Armored tourney list.
Post by: Tarrin the Space Marine on May 13, 2009, 08:08:31 AM
cover didn't really have much to do in the game and it can be pretty hard to hide a LR. and against drop troops with markerlight support smoke is nigh on useless.

The sad thing is that the meltagun is now the weapon of choice, on deepstrike, outflanking drop podding guys, and even at 1k this will still happen. Despite the cover save tanks are just to easy to kill in 5th to not bother taking them.

you seem to have your mind set on it so good luck and let us know how you do.

Title: Re: Unfair 1000pts. Armored tourney list.
Post by: popsical on May 13, 2009, 09:20:36 AM
Good luck tho ok  :)

 Quote from arah "I find this comment funny and dunno how much of a feminist you are but only after you said you were a girl did we change our attitude towards you. Sad really sorry that this is a male dominated game..."

HEY SPEAK FOR YOURSELF MATE... i think you will see that in the post before i knew she was a she, i wished her luck too lol
Dont tar everyone with the same brush.  :)
Title: Re: 1000pts. Armored tourney list.
Post by: NewHeretic on May 13, 2009, 10:41:34 AM
Your list is a one-trick-pony, as most everyone else has said, but, hey, it sounds like a fun army to put on the table, so if you really want to field this list, go right ahead. 

That being said, you've been given lots of advice about what types of lists can destroy yours.  Now, you should be asking the question of tactics -- how should I play this list to best effect against the various armies I'm likely to face at a tournament?

To answer that, it would help if you can describe the general types of lists you expect to face, if you know your local opponents well enough to give us that information.  Otherwise, those who have offered examples of lists that will beat yours could follow up with suggestions for facing them successfully.

I, sometimes, play a highly mechanized list with a Combat Squaded Scout Squad, so can tell you how I use them.  First, the Scout Squad should have five Snipers which, when Combat Squaded, can be infiltrated on an objective, or in the case of Victory Points, in an elevated position with a good field of fire.  The other five should be equipped with Bolt Pistol/close combat weapon witht he sergeant having a Power Weapon or 'fist and, maybe, a Combi-Flamer or -Melta.  This Squad can be held in Reserves if you think there will be a good target of opportunity or, more commonly, placed in a position to protect the Snipers from assault.  The entire unit should be equipped with Camo Cloaks. 

Realize that the main purpose of these two Combat Squads is not to deal damage to your opponent, but to draw his fire away from your other units.  Going to Ground in Cover (4+) with Camo Cloaks gives these squads a 2++ Save.  As small as they are, they can survive for a very long time under heavy fire.  Don't worry if they remain pinned (Gone to Ground) every Turn.  That just means that every Turn your opponent is wasting fire from one or more of his own units on them.

The rest of your army list is short-range fire.  So, embark the Terminators in one of the 'Raiders and advance into your opponent's face.  Since you only have one Terminator Squad, that 'Raider should shoot forward as far as possible first Turn, but the other two don't have to move more than 6".  Your Captain should be joined to the Terminators.  If you have the points, you should go ahead and give him Artificer Armor, but don't bother with giving him Terminator Armor.  He already has a better Invulnerable Save and you'd be spending more points for the 2+ Armor Save and losing other options (like Sweeping Advance if he leaves the Terminators and joins another unit or goes off on his own).

I hope this helps,

NewHeretic
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Raktra (So long, I guess) on May 13, 2009, 11:50:18 AM
I am not worried obout nids. I can drive faster than they move. Additoinal. 4 Las cannons will take couple fexs down anytime.
So flying Ninjarants aren't going to catch you? Ever? You'll only outpace them at the cost of being able to drop troops off, or sacrificing most of your firepower.
Title: Re: 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 14, 2009, 12:54:24 AM
Thats only one Tyrant with str6. And even if it catches me it still needs 6s to hit.
Title: Re: 1000pts. Armored tourney list.
Post by: Raktra (So long, I guess) on May 14, 2009, 04:25:04 PM
Thats only one Tyrant with str6. And even if it catches me it still needs 6s to hit.
If you got to move. I know it's hard to plan for everything but... Try to plan for everything. Drop a Land Raider, aqcuire 2 or 3 more Scout squads. That'll make it more rounded and give you a better chance at winning.
Title: Re: 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 15, 2009, 10:46:22 AM
Well, now there is my final list. I'd like to hear which lists and armys are weak on this and which are weak.
Title: Re: 1000pts. Armored tourney list.
Post by: NewHeretic on May 16, 2009, 11:24:21 AM
It looks like you now have 20 points left to spend to get to 1000.  I suggest you upgrade the Tactical Sergeants' Power Weapons to Powerfists.  Or, you cold add Multi-Meltas to each of your 'Raiders or give a Power Weapon and Melta Bombs to your Captain.

NewHeretic
Title: Re: Unfair 1000pts. Armored tourney list.
Post by: Major Arah on May 16, 2009, 01:04:49 PM
HEY SPEAK FOR YOURSELF MATE... i think you will see that in the post before i knew she was a she, i wished her luck too lol
Dont tar everyone with the same brush.  :)

Ok sorry. Will bring the fine detail brush along next time ;)

I would say powerfists for the win!
Title: Re: 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 16, 2009, 06:31:48 PM
Well, I was 2nd. I did lose one game, and that was against the Eldars. There was like two wraithlords and avatar which punched through my lines.
Title: Re: 1000pts. Armored tourney list.
Post by: Major Arah on May 17, 2009, 02:26:59 AM
Well, I was 2nd. I did lose one game, and that was against the Eldars. There was like two wraithlords and avatar which punched through my lines.

Now that is power gaming... Or if they had brought along two seer councils. Well looks like you didn't do too bad after all.
Title: Re: 1000pts. Armored tourney list.
Post by: NewHeretic on May 17, 2009, 10:59:54 PM
Well, I was 2nd. I did lose one game, and that was against the Eldars. There was like two wraithlords and avatar which punched through my lines.

Congratulations! 

By the way, did you put Powerfists on your Tactical Sergeants like we advised?  They may not have been enough to stop two Wraithlords and an Avatar, but without them, you wouldn't have stood a chance.

NewHeretic
Title: Re: 1000pts. Armored tourney list.
Post by: R.I.P.L.E.Y. on May 18, 2009, 04:02:47 PM
No I didn't 'cause I didn't have any points left :-\