Greetings.
I've decided to try out the build your own chapter concept and have built myself an Imperial Fists successor chapter. Basic idea is they've suffered a massive setback in resources by a catastrophic event (i'm thinking warp storm) and are limited in number (i.e - 3500... I should at this point say I am one of the firm believers that marine chapters are 10,000, or possibly 100,000 men, not the codex 1000 which just seems far to improbable). They prefer fighting face to face even with their low numbers and their "Veterans" tend to be assault squads, also because of the dwindling numbers they have a higher amount of apothecaries who watch over the warriors and heal them as to not dwindle their numbers anymore. A council of 3 Chaplains, 3 Masters and 3 Librarians run the chapter until a suitable Headmaster can be chosen.
We all know I'm not a noobie by now but just like comments
But anyways heres the list:
Chapter TraitsFierce (
Blessed Be the Warriors)
Pious (
Purity Above All)
Major DisadvantageEye to EyeMinor DisadvantageFaithful Unto DeathHQMaster of Sanctity with Jump Pack, Bolt Pistol, Frags - 122 pts
ElitesAssault Squad with Furious Charge - 240 pts
- 7 + Veteran Sergeant (BP + PF), 2 PP
TroopsTactical Marines - 211 pts
- 7 + Veteran Sergeant (BP + PW), PR
- Drop Pod
Tactical Marines - 211 pts
- 7 + Veteran Sergeant (BP + PW), PR
- Drop Pod
Scout Squad - 90 pts
- 5 Sniper Rifles
Fast AttackAssault Marines - 216 pts
- 7 + Veteran Sergeant (BP + PF), 2 PP
Attack Bike Squadron - 100 pts
- 2 HB's
Heavy SupportDevestator Squad - 200 pts
- 2 LC, 2 ML, 2 "ablative wounds"
Predator Destructor - 100 pts
- Turret AC, 2 HB sponsons
TotalsPoints - 1500
Models - 49
Roster NotesI tried to keep this list as fluffy as posible and would probably score well on any tournament composition as it is well rounded. I'm not a big fan of the scout squad but I like the higher model count. Attack bikes were slected over land speeders due to the extra firepower from the bike mounted Bolters and riders guns. I went with the predator destructor because it has the Autocannon to punch tanks, and the HB to help with crowd control. The Assault Squads are meant to be different and hopefully the Plasma Pistols will supply enough anti-tank. The premise of my strategy would be to remain in cover and whittle down the forces with combination sniper, heavy bolter and devy fire.
I come from a Space Wolf backround I prefer the honourable close combat and I don't have much patience for sit and shoot.
Comments? Criticism?
Edited to remove what the traits do