Iyanden Ynarri Ghost Warriors
1496 points of Ynarri Eldar
Detachments: 1x Spearhead of Aeldari Ynarri
Army List
++HQ++ - 66 pts
Spiritseer
++ELITE++ - 400 pts
5 Wraithguard with D-Scythes
5 Wraithblades with Ghostswords
++HEAVY SUPPORT++ - 513 pts
Wraithlord with 2 Flamers, 2 Bright Lances, Ghostglaive
Wraithlord with 2 Flamers, 2 Bright Lances, Ghostglaive
Wraithlord with 2 Flamers, 2 Bright Lances, Ghostglaive
++FLYERS++ - 211 pts
Hemlock Wraithfighter
++DEDICATED TRANSPORTS++ - 306 pts
Wave Serpent with 1 Shuriken Cannon, 1 Twin Shuriken Cannon, Spirit Stones
Wave Serpent with 1 Shuriken Cannon, 1 Twin Shuriken Cannon, Spirit Stones
--
Death is no respite from war.
In times of dire need, the Eldar may call upon their fallen to walk again. Spiritseers reach out into the Infinity Matrix and guide the souls of mighty warriors back to their spirit stones, to be removed from their well-earned rest and sent into battle in mighty constructs of wraithbone. These Ghost Warriors experience the battle as half dream, half reality, and do in death as they did in life, defending their Craftworld and their fellow Eldar. This dreadful process of Necromancy must be tolerated when the need is great. Iyanden, following its great losses at the hands of the Tyranid Hive Fleet Kraken, barely survives, relying heavily on their ghost warriors to fight alongside them.
This force consists almost entirely of ghost warriors or Spiritseers. A Spiritseer leads 5 Wraithguard, 5 Wraithblades, and 3 Wraithlords into battle. A second Spiritseer flies a Hemlock Wraithfighter which is itself a wraithbone construct controlled by a the spirit stone of a dead Eldar warrior. The two hover tanks accompanying this force are manned by Eldar warriors, but they too are partially controlled by the Eldar dead.
Tactics
For the most part, the Wave Serpents are there to be tanks as well as transports, able to act as a mobile element to the army or just fire Shuriken Cannons. With careful positioning and movement, these Serpents should be able to deliver quite a punch. Anti-tank comes in the form of 6 Bright Lances, though various other things like the Heavy D-Scythes on the Hemlock Wraithfighter or the D-scythes on the Wraithguard can be repurposed. The list also has plenty of anti-horde via the D-scythes and the flamers.
The Wave Serpents can transport the Wraithguard and Wraithblades as well as the Spirit Seer, if the need arises for a force that gets in the enemy's face right away, or to move units around quickly in combat. This also allows for deployment in 6 moves (the 3 wraithlords, the Helmock Wraithfighter, then the two Serpents containing all the elites+hq), meaning this army should get to move first in most games.
The Spirit Seer will probably advance in the middle of the Wraith units, giving them those crucial rerolls to help a bit with the problems of moving and shooting heavy weapons.
This list shows another, more durable side to Eldar armies, and will likely surprise in how well it shrugs off small arms fire. Ynarri/Soulburst is basically a no-brainer given that this list does not benefit from Battle Focus.