First, the list:
Hive Tyrant: LW&BS, HVC, 2+ save, Hive Commander
2 Tyrant Guard
2 Zoanthropes, MS
3x20 Termagants, MS
2 Carnifex, SC, Dev, MS
All Mysetic Spores: TL Deathspitters
All those units in Mysetic spores do not have the option of being deployed, an thus your only deploying force is the Tyrant and Guards. This means Your Tyrant must be able to bear 2 rounds of shooting from the opposing army, or you may loose the game before you've even put more than 3 models on the table. On the other hand, because objective markers reveal their value prior to rolling to steal initiative, you can pick and choose where your army will be, and which objectives to fight over. My recommendation is to pair Termagants (Scoring Units) with Zoans and Carnies to clear and hold the high value objectives. Use the Tyrant to bully enemy units off of objectives, and destroy potential scoring units. Also, those Mysetic Spores are denial units. The units I've selected for the pods are fairly shooty in nature, as they cannot charge upon arrival, and need to clear their areas quickly.
Risk assesment: Moderate
Reward rating: Good
Pros: Able to choose fights, strong element of suprise, High reliability of getting reserves
Cons: Few Synapse units (2), risk of being tabled early if the enemy drops your Tyrant