The way the missions are set up encourages balanced armies. Use too many units and you are punished in KP missions. Use to few and you are punished objective missions. It is important to balance out your force so that neither mission type causes too much trouble. Armies that self-imbalance to do better in objective missions get punished for it. Armies that self-imbalance for KP missions get punished for it. I think it makes things interesting.
I totally agree.
Marines: 1 troop choice, 200 points: 1kp
Guard: 1 troop choice, 200 points, 4kp
Marines: 1 troop choice, 200 points: 1 scoring unit
Guard: 1 troop choice, 200 points, 4 scoring units
So, the way I see it, how a list preforms in kill points is EXACTLY equal and opposite to how well they do in seize ground. You might as well have titled this thread ""seize ground" neuters some armies?"
Cry all you want about you bringing 20 kill points to an opponent's 4, but then you get to laugh it to the bank in an objectives mission when you kill off his two scoring units, and then he has to spend the rest of the game trying to blow your 15 off of them.
If you want to complain about one, you have to complain about both. A valid thing to do, perhaps, as these missions do, indeed, favor certain armies by their mere construction, but most of last edition's scenarios were also unfair too (it's not like it was a holy grail, or anything).